BY GWEN KLINKEY
Women have never been accepted in the video gaming industry, but change is in the air. How can we, as Millikin students and supportive friends, encourage that necessary change?
31
BY GWEN KLINKEY
Women have never been accepted in the video gaming industry, but change is in the air. How can we, as Millikin students and supportive friends, encourage that necessary change?
31