monetizing connected consumers
IN THIS ISSUE
ISSUE 71
PSD3
Preparing for when PSD3 arrives in 2025
Sticky and sweet
Online Safety
Content dominates VAS and DCB –but it has to be sticky to hit that sweet spot
As the UK passes its Online Safety Act, how does telemedia respond?
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BILLING & PAYMENT
DCB in Europe sees explosive growth IN THIS ISSUE TO THRILL across a range of sectors as it gains 08 LICENSED How a Payment Institution Licence is reshaping DCB in Germany an identity and better pay-outs Carrier billing (DCB) goes from strength to strength worldwide, with better payouts in many regions, a ability to buy more things and, in Germany at least, getting its own brand name. This once forgotten payment tool is now exploding. Increasingly recognised by consumers and merchants, DCB is poised to become a mainstream payment tool, is set to start to appear in mobile wallets and could well soon be used to buy quasi-physical and physical goods. So what’s changed? There are a number of factors impacting its use across Europe and MENA. According to Berndt Picher, mobile payment specialist at DIMOCO, DCB is already very strong in certain markets as it always has been, but increasingly is being seen in new sectors. He lists iGaming, sports bet>> 3 VALUE-ADDED SERVICES
10 ENGAGEMENT PARTY
Bringing engagement and payments together in new ways
12 SMS: KING OR KNAVE?
SMS still dominates messaging, but is falling quality bringing that to a close?
14 OTT STARTS TO PAY ITS WAY
As SMS growth slows, OTT messaging is having a moment
18 WINNING WITH ESPORTS
Is eSports the sticky, global-straddiling content the market needs?
19 CONTENT KING OF MENA
What kinds of content is reshaping VAS in the booming MENA region
20 HARNESSING CDNs
Content delivery networks – key to a better, faster world?
24 DCB FRAUD ON THE ROPES? What falling DCB fraud means
WAVE OF FRAUD Quality, quantity and stickiness drive 25 NEW New frauds to watch out for in 2024 the growing VAS content market 30 MEET THE PEOPLE... The value-added services (VAS) content market is booming post Covid as users stick to the smartphone fun habits they developed in lockdown. However, that doesn’t mean that there aren’t challenges aplenty in growing the content market.. There is huge demand for content, but it has to be of increasingly high quality and with a very rapid refresh rate to keep users paying for it. Video, gaming and eSports all dominate the market, but keeping pace with an audience
with dwindling attention spans and shrinking personal finances is keeping many a content provider awake at night. Here we share how to make it work.
More news, views and analysis at www.TelemediaOnline.co.uk
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... Rohit Maheshwari, head of strategy and products at Subex
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