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VRWorldTech Magazine: Issue 7

Page 1

N e w s ,

f e a t u r e s

a n d

a n a l y s i s

f o r

i m m e r s i v e

t e c h

a n d

e n t e r p r i s e

m a g a z i n e

w w w. v r w o r l d t e c h . c o m

XRSPACE Redefining how people connect, socialise, and collaborate

What virtual, augmented and mixed reality are really for, is everyone

XR feels the need— the need

to succeed! HTC Vive

ThirdEye Gen

XR Association

What comes first, the hardware or the software?

The AR and MR equivalents of getting down to business

The XR community needs to ensure that accessibility is baked in from the start

T H E

B U S I N E S S

O F

M A N U FA C T U R E D

R E A L I T I E S


Deadline: 2 6 / 1 1 / 2 0 2 1 Public a tion da te: 0 6 / 1 2 / 2 0 2 1

Manufacturing Issue Designers are at the forefront of virtual reality, creating and refining ever impressive products, machines and buildings, without having to leave their studio and on much grander scales, while augmented reality is being utilised to redefine traditional spaces and bring 3D models alive, in the real world.

Mark Dugdale, Editor editor@vrworldtech.com

Jonathan Savage, Publisher jonsavage@vrworldtech.com


VRWorldTech Magazine

Published by: Premeditated Media Group Ltd 71-75 Shelton Street Covent Garden London WC2H 9JQ Editor Mark Dugdale editor@vrworldtech.com

Publisher Jonathan Savage jonsavage@vrworldtech.com

Editorial board Jan Pflueger, advisXR Sophia Moshasha

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© 2021 Premeditated Media Group Ltd. All rights in and relating to this publication are expressly reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means without written permission from the publisher. The views expressed in VRWorldTech Magazine are not necessarily those of the publisher. While the publisher has taken every care in compiling this publication to ensure accuracy at the time of going to press, it does not accept liability or responsibility for errors or omissions therein, however caused.

w w w. v r w o r l d t e c h . c o m

April 2021

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Editor’s Note

Moving past the headlines Understanding hardware is vital as virtual, augmented and mixed reality move toward the mainstream

H

ello all and thank

story is our interview with Graham

developer of the new the Pro 3 range,

you for taking

Wheeler, general manager of HTC

to find out how important remote

the time to read

EMEA, who walked me through HTC

assistance and the smartphone are

the latest issue

Vive’s enterprise strategy when it

to the present and future of these

of VRWorldTech

comes to virtual reality hardware,

two immersive technologies for

Magazine, the first time we’ve

as well as the software that makes

enterprise and professional use. The

focused on a specific area of

it sing. Turn to that article now for

overwhelming answer is: very.

immersive technology itself, rather

some interesting insights, which also

than an industry or sector where

nicely set up the rest of the issue.

virtual, augmented and mixed reality are being deployed.

Finally, I also had the opportunity to interview Elizabeth Hyman,

I also had the pleasure of speaking

chief executive officer of the XR

to Nikitas Glykas and Kurt Liu of

Association (XRA), the group

We chose hardware because this

XRSPACE on the development of

representing headset and technology

is the headline grabber, often the

a dedicated virtual reality headset

manufacturers across the broader

enterprise market’s first introduction

for the platform that is attempting

XR or immersive technology industry.

to these immersive technologies.

to redefine how people connect,

XRA is doing fantastic work on

Hardware releases are often picked

socialise, and collaborate. It’s early

the development and promotion

up by mainstream technology media

days for XRSPACE MANOVA World,

of best practices among hardware

and examined from a number of

yet business and professional users

and software providers, ensuring

different angles, but rarely from

of this immersive technology should

that users of all abilities can avail

the point of view of business or

be satisfied that the startup has an

themselves of the many benefits

professional use. This is slowly

actionable, ambitious plan backed

and opportunities that immersive

changing and we’re more than happy

by an innovative headset. Portable,

technology has to offer. This is

to contribute to the discussion.

powerful and, above all, useful.

incredibly important and a vital task as virtual, augmented and mixed

Our hardware focus is on virtual

Turning to augmented and mixed

reality headsets and augmented and

reality smart glasses, we check

mixed reality smart glasses, and

out X2 Mixed Reality Glasses from

Next up for VRWorldTech Magazine

you’re in for a real treat. Our main

ThirdEye Gen, and meet NuEyes,

are focuses on AEC, entertainment

4

April 2021

reality move toward the mainstream.


and manufacturing, plus the issue out at the end of August will turn to software, in the same vein as this one. We’ll be making announcements in due course about 2022 and what to expect from the only magazine dedicated to immersive technology for enterprise. Until then, please enjoy this issue, and, as ever, please do let us know what you think via social media or editor@ vrworldtech.com.

Mark has been a business-to-business journalist for a decade. He has edited and written for websites within financial services and law. He graduated from the University of Leeds with a BA in creative writing.

Mark Dugdale Editor VRWorldTech


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