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VRWorldTech Magazine: Issue 6

Page 1

N e w s ,

f e a t u r e s

a n d

a n a l y s i s

f o r

i m m e r s i v e

t e c h

a n d

e n t e r p r i s e

m a g a z i n e

w w w. v r w o r l d t e c h . c o m

Immersive VR Education A game changer for learning

University of Nottingham Educators and learners have to try virtual reality

Lenovo

The education sector’s intelligent transformation

MindFuel

Crucial tools in the future

Study aid or class clown?

It’s more complicated than that T H E

B U S I N E S S

O F

M A N U FA C T U R E D

R E A L I T I E S


Deadline: 01/04/2021

Publication date: 12/04/2021

haRDWARE ISSUE

Immersive technology hardware is undergoing rapid development, with new headsets and peripherals hitting the market every day. Enterprises need to know their headsets from their smart glasses, their haptics from their holographic displays. What do they need and why?

Mark Dugdale, Editor editor@vrworldtech.com

Jonathan Savage, Publisher jonsavage@vrworldtech.com


VRWorldTech Magazine

N e w s ,

f e a t u r e s

a n d

a n a l y s i s

f o r

i m m e r s i v e

t e c h

a n d

e n t e r p r i s e

m a g a z i n e Published by: Premeditated Media Group Ltd 71-75 Shelton Street Covent Garden London WC2H 9JQ

w w w. v r w o r l d t e c h . c o m

Editor

Immersive VR Education

Mark Dugdale

University of Nottingham

A game changer for learning

Educators and learners have to try virtual reality

editor@vrworldtech.com

Lenovo

The education sector’s intelligent transformation

Publisher

MindFuel

Crucial tools in the future

Jonathan Savage

Study aid or class clown?

jonsavage@vrworldtech.com

It’s more complicated than that

Editorial board

T H E

Jan Pflueger, advisXR

B U S I N E S S

O F

M A N U FA C T U R E D

R E A L I T I E S

Sophia Moshasha

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VRWorldTech

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© 2021 Premeditated Media Group Ltd. All rights in and relating to this publication are expressly reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means without written permission from the publisher. The views expressed in VRWorldTech Magazine are not necessarily those of the publisher. While the publisher has taken every care in compiling this publication to ensure accuracy at the time of going to press, it does not accept liability or responsibility for errors or omissions therein, however caused.

vrworldtech.com

February 2021

3


Deadline: 01/10/2021

Publication date: 11/10/2021

Entertainment Issue

Immersive movies, games and experiences are becoming big business, online and in the real world. They can be found in homes as headsets become cheaper for consumers, in museums as guests demand more immersion, and at venues as operators seek new ways to attract customers.

Mark Dugdale, Editor editor@vrworldtech.com

Jonathan Savage, Publisher jonsavage@vrworldtech.com


Editor’s Note

Welcome to VRWorldTech Magazine 2.0 New Year, new subscription

H

appy—if a little

a bird’s-eye view of what’s available

years, and all of our readers for their

belatedly—New

rather than zooming in on any one

support. Immersive technology really is

Year to each and

industry or sector. Stay tuned for those,

a truly amazing industry to work in and

every reader of

because we’ve got some exciting content

write about.

VRWorldTech

up our sleeves.

Magazine. This new decade continues

That’s all from me. I promise I’ll write a

to challenge and try us, in unexpected

And of course, if you’re reading this,

longer editor’s note in future issues and

and unwelcome ways. But optimism is

you’ve paid to do so, either up front or

try to shine a little off-the-record light

emerging with the arrival of numerous

via one of our competitive subscription

on what I’m learning about immersive

vaccines and their potential to reunite us

options. Thank you for doing so. Your

technology for enterprise. Until then,

all once again. It’s probably going to get

support will help make VRWorldTech

please enjoy this issue, and, as ever,

harder for many, but, hopefully, not for

Magazine even better, allowing us to hire

please do let us know what you think via

too much longer.

freelance writers to support Jon and I,

social media or

and reinvest in the website and magazine,

editor@vrworldtech.com.

This issue of VRWorldTech Magazine,

this platform dedicated to immersive

our first of 2021, is the one of six

technology for enterprise.

scheduled for release this year. We decided to expand from quarterly to

Do visit vrworldtech.com/vrworldtech-

bimonthly so we can cover more of

magazine-2021 to find out more about

the impressive work being done in

subscribing to VRWorldTech Magazine if

immersive technology for enterprise,

you haven’t picked up a print or digital

beyond the industries and sectors

subscription yet. They could save you

of location-based entertainment,

money and ensure you receive a copy

healthcare, retail, automotive, and

in the mail or via email, as soon as

military and defence where we’ve

they’re published and before anyone else.

already shone a light.

We’re also working on some subscriber

Mark has been a business-to-business

exclusives to make subscribing all the

journalist for a decade. He has edited and

This issue focuses on education, a

more compelling. Stay tuned for lots of

written for websites within financial services

sector in need of support as remote

news on those.

and law. He graduated from the University of Leeds with a BA in creative writing.

learning becomes the norm. We’ll look at hardware in April, then architecture,

I want to take this opportunity to thank

engineering and construction, software,

our editorial board (which we are

entertainment, and manufacturing. The

working to expand, I promise!), every

hardware and software issues will take

single contributor over the past two

Mark Dugdale Editor VRWorldTech

vrworldtech.com

February 2021

5


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