STEM OVERVIEW TERM TWO, 2022 TEACHER: Nicholas Polvere Welcome to the Term Two learning for STEM. This term we will be engaging in STEM processes for learning in a creative and informative manner. Student learning will focus on: RECEPTION
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Year 6
Students will be introduced to programming. Receptions will snap together programming blocks to make characters move, jump, dance, and sing. Students will demonstrate their understanding of the process by programming an animation and uploading it on SEESAW. Students will build on their programming skills in Scratch Jr. Students will be introduced to more Advanced programming blocks such as ‘Start on Touch, ‘Repeat’, ‘Start on Message’ and many more. Students will demonstrate their understanding of the process by programming a playable game and uploading a screen recording on SEESAW. Further developing understanding and skills in computational thinking. Students will extend their knowledge of block programming into Scratch. Students will advance their skills from Scratch Jr to Scratch. Students will develop their own Scratch animation. Further developing understanding and skills in computational thinking. Students will extend their knowledge of block programming into Scratch. Students will use their prior knowledge of the engineering process and develop their own ‘Whack a Mole’ game on Scratch. Further developing understanding and skills in computational thinking. Students will extend their knowledge of block programming into Scratch. Students will use their prior knowledge of the engineering process and develop their own ‘Maze game’ on Scratch. Students will also be introduced to ‘Makey Makey’. A device that will allow them to design their own controller with everyday materials. Students will extend their knowledge of 3D printing by working in engineering teams and use the engineering process to 3D a coin sorting machine for the canteen. This will be done by using the program, Tinkercad Further developing understanding and skills in computational thinking and opportunities to create solutions to real world problems. Students will progress their robotics skills by designing a rescue robot using the Lego EV3 set and program