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1. Game Components

1 . 1 M a p s The maps may be used to play individual scenarios or the combined game utilizing five of the six maps. The combined game map is divided into two separate sections: the Europe and Middle East sections. The Europe section consists of Maps A, B, C; it is assembled by assembling the maps and overlapping the southwest section of Map B at a 60 degree angle over the corresponding area on Map A. The Middle East section consists of Maps E and F. The Europe and Middle East sections are not contiguous; they neither abut nor overlap. If table space is limited, place the two sections on separate tables. Map D, consisting of eastern Poland and western Soviet Union, is included, but reserved for future use. 1 . 2 C o u n t e r s There are nine counter sheets with a total of 2,052 counters. The counters are divided into three types: ground units, air units, and markers. Ground units (hereafter called units for brevity) represent the actual divisions, brigades, and regiments deployed in Europe and the Middle East or committed to reinforce units already there.

Air units represent the combat aircraft of the combatants. Markers are used for various informational purposes.

1.2.1 Optional Counters [BfG, CG] The U.S. has both an F-117 counter, which is new in this version of the game, and an F-19, which was in the original game. Players should use one of these two units at their discretion.