GLORY OF SPRING A SALVATORE CAPTURES THE SEASON PLUS: BRAXZIE
DAGON HARRISON
ELAINE LECTAR
KERE DELCON
MORGAINE BLACKRAIN
MYA AUDEBARN
RAFAEL SINAVVA
S
EDITOR
BELLISIMA
MANAGING
NONGE
CREATIVE
NONGE
CONTRIBUTORS
A.
DAGON
ELAINE
KERE
MORGAINE
MYA
P
RAFAEL
SERERIKA
Greetings, my beautiful Attentionistas. Spring is upon us, the days are getting longer, the weather is warmer, and the flowers are blooming in spectacular spectrums of colors. As we emerge from our winter holds into the newness of the season, let us embrace the beauty of this time of year.
In this issue, we are honored to have the talented Teal Aurelia featured on our cover. Her eye for capturing the essence of Second Life™ with video is impeccable. With a flair all her own, she breathes new life to the grid through the stories she tells.
We are also bringing the essence of spring to you through fashion and photography. We hope that this issue inspires you to create something new, find a fresh style, and try something different during this season of renewal.
We would like to wish a warm and heartfelt thank you to all our amazing contributors. To our readers and subscribers, you make all the hard work worth it. This spring, take some time to relax, take care of yourself, smell the roses, and all the other flowers you come across. May you be safe, healthy, and truly blessed.
Bellisima Benelli
PHOTOGRAPH BY KAKAW DENIMORE
ATTENTIONISTAS
Mya Audebarn shows the beauty of
30 Spring Guys
Dagon Harrison inspires with his male styles.
44 Living In Spring
Spring decore ideas with Elaine Lectar
FEATURES
70 Noobling
Kere Delcon shares about his discoveries and mistakes on the grid
72 Artistry In Motion
An interview with videographer Teal Aurelia
84 Glory of Spring
A. Salvatore captures beauty of the season
98 Spring Fashion Trends
What’s hot in Second Life™
104 Garden of Eden
Explore the fall of man with photographer P E D R O
126 Colors of the Season
Morgaine Blackrain paints with all the colors of the season
ARTISTRY IN MOTION
interview with Teal Aurelia.
written by: Nonge Koolhaas photographed by: Mya Audebarn
ATTENTIONISTAS
54 Lost Unicorn
Sererika Capra explores Lost Unicorn
62 Spring Nights
Night Life Fashion with Sererika Capra
84
104
138 Beauty in Hard Living
Braxzie shows us the value and beauty in hard work
150 Chef’s Kiss
Explore the taste of Spring with Real Chef: Rafael Sinavva
YOU SHOULD BE HERE!
Spring Girls
PHOTOGRAPHER: MYA AUDEBARN
petal.
floral motifs exude elegance and charm.
layered in beautiful scents and color. floral.
Garden.
Knits, wools, and faux furs for bringing life to every ensemble.
delicate floral accents, a timeless, chic way to welcome spring.
bright colors of the season to perfectly capture the mood.
Attentionistas
embrace the untamed spirit of
Spring Guys
Guys
PHOTOGRAPHER: DAGON HARRISON
Attentionistas
Attentionistas
Attentionistas | Spring Decor
PHOTOGRAPHER: ELAINE LECTAR
Live In Spring
one with nature.
outdoor elegance.
bask in the light.
Attentionistas
Lost Unicorn
PHOTOGRAPHER: SERERIKA CAPRA
Spring Nights
PHOTOGRAPHER: SERERIKA CAPRA
Attentionistas
NOOBLING
Kere writes about the world: Discoveries and mistakes
By: Kere Delcon
I want to suck your ...
Second Life™ is full of ‘real’ possibilities, with a promise that you can be whatever and whoever you want to be and do whatever you want to do* (within your means and according to the terms of service… insert the fine print here). When you think you’ve seen it all, something new comes along and it’s the talk of the town.
Only this time, many towns seemed to be banning the latest fascination… not the talking genitals… not the dragons “riding” horses behind the barn… but vampires. Regions all over Second Life™ were not exactly fans of the fangs. Why not?
The year was 1608. It was the advent of the Bloodlines RP system. Blood was big business and garlic was… well it was a hot commodity. Unsuspecting ravers, shoppers and slavers were frequently being asked to accept a bite. Vlad’s gotta feed right?
Dark dynasties were popping up everywhere and everyone, it seemed, had their liege in their profile pics, along with landmarks to their “turning circles”. I checked it out. It seemed fun. It was a gamification model that added extra layers of immersion to roleplay, that frankly, is one of the more fun aspects of this world of possibilities.
You can do
WHATEVER you want*.
So naturally, as soon as Bloodlines introduced Lycans a year later, I was filling up my moon-charms and getting hairy after sunset. Werewolves are sexy too, right?
But why was it deemed a no-go at many destinations? Perhaps it was the prospect of unsuspecting avvies being hounded (pun intended) for a feed? Tales of vampires becoming “spampires” were rife in those early days though it was easy enough to say no.
Having said that, its innovation and ‘pay to play’ incentives made Bloodlines appear to some as a pyramid scheme that exploited unsuspecting players into parting with more than just their blood. Perhaps dutiful sim owners felt compelled to protect the pockets of their passengers – fair enough if you owned a mall.
It was a strange time though. It made participating seem somehow dirty. I started reading covenants with a
fine-tooth comb to make sure I was allowed to get a fix from someone (even with their consent). Surely a sim wouldn’t ban us if we asked nicely – right?
It’s not really that simple. If a dark denizen of the game took your soul without you really knowing what the hell was going on, it could complicate matters if you ever decided to sign up for yourself. Some people felt duped, confused, bothered – while others actually didn’t care.
The game was refined
over the years, remained completely optional, and to my knowledge still has its fanbase. Is there anything so wrong with pay to play games in Second Life? I don’t think so. I think anybody has the right to monetise their creations and experiences.
I don’t think it would have had the same impact had it been released today. Our expectations have evolved as our virtual world has grown and fed us constant possibilities to sink our teeth into (don’t get me started on breedables).
I’ve seen things I would happily forget, but I’ve also been things that brought enormous fun and creative satisfaction.
Oh… and I MADE new friends along the way.
Kere Delcon is old. He’s seen too much. He’s been too much, andhe’sletitallhangout. Nowhesitswritingabouthis SLjourneybetweenavapeand acanof energydrink.
ARTISTRY IN MOTION
WRITER: NONGE KOOLHAAS
PHOTOGRAPHER: MYA
AUDEBARN
There are hundreds of great photographers on the grid that have mastered composing, capturing, and editing a scene. Far less are adapt at doing the same for video, so when you meet someone who stands out among the mondain and really catches your attention, it is always a pleasure. Teal Aurelia is an award-winning videographer and editor in Second Life™ who has taken the world of video by storm. Voted Best Innovator at this year’s “SL Video Awards” has solidified her as one of the best. When accepting the award, she stated this:
“I’ve been editing both photos and video in SL for a couple of years now, and while photo-editing is widely accepted for the skill and knowledge it requires, video-editing is still stigmatized for “giving unrealistic expectations of the platform,” or being “fake.” Since day one, I’ve been really transparent about how I edit videos. Half of my posts on social media are dedicated to showing my creative process. I don’t use any AI. I shoot against greenscreens, I animate, and I composite. It’s not witchcraft, it’s work. It’s a valid and necessary part of film production, and absolutely has a place in SL.”
We are honored to have the opportunity to sit down with her for this issue of Attention SL Magazine.
Nonge Koolhaas: What sparked your initial interest in creating videos in Second Life™?
Teal Aurelia: In 2022 I was in art school finishing a degree in CG animation, and I was burned out from working on my grad film. I wanted a creative project that was quick and finite, so I started editing photos in Second Life™. I realized that I’d never seen anyone edit videos as heavily as photos, so after graduating I decided to try. I reached out to a lot of the photographers who’d inspired me –including people like Panda Banana and Strawberry Singh (aka Linden) – and asked if I could film their avatars. I wasn’t prepared for the attention that video received.
I LOVE shooting ACTION with WEAPONS
NK: So you do videography in real-world, how does working with Second Life™ differ?
TA: I’m a freelance junior animator and editor and often have to be a one-person film studio. I’d say the videos I create for Second Life™ have a lot more of myself in them, my own ideas, my own identity. I’m a lesbian, for example, and my Second Life™ videos can have strong, queer protagonists much more freely than ads for real-life brands. Clients in real-life want to appeal to the widest audience, which is usually heterosexual. The Second Life™ audience prefers to see people being themselves.
NK: How do you go about capturing the essence of Second Life™ in your videos?
TA: My films really focus on characters and narrative, and I love shooting action with weapons and magic and effects. I guess my goal is to make videos that look better than Second Life™ while still being recognizable as Second Life™. No one wants to see janky animation or hair that clips through an avatar, but equally I’m not going to paste live-action explosions into a scene or use any AI.
NK: What challenges do you face when filming in a virtual world,
and how do you overcome them?
TA: 1. Money. Even in Second Life™, making good films is expensive. I work on commission, and I require full payment upfront. I put a lot of that budget into buying things for the videos such as props, sets, and outfits.
2. Hardware. I don’t have the best PC. I can’t film crowds of people on heavily landscaped sims. Instead, I shoot avatars against green-screens and edit them onto backgrounds in post-production. It gives me smooth animations and I have much more control in edits.
3. Expression. Facial animations in Second Life™ are still quite creepy. I can’t rely on faces to show emotion, so I have to put emphasis on things like body language, lighting, and audio instead.
NK: What inspires you? How do you come up with the concepts for your videos?
TA: If you asked me to tell you a story right now, my mind would probably go blank. But if you gave me a product and let me go away to listen to music, I’d see a thousand ideas play out in my head. Even in real-life, I work best when the project has really solid audio I can
NK: How do you manage lighting and camera angles in a virtual environment?
TA: Oh heck, I’m awful at lighting in Second Life™! If you watch my editing videos, you’ll see the raw footage isn’t brilliant. I add a lot of lighting in post, especially things like neon and god-rays.
As far as cameras go, I’m actually quite minimal. I really believe that camera movement should rarely be the most interesting thing in a shot. That said, I use a HUD called Kerberos, by Tehepero, which allows you to set positions and tell a camera how to move between them. It’s far more precise than using flycam with an Xbox controller or 3D SpaceMouse.
NO one wants to watch ADS; we like
STORIES...
NK: What techniques do you use to make your videos more engaging and immersive?
TA: No one wants to watch ads; we like stories. I make sure every video has a beginning, a middle, and an end. I make the video as short as possible while showing everything necessary. If I can make you want
to watch the video twice, I know I’ve done a good job.
NK: How do you approach storytelling, and what unique opportunities or challenges does it present?
TA: Second Life™ machinima lets you do anything. Want a dragon in space? No problem. I’d say a really important part of making films is not to limit yourself to what you think is possible. I made a video about a Roman army being destroyed, a video about Hurricane Katrina, and a video where I had to turn mice into horses for Cinderella’s carriage. If I knew how I was going to achieve every shot, I’d be bored. I want to be challenged. I like to learn.
NK: What role does collaboration play in your projects, and how do you coordinate with other creators?
TA: I’m autistic and introverted, so I’m always going to produce the best videos when I can put headphones on and work alone. That said, I’ve promoted everything from Second Life’s™ largest live music festival to roleplay sims where I had to study fictional civilizations. I can make a great video about anything if I care about it. I’ve had clients send Pinterest boards and Spotify playlists as inspiration, or 12-page illustrated briefs. Sometimes I don’t
need more than a fun product. Creators are busy people with bills and deadlines, and in a lot of instances they’re happy to give minimal direction and let me take the reins.
NK: Which Interface do you use, and why that one?
TA: I use Firestorm. It doesn’t have the best graphics, but the interface keeps me sane. If I’m shooting landscapes, I’ll switch to Alchemy because it generally gives me a better framerate.
NK: What software do you use for capture and editing, and how did you learn?
TA: I use OBS Studio to capture. Strawberry Linden did a great tutorial on getting started with it.
See it here
For editing clips together I use Premiere Pro, but if you’re looking for a good free option I’d suggest DaVinci Resolve. I also use Maya for 3D animation and some effects, Nuke for 3D effects, After Effects for compositing and 2D effects. Some of these I learned at university, and some are selftaught.
You don’t need to know any specific software to get started. Screen
recording can be done with things you might already have on your PC, like the Microsoft game-bar or Nvidia. I’ve heard a lot of people use CapCut to edit because it’s free and simple.
NK: What do you enjoy most about your job, and what do you find most challenging?
TA: I love, love, love editing. Deciding what to film and how to film it is the frustrating part for me. I’m not a great director.
You DON’T have to have ANY special SOFTWARE to get STARTED...
NK: What trends or innovations do you see shaping the future of videography in the virtual world?
TA: AI is overtaking everything. While everyone else has creepy AI smiles and 16 fingers, I’ll be learning genuine skills.
NK: Are there some common misconceptions people have about videography in virtual worlds?
TA: I think machinima has a reputation for being messy and amateur, but like anything, there are people at all skill levels. There’s also a misconception that dance videos are the only thing you can
record in Second Life™. It’s not true. People film vlogs, tutorials, ads, live events, sim showcases, and entire scripted movies. I don’t personally know of anyone else on the platform who focuses on visual effects and editing to the degree that I do, so I’d say if you have an idea, try it.
NK: How has what you do in Second Life™affected your real life?
TA: I’ve been able to fast-track how I learn compositing and visual effects, because Second Life™ lets me film quick raw footage so I can skip ahead to the edit. It’s also improved my short-form storytelling, because I can make a handful of virtulal ads in the time it takes to produce one in real-life.
NK: What is the most memorable, or most significant project that you have completed?
TA: Usually, my most recent video is the coolest project I’ve worked on. I just made a promo for Primfeed to announce the launch of video on the platform. I’ve been a part of Luke Rowley’s team working on Primfeed since its inception a year ago, and video has been a complex and expensive feature to add. I’m really proud of the work Luke put into it, and instead of making one of my signature videos full of swords
and lasers, I wanted something relatable. I shot the promo at the beautiful Cerulean Township sim, which reminds me of living in Oregon, and the video just has a more “real” vibe than anything I’ve made for Second Life™ before.
NK: What advice would you give to aspiring videographers looking to break into the industry?
TA: Learn to take a good photo first. Post your photos to socialmedia and build a following. At that point you’ll have both skills and an audience – and possibly sponsors – so people will hit “play” on your videos. It sounds silly, but it’s really difficult to get the same level of interaction on videos as photos, so establishing yourself in some way first is great.
Most of all, I’d say just film what you love. People can tell whether you’re putting your heart into something.
NK: What changes would you like to see from Second Life™ that would make things better?
TA: I’d like to see an overhaul of the entire animation system. If avatars could walk and interact with even half the accuracy of mainstream videogames, the platform would feel so much more alive.
NK: Do you have any upcoming projects about which you are excited?
TA: I do! But nothing I can talk about yet, ha. I took a break from making videos over the winter, because I saw some of SL’s most influential brands using AI to create video ads. It really made me lose motivation to film on the platform, and my hiatus led to a backlog of commission requests. I’m lucky to have a lot of potential projects to choose from.
NK: How can people find out more about you, or contract you for a video shoot?
TA: I’m most active on Facebook and Primfeed, and requests for video commissions can be dropped to me in a notecard inworld.
NK: Thank you so much for taking time to talk to us. We wish you the very best, and can’t wait to see the new projects you put out in the future! Follow Teal Here:
Blessed Easter from:
LOCATION: ZAANSE SCHANS
GLORY OF SPRING
PHOTOGRAPHER: A. SALVATORE
MODELS: A. SALVATORE & BOLTO LIGHTNING
PHOTOGRAPHER: BOLTO LIGHTNING
MODELS: BOLTO LIGHTNING & CHEEKYGIRL
music
when all else fails, go fish.
ready for the evening.
TOP Spring Trends
IN
Second Life™ 2025
WRITER: NONGE KOOLHAAS
PHOTOGRAPHER & MODEL: SERERIKA CAPRA
As spring breathes new life into the real world, the virtual streets and catwalks of Second Life™ are blooming with innovative fashion. This season, designers and residents alike are embracing trends that celebrate creativity, individuality, and the spirit of spring.
One of the standout trends this year is the rise of three-dimensional textures. Gone are the days of flat fabric, designers are now creating outfits with intricate floral motifs and textured patterns that seem to jump out at you. These 3D designs bring a dynamic, tactile quality to virtual wardrobes, making avatars look and feel more vibrant than ever.
Spring in Second Life™ also means a burst of bold prints. Hawaiianthemed patterns, abstract blooms, and oversized florals are dominating the virtual fashion landscape. These designs, with their striking visuals and playful aesthetics, perfectly capture the essence of spring’s lively and colorful character.
For those seeking comfort and edge, urban athleticism is the trend to watch. Athleisure-inspired looks, combining sleek joggers, bold sneakers, and edgy jackets, are perfect for avatars who want to stay stylish while on the move. This fusion of fashion and functionality is redefining virtual street style.
Second Life’s™ fashion trends for spring are not just about looking good, they are about self-expression and exploration. With limitless possibilities for mixing and matching, this spring offers residents a chance to highlight their unique personalities. From high fashion to casual chic, Second Life continues to prove that virtual style is just as diverse and exciting as authentic. So, what will your avatar wear this spring? The possibilities are endless!
REGION DESIGN: ADAM CAYDEN & LYA SEEROSE
Garden of Eden exploring the fall of man.
“The GARDEN of GOOD and EVIL...”
T he Garden of Eden is the perfect destination for the new spring issue of Attention SL Magazine.
As mentioned in the land information, this space, designed for the Eden Store, you will also be able to explore
and enjoy incredibly beautiful landscaping.
As a symbol of the original perfection of creation, the fall of humanity through sin and the separation between God and man, the Garden was a perfect place, full of fruit trees, rivers and animals, impeccably represented in this Destination created by my talented friends Adam Cayden and Lya Seerose.
COLORS
PHOTOGRAPHER & MODEL: MORGAINE BLACKRAIN
BEAUTY IN HARD LIVING
PHOTOGRAPHER & MODEL: BRAXZIE
Chef’s KISS
–Real Recipes from a Real Chef–
WRITER: RAFAEL SINAVVA
Spring is here and the menu is changing. Fruits are fresh and inviting to add to any dish. Here’s some mouthwatering spring dishes for you to try. Let us know what you think on our social media pages!
Overnight Crème Brûlée FrenCh tOast
Ingredients
• 1 loaf French bread, cut into 1-inch slices
• 6 large eggs
• 2 cups heavy cream
• 1/2 cup whole milk
• 1/2 cup granulated sugar
• 1 tablespoon vanilla extract
• 1/4 teaspoon salt
• 1/4 cup unsalted butter, melted
• 1/2 cup packed light brown sugar
• 1 tablespoon corn syrup
• 1 teaspoon ground cinnamon
• Additional granulated sugar, for brûlée topping
Instructions
1. Grease a 9x13-inch baking dish and arrange the sliced French bread in a single layer in the dish.
2. In a large mixing bowl, whisk together the eggs, heavy cream, whole milk, granulated sugar, vanilla extract, and salt until well combined.
3. Pour the egg mixture over the bread slices, ensuring that each slice is evenly coated. Cover the dish with plastic wrap and refrigerate overnight.
4. In the morning, preheat your oven to 350°F (175°C).
5. In a small saucepan, combine the melted butter, light brown sugar, corn syrup, and ground cinnamon. Cook over medium heat, stirring constantly, until the mixture is smooth and the sugar is dissolved.
6. Pour the brown sugar mixture over the soaked bread slices, spreading it evenly.
7. Sprinkle additional granulated sugar over the top of the bread slices to create a brûlée topping.
8. Bake for 35-40 minutes, or until the French toast is golden brown and set in the center.
9. Remove from the oven and let cool for a few minutes before serving.
This is the perfect light and delicious meal for dinner at the end of a long spring day. Hearty enough to fill you up, but not so heavy that it makes you feel over done.
Ingredients
For the Chicken Bites:
• 1 lb chicken breasts, cut into bite-sized pieces
1. Bring a large pot of salted water to a boil. Cook the pasta according to package instructions, then drain and set aside.
2. In a large skillet, melt the butter over medium heat. Add the chicken pieces and season with oregano, paprika, salt, and pepper. Cook the chicken for 5-7 minutes, turning occasionally, until golden brown and cooked through. Add the minced garlic to the pan and cook for an additional 1-2 minutes, until fragrant. Remove from heat and garnish with fresh parsley.
3. In the same skillet, melt 1 tablespoon of butter over medium heat. Add the heavy cream and bring it to a simmer. Stir in the Parmesan cheese and garlic powder, cooking for 3-4 minutes until the sauce thickens. Season with salt and pepper to taste.
4. Add the cooked pasta to the creamy Parmesan sauce and toss to coat evenly. Cook for an additional 1-2 minutes to allow the pasta to absorb the sauce.
5. Plate the creamy Parmesan pasta and top with the garlic butter chicken bites. Garnish with additional fresh parsley and serve hot. Enjoy your delicious meal!
• 8 oz semisweet chocolate, melted and slightly cooled
• 3 (8 oz) packages cream cheese, softened
• 1 cup granulated sugar
• 1/4 cup cocoa powder, sifted
Instructions:
• 4 large eggs, room temperature
• 1/2 cup sour cream
Cherry Topping
• 1 can (21 oz) cherry pie filling
• 1 tablespoon kirsch (optional, for a more authentic Black Forest flavor)
Chocolate Ganache
• 1/2 cup semisweet chocolate chips
• 1/2 cup heavy cream
Garnish
• Chocolate shavings or curls
• Whipped cream
• Fresh cherries or maraschino cherries
1. Prepare the Crust: Preheat your oven to 350°F (175°C). Grease a 9-inch springform pan and set aside. In a medium bowl, mix the chocolate cookie crumbs, sugar, and melted butter until well combined. Press the mixture evenly into the bottom of the prepared springform pan. Bake for 10 minutes, then set aside to cool while preparing the filling.
2. Prepare the Filling: In a large mixing bowl, beat the softened cream cheese and sugar together until smooth and creamy. Add the sifted cocoa powder and continue beating until fully incorporated.
3. Add the Eggs and Other Ingredients: Add the eggs one at a time, beating well after each addition. Mix in the sour cream, heavy cream, and vanilla extract. Lastly, add the melted chocolate and mix until smooth.
4. Bake the Cheesecake: Pour the chocolate cheesecake batter over the crust in the springform pan. Place the pan on a baking sheet and bake in the preheated oven for 60-70 minutes, or until the center is just set but still slightly jiggly.
5. Cool the Cheesecake: Turn off the oven, crack the door, and let the cheesecake cool in the oven for 1 hour. Then, transfer it to the refrigerator to chill for at least 4 hours, preferably overnight.
6. Prepare the Cherry Topping: In a small bowl, mix the cherry pie filling with kirsch if desired. Spread the cherry topping over the cooled cheesecake in an even layer.
Style Credits
SPRING GIRLS BY: MYA AUDEBARN
IMAGE 1
Hair: VCO - Mihwa – Makeup: a.b - Maeve Rose Kiss – Top: [Aleutia] - Mercy Top – Skirt: [Aleutia] - Mercy Skirt