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VRWorldTech Magazine: Issue 8

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N e w s ,

f e a t u r e s

a n d

a n a l y s i s

f o r

i m m e r s i v e

t e c h

a n d

e n t e r p r i s e

m a g a z i n e

w w w. v r w o r l d t e c h . c o m

AEC must consider the possibility that is immersive technology

What is —and what can be Numena Virtual reality and giving clients agency in the design process

Make Real Look to training for the answer to trying immersive tech

Holo-Light Planning, development, production and so much more

From The Future Introducing the right partner for construction industry companies

T H E

B U S I N E S S

O F

M A N U FA C T U R E D

R E A L I T I E S


Deadline: 06/08/2021 Publication date: 16/08/2021

Software Issue

Computer-generated content creation solutions abound, offering enterprises plenty of ways of building engaging and thoughtful immersive content for whatever the purpose. But should they use third-party developers or build their own content and software in-house? And what tools should developers and studios use to serve the enterprise market and why? Mark Dugdale, Editor editor@vrworldtech.com

Jonathan Savage, Publisher jonsavage@vrworldtech.com


VRWorldTech Magazine

N e w s ,

f e a t u r e s

a n d

a n a l y s i s

f o r

i m m e r s i v e

t e c h

a n d

e n t e r p r i s e

m a g a z i n e Published by: Premeditated Media Group Ltd 71-75 Shelton Street Covent Garden London WC2H 9JQ

w w w. v r w o r l d t e c h . c o m

Editor

AEC must consider the possibility that is immersive technology

Mark Dugdale editor@vrworldtech.com

What is —and what can be

Publisher Jonathan Savage jonsavage@vrworldtech.com

Editorial board

Numena Virtual reality and giving clients agency in the design process

Make Real Look to training for the answer to trying immersive tech

Holo-Light Planning, development, production and so much more

From The Future Introducing the right partner for construction industry companies

T H E

Jan Pflueger, advisXR

B U S I N E S S

O F

M A N U FA C T U R E D

R E A L I T I E S

Sophia Moshasha

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© 2021 Premeditated Media Group Ltd. All rights in and relating to this publication are expressly reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means without written permission from the publisher. The views expressed in VRWorldTech Magazine are not necessarily those of the publisher. While the publisher has taken every care in compiling this publication to ensure accuracy at the time of going to press, it does not accept liability or responsibility for errors or omissions therein, however caused.

w w w. v r w o r l d t e c h . c o m

June 2021

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Deadline: 01/10/2021

Publication date: 11/10/2021

Entertainment Issue

Immersive movies, games and experiences are becoming big business, online and in the real world. They can be found in homes as headsets become cheaper for consumers, in museums as guests demand more immersion, and at venues as operators seek new ways to attract customers.

Mark Dugdale, Editor editor@vrworldtech.com

Jonathan Savage, Publisher jonsavage@vrworldtech.com


Editor’s Note

This story is only just beginning Both the immersive technology industry and the enterprise market need to come forward with stories of success—and failure

I

t’s the midway point of the

We want to hear more stories from

they have learned in their work within

year, summer is here (at least in

first movers and seasoned users.

AEC. We hope you will too.

this part of the world!) and the

How did virtual reality change your

immersive technology industry is

business? What did augmented

Next up for VRWorldTech Magazine

alive with new product releases

reality achieve for you? Is mixed

is our focus on software. This could

reality really all it’s cracked up to

prove to be a bit of a challenge, in

be? If news is going to spread to

terms of both definition and delivery.

There are virtual reality headsets

the enterprise market, then we need

Rest assured, we’ll unpick immersive

coming from HTC Vive and Pico

both the immersive technology

‘software’ and tell stories that

Interactive, plus HP Reverb G2

industry and the enterprise market

demonstrate its power and areas for

Omnicept Edition and Varjo’s XR-3

to come forward with stories of

improvement, for the benefit of the

and VR-3. Augmented reality-

its successes—and failures. What

business and professional users who

powered smart glasses have never

went wrong and why? Tell us, so we

use it, and its developers.

been better, and Apple’s much-

can inform others and help t move

anticipated move into this area is still

these technologies forward for the

Until then, enjoy this issue, and,

to come.

betterment of everyone.

as ever, do let us know what you

and enterprise implementations.

think via social media or editor@ In the enterprise market, we are

The focus of this issue of

seeing immersive technology grow

VRWorldTech Magazine is the

vrworldtech.com.

in popularity as old prejudices are

architecture, engineering and

overcome and the conversation

construction sector. Trust me when

moves from one of potential to

I say there is no better area to look

implementation. Instead of ‘why’,

to understand how far immersive

businesses and professional users

technology has come and what it

are asking ‘how’.

needs to do to progress.

All in all, 2021 has proven

Thank you to Holo-Light, Numena

Mark has been a business-to-business

encouraging for immersive

and Make Real (plus VRdirect,

journalist for a decade. He has edited and

technology, but there is still much

Arko and From The Future, whose

written for websites within financial services

work to do if the enterprise market

contributions are all exclusive and

and law. He graduated from the University of

is going to invest and fuel the kind

directed at this sector) for talking to

Leeds with a BA in creative writing.

of product and service boom that

us about design, visualisation and

will make virtual, augmented and

training. We appreciate their time

mixed reality the next platforms of

and consideration, and really enjoyed

technological change.

the stories they told us and lessons

Mark Dugdale Editor VRWorldTech

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Contents

10

A round up of the biggest AEC announcements, press releases and thought leadership articles tracked in The Reality Wire and on VRWorlTech.com over the past two

In this issue months. Featuring VRdirect, Arkio, Theia Interactive, XYZ Reality and Sentio VR

22

26

It’s up to AEC businesses

Virtual reality has the

to consider the

potential to disrupt

possibilities for virtual and

architecture workflows

Augmented reality is disrupting AEC—and

augmented reality, and for

and give clients an

immersive tech innovators aren’t stopping there

the immersive technology

unprecedented degree

industry to show them

of agency in the design

Editor’s Comment

Numena

process

6

June 2021

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Holo-Light


Contents

38

Make Real Where virtual and augmented reality are proving particularly useful in AEC—and have done so for quite some time—is training

44

Construction industry companies are not set up to do virtual reality training. Luckily, with providers such as From The Future out there, they don’t have to be

w w w. v r w o r l d t e c h . c o m

June 2021

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