Third World War Series Rules booklet

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THE THIRD WORLD WAR reinforcements are initially set up; Turn 2 reinforcements would appear in Turn 1;

• greater than the unit’s proficiency, the unit enters play per the standard reinforcement schedule.

15.11 Pact Logistical Breakdown [Extended Game]

NATO player at the same time as NATO reinforcements are received. Air units of neutrals are received in step 1 of the aircraft maintenance phase. This is immediately after the neutral activation phase (see the Combined Sequence of Play).

16.1 Neutral Nations

16.1.1 Switzerland is always neutral and may not be invaded.

The following rules are added to Extended Game scenarios to simulate the gradual breakdown of the Warsaw Pact logistical system. 15.11.1 Die rolls Beginning Turn 6 Beginning in the supply phase of turn six, the NATO player rolls the die twice for Pact supply deficiencies. The first die roll is the number of air units grounded. The second die roll is the number of ground units unsupplied. This die roll is repeated each supply phase for the rest of the game.

16.1.2 Albania may enter the game due to the result of their neutral reaction chits. 16.1.3 Austria, Finland, Greece, Iraq, Oman, Sweden, and Yugoslavia may enter the game due to Pact invasion or as a result of their neutral reaction chits. 16.1.4 Pakistan Although a small portion of Pakistan appears on the game map, Pakistani involvement is outside the scope of this game. Thus, neither side may enter any hex of Pakistan, nor may either player invade Pakistan.

Beginning Turn 8 Beginning on turn eight, the die is rolled once for air units and twice for ground units.

16.1.5 Kuwait, Qatar, the UAE, and Oman are neutral but may be invaded by the Pact (and would then join NATO).

Beginning Turn 10 Beginning on turn ten, the die is rolled twice for air units and twice for ground units.

16.1.6 Other Middle East countries start neutral but may become committed to a side per the diplomacy game rules.

Beginning Turn 12 On turn twelve, the die is rolled twice for air units and three times for ground units.

16.1.7 Bahrain For game purposes, Bahrain (a sovereign island country) is treated as part of Qatar.

15.11.2 Choosing units affected The NATO player picks which Pact ground units are unsupplied; the Pact player picks which air units are grounded. If the rolls require more air or ground units to be grounded than there are in the theater, the extra results are ignored.

16.2 Invasion

15.11.3 Adjustments to die rolls for combined games • If playing a two game scenario, then roll twice the number of dice normally required. Units affected may be from any theater(s). • If playing a three game scenario, then roll three times the number of dice normally required. Units affected may be from any theater(s). • If playing the Combined Game scenario, roll as in 15.11.1 for each theater.

The Pact player may invade neutral nations during any turn, except as restricted by the Diplomacy Game rules (see rule 20). The invasion must be announced during the neutral activation phase of the turn in which the invasion occurs. Immediately upon announcing the invasion, the forces of the invaded country are controlled by the NATO player and the countries are treated as NATO countries for all purposes. 16.2.1 Invasion of Sweden and/or Finland The Pact player may violate the neutrality of Sweden and/or Finland during any turn, declaring this action during the neutral activation phase of the turn. During the phase, the Pact player states whether they are seeking Arctic passage or making an outright invasion. 16.2.1.1 In Arctic passage, Pact units may only move and attack in Arctic hexes of the violated neutral.

16. NEUTRALS

The neutral reaction chits of Sweden and Finland will dictate how the invaded country reacts to the announcement of Arctic passage.

Neutral nations may enter the game depending on the actions of the Pact against them; or, for Albania, Austria, Finland, Greece, Iraq, Oman, Sweden, and Yugoslavia, their neutral reaction chits.

16.2.1.2 In outright invasion, Pact units may operate anywhere in the invaded country.

Note: Greek and Albanian chits are used only in the Balkan Entente scenario, and Yugoslavian chits are not used in the Balkan Entente scenario. Neither player’s units may enter a country while it is neutral. A country receives reinforcements even when it is neutral. Ground unit reinforcements for neutrals are placed on the map by the

The Pact player may declare Arctic passage in one turn and then declare an outright invasion in a subsequent turn against the same country.

16.3 Neutral Reaction

Some neutral countries have neutral reaction chits, which determine how the country reacts during the war. Albania, Austria, Finland, Greece, Iraq, Oman, and Sweden each have three neutral reaction chits. Yugoslavia has two different sets of three neutral

© 2021 Compass Games, LLC.

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