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t e c h
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w w w. v r w o r l d t e c h . c o m
Immersive VR Education A game changer for learning
University of Nottingham Educators and learners have to try virtual reality
Lenovo
The education sector’s intelligent transformation
MindFuel
Crucial tools in the future
Study aid or class clown?
It’s more complicated than that T H E
B U S I N E S S
O F
M A N U FA C T U R E D
R E A L I T I E S
Deadline: 01/04/2021
Publication date: 12/04/2021
haRDWARE ISSUE
Immersive technology hardware is undergoing rapid development, with new headsets and peripherals hitting the market every day. Enterprises need to know their headsets from their smart glasses, their haptics from their holographic displays. What do they need and why?
Mark Dugdale, Editor editor@vrworldtech.com
Jonathan Savage, Publisher jonsavage@vrworldtech.com
VRWorldTech Magazine
N e w s ,
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a n d
a n a l y s i s
f o r
i m m e r s i v e
t e c h
a n d
e n t e r p r i s e
m a g a z i n e Published by: Premeditated Media Group Ltd 71-75 Shelton Street Covent Garden London WC2H 9JQ
w w w. v r w o r l d t e c h . c o m
Editor
Immersive VR Education
Mark Dugdale
University of Nottingham
A game changer for learning
Educators and learners have to try virtual reality
editor@vrworldtech.com
Lenovo
The education sector’s intelligent transformation
Publisher
MindFuel
Crucial tools in the future
Jonathan Savage
Study aid or class clown?
jonsavage@vrworldtech.com
It’s more complicated than that
Editorial board
T H E
Jan Pflueger, advisXR
B U S I N E S S
O F
M A N U FA C T U R E D
R E A L I T I E S
Sophia Moshasha
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© 2021 Premeditated Media Group Ltd. All rights in and relating to this publication are expressly reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means without written permission from the publisher. The views expressed in VRWorldTech Magazine are not necessarily those of the publisher. While the publisher has taken every care in compiling this publication to ensure accuracy at the time of going to press, it does not accept liability or responsibility for errors or omissions therein, however caused.
vrworldtech.com
February 2021
3
Deadline: 01/10/2021
Publication date: 11/10/2021
Entertainment Issue
Immersive movies, games and experiences are becoming big business, online and in the real world. They can be found in homes as headsets become cheaper for consumers, in museums as guests demand more immersion, and at venues as operators seek new ways to attract customers.
Mark Dugdale, Editor editor@vrworldtech.com
Jonathan Savage, Publisher jonsavage@vrworldtech.com
Editor’s Note
Welcome to VRWorldTech Magazine 2.0 New Year, new subscription
H
appy—if a little
a bird’s-eye view of what’s available
years, and all of our readers for their
belatedly—New
rather than zooming in on any one
support. Immersive technology really is
Year to each and
industry or sector. Stay tuned for those,
a truly amazing industry to work in and
every reader of
because we’ve got some exciting content
write about.
VRWorldTech
up our sleeves.
Magazine. This new decade continues
That’s all from me. I promise I’ll write a
to challenge and try us, in unexpected
And of course, if you’re reading this,
longer editor’s note in future issues and
and unwelcome ways. But optimism is
you’ve paid to do so, either up front or
try to shine a little off-the-record light
emerging with the arrival of numerous
via one of our competitive subscription
on what I’m learning about immersive
vaccines and their potential to reunite us
options. Thank you for doing so. Your
technology for enterprise. Until then,
all once again. It’s probably going to get
support will help make VRWorldTech
please enjoy this issue, and, as ever,
harder for many, but, hopefully, not for
Magazine even better, allowing us to hire
please do let us know what you think via
too much longer.
freelance writers to support Jon and I,
social media or
and reinvest in the website and magazine,
editor@vrworldtech.com.
This issue of VRWorldTech Magazine,
this platform dedicated to immersive
our first of 2021, is the one of six
technology for enterprise.
scheduled for release this year. We decided to expand from quarterly to
Do visit vrworldtech.com/vrworldtech-
bimonthly so we can cover more of
magazine-2021 to find out more about
the impressive work being done in
subscribing to VRWorldTech Magazine if
immersive technology for enterprise,
you haven’t picked up a print or digital
beyond the industries and sectors
subscription yet. They could save you
of location-based entertainment,
money and ensure you receive a copy
healthcare, retail, automotive, and
in the mail or via email, as soon as
military and defence where we’ve
they’re published and before anyone else.
already shone a light.
We’re also working on some subscriber
Mark has been a business-to-business
exclusives to make subscribing all the
journalist for a decade. He has edited and
This issue focuses on education, a
more compelling. Stay tuned for lots of
written for websites within financial services
sector in need of support as remote
news on those.
and law. He graduated from the University of Leeds with a BA in creative writing.
learning becomes the norm. We’ll look at hardware in April, then architecture,
I want to take this opportunity to thank
engineering and construction, software,
our editorial board (which we are
entertainment, and manufacturing. The
working to expand, I promise!), every
hardware and software issues will take
single contributor over the past two
Mark Dugdale Editor VRWorldTech
vrworldtech.com
February 2021
5