The Cathedral Catholic Primary School Yearly Overview of Curriculum 2016-2017 Year 1
Week
1
2
3
4
5
6
7
8
Penguins, Possums and Pigs
Topic
Maths
Writing across the Curriculum
Computing
13
1 4
1 5
1 1 1 7 8 9 Growth and Green Fingers 16
2 0
2 2 2 2 3 4 Family Album
2 5
26
2 2 8 9 The Great Outdoors 27
3 0
3 1
32
33
3 3 4 5 Robots
3 6
3 7
38
3 9
A house
A Park/ Investigation area
Robot 3D modelling area Robot book
Gods’ great plan
Celebrations
Following Jesus
Sacrifice
Our Neighbor
Gifts
Oliver Jeffers books
The princess and the Dragon Zog
Percy the Park Kepper
Matilda
Wind in the WIllows
No Bot the Robot
Stories by the same author Non-chronological reports Poems on a theme
Repetitive patterned stories Poems on a theme Range of non-fiction texts
Classic stories Instructions Traditional rhymes
Traditional tales Recounts
Stories with familiar settings Non-fiction texts: booklets Traditional rhymes
Stories with fantasy settings Poems to learn by heart Recounts
Number and place value to 100. Count in multiples of two. Comparing and analysing data from block graphs. Measuring height and weight using non standard units of measure.
Sequencing events. Days of the week, months of the year. Measure using standard units of meaure (cm/m) Number - number and place value Number and place value to 100.
Count on or back from any given number. Read and write numbers to 100 in numerals. Describe movements. Sort objects, numbers and shapes to a given criterion. Answer simple questions by counting numbers in each category.
Recognise, find and name a half as one of two equal parts of an object, shape or quantity. Sequence events in chronological order using language
Use the language of equal to, more than, less than. Identify odd and even numbers linked to counting in twos from 0 and 1. Recognise and name common 2-D shapes, including rectangles (including squares), circles and triangles. Recognise and name common 3-D shapes, including cuboids (including cubes), pyramids and spheres.
Add and subtract one-digit and two-digit numbers to 20, including zero Describe position and direction. Sort objects, numbers and shapes to a given criterion and their own. Compare, describe and solve practical problems for lengths and heights (for example, long / short, longer / shorter, tall/short, double / half).
Writing areas around the classroom in continuous provision Events beyond living memory - Great Fire of London
Changes within living memory
Human and Physical geography, mapping skills Create and manipulate digital content, text and images IT - text and images
IT - digital research
CS / IT - computational thinking
ICT Science
21
Garden/garden centre
History Geography
1 2
Fire engine Nativity scene
Class Novel
English
1 1
Information books, Hot and cold habitat Role Play / Reading corner RE
1 0 Fire, Fire! 9
Common animals other than humans and their basic structure
UK countries and capital cities
Fieldwork in the school grounds
IT / DL - recognise common uses of IT beyond school / hardware
IT - digital research
CS - programming
Everyday materials - naming of materials and their properties
Human body and senses
Plants - basic structure and observing growth over time
PSHE
Art
Drawing in pastel developed into 3D using clay
Mechanisms - pop ups and simple card levers
Observational drawings and paintings developed into printmaking
Gymnastics
Dance
Dance
Self-portraits - drawing and painting in charcoal, chalk, pastels and watercolours developed into digital art
Food - preparing and combining foods
DT PE
Structures - stability and strength Kicking, catching and bouncing
Throwing
Using voices expressively - singing songs, speaking chants and rhymes Nativity music
Music
Athletics
Experimenting with and creating musical patterns
Languages Enrichment
Trip to the Zoo Animal expert visit
Fire engine to visit Nativity
Williamsons Park nature walk
Borwick hall/teacher led outdoor activities at Williamsons Park
Spaceport Liverpool
4 0