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Chapter 4: Respectful and responsible use

CHAPTER 4

Respectful and responsible use

LEARNING INTENTION

Discover the meaning of the legal terms that are used in digital media and explain them in your own words.

LEARNING OUTCOME

1.3 Demonstrate an understanding of respectful use of digital media texts including concepts of copyright, fair use, plagiarism and intellectual property ownership CHAPTER OVERVIEW Digital citizenship includes having rights and responsibilities when using the internet and digital technologies. Digital rights are freedoms that we have when we access the internet and digital responsibilities are duties about the way we behave online. Everyone who uses the internet part of the digital community and we should all look out for each other online. SAMPLE In this chapter students will develop an understanding of respectful use of digital media texts including concepts of copyright, fair use, plagiarism and intellectual property ownership.

MATERIALS

Š Digital devices with internet access Š eLearning platform: Microsoft Teams, Google Classroom Š School email address Š Microsoft PowerPoint

Š Mentimeter: mentimeter.com Š Washington post article: https://www.washingtonpost.com/news/morning-mix/wp/2017/09/08/ game-of-thrones-was-pirated-more-than-a-billion-times-far-more-than-it-was-watched-legally/ Š YouTube video: https://www.youtube.com/watch?v=HmZm8vNHBSU Š StoryboardThat.com

ACTIVE LEARNING METHODOLOGIES

Š Roleplay Š Thinking hats Š Think-pair-share Š Reflection journal

PRACTICAL SKILLS

Š Creating tables Š Creating comic strips

OBJECTIVES

By the end of this chapter students will be able to:

Define

Describe Explain Evaluate Create Š Š Š Š Š Š Š Š Š Š Š Š Š Copyright Fair use Plagiarism Intellectual property ownership Examples of digital rights Examples of digital responsibilities The legality of digital piracy in Ireland and the USA The effect plagiarism has on a person The most important digital rights and responsibilities Roleplay Tables Comic strip Reflection journal SAMPLE

ACTIVITY 1: ROLEPLAY In groups students will write a short roleplay (dialogue and actions) about plagiarism. Example scenario: Imagine you worked very hard on your English creative writing story. You left it on your desk. Another student takes your work and crosses your name off it and puts their name on it and hands it up to the teacher.

They can perform their roleplay for the class.

ACTIVITY 2: THINKING HATS Break into groups of six. Each person will be assigned a ‘colour hat’ that represents a different style of thinking about a problem. The issue that you will be considering is:

“Plagiarism is a serious offence”

Think about the issue from all perspectives, record your thoughts and ideas, present the ideas to the team leader. The team leader will then share the thoughts and ideas with the class.

TIPS Ask students to revisit page 31 of the student workbook to remember how to use the Thinking Hat methodology.SAMPLE

ACTIVITY 3: COMIC STRIPS Students can create a comic strip that explains the four concepts of responsible and respectful digital use. Use your own words when describing each concept.

TIPS

Using a comic creator website such as StoryBoardThat. com is a quick and easy way to create comics with backgrounds, characters, and text by dragging and dropping them into the boxes. This website gives you step by step instructions on how to create and save comics to your computer.

TUTORIAL: ANALYSIS Look at this comic book scene from Spiderman. Students will answer the questions.SAMPLE PAUSE & REFLECT Students will write an entry in their reflective journal describing their opinions on plagiarism, copy right and fair use laws.

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