Multidisciplinary Works Portfolio 2025

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Patrick Padua Tjandra Portfolio

“Love your experiments… iterations, attempts, trials, and errors.”

Hi, I’m Patrick.

It has been almost ten years since I began my journey in architecture, and it remains an exciting field to explore, from its philosophical depth to its technical precision. What fascinates me most is the narrative behind design and how spaces become meaningful when they connect with the people who use them. I believe architecture plays an essential role in bridging nature and the built environment, so I always seek to respond to the culture, memory, and character of each place in my work.

Over time, I have integrated digital and data driven methods into my design process. I see computational tools, machine learning, and artificial intelligence as creative partners that extend intuition and allow ideas to be tested, refined, and communicated with greater depth and clarity. At the heart of my work is a simple drive. I enjoy testing ideas, making things, and learning through the process, all with one aim: creating spaces that bring happiness to their users while promoting sustainability, harmony with nature, and a strong sense of place.

In this portfolio I present a selection of works that reflect these values and explorations. I hope they offer a clear sense of how I approach design and the kind of contribution I can bring.

Set Works

Computational Works

Playground of the Olympus

Architectural Works

Visualization Works

Eastnor Castle
Tanah Pottery Kataibu
Product and Architecture

Eastnor Castle

Freelance Decorator

Set in the back garden of Eastnor Castle, this project was delivered with Tearose, a well known Indonesian creative director specialising in weddings. The brief was to create an elegant dining experience for ninety guests, balancing formal presentation with the relaxed character of an outdoor setting while remaining consistent with the Tearose brand direction.

The work focused on a complete tablescape: aligning place settings, menus and linens to presentation standard; positioning cutlery, plates and glassware with precise spacing; and refining candle and floral accents to achieve a calm, coherent look. A quick layout review ensured clear guest flow, sight lines and table spacing, allowing the setting to photograph cleanly and support smooth service. Additional tasks included steaming linens to remove creases and handwriting personalised letters for guests.

Role: Styled event tables to presentation standard; sourced manpower; supported installs and logistics, including wall mounting displays, moving props, and steaming linens.

All images by Tearose

Team: Tearose

Playground of the Olympus

Reimagined Olympic Park

Mixed-Use | 18ha | Athens, Greece | Student Work | 2025

Developed under the theme of Commodification, this project advances a manifesto: cultures make cities both familiar and distinct from one another. Cultures leave deliberate inscriptions, here defined as symbols, not mere names or logos but representations of larger ideas. These symbols, like architecture, evolve over time through exchange and shifts in trends. Rather than disappearing, they resymbolize an enduring essence. The project follows this framework, examining symbols as design agents that evolve, persist, and invite reimagining.

The design employs machine learning as a creative instrument to reinterpret mythological data and explore how divine archetypes can inform spatial form. Three datasets: the divines, the rituals, and the olympics, structure the design process. The divines act as symbolic agents, curating the rituals dataset and reimagining the project through the performative framework of the Olympics dataset. Together they generate a speculative narrative in which the gods return to rehost the Olympics within the abandoned Faliro Stadium in Athens. Once a site of commodified spectacle, the stadium becomes a celestial pavilion park where ritual, myth, and data converge to question how architecture can embody the evolving nature of belief, memory, and meaning.

Deities and the Divine Datasets

The first dataset comprises 357 deities collected from 34 cultures around the world. It also includes 1,928 entries from mythologythemed sources and 1,270 constellations associated with those same cultures.

Satellites and the Ritual Datasets

The second dataset maps the material counterparts of temples, ritual oblations, and constellations, comprising 45 architectural typologies linked to 450 essential rooms, alongside 4,500 daily life items, 11,627 active satellites, and 16 architectural materials.

Faliro Coastal Stadium , Athens (2017)
Photograph by Thanassis Stavrakis

Theistic Machine

From a corpus of 1,928 mythology sources, the project applies natural language processing to model deity recognition. Using term frequency–inverse document frequency (TF-IDF), the system extracts the top ten keywords that most strongly characterize each deity, yielding semantically representative descriptors grounded in the literature.

“thou apt speaking sacred tongue yet brutally ignorant treasure knowing father god revile”, “hastily undoing basket carried arm drew forth leather flask supporting sunken head one hand stream wine lip”, “gurgling purple coursed throat sufferer eye silently smile exquisite sweetness”, “removing large leaf shaded content basket disclosed ripe fig pomegranate honeycomb snow white curd lying close tempting array”, “thought stranger goodly form full though without trace age massive brow kindly mouth expression far seeing wisdom”, “tongue fell upon ear like music grieved flow wa interrupted question directly”, “wherefore day dear maiden winning voice manner must know better ere tale gain credence thee”, “language god seem understood thee alone foe ha profane crowd thou didst speak alone thou mountain”, “think thou wilt one fallen cloud strange man returned maiden homer speech homer self hear tale ere require thine”, “temple ruin prayer wa longer sacrifice made old priestly revenue sacred vessel carried away voice oracle dumb divine tongue wa forgotten scroll wisdom unread people turned human mechanic fisherman”, “one faithful servant father ti seven day since closed eye ever”, “said gazing sky eye could pierce voice reach beyond drifting cloud”, “knew wa death serve god yet none less little temple fire burn upon altar morning”, “thou art indeed enemy thou wilt find enough thy side yonder enemy returned stranger mildly gravely longer”, “hence felt incredulity revelation sought confirmation bond broken link chain wrist ankle”, “ha taken man age assert ha yet would seem done enthrone new idol place old”, “expect thunderbolt dear maiden none come shall regain immortality feel since yesterday sorrow thee”, “feel pain dread one pain missing certain fellow mortal look expressive hitherto unawed maiden cast eye ground”, “exalted like common principle existence man since earth though creator preserver destroyer”, “barbarian god return dead deity survive impersonation man highest conception beautiful”, “languid spectral indeed must existence barbarian age better day store thee place impeacher god”, “shall proved also mortal may haply traverse realm never knew would hope side countenance expressed full readiness accompany far beyond limit phenomenal world might please conduct”, “thought soon delicious reverie peradventure

Corpus of “Verses”

Keywords

t = a specific term (word) d = a document fₜ,₍d₎ = number of times term t appears in document d

f₍w,d₎ = total number of all terms w in document d

D = the corpus (the collection of all documents)

N = total number of documents in the corpus D DF(t) = number of documents in which term t appears

Self Organizing Maps

Visualization of words from the 1928 library positioned by nearest semantic meaning in latent space.

Book01
Book02
Book03
TF-IDF

God of Thunder Norse Europe

Keywords: giant, hammer, rainbow, stress, brown, fly, ceiling, subsequent, pathetic, drag

Vectors:

[-4.8187e-02,-3.8513e-02,-3.2074e-02,-4.4189e-02,-9.2392e-03,-2.6993e-02, -2.4216e-02,-7.9285e-02,-2.6825e-02, 2.0920e-02, 2.5063e-03,-1.1307e-02, 1.1665e-02,-1.6327e-02,-3.3325e-02,-2.8946e-02, 3.3600e-02, 2.9129e-02, 2.1729e-02, 1.4236e-02,-3.0537e-03, 1.7349e-02,-1.8723e-02, 3.5339e-02, -6.3843e-02, 1.5335e-02, 1.4862e-02, 4.5685e-02, 1.2260e-02, 1.3489e-02, 1.5976e-02, 5.5420e-02, 2.7451e-02, 1.7960e-02,-3.6163e-02, 3.6278e-03, -5.7793e-03,-3.6652e-02,-3.0991e-02,-5.8823e-03,-6.3286e-03, 4.2664e-02, -3.9978e-03, 8.4229e-03, 1.8387e-02,-3.9406e-03, 7.9250e-04,-8.0414e-03, -1.1511e-03,-2.3384e-03, 3.7518e-03,-1.9623e-02, 9.0256e-03,-2.6810e-02, -1.4656e-02, 1.5354e-03,-1.2344e-02,-1.6769e-02,-1.4809e-02,-2.7893e-02, 4.6326e-02,-8.8654e-03,-3.8696e-02, 6.2714e-03,-3.0853e-02, 1.3580e-02, -5.1651e-03, 2.9202e-03, 9.3613e-03,-6.2218e-03,-3.9490e-02, 2.3483e-02, -2.9617e-02,-3.3234e-02,-1.8911e-03, 1.3641e-02,-2.2705e-02,-3.0853e-02, -1.2484e-03,-7.8506e-03,-3.7445e-02,-3.8025e-02, 4.4891e-02, 3.4149e-02, -1.1940e-02,-4.0314e-02,-1.0010e-01, 2.5803e-02,-3.1555e-02,-3.5553e-02, -8.7433e-03, 2.4094e-02,-1.5393e-01,-1.6235e-02,-5.0232e-02, 3.1036e-02, 4.1428e-03, 3.1311e-02, 1.0796e-02, 3.5492e-02, 4.2224e-04,-5.7922e-02, -3.8528e-03, 1.1925e-02, 3.6697e-03, 1.4544e-04,-9.7809e-03,-2.4612e-02, -1.1391e-02,-2.2369e-02, 1.2718e-02, 2.0554e-02,-4.2694e-02,-4.0527e-02, 1.1269e-02,-5.0446e-02,-5.3070e-02,-5.0621e-03,-1.5778e-02,-1.8082e-02, 4.4708e-02,-3.7140e-02, 1.8585e-02,-2.4628e-02,-4.3365e-02, 2.5345e-02, 1.4290e-02, 1.4771e-02,-4.0588e-03,-6.2447e-03, 4.0222e-02,-3.1403e-02, -3.4973e-02, 5.3467e-01,-1.0689e-02,-1.7395e-02,-4.6387e-02,-5.3368e-03, -1.6541e-02,-2.1423e-02, 1.6159e-02, 5.4047e-02, 1.3763e-02,-9.2697e-03, 5.8174e-03, 9.3079e-03,-1.9226e-02,-6.9094e-04, 2.8191e-03,-5.8136e-03, -3.4180e-02,-3.1921e-02,-1.2535e-02, 2.4689e-02,-4.8828e-02,-9.3613e-03, -1.3206e-02,-1.1925e-02, 3.0304e-02, 1.2215e-02,-3.0960e-02,-3.1525e-02, 1.5854e-02, 2.0950e-02, 3.6652e-02,-9.4032e-04,-1.7273e-02, 1.1986e-02, 2.5589e-02,-2.3697e-02, 4.7455e-03,-2.0630e-02, 5.1239e-02,-1.9562e-02, 4.8637e-03,-1.2665e-02, 1.5869e-02, 1.3985e-02,-3.0991e-02, 5.2307e-02, -3.5553e-02,-2.1759e-02, 6.5430e-02,-6.8903e-04,-3.7506e-02,-2.2598e-02, 3.2196e-02, 3.4851e-02, 9.3765e-03, 2.3804e-03,-3.8544e-02, 1.3409e-03, -5.8136e-03, 8.9111e-03, 2.4246e-02, 2.6794e-02,-1.9943e-02,-5.7892e-02, 5.4352e-02,-1.4893e-02, 6.6414e-03, 2.6398e-02,-1.7746e-02, 1.0147e-02, 2.9430e-03, 6.4774e-03,-8.3389e-03, 2.9202e-03,-1.1284e-02,-1.1559e-02, 2.9800e-02,-2.1530e-02, 1.5230e-03,-6.9351e-03, 6.0368e-04,-3.1052e-03, -4.3304e-02,-1.2840e-02, 6.7139e-02, 1.5572e-02,-7.0190e-02, 3.9291e-03, -1.1406e-02,-4.2694e-02,-6.1646e-03, 5.9090e-03,-9.3307e-03,-1.4404e-02, 2.6016e-03,-2.0538e-02, 4.2023e-02, 3.5882e-04,-4.2114e-02,-1.2154e-02, 7.6599e-03, 5.2124e-02, 2.3468e-02,-3.4546e-02,-2.1271e-02,-6.0129e-04,

Gods Curation

After the model recognizes the gods, the project leverages them as design agents, using Contrastive Language–Image Pre-training (CLIP) to curate preferences across architectural typologies, rooms, objects, sports, and materials.

Deities

Keywords

CLIP

Team Forming

In rehosting the Olympics, the twelve Olympians form a team of deities based on their preferred sport.

each

Creating Pavilions

At the designated points, each pavilion is constructed using the respective deity’s preferred rooms and materials, incorporating fragments of the team leader’s selected items. The pavilion program then combines the deity’s selected typology with the host’s chosen sport.

Apollo Athena Dionysus Demeter
Poseidon Hestia
Hephaestus Aphrodite

Architecture Works

Pottery Gallery

Retail | 30m2 | Bali, Indonesia | Professional Work | 2023

The client commissioned an extension to an existing pottery workshop to serve as a display gallery and coffee corner that would attract visitors while celebrating the craft of pottery making. The design concept draws inspiration from the process of pottery itself, translating the idea of rawness into an architectural language. The building intentionally exposes its materials without surface finishing, expressing honesty through texture and tone.

Constructed primarily from rammed earth mixed with limestone, the walls embody the tactile character of clay and soil, creating a direct dialogue between the building and the pottery it displays. Timber window and door frames introduce warmth and contrast, balancing the solidity of the earthen structure.

Role: Prepared presentation and documentation materials, tested rammed earth color compositions to achieve the desired terracotta tone, and supervised on-site construction to ensure the final result matched the design intent. The program includes a compact gallery, seating areas, a small coffee counter, and an inner courtyard designed with traditional Balinese ornaments to honor local cultural identity. The result is a grounded and tactile space where craftsmanship, material honesty, and community interaction converge.

A collection of design documentation materials, including visualization works, technical drawings, and pigment testing to achieve the desired terracotta tone. Construction began with rammed earth walls built layer by layer through manual compaction. The variation of pigments and the stratified texture on the surface emerged from this process, giving the walls their distinctive linear pattern.

Kataibu

School for Children with Autism

School | 8000m2 | Bandung, Indonesia | Student Work | Final Architecture Project | 2020

Kata /ka·ta/ (n): said; talk Ibu (n): woman who gave birth to someone; mother Kataibu, meaning “(as) mother says”, is inspired by the story of a mother’s unconditional love for her autistic child.

This project was proposed in response to the relatively high yet underreported number of children with autism in Bandung, Indonesia, and the limited availability of schools dedicated to their needs. Based on data and site research, the design focuses on creating an educational environment specifically tailored for children across the autism spectrum. Recognizing the diversity of cognitive and behavioral needs, the program integrates three key components: an elementary school for foundational learning, a therapy center for individual sessions, and vocational facilities for students with higher functional abilities.

Spatial studies defined the proportional requirements of each facility, prioritizing educational areas, followed by vocational and therapeutic spaces. This led to a site strategy with clear zoning and smooth circulation. Safety and sensory comfort guided the architectural form, which adopts an inward facing layout that encloses a secure courtyard with greenery and shade. The project intentionally excludes dormitory facilities to maintain family involvement in daily care, instead envisioning an earth toned and sensory friendly environment that encourages calmness, exploration, and a sense of belonging.

School Distribution in Bandung:

Special-Needs School Distribution in Bandung: total 44 Bandung, Indonesia

WHO estimates 1 in 100 children has ASD.

Frontiers in Psychiatry (2020) reports a prevalence of 6 per 1,000 children in Southeast Asia with ASD.

Autism-focused schools represent 11% of Bandung’s total 44 Special Needs Schools.

Addressing the Need for Autism Education

A survey by the World Health Organization (WHO) estimates that 1 in 100 children has Autism Spectrum Disorder (ASD). A meta analysis by Hossain et al. (2020) published in Frontiers in Psychiatry reports that approximately 6 in every 1,000 children in Southeast Asia are affected by ASD.

Based on Bandung’s child population of 558,000 (ages 0 to 18, 2020), this suggests around 3,348 children may be on the autism spectrum. However, with only 44 Special Needs Schools (SLB) in the city, of which just five specialize in autism education, the current infrastructure accommodates only about 13 percent of the estimated need.

Program and Autism-Friendly Design Study

Research suggests that autistic students benefit from vocational education tailored to their specific strengths and challenges, as such programs improve skill development and post-school outcomes (Secondary School Experiences of Students With Autism, U.S. Department of Education, 2007). However, elementary education remains crucial, particularly when conducted in smaller classes with higher teacher-to-student ratios to provide individualized attention. Educational guidelines for autism emphasize the need for low student-teacher ratios, sometimes approaching one teacher for every four students, to ensure adequate support (National Education Association, 2013).

From an architectural perspective, studies such as Mostafa’s An Architecture for Autism (2008) and the Autism Planning and Design Guidelines (2018) recommend that autism-specific schools integrate natural spaces, soft spatial edges, and sensory zoning to reduce overstimulation. For more sensitive students, features such as acoustic control and muted color palettes can enhance focus and comfort within learning environments (Mostafa, 2008; Autism Planning and Design Guidelines, 2018).

More Nature Spaces More Acoustic Control
Gentle Colors
Soft Edges

Primary School

School

Vocational

Therapy Hub

The project begins by analyzing the site to identify buildable zones in accordance with local construction regulations. It starts with three primary building masses designed to accommodate the main functions: an elementary school, a vocational school, and an additional clinic based on the program study. These initial masses are then reshaped to integrate green spaces between the buildings and softened at the edges to form the final architectural composition.

Zoning Strategy
1. Primary School Building 2. Sensory Park
Garden
Vocational School Building
Plaza 6. Therapy Hub
Parking Area 8. Loading Dock 9. Utility Building 10. Green Space
Potongan Tapak A-A
Lahan

Visualization Works

Mixed Works

3D Visualization

Visualization | Professional Work | 2020

Mixed Works presents a selection of 3D visualizations that explore how digital modeling can carry story and intent through image. This section gathers studies across architecture and product based work, treating visualization not only as representation but as a way to think through design. Atmosphere, composition, light, and texture are used to guide attention, suggest sequence, and evoke mood.

In the architectural pieces, images aim beyond realism to reveal spatial intention. Form, material, and scale are framed to suggest how a space might be occupied, how light might move across surfaces, and how a narrative of use could unfold. The goal is to support design decisions while communicating character with clarity.

In the brand and product studies, the focus shifts to staging, identity, and message. Products are arranged and lit to express purpose and tone, producing visuals suitable for campaigns and presentations while remaining grounded in the idea of place.

Together, these works show an ongoing practice of using 3D visualization as a design language that bridges analysis and storytelling, precision and imagination.

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Thank you for taking the time to explore my work. Looking forward to future opportunities.

Patrick Padua Tjandra

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