Analysis of How and Why Dungeons & Dragons Has Changed Since 1st Edition

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Analysis of How and Why Dungeons & Dragons Has Changed Since 1st Edition By Christopher J Parisi Anyone who has played both 5th edition and 1st edition or Advanced Dungeons & Dragons would agree that the games are incredibly different. From mechanics, charts, playstyle, to the combat and death of characters. The game has generally gotten easier to play over the years and editions, but there’s an explanation for why it was so hard. However, this has come at the cost of realism and decreased player strength. These changes have more broad gameplay implications, such as making the game more simple. 5th edition has even been both credited and criticized for making the game incredibly simple. Undeniably, however, this simplicity massively increased the popularity of the game. It is a huge step up from when 2nd edition excluded devils and demons due to political outrage. Compare the complexity to Advanced D&D for example, which required you consult a chart dependent on class in the rulebook to determine hit attacks, with a decreasing armor class to indicate better protection. This is opposed to the more modern concept of having a pre-calculated armor class that must be met for a hit. There are other such examples and oddities of 1st edition, such as elf, halfling, and dwarf being classes instead of races. Compared to later editions, the first couple seem so unintuitive and unnecessarily complicated. These quirks make you wonder what on imaginary Earth were Gary Gygax and his team thinking? There are two answers to this. Firstly, older editions had a much older target audience that Gygax thought could handle different charts and dice. Conversely, 3rd edition and onward are targeted towards a younger audience, even children. The D20 became used for almost every roll and the overall vocabulary level of the rulebooks dropped. This was likely a marketing decision rather than a creative one. The other answer is they were thinking out of the box. They invented the entire concept of the “Role Playing Game”. Nobody had thought of anything like it before. We look back and say how simple the concept of pretending you’re someone else and rolling some plastic is, but you could say this about any invention. The wheel is a simple device, but it took countless years for the first caveman to use it to move something. D&D has not (yet) had the impact of the wheel, but a better comparison would be Elvis inventing Rock & Roll. Rock & Roll is so wildly different from all the music before it. Like D&D, it lacked


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