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ENGR - EXPO 2023 - (CS) - Virtual Worlds

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VIRTUAL COMPUTER TEAM KALEB BROWNING, FEICHI HAN, TREVOR MCGEARY

SPONSOR: DANIEL CONTE DE LEON, PH.D.

WHERE WE GOT/FINAL DESIGN OBJECTIVE Create a Virtual world where Virtual Machines can be

created and interacted with

We have a virtual world with what we have deemed to have a suitable level of realism The virtual world has a place where computers can be

used We have a Proxmox backend server that will host the

The Proxmox server dashboard

virtual machines VMs can be created remotely within the virtual world Remote control of VMS within the world is possible

SUMMARY, CONCLUSIONS AND RECOMMENDATIONS While we wish to have gotten farther into the ultimate

vision of the project, we believe that there is a strong The virtual computer lab

base implemented for future projects to come Future teams may use our base to start implementing

BACKGROUND AND VALUE PROPOSITION

A bookshelf containing Virtual machine templates

much of the following:

This project is largely inspired by the previous VMCraft

▪ Networking

capstone projects

▪ Power delivery simulation

Utilizing Proxmox VE and Unreal Engine allow for a good

▪ Game engine optimization to target lower end

level of detail and realism

machines

Both of these technologies also allow for modularity for future

Accessing a computer within the game

2023 Capstone Project


Turn static files into dynamic content formats.

Create a flipbook
ENGR - EXPO 2023 - (CS) - Virtual Worlds by The University of Idaho - Issuu