Monsters and Ghosts of the Far North - Research Booklet, Andra Pop-Jurj ADS8

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Points of departure for this project are some of the spatial manifestations of the social, economic and geopolitical conflicts in the Russian Arctic caused by environmental degradation and the warming of the Far North at a higher rate than the rest of the world. In response to the studio brief, the project employs world-building techniques and uses the game engine as a testing ground for alternative perceptions and forms of representation. Elements from my research culminate into a fictionalised story, told in the format of an immersive video game experience.

The project is presented in the form of an extended trailer of this cinematic game experience. Time is the main character and narrator of events and the player is never really in charge inside the game space. By experiencing the narrative across scales and through the perspective of time, the project proposes a way to de-centre the human and his perceived universality through often disorienting scenes.

2020/2021

ADS8

This medium facilitates the recreation and understanding of existing and emerging forms of cohabitation between humans and more than humans in the highly dynamic landscapes of this region. The narrative is grounded in a number of encounters

- relationships disrupted or forged in the last few decades in the permafrost landscapes of Siberia, home to the world’s largest natural gas deposits. In aiming to move away from anthropocentric ways of representation, I consider so called contact zones spaces where cultures and species meet, clash and grapple with each other.

monsters and ghosts of the Russian Arctic

Andra Pop-Jurj

About the Project


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