Templum magazine Nº6

Page 140

3D art tutorial of: “nissan skyline”

luis lara

In this making of, we will discuss some basic steps in the process of making a 3D scene. This is not a tutorial in the sense that I will not describe exactly what steps to take or which tools to use, but rather I will try to give an overview of the process of modeling and rendering three-dimensional objects. In this particular case, I’ve chosen a car. The software I used is 3D Studio Max, V-Ray and Photoshop, but the process is similar if you use any other software. The first step is to get some good plans (or blueprints) that will serve as a reference while modeling. The blueprints are fitted so that they line up with the sights, forming a “box” inside of which we will be modeling the car. I would also recommend having a library of photos or drawings of specific areas, like headlights, wheels, logos, etc, which will be great for details.

In this scene I have used the modeling technique with few polygons (lowpoly modeling), which tries to get a rough model using a low-resolution grid which is then softened, turning it into a high-resolution grid. We will start with a basic object (a box, a plane, a sphere...) and give it shape by performing operations on the faces, vertices and edges of the grid.

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