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Guidebook - Level 3

Page 1


TeacherGuide-CodingFunkeyLevel3

Copyright©2026

Author:LindseyOwn

Editors:KaylynLee

ISBN:978-981-17736-7-9

Publishedby: SKOOL21PTE.LTD.

71RobinsonRoad,#14-01,068895,Singapore

FirstEditionpublishedbySKOOL21PTELTD-Singapore,2024

SecondEditionpublishedbySKOOL21LLC-UnitedStates,2026

No part of this book may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other non-commercial uses permittedbycopyrightlaw.

Forpermissionsorinquiries,pleasecontact:

Email:info@skool21org

Website:https://skool21.org

Address:600CaliforniaSt,#13-021,SanFrancisco,CA94108,UnitedStates

Preface

WelcometotheFutureofTeachingandLearning!

Thankyouforjoiningusonthisexcitingjourney!TheSKOOL21STEMInnovatorsseriesis designednotonlytoignitecuriosityinstudentsbutalsotoempowerteacherstolead meaningful, hands-on STEM learning experiences. Through this series, you will guide young innovators as they explore, design, and solve real-world challenges using science,technology,engineering,andmathematics(STEM).

BuildingonaStrongFoundation

EachleveloftheSKOOL21STEMseriesbuildsuponthepreviousone,creatingastrong continuum of learning from simple machines to advanced 3D modeling. Students travel through key technological eras, from the Industrial Revolution to the innovations shaping our future. No matter their starting point, every learner will discovernewskillsanddeeperunderstandingalongtheway.

LearningbyDoing

At SKOOL21, we believe students learn best by doing Each book comes with a comprehensive STEM kit, enabling students to build, test, and explore concepts through hands-on challenges. As a teacher, you will facilitate engaging projects where students actively create, problem-solve, and apply critical thinking skills — all whilehavingfun.

MakingaReal-WorldImpact

Every project is designed to connect learning to real-world issues, inspired by the SustainableDevelopmentGoals(SDGs).Throughthesechallenges,studentsseehow their ideas can contribute to solving problems like clean water access, renewable energy, and environmental conservation empowering them to envision a better world.

TeachingLikeaPro

The SKOOL21 STEM program aligns with international standards and best practices, ensuring that both teachers and students are developing the collaboration, innovation, and design thinking skills valued in today’s world. You’re not just supporting schoolwork you’re preparing the next generation of thinkers, leaders, andchangemakers.

IntroductiontotheKit

MeetYourCodingFunkeyKit!

Openyourboxandseewhatisinside!This kithaseverythingyouneedtobuildand play.UseyourFunkeyBoardwithScratch programmingandsensors.Youcanturn yourbigideasintorealworkingsimulation Let’sbuildtogether!

KITCOMPONENTS KITCOMPONENTS

1.Power&Control

2.Sensors,Motor&Lights

STEMClassroomManagement

STEMclassesarehands-on,highlyengaging,andoftennoisy—that’sagood thing!Butwithoutclearroutinesandstructures,theycanquicklybecome chaotic.Awell-managedmakerspaceallowsstudentstoexploreandinnovate safely,responsibly,andcollaboratively.

STEMClassSessionRoutine

Setaclearandconsistentstructuretoeachsessionsostudentsknowwhatto expectandstayfocused:

EffectiveTeamwork

AnimportantaspectofthesocialskillsdevelopedthroughSTEMlearningis effectiveteamwork.Teacherscansupportstudentsindevelopingtheseskills throughpurposefulstructuringofstudentteamssothattheycanpractice effectiveteamwork.

Havinganassignedrolewithinateamgiveseach studentspecificresponsibilities,sothatthereisno questionofwhoshoulddowhat Assigningrolesensures thatnostudenttakestoomuchcontrolofthegroup,and nostudentremovesthemselffromthegroup’sefforts.

Lessonsareintendedtobecompletedingroupsof3or4students,andeach lessonhasaplacetorecordwhowillperformeachroleforthatlesson.Whether youassigngroupsandrolesorallowstudentstoself-select,ensurethatstudents rotaterolesregularly!

Therolesinlevels1-3arebasicallythesame,butwithslightlysimplerwording foryoungerstudents.

Leader

Testing

Ensuresallteammembersareabletosharetheirideasandtake turnsbuilding(notthe“decisionmaker”)

Collectskitsandmaterials,keepstrackofmaterialsduringconstruction, responsiblefordisassemblingandreturningmaterialsneatly

Bringsanyquestionstotheteacher,coordinatesproject presentations

Comparesprototypestodesigncriteria,looksformissingcriteriaor forstructuralweaknessesthatcanbeimproved

Notethatnoonerolehasthefullresponsibilityofbuildingprototypes-all studentsinthegroupshouldbeinvolvedinbuilding!

Ifyourstudentsareworkingingroupsof3,youmightcombinetheProject Communicator/ReporterandProjectTester/TestingSupervisorroles.

S t a n d a r d s A l i g n m e n t

N G S S C a m b r i d g e S c i e n c e I S T E C C S SM a t h C a m b r i d g e M a t h

L e s s o n # T o p i c D u r a t i o n S D G

1 D r a w i n g B l u e p r i n t s 9 0 m i n u t e s ( 9 ) I n d u s t r y I n n o v a t i o n a n d 35E T S 11 3 T W S m . 0 2 , 3 T W S m 0 3 1 . 1 . c , 1 . 4 . d , 1 . 5 . b 3 . G . A . 1 3 G g . 0 1 , 3 G g . 0 3 , 3 G g 0 4

3L S 43 , 3L S 44 3 B e 0 1 1 4 d , 1 6 a 3 M D B 3 3 G p 0 1

2 F o o d M a z e G a m e 9 0 m i n u t e s ( 1 5 ) L i f e o n L a n d

3 T r i c k i e s t M u l t i p l i c a t i o n 9 0 m i n u t e s ( 4 ) Q u a l i t y E d u c a t i o n 35E T S 11 3 T W S m . 0 2 1 . 1 . c , 1 . 4 . d , 1 . 5 . b 3 . N B T . A . 3 , 3 M D A 1 , 3 O A B 5 3 N n . 0 5 , 4 N n . 0 4

4 F l o w e r i n g P l a n t s 9 0 m i n u t e s ( 1 5 ) L i f e o n L a n d 3P S 23 3 B s 0 1 , 3 T W S m . 0 1 1 4 d , 1 5 b 3 N f A 1 3 G g 0 9 , 3 N f 0 1

5 I d e n t i f y i n g A n i m a l s 9 0 m i n u t e s ( 1 5 ) L i f e o n L a n d 3L S 42 3

6 T r a v e l A r o u n d t h e L a n d m a r k 9 0 m i n u t e s ( 1 6 ) P e a c e , J u s t i c e a n d S t r o n g 3P S 23 3 P e 0 1 , 3 P e 0 2 ,

7 S u n l i g h t a n d S h a d o w s 9 0 m i n u t e s ( 1 1 ) S u s t a i n a b l e C i t i e s a n d 3P S 22 , 3P S 42 3 P s 0 2 , 3 P s 0 3 , 3 T W S m . 0 2 , 1 4 d , 1 5

8 O r g a n M a t c h 9 0 m i n u t e s ( 3 ) G o o d H e a l t h a n d W e l l b e i n g 3L S 11 , 3 P S 23 3 B s . 0 3 , 3 T W S m 0 2 1 . 4 . d , 1 . 5 . b 3 . G . A . 1 3 G m . 0 2

9 R e d i r e c t i n g a f l o o d 9 0 m i n u t e s ( 1 1 ) S u s t a i n a b l e C i t i e s a n d 3E S S 31 3 T W S c 0 2 1 4 d , 1 5 b 3 M D B 3 3 S s 0 2 , 3 S s 0 3

1 0 L i q u i d & S o l i d S i m u l a t o r 9 0 m i n u t e s ( 1 3 ) C l i m a t e A c t i o n 3L S 11 3 C m . 0 1 , 3 C p . 0 1 , 3 C C 0 1 1 . 4 . d , 1 . 5 . b 3 . G . A . 1 3 G p . 0 1

1 1 M i n iG o l fG r a v i t y 9 0 m i n u t e s ( 9 ) I n d u s t r y I n n o v a t i o n a n d I n f r a s t r u c t u r e 3P S 21 , 3P S 22 3 P f 0 2 1 4 d , 1 5 b 3 N F A 1 , 3 N F A 3 3 S s 0 2 , 3 N f 0 1

F o s s i l E v i d e n c e 9 0 m i n u t e s ( 9 ) I n d u s t r y I n n o v a t i o n a n d 3L S 41 3 E s p 0 1 , 3 E S p 0 2 , 3 T W S m . 0 3 1 4 d , 1 5 b 3 M D B 4 3 G g 0 2

1 2

1 3 P r o b i l i t y M a c h i n eD r o p B a l l 9 0 m i n u t e s ( 9 ) I n d u s t r y I n n o v a t i o n a n d 3P S 21 3 P f . 0 1 , 3 P f . 0 2 1 . 4 . d , 1 . 5 . b 3 . N F . A . 1 3 S p . 0 2

S h a d o w P u p p e t S h o wP a r t 1 9 0 m i n u t e s ( 4 ) Q u a l i t y E d u c a t i o n 35E T S 12 3 P s .

1 4

1 5 S h a d o w P u p p e t S h o wP a r t 2 9 0 m i n u t e s ( 4 ) Q u a l i t y E d u c a t i o n 35E T S 13 3 P s . 0 1 , 3 P s . 0 2 , 3 P s

1 6 C a p s t o n e P r o j e c t 9 0 m i n u t e s ( 1 1 ) S u s t a i n a b l e C i t i e s a n d 3E S S 21 , 3E S S 22 , 3 T W S c . 0 2 , 3 S I C 0 3 , 1 4 c -

LearningObjective

ThinkingandWorkingScientifically

Structureandfunction

CambridgePrimaryScience (0097)

LearningObjective

Materialsandtheirstructure

Project#

ProjectName

LearningObjective

FromMoleculestoOrganisms:StructuresandProcesses

BiologicalEvolution:UnityandDiversity

Earth'sSystems&EnvironmentalImpacts

CambridgePrimary Mathematics(0096)

LearningObjective

Placevalue,orderingandrounding

Fractions,Decimals,Percent,Ratio,Proportion

Positionandtransformation

LearningObjective

NumberandOperationsinBaseTen

NumberandOperationsinFractions

MeasurementandData

SchemeofWork

Lesson1:GettingStartedwithScratch

Lesson2:FunKeyHardwareBasics

Lesson3:ScratchwithFunKey

Lesson4:AdvancedFunKeySensors

Project1:DrawingBlueprints

Project2:FoodMazeGame

Project3:TrickiestMultiplication

Project4:AFloweringPlant

Project5:IdentifyingAnimals

Project6:TravelLandmarkMap

Project7:SunlightandShadows

Project9:RedirectingaFlood

LessonPlans andAnswerkey

LearningObjectives

Lesson1:Scratch

LessonPlan

Attheendofthelesson,thelearnerswill:

Identifyandusesprites(charactersyoucanprogram)

Duration: 45minutes

Changeasprite’scostumes(differentlooksforthesamecharacter). Usebasiccodingblockstomakeyourspritemoveandchangeappearance. Extensionobjective:Exploreadditionalblockstoenhanceyoursprite'sactions!

Materials

Vocabulary

A character within Scratch that can be programmed with its own behavior

An image that represents a sprite One sprite can have different costumesthatitchangesamong.

AcomponentofprogrammingwithinScratchthatgivesoneinstruction Aseriesofblockstogethercandirectthebehaviorofasprite.

Preparation(TeacherTo-DoBeforeClass)

Mostimportantly!Completethislessonyourselfbeforeintroducingittostudentssothat youbecomefamiliarwiththetools.

Logintothelaptops,openscratch.mit.edu,andlogintoeachlaptoponadifferentgroup account Leavetheinternetbrowseronthemainscratchscreen Ifyouhaveenoughdevices,youcanchoosetohaveeverystudentdothislesson independently,whichmayhelpbuildtheirconfidencemorequickly! NoFunKeyorotherphysicalmaterialsneededforthislesson

LearningActivities

1ThismaybeyourveryfirsttimeintroducingtheSTEMInnovatorsHandbooktoyour students!Ifso,explainthattheywillbelearningtobeengineersandsolvingproblems usinganengineeringdesignprocess.Thefirstfourshortlessonswillintroducethemto thetoolstheywillusetosolveproblemsandinnovate,andafterthoselessonstheywill jumpintotheirfirstchallenge!

2.Readthevocabularyandintroductionwithyourstudents.Tellthemtobeginpracticing usingtheScratchvocabularywhiletheywork,andrefertosprites,costumes,andblocks bytheircorrectnames!

1.Directstudentstostartfollowingthestepsinthe“GettingStarted”section.Encourage themtobecreativeandmakeafuncharacter!

2.Ifstudentsareworkingingroups,ensurethattheyaretakingturnsdirectlycontrollingthe computer.Considerhavingthemswitchateachnewsectionoftheinstructions.

3Supportyourstudentsastheyproceedthroughthelesson!Iftheyareunsurewhattodo, encouragethemtogobackandreadtheinstructionsagain.

1.Asstudentsreachthe“TryItYourself!”and“Extension”sections,encouragethemto continueusingtheircreativitytotrynewwaysofmakingtheircharactermove!

2Iftimepermits,supportstudentsinsharingtheirextensionswitheachotherand explainingwhatdifferentthingstheydiscoveredthedifferentblockscando!

3.Attheendofthelesson,returntothe“LearningObjectives”atthebeginningofthelesson andaskstudentstodescribewhattheydidtomeeteachofthoselearningobjectives

LearningObjectives

Lesson2:FunKey

LessonPlan

Attheendofthelesson,thelearnerswill:

Understandwhataninputandanoutputare Usesensorslikelight,tilt,andIRdistancesensors. UseLEDlightsandservomotorsasoutputs. Tryusingmorethanonesensoratatimetodofunthings!

Materials

Vocabulary

Duration: 45minutes

The energy, information, or material that enters a system or device to makeitfunction

The energy, information, or material that comes out of a system or deviceafterprocessing.

Preparation(TeacherTo-DoBeforeClass)

Mostimportantly!Completethislessonyourselfbeforeintroducingittostudentssothat youbecomefamiliarwiththetools.

Nolaptoporotherdigitaldeviceisneededforthislesson Preparethematerialsfortheclass Ensurethebatteriesinthebatterypacksarefresh SetupasampleworkingFunKeysystemfordemonstration.

LearningActivities

1RemindstudentsthattheyhavelearnedaboutaprogrammingtoolcalledScratch Tell themthattheywilllearnhowtouseaphysicalcomputingtoolcalledaFunKeytoday!

2.Readthevocabularyandintroductionwithyourstudents.Askthemiftheycanthinkof inputsthattheyhaveusedwithcomputersbefore Theymightlistthingslikeakeyboard ormouse,whichsendsasignaltothecomputer!

3.Togetherasawholeclass,unpackthekitsandfindeachoftheitemslistedinthe“Let’s LookAtWhat’sInYourKit”section HavestudentsfindthedifferentplugsontheFunKey andidentifyeachoftheseparatecomponentslikethesensorsandLEDs

1.Directstudentstostartfollowingthestepsinthe“GettingStarted”section.Encourage themtobepatientastheyusethisnewtoolforthefirsttime!!

2.EnsurethattheyaretakingturnspluggingincomponentsandmanipulatingtheFunKey.

3.Supportyourstudentsastheyproceedthroughthelesson!Iftheyareunsurewhattodo, encouragethemtogobackandreadtheinstructionsagain

1.Asstudentsreachthe“TryItYourself!”and“Extension”sections,encouragethemtouse theircreativitytotrynewwaysofcombiningdifferentinputsandoutputs!

2Iftimepermits,supportstudentsinsharingtheirextensionswitheachotherand explainingwhatdifferentthingstheydiscoveredthedifferentsensorscando!

3.Attheendofthelesson,returntothe“LearningObjectives”atthebeginningofthelesson andaskstudentstodescribewhattheydidtomeeteachofthoselearningobjectives

TIP

Eachinputontheleftcansenda signaldirectlytotheoutputonthe right–nocomputerneeded!

AnswerKey

1.TheLEDshouldturnoff.

2.TheLEDshouldturnon.

Project1:DrawingBlueprints

LessonPlan

LearningObjectives

Attheendofthelesson,thelearnerswill:

Duration: 90minutes

Identifyanddescribe2Dshapesbytheirproperties Understandthatperimeteristhe totaldistancearounda2Dshape DevelopnewunderstandingofthepentoolwithinScratch.

Materials(Note:FunKeykitincludessensorsandUSBcabletolaptop)

Vocabulary

Atechnicaldrawingorplanusedtodesignbuildings.

Aclosedshapewithsidesandanglesthatarenotequal

Apointwheretwolinesintersect(plural:vertices)

A shape with 4 sides and 4 angles, like a trapezoid or a square. Canbearegularorirregularpolygon

Preparation(TeacherTo-DoBeforeClass)

Logintothelaptops,openscratchmitedu,andlogintoeachlaptoponadifferentgroup account.Leavetheinternetbrowseronthemainscratchscreen. Preparethematerialsfortheclass.

SetupasampleworkingFunKeysystemfordemonstration

LearningActivities(Session1)

1.Askstudentstonamethetwo-dimensionalshapesthattheyknow.

2.Readtheprojectintroductionanddiscusstheinfographics.

3Optional:Discussthecareerconnections Askstudentswhattheyknowaboutthecareers listedandwhatthepeopleinthosecareersmightneedtoknowaboutthetopic For example,inthisproject,architectsneedtoknowhowtodesignbuildingsandneedtobe abletomeasurethelengthsandanglesofwalls,floors,andceilings!

1.Readthe“DefinetheProblem”withyourstudents.Facilitatesomeshortpreliminary brainstormingaboutwhatsolutionstotheproblemmightlooklike.

2Allowstudentstosuggestsomepossiblecriteriaforwhatwouldmakeasuccessful controlsystemtocreatetheshapeofahouse.

1. Readthe“MeasureYourSuccess”withyourstudents.

2AskstudentstorecallwhatblocksinScratchmightbeusefulfordrawingapolygon Ask studentstosuggestwhatmightalsobeneededwithinScratchtodrawapolygonthat theymightnothaveusedyet.TheymightsuggestsomethingliketheScratchpentool, thatallowsaspritetodrawalinealongthepaththatitmoves

3.AskstudentswhatFunKeyfeaturesmightbeusefulforcreatingadrawingtoolthatworks withScratch.Theymightsuggestanythingthatcansignalakeyonthekeyboard,like usingthetiltsensorfortheWkey,ortouchingtwoalligatorclipwiresfortheWkey

1Formteamsandeitherassignrolesorhavestudentsagreeuponroleswithinthegroup Remindstudentsoftheresponsibilitiesforeachrolewithinthegroup

2.Reviewtherequiredmaterials.Showstudentswhatartsuppliesandotherassorted materialsyouhaveavailableinyourmakerspace.

3Readtheprojectvocabularyaloudwithstudents Youmighthavestudentscometothe frontoftheroomtodrawexamplesofregularandirregularpolygons.

4.InvitestudentstobeginmakingonlytheScratchportionoftheirdrawingtool.Direct studentstofollowtheguidanceinthe“GettingStarted”sectionoftheirworkbooks, includingfindingthepenblockswithinScratch,andexperimentingwiththedifferent blocksandhowtheycanmakethepenmove.

1Readthe“Challenge”sectionwithyourstudents

2.InviteyourstudentstoBrainstormandsketchtheirownideaforhowtocontinuewhat theybeganinthe“GettingStarted”sectiontocompletetheircontrolsystem.

3Directstudentstosharetheirideaswithintheirgroups,andidentifycomponentsofeach groupmember’sideastoincludeinthegroupprototype.Recordtheirplansintheir workbooksinthe“ShareYourIdeas”sectionandsavetheirideasforthenextsession!

--EndofSession1--

LearningActivities(Session2)

1Invitestudentstorecallthedifferentideasfromtheirgroupmembersanddiscusstheir planforcontinuingtobuildtheircontrolsystem

2.Remindstudentsthattheyarecreatingadrawingtoolthatalsohasaphysicalcontroller component,sotheywillusetheFunKeytocontroltheirdrawingprograminScratch.

3Directstudentstolookbackattheirbrainstormedideaandconsiderwhatmaterialsthey needtobuildtheirdrawingtool.

1 Invitestudentstocontinuebuildingtheirdrawingtool,thistimeincorporatingtheFunKey tophysicallycontroltheScratchportionoftheirdrawingtool.

2Oncegroupshavebegunfindingwaystomakethependrawashape,encouragethem toalsofindawaytoclearandresettheboard Theymightchooseanotherkeythatwill “eraseall”andmovethespritetoastartinglocation.

3.Whileworking,guidestudentstoensurethattheirphysicalcontrollerscanmovebothleft andright,orbothupanddown Thiswillrequireseparatesensors,suchasonetiltsensor thatsignalsthe“uparrow”keystroke,andthe“uparrow”keystrokewithinScratchsignals thespritetomove10stepsintheYdirection(up).Anothertiltsensormaydoallthesame, butfordown(-10stepsintheYdirection)

4.Promptstudentstotestandevaluatetheirdrawingtoolbasedonthedesigncriteria.

5.TheTestingSupervisormayleadthegrouponhowtotestthedrawingtool,butall studentsshouldgettheopportunitytotrythedrawingtool

1Readthe“Share&Improve”sectionintheworkbookalongwithyourstudents,andinvite groupstosharetheircontrollerswitheachother

2.Youmighthaveeachgrouponlysharewithoneothergroup,oriftimepermitshaveeach groupsharewiththewholeclass.

3Supportstudentsinsharingconfidently,andingivinghelpfulfeedback Youmight considermodelingidentifyingdesignstrengthsandsuggestedimprovementsforan examplegroup.

4Iftimeisavailable,invitestudentstoimprovetheircontrollersbasedontheirclassmates’ suggestedimprovements.

1 SupportstudentsinworkingontheMathandScienceConnectionpage Dependingon yourstudentsneeds,youmayhavethemcompletethisindependently,intheirgroups,or togetherasawholeclass.

1.ReviewtheSustainableDevelopmentGoal(CreatingStrong,ResilientStructures),and brainstormwithstudentshowthisprojectmightrelatetothatSDG.(Seeanswerkeyfor suggestions)

2.Discussthefinal“reflection”questionwithstudents,andhavethemrecordtheirown answersintheirworkbooks.

LearningActivities(Session2)

1. Aftersharingandreflecting,considertakingaphotographofeachprojectforyourown recordsand/ortosharewithparents!

2.Instructstudentstofullydisassembletheircontrolsystems,savematerialslike cardboardthatmightbereused,andneatlystoreallFunKeymaterialsbackinthekit.

AnswerKey

StudentRecordSheet

Answers will vary depending on students’ own drawing tools Example correct answers are givenhere.

Reflection

Project2-FoodMazeGame

LessonPlan

LearningObjectives

Attheendofthelesson,thelearnerswill:

Duration: 90minutes

Identifyanddescribesimplefoodchains,whereplantsareproducersandanimalsare consumersofplantsand/orotheranimals. Useif/thenblockswithinScratchprogramming

Materials(Note:FunKeykitincludessensorsandUSBcabletolaptop)

Vocabulary

A food chain shows how living things depend on each other for foodandenergy

Aproducerisaplantthatmakesitsownfoodusingsunlight.

Aconsumerisananimalthateatsplantsorotheranimalsforfood, andincludesbothherbivoresandcarnivores..

Aherbivoreisananimalthateatsonlyplants.

Acarnivoreisananimalthateatsonlyotheranimals

Preparation(TeacherTo-DoBeforeClass)

Logintothelaptops,openscratch.mit.edu,andlogintoeachlaptoponadifferentgroup account Leavetheinternetbrowseronthemainscratchscreen Preparethematerialsfortheclass. Setupasampleofthe“GettingStarted”stepsfordemonstration.

LearningActivities(Session1)

1.Askstudentstodescribesomeexamplesoffoodchainsinyourregion’slocal ecosystem Theymightidentifyanherbivorethateatsaspecificplant(likearabbiteats clover),oracarnivorethateatsspecificpreyanimals(likeanowleatsmice)

2.Readtheprojectintroductionanddiscusstheinfographics.

3Optional:Discussthecareerconnections Askstudentswhyazoologist,forestranger,or marinebiologistwouldneedtoknowaboutfoodchains Forexample,forestrangers needtounderstandfoodchainstobesurethereisenoughfoodforallthedifferent livingthingsintheforest,andpreventdamagethatcouldhurtthoselivingthings.

1.Readthe“DefinetheProblem”withyourstudents.Facilitatesomeshortpreliminary brainstormingaboutwhatsolutionstotheproblemmightlooklike.

2AllowstudentstosuggestsomewaystheymightuseScratchtoshowfoodchains

1Readthe“MeasureYourSuccess”withyourstudents

2.AskstudentstoconsiderwhatfeaturesofScratchtheyknowofthatmightbeusefulfor creatingamaze.AskstudentstosuggestwhatmightalsobeneededwithinScratchto movethroughamazethattheymightnothaveusedyet Theymightsuggest somethinglikebeingabletopreventyourspritefromwalkingthroughamazewall.

3.AskstudentswhatFunKeysensorsmightbeusefulforcreatingacontrollertomove throughaScratchmaze Encouragethemtobrainstormsolutionsthataredifferentfrom theirdrawingtoolsinthepreviousproject!

1.Formteamsandeitherassignrolesorhavestudentsagreeuponroleswithinthegroup. Remindstudentsoftheresponsibilitiesforeachrolewithinthegroup

2Reviewtherequiredmaterials Showstudentswhatartsuppliesandotherassorted materialsyouhaveavailableinyourmakerspace.

3.Readtheprojectvocabularyaloudwithstudents.Youmighthavestudentscometothe frontoftheroomtodrawsamplefoodchainsofanimalsinyourlocalecosystem

4.Invitestudentstofollowtheguidanceinthe“GettingStarted”sectionoftheirworkbooks, includingusingarrowkeystomoveasprite,testingthetiltsensorsontheFunKey,and usingthe“touchingcolor”blocktoaffectwherethespritecanmove

1.Readthe“Challenge”withyourstudents.

2InviteyourstudentstoBrainstormandsketchtheirownideaforhowtocontinuewhat theybeganinthe“GettingStarted”sectiontocompletetheirfoodmazegame.

3.Directstudentstosharetheirideaswithintheirgroups,andidentifycomponentsofeach groupmember’sideastoincludeinthegroupprototype Recordtheirplansinthe workbooksinthe“ShareYourIdeas”sectionandsavetheirideasforthenextsession!

LearningActivities(Session2)

1Invitestudentstorecallthedifferentideasfromtheirgroupmembersanddiscusstheir planforcontinuingtobuildtheircontrolsystem.

2.Remindstudentsthattheirmazealsoneedsaphysicalcontroller,sotheywillusethe FunKeytolettheplayermoveananimalSpritethroughthemazeinScratch

3.Directstudentstolookbackatthebrainstormedideaandconsiderwhatmaterialsthey needtobuildtheircontroller.

1Invitestudentstocontinuebuildingtheirmazeandcontroller

2.Oncegroupshavebegunfindingwaystoensurethattheirspritecannotpassthrough themazewalls,encouragethemtoalsofindwaysfortheirphysicalcontrollerstoallow theplayertomovetheiranimalinanydirection

3.Promptstudentstotestandevaluatetheirmazesbasedonthedesigncriteria.

4.TheTestingSupervisormayleadthegrouponhowtotestthemazeandcontroller,butall studentsshouldgettheopportunitytotrythemaze

1 Readthe“Share&Improve”sectionintheworkbookalongwithyourstudents,andinvite groupstosharetheircontrollerswitheachother.

2.Youmighthaveeachgrouponlysharewithoneothergroup,oriftimepermitshaveeach groupsharewiththewholeclass

3.Supportstudentsinsharingconfidently,andingivinghelpfulfeedback.Youmight considermodelingidentifyingareasofsuccess,areasofchallenge,andsuggested improvementsforanexamplegroup

4. Iftimeisavailable,invitestudentstoimprovetheircontrollersbasedontheirclassmates’ suggestedimprovements.

1. SupportstudentsinworkingontheMathandScienceConnectionpage.Dependingon yourstudentsneeds,youmayhavethemcompletethisindependently,intheirgroups,or togetherasawholeclass

1.ReviewtheSustainableDevelopmentGoal(LifeonLand),andbrainstormwithstudents howthisprojectmightrelatetothatSDG (Seeanswerkeyforsuggestions)

2.Discussthefinal“reflection”questionwithstudents,andhavethemrecordtheirown answersintheirworkbooks.

LearningActivities(Session2)

1. Aftersharingandreflecting,consid recordsand/ortosharewithparen 2.Instructstudentstofullydisassemb mightbereused,andneatlystorea

AnswerKey

StudentRecordSheet

1. Answerswillvary Studentsmight suggestthatantsandtermiteswill beaffected-therewillbemoreof them-becauseoneoftheirmain predatorsisdecreasing.Hyenas mightnotbeveryaffectedbecause theyeatmanythingsbesides aardvarks.

3.Basedonthetableaccompanying thegraph,lionseat6moregazelles permonththanwarthogs.

4.Answerswillvary Studentsmightsuggestmakingtheirmazesmorechallengingbyincluding twodifferentpredatoranimalsthatarebothtryingtoreachdifferentprey,orbyhavingone playerdirectthepredatoranimalandanotherplayerdirectthepreyanimaltotrytoescape.

Reflection

AssessmentGuide

At SKOOL21, assessments are a tool for learning and growth not just grading. From Pre-K to Grade 12, we use assessments to guide students in building skills, confidence, and a love of STEM learning. We focus on feedback, reflection, and continuousimprovementtohelpeverystudentreachtheirfullpotential.

Pre-Assessment(optional)

Pre-assessmentcanbeformal(ashortquiz)orinformal(adiscussionoractivity)–SKOOL21 treatsitasoptionalsoteachersuseitwhenitaddsvalue Donethoughtfully,pre-assessment honorsDewey’sideathatconnectingtostudents’priorexperienceboostslearning

Byassessinghowstudentsapplymathskillsinscienceactivities(andviceversa),teachers candeepenunderstandingofbothsubjects.Thisunderscoresthereal-worldrelevanceof STEMlearningandreinforcescriticalthinking.

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