Selected Works - Emily Werner

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Roof Pattern Variations Random Reduce Random Scale Combined
| GEORGIA INSTITUTE OF TECHNOLOGY EMILY WERNER
ARCHITECTURE PORTFOLIO M.ARCH
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INTERLOCKING TRANSPARENCIES

INTEGRATED BUILDING SYSTEMS II

ELEVATED LANDSCAPES AND COMMUNITY

INTEGRATED BUILDING SYSTEMS III

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THE SAVANNAH WEAVE DREAM DEPOT: A COLLECTION OF FRAGMENTS 04 16 20 34 38 52

INTERLOCKING TRANSPARENCIES

DESIGN STUDIO: ADVANCED STUDIO 1

PROFESSOR: RYAN ROARK

Roark’s studio looked at the Wren’s Nest as our site and developed proposals for a pavilion and landscape design. The Wren’s Nest is an old Victorian house that was once owned by a historic author, Joel Chandler Harris. Harris and the Wren’s Nest have a complicated history that was carefully considered throughout the studio. Harris profited from stories that inspired The Song of the South and the house became a venue for the Daughters of the Confederacy for many years following Harris’ death. The studio did not aim to propose a memorial for the author or to the past, but rather a venue to highlight the potential of the future, in a now predominantly Black neighborhood with its own evolving traditions of storytelling and street art.

This project explores the ideas and methods of storytelling through architectural form. It proposes spaces, both indoor and outdoor, dedicated for the learning, viewing, and producing of stories through literature and theatrical performance.

The site is manipulated to highlight the new design as the focus, with the house situated within, placing emphasis on the future potential of the space rather than its past. The project

proposes keeping the house intact but converting it to a library and using some of the rooms for reading and writing exercises. The project also proposes dissolving the fence boundaries between the church and the retirement home, which are the closest neighbors to the Wren’s Nest site on the southern and eastern sides. Partnership with these neighbors will be mutually beneficial, as churchgoers and the elderly residents will enjoy the nearby green space, and visitors to the site will be able to utilize the often-empty parking lots during events.

The project includes a black box theater for the performance of school or community plays. A covered pavilion courtyard is situated across the entrance to the performance hall to allow a space for gathering before and after performances. The three volumes making up the performance hall play with varying transparencies – the service space is opaque, the lobby space in the front and side are fully transparent to emphasize a relationship between inside and out, and lastly the theater volume has semi-transparent elements through the polycarbonate panels that glow during a performance. This glowing effect acts to notify people nearby of a performance and

bring interest to the site.

On the northern side of the performance hall, a reflection garden dedicates a more private space on the site. Walls frame the edges of the site to separate it from the neighboring properties and other elements of the proposal. The walls are finished as chalkboards to allow visitors to share their own stories and read those of others.

Sculpting of the ground and placement of the interventions develops visual relationships across the site, helping each element to relate to its neighbor and work together as a cohesive whole. The major forms of the design develop from interlocking spaces and volumes to further the idea of relation between parts. The site is organized on a roughly nine-square grid, with some interventions breaking the grid to interlock multiple zones and a sunken plaza that highlights the major spaces of the site.

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Left: Model photo Upper Right: Site plan, Wren’s Nest Bottom Right: Site section
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Left: Model photos Upper Right: Cross Section through site Bottom Right: Elevation
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INTEGRATED BUILDING SYSTEMS II

CASE STUDY: RGA HEADQUARTERS, GENSLER

This project was a semester long project completed in teams. It included the analysis of a case study building and introduced us to the numerous systems that make up a building. The project was completed in four phases, each involving generating 3D models of the systems and construction details of the building. One corner of the building was constructed individually and in great detail.

The Reinsurance Group of America (RGA) global headquarters building is located in Chesterfield, Missouri. Sitting on a 17-acre site, the building is roughly 405,000 square feet and is constructed predominately with stone, glass, and steel materials.

RGA Headquarters has two five-story horizontal towers sitting slightly askew on top of a twostory podium. The two towers are linked by a central volume that contains an amenities bar. As described by the architects, the two-story limestone podium “replicates a Missouri Ozark bluff and symbolizes RGA’s broad base of local knowledge and grounding.” The two towers cantilever off of the podium to represent the global reach of the company. 1

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02 01 01 02 SUPERSTRUCTURE SYSTEMWIDE FLANGE STEEL COLUMNS AND BEAMS CURTAIN WALL SYSTEM
SHEET NOTES

SHEET NOTES

19 08
03 CURTAIN WALL PAPAPET SYSTEM 05 EWS-B, UNITIZED CURTAIN WALL PANEL 07 HEADER 08 TRANSOM 09 SHADOW BOX WITH BACKPAN 19 6.5” CONCRETE SLAB ON METAL DECKING 05 07 09 10 13 19 20 21 14 07 10 12 13 15 15 18 19 28 10 INSULATION 20 SEALANT 21 CURTAIN WALL ANCHOR TRACK 14 FIRE STOP 25 HORIZONTAL STACK JOINT 26 METAL TRIM 12 COLD FORM FRAMING 13 PLYWOOD SHEATHING 15 COPING 18 ROOF MEMBRANE 28 ELEVATED ROOF SYSTEM

ELEVATED LANDSCAPES AND COMMUNITY

STUDIO: ADVANCED GRAD 2

This proposal addresses the issues of flooding through groundwork and elevated structures. The roadways are raised up and channels are carved into the land for storm water and flooding management. Main Street is elevated by five feet and the homes along the street are accessible from that level due to the ground sloping beneath them. The ground slopes down eight feet from Main Street level allowing occupation underneath the homes. The channels are then carved into that land another five feet deep and the back porches of the homes overlook them.

The housing typology of this project uses clt and 3D printed concrete to designate the public and private zones of the homes. Three different sizes of homes are designed, each with front and back porches, and some with accessible roofs as well. The front porches are meant to be more private while the back porches and boardwalk areas along the channels are the more social spaces to interact with neighbors and the flood water within the channels, allowing a celebration of the landscape and natural forces that occur.

The community center is situated along the highway that separates Mayersville from

farmland, following its angle and form. It becomes a gateway into the community as the two masses of the community center sandwich Main Street. It has a mixed program of uses that the residents discussed needing such as doctors’ offices, a local pharmacy, classrooms, a library, and spaces for a larger afterschool childcare to become an extension of the existing daycare center. The community center consists of two pairs of volumes stacked on-top one another and shifted with a large cantilevering roof connecting the two buildings together and defining the public space around the buildings.

The project has several phases of development. The mixed-use community center with eventually become a main library and classroom building after the addition of other community centers along the site to serve the function of doctors’ offices, pharmacy, and childcare, with more housing development coming in each phase as well.

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Right: Model of singlefamily house, front porch along Court Street
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22 Mayersville Site Plan 1” = 100’ Site Section 1” = 32’
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25 Original Ground Line Site Section Through Housing 1” = 8’
Left: Render, Court Street Right: Render, Back porches over channel Bottom Right: Site section through housing along Court Street
26 Single-Family Housing Typical 1/4” = 1’
Left: Plan, single family house Right: Wall section, single family house Top Right: Plan, multifamily housing Bottom Right: Model photograph, multi-family housing
27 Single Family House - Wall Section 1” = 1’ Multi-family Housing 1/16” = 1’
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1” = 8’
Community Center - Jogged Cross Section Left: Render, community center as you approach Mayersville Right: Cross section, community center
30 Community Center Plan First Floor 1/8” = 1’ Community Center Plan Second Floor 1/8” = 1’
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Left: Plans, community center Top Right: Model photograph of community center
1” = 8’
Bottom Right: Section through community center Community Center - Jogged Section
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33 MAYERSVILLE EXISTING 1:250 MAYERSVILLE PHASE 1:250 MAYERSVILLE PHASE 2 1:250 MAYERSVILLE PHASE 3 1:250

INTEGRATED BUILDING SYSTEMS III

BUILDING DESIGN

The assignment for IBS III is the design of a small reinforced concrete structure infill building with an focus on the integration of architecture, structure, and building systems. The architectural focus was on designing to maximize passive environmental systems supplemented by active systems as necessary. The structural focus was on learning the various structural concrete systems and the appropriate application of each. The building systems focus was on learning to design a basic mechanical, electrical and plumbing system including source selection and distribution throughout the building.

This project ws completed in teams. The building site was Phoenix, AZ, forcing the consideration of different climate conditions when it came to designing the building. a recessed south facade as well as a sawtooth roof oriented north are two of the facade design strategies contributing to the passive design of the building.

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Left: Render showing exterior facade and adjacent buildings Top Right: three floor plans of building Bottom Right: Section showing sawtooth roof and foundation system
35 UP UP 122 SF ELEVATOR 2 4041 SF EVENT SPACE 3 593 SF STORAGE 6 2413 SF FRONT DESK 124 SF VESTIBULE 8 281 SF MEN 289 SF WOMEN 11 6 L 1 A H 15' 0" 8' 14' 0" 0" 15' B D E 206 SF ELECTRICAL 46 114 SF DATA 47 2 5 F G 60' EXISTING EXISTING 168 SF OFFICE STORAGE 66 4 3 G B D F 3 109 SF DUCT CHASE 79 DN DN 6 1 A 281 SF MEN 14 H B D E 321 SF CONF. 44 2 5 F G 480 SF CONF. 48 513 SF CONF. 49 640 SF CONF. 53 Enclosed 54 156 SF ELEC. 56 117 SF DATA 57 120 SF ELEVATOR 58 47 SF 64 2536 SF OFFICE PANTRY AND OPEN SPACE 67 636 SF CONF. 68 4 3 1896 SF OPEN OFFICE 70 EXISTING EXISTING 289 SF WOMEN 78 6 G 5 3 171 SF CONF. 106 SF DUCT CHASE 81 6 1 A 325 SF WOMEN 31 281 SF MEN 32 115 SF DATA 33 149 SF OFFICE 36 153 SF OFFICE 37 170 SF OFFICE 38 OFFICE H B D E 2 5 F G 150 SF OFFICE 50 142 SF OFFICE 51 1200 SF OPEN OFFICE 55 154 SF ELEC. 59 120 SF ELEVATOR 60 SF DUCT CHASE 65 4 3 158 SF OFFICE 73 155 SF OFFICE 74 1479 SF OPEN OFFICE 75 878 SF OPEN OFFICE 76 543 SF MULTI-PURPOSE ROOF TOP AREA 77 EXISTING EXISTING 6 G B 2 5 80 SF DUCT CHASE 82 133 SF OFFICE 83
LEVEL 1 LEVEL 2 LEVEL 3

Top: Wall section details showing cmu to brick, brick to window, and curtain wall parapet

Bottom: South and North elevations

36 Level 1 0' - 0" Level 2 12' - 0" Level 3 24' - 0" Level 4 36' - 0" 1 6 5 2 ROOF 38' - 0" 3 4 Level 1 0' - 0" Level 2 12' - 0" Level 3 24' - 0" Level 4 36' - 0" 1 6 5 2 ROOF 38' - 0" 3 4 SOUTH ELEVATION NORTH ELEVATION

Left: First level framing plan

Middle: Beam and column connections, drilled shaft

Bottom: Beam elevation

37 1 6 A G B C D 5 2 E F 3 4 15 22 15 22 15 22 15 22 15 22 15 22 15 22 15 x 22 15 22 15 22 15 22 15 x 22 15 22 15 22 15 22 15 22 15 22 15 22 15 22 15 x 22 15 x 22 15 x 22 15 x 22 15 x 22 15 x 22 15 x 22 15 x 22 15 22 15 x 22 15 x 22 15 x 22 15 22 15 x 22 15 x 22 15 22 15 x 22 15 x 22 15 x 22 15 x 22 15 22 15 22 15 22 15 22 10" CONCRETE SLAB 12' 0"17' 1" 17' 3" 6" CIP CONCRETE WALL 8' 0" 20'4" 3' 6" 13' 10" 6" CIP CONCRETE WALL 21' 9" 21' 9"POST TENSION SYSTEM. SEE SHEET 3/S703 FOR TENDON PLACING PLAN

THE SAVANNAH WEAVE

DESIGN STUDIO: DESIGN AND RESEARCH 1

PROFESSOR: ATHANASSIOS ECONOMOU

PARTNERS: HEIDI DAVARI, RATNAMANJIRI SHETYE

SECOND PLACE PRIZE

This studio project involved working in teams to design a mater plan for a technology district on a 150-acre site on Hutchinson Island in Savannah, GA. It also involved the designing of an incubator/accelerator space for the growth of technology and start-up companies in Georgia. The desire is for Georgia to become a hub for innovation and technology in the near future and to grow Savannah as an important port city.

Technology parks enable the interactions of academic, research, and industry and financial institutions to work and evolve in harmony in order to develop innovative technologies and products. However, technology parks around the world can be largely unsuccessful due to a lack of a strong surrounding ecosystem, the absence of a shared vision among park stakeholders, and a lack of program flexibility and inclusion. Our new technology district located on a currently undeveloped 150-acre site on Hutchinson Island intends to combat many of these issues while paying close attention to the importance of creating a space across the river from the historic and popular city of Savannah, GA.

The Savannah Weave weaves historic Savannah with a modern technology park. Savannah is special because of its unique master plan, its preservation of historic buildings, and engagement with the river. To complement these significant existing systems, we created a concept of weaving. Our concept of weaves was formed by the desire to thread and connect two systems, Savannah and technology parks. This consistent vision is present throughout our design as seen in a layering and intertwining plan including threads of pedestrian and street networks, as well as undulating roofs in the central incubator and accelerator buildings and a weave like sectional form. This district will build on a thriving ecosystem with a clear vision of a future of innovation and community.

Places strive on diversity and the Savannah

Weave is not exclusively for researchers and entrepreneurs, but a district open to a diverse group of visitors and residents. With a riverfront amphitheater, a new harbor with retail along the docks, a variety of parks, and a trail loop around the site, the district is designed for all to enjoy. An on-site science museum and a new STEM school are ideal amenities for

families living in the new district or surrounding areas. Employees and entrepreneurs of the two adjacent incubator buildings, accelerator buildings, and office space have the convenient option to live steps from where they work. The Savannah Weave threads innovation, community, people, and technology into a flourishing place. The two masses of the community center sandwich Main Street. It has a mixed program of uses that the residents discussed needing such as doctors’ offices, a local pharmacy, classrooms, a library, and spaces for a larger after-school childcare to become an extension of the existing daycare center. The community center consists of two pairs of volumes stacked on-top one another and shifted with a large cantilevering roof connecting the two buildings together and defining the public space around the buildings.

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Research Phase

Savannah, GA and Technology Parks

The research phase involved site studies, mappings, and historic research of Savannah as well as looking at other famous cities in terms of their layouts and urban morphologies.

There was a need to grasp the size of the project through looking at precedent projects as well as overlaying other cities onto our site. This study allowed us to not only get a sense of scale but also help determine how the technology district may be laid out in its street network and building footprints.

Shape machine studies were also conducted for a generative concept of Savannah’s grid and how it could be transformed.

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URBAN MORPHOLOGIES URBAN GRID URBAN FORM ~150 acre Technology + Innovation Park The Westin Savannah Harbor Golf Resort and Spa Savannah Convention Center (currently undergoing a $234 million expansion) River Street District (75+ restaurants, bars, galleries, and shops) Downtown Savannah: 14+ million visitor annually & home of Savannah College of Art and Design Eastern Wharf ($600 million, 54 acre mixed-use development) New Savannah Harbor development 1” 650’ 600 3000 1200 1800 “The
is to
it.” Abraham Lincoln
best way to predict the future
design
41 ward system- typically 675’ 675’ ~2,738,864 sq ground area ~47% footprint density of site URBAN GRIDS Savannah, GA (grid city) 264’ 900’ blocks 60’ wide standard cross streets 100’ wide major cross streets ~3,724,095 sq ground area ~64% ootprint density of site ~3,198,650 sq ground area ~55% ootprint density of site ~2,544,920 sq ground area ~42% ootprint density of site ~4,068,402 sq ground area 70% ootprint density of site New York City, NY (grid city) LAND USE PATTERNS URBAN MORPHOLOGIES PARIS, FRANCE (radial city) SIENA, ITALY (organic city) FLORENCE, ITALY (organic city) 1” 650’
42 PARKS MAJOR ROAD NEWTORK PUBLIC BUILDINGS BREAKS IN THE WARD SYSTEM MINOR STREET NEWTORK
PLAIN WEAVE TWILL WEAVE SATIN WEAVE
LANDMARKS
WEAVE AND HISTORIC
PLAIN WEAVE AND HISTORIC SAVANNAH SQUARES PLAIN
SAVANNAH SQUARES
SATIN WEAVE AND HISTORIC SAVANNAH LOT TYPES

“Nature uses only the longest threads to weave her patterns, so that each small piece of her fabric reveals the organization of the entire tapestry.”

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Richard
NODES WEAVING FRAMING NETWORKS SAVANNAH, GA TECHNOLOGY DISTRICT INNOVATION CONNECTIVITY SUSTAINABILITY LAYERING COMMUNITY CONTEXT LANDHUGGERS THREADS
P. Feynman

Design Phase Master Plan and Incubator Building

The design of the master plan stems from the understood concept of weaving taken from Savannah’s historic plan. The major road network follows a 675’ block pattern reminiscent of the Ward. It is further broken down by smaller streets and pedestrian pathways to emphasize a weaving system. The incubator building and other work spaces are centralized in a spine through the master plan with other programs reflected and framed around it. This places emphasis on the importance of the incubator as a vision for the future of Savannah.

The incubator is comprised of a large single-story building with a large connected and undulating roof. This roof is punctured by a generated pattern of skylights and courtyards to bring a connection to the outside in as well as further this concept of weaving in both plan and section.

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1” = 300’ URBAN FORM URBAN GRID URBAN MORPHOLOGIES LAND USE PATTERNS Existing Wetlands Parks Housing zone Tech Park zone Roads Pedestrian Paths Sidewalks 0 200 1000 ft 400 600

“Context is so important, not to mimic… but to become part of the place..”

45 1” = 200’ 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. STEM SCHOOL GEORGIA TECH CAMPUS ACCELERATOR SPACE INCUBATOR SPACE SCIENCE MUSEUM OFFICES APARTMENTS APARTMENTS + RETAIL TOWN HOMES SINGLE FAMILY HOMES HARBOR KIOSKS/RETAIL 1 2 3 4 4 3 3 5 6 6 6 9 9 8 8 7 8 8 9 9 9 9 9 9 10 10 10 10 10 9 10 8 8 8 9 9 9 9 9 9 7 7 11 10 10 8 8 8 8 7 9 9 9 10 7 7 7 10 11 7 11 11 11 11 11 7 7 7 0 200 1000 ft 400 600 SECTION NS THROUGH SAVANNAH JOGGED 1” 100’ SECTION EW THROUGH SITE 1” 50’ 100 200 300 500 50 100 150 250
David Adjaye
46 AMPITHEATER BOARDWALKS INCUBATOR/ACCELERATOR INCUBATOR/ACCELERATOR APARTMENT FACADE HARBOR NODES NETWORKS WEAVING FRAMING
47 WETLAND BOARDWALK PARK DESIGN 32% of site area devoted to parks and wetland conservation GREEN ROOF WETLAND PARK AMPITHEATER FRAMING PARK TRAIL CENTRAL SPINE PARK 1 2 3 4 5 6 1 2 3 4 5 6 BROOMSEDGE THREE-AWN GRASS RED BAY WATER TRANSECTS | RIVER AND WETLANDS WETLANDS IN A PARK NATURAL WETLANDS RIVER’S EDGE + 20’ + 10’ - 40’ SMARTCHAR G N G SDAOR PERFORATED S I SKLAWED CISTERN DISP L A Y NI KRAP
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49 FIRST FLOOR 1” 32’ INNOVATION LAB EVENT SPACE CAFE OPEN OFFICE PRIVATE OFFICE COURTYARD SECONDFLOOR BASEMENT SECONDFLOOR 0 20 40 60 100 ft
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DREAM DEPOT: A COLLECTION OF FRAGMENTS

DESIGN STUDIO: DESIGN AND RESEARCH 2

PROFESSOR: LARS SPUYBROEK

PARTNER: HEIDI DAVARI

In 1962 the British self-proclaimed surrealist science-fiction writer J.G. Ballard wrote a short story titled “The Thousand Dreams of Stellavista.” It tells the story of Howard Talbot, a young lawyer who buys a so-called “psychotropic house”—a house that through specific types of deformations of walls and ceilings responds to its inhabitant, deeply altering his moods and desires. Quickly it becomes clear that the house has absorbed many of the psychological traits of its previous inhabitant, a famous movie star named Gloria Tremayne, who after a bout of madness, murdered her architect-husband. While the story develops, Howard falls in love with Gloria, who attacks Howard’s wife and chases her out of the house, leading the lawyer and his murderous robot- house to an inevitable climax.

The studio uses Ballard’s short story to investigate a broad range of questions about inhabitation. What space do we actually inhabit, and what is the space technology inhabits?

The project, Dream Depot: A Collection of Fragments, breaks down the perception of what architectural objects and elements are,

and allows them to become something new through reconstruction of fragments. The game is meant to challenge your perception of architecture and ideas of inhabitation.

The project utilizes AI dream cards generated using an architectural element, an object, a scene, and a modifier word. These dream cards are then interpreted by online players to populate a two-dimensional game board that results in imaginative plans. These plans inform a three-dimensional virtual world that is reminiscent of an architectural garden. Architectural objects exist out of scale, in fragments, impressed into the ground, walls, or ceilings, hang in the air, etc. The dream world is meant to evoke a reimagination of occupation and the house.

In addition to the virtual world, the games are constructed in physical sites around the world as well. The different sites act as a reflection of a moment in time that can be accessed as a sort of dream pilgrimage, traveling from one to another, allowing the real-life experience of varying cultures.

With the creation of stories from visitors to the architectural gardens both virtually and physically, new dream cards result, emphasizing a cycle for which the game can be played infinitely.

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GAME CYCLE

https://www.dreamdepot.com/jennysmith_stories

DEPOT

THE STORIES ARE USED TO GENERATE NEW DREAM CARDS

https://www.dreamdepot.com/game1/2D

architecture was breathtaking, with towering spires and intricate archways made of shimmering crystals. As she explored the garden, she noticed that there were floating objects in space all around her. Floating globes of light dri ed lazily through the air, while strange, otherworldly structures seemed to hover just out of reach. Lily soon discovered that she too could float through this dream world. As she li ed the ground, she felt weightless and free, soaring above the garden and taking in the stunning sights around her. But as she dri ed higher, she noticed something even more incredible. The garden seemed to be connected to other worlds, with portals and gateways leading to other realms of existence. Through these portals, she glimpsed incredible landscapes and otherworldly beings. Lily spent what felt like hours exploring the garden and its connected worlds. As she floated back down to the ground, she realized that this dream was not just a figment of her imagination, but magical place that existed beyond the boundaries of the waking world. From that day forward, Lily knew that there was so much more to the world than what met the eye. And every night, she closed her eyes with the hope of visiting that mystical garden once again.

3D GAMES ARE VIRTUALLY OCCUPIED BY THE PLAYERS WHO WILL WRITE STORIES ABOUT THEIR EXPERIENCE

gameboard:3D

2D GAMES GIVEN TO ROBOTS AND DRONES THAT CONSTRUCT THE 3D SOMEWHERE IN THE WORLD

54 OBJECTS ARCHITECTURAL
DREAM CARDS N T E R V E NT IO N ON GAME BOARD SCENE MODIFIERS
ELEMENTS
+ + +
N T E R V E NT IO N ON GAME BOARD
DREAM DEPOT
GAMES: GAME 1 ABOUT DREAM CARDS DEPOT OF PARTS MEMBERS GAMES GAME 1 GAME 2 GAME 3 GAME 4 GAME 5 MORE GAMES 3D WORLD STORIES PREVIOUS GAMES averypandas12 drones4life99 doglover_7 jennysmith_ wildarchitect2 william_2023 MIDJOURNEY AI DREAM DEPOT 1 2 3
DREAM CARDS
DREAM
STORIES ABOUT DREAM CARDS DEPOT OF PARTS MEMBERS GAMES GAME 1 GAME 2 GAME 3 GAME 4 GAME 5 MORE GAMES 3D WORLD STORIES PREVIOUS GAMES jennysmith_ DREAM DEPOT LIVEVIEW [@jennysmith_] PREVIOUSDREAMCARDSPLAYED JENNYSMITH HOMETOWN: San Diego, CA AGE: 26 CAREER: Electrical Engineer STORYBOARD [@jennysmith_ story of her dream experience in the 3D world] Once upon time, there was young girl named Lily who loved to dream. Every night, she would close her eyes and venture o into world of wonder and magic. But one night, her dream was unlike any other. Lily found herself standing in the middle of a vast, mystical garden. The garden was unlike anything she had ever seen before. The
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56 ROUND1[2plaes] ROUND2[2plaes] ROUND3[3plaes] ROUND4[1plaer] ROUND5[3plays] ROUND6[4plays] ROUND7[2plays] ROUND8[2plays] GAME1-dreamcards GAMEBOARD L GAME1- ound 1 plaer1 L GAME1- ound 1 player2GAME1- endof ound 1 +wallsGAME1- ound 2 player1 GAME1- ound 2 plaer2GAME1- endof ound +allsGAME1- ound 3 plaerGAME1- ound 3 player2 GAME1- ound 3 plaer3GAME1- endof ound +wallsGAME1- ound 4 plaerGAME1- endof ound walls
57 GAME1-nalboard GAME1- ound 5 plaerGAME1- ound plaerGAME1- ound 5 player3GAME1- endof ound +walls GAME1- ound 6 plaerGAME1- round 6 playerGAME1- round 6 playerGAME1- round player4 GAME1- endof ound 6 +wallsGAME1- ound 7 plaer1GAME1- ound 7 player2GAME1- endof ound +walls GAME1- ound 8 plaerGAME1- ound 8 plaer2GAME1- endof ound 8 walls

GAME1:nalboard

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3113100111000111000000000000000000000100010 212111 11011210001101000 1 001111 1 00000000010000001011111110 01110 00000110001100000000000 01110000010000010000010010100 0 00000100101 0010100000000

GAME5B:nalboard

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14107111006111103121300400332327223414005233101 1224979351073230022031227 323233 3 31021210323203122125623412 13 412 110022210181011001013 2212131000010101224124120242301 2 11012111114111133632 8622

THORTONQUARRY Thorton,Illinois

MARGRAMARQUARTIZITOS AtílioVivacqua,Brazil

CUSTONACIMARBLEQUARRYCustonaci,Italy

GIBLINSTREETQUARRY Hobart,Tasmania,Australia

DUNALDMILLLIMESTONEQUARRY NetherKellet,England

ROSALIAQUARRYBilecik,Turkey

AITIKQUARRYAitik,Sweden

VIRTUAL

VIRTUAL

60 GAME1:nalboard GAME2:nalboard GAME A nalboard GAME A nalboardGAME4nalboard GAME A nalboard GAME A nalboard GAME15A:nalboardGAME15B:nalboard GAME30A:nalboard
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