133: Playing the Middle Ages, I: Crossing Borders in and around Games (11:15-12:45)
333: Playing the Middle Ages, III: Building Game Worlds and Borders (16.30-18.00)
• Challenging Borders of Race, Religion, and Culture via Procedural Content Generation - Mark R. Johnson (Sydney) • Traversing the Borders: Playing with Intersections in A Plague Tale: Innocence – Angshuman Dutta (Jadavpur) • Borders and Transgression in The Elder Scrolls V: Skyrim - Jéssica Iolanda Costa Bispo (Lisboa) • On the ludic adaptations of Umberto Eco’s The Name of The Rose: Traversing historical, literary, and media thresholds - Ricardo Fedriga (Bologna) and Marco Carbone (Brunel)
• Roleplaying Medieval Italian Lords: Factional and Party Borders in Game Form – Francesco Migliazzo (Edinburgh) • Open but Not Undivided: Boundaries in Open-World RolePlaying Games – Jakub Majewski (Kazimierza Wielkiego, Bydgoszcz)
• Medieval Playing: The Concept of the Magic Circle within the Games Canon - Renata E. Ntelia (University of Malta)
433: Playing the Middle Ages, IV: Borders - A Round Table Discussion (19.00-20.00)
233: Playing the Middle Ages, II: Medieval • Marlene Ernst (University of Passau) Boundaries in Modern Settings (14:15-15:45) • Mariana Lopez (University of York)
• Medieval Sonic Worlds: Exploring Voices and Environments in Video Games – Mariana Lopez (York) • Virtual passports: Keys and Paiza as the signs and means of passage in illuminated manuscripts and game reality - Maureen Quigley (Missouri-St. Louis) • How are (missing) borders influencing the 'medievalness' of Pokémon? – Spatial analysis of 'Pokémon Legends: Arceus' - Phillip Brandes (Tübingen)
• Tess Watterson (University of Adelaide)
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Crusader Kings III (Paradox Interactive, 2020)