Yuqi Liu - Portfolio 2024 (ENG)

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YUQI LIU PORTFOLIO

2024


ABOUT ME

Yuqi Liu E-mail: yuqi.liu.cn@gmail.com I consider myself a science student among art students. I'm always curious about new creative techniques and learn them on my own to integrate them into my work. It helps me to have a large software base.

EDUCATION Master of Digital Creation - Université Toulouse - Jean Jaurès (2021 – 2023) Bachelor of Animation - Communication University of China (2015 – 2019) College of Film and Television Production - Beijing Youth Politics College (2015 – 2018)

SKILLS • Design : Photoshop / Substance Designer / Substance Painter / Lightroom / PaintTool SAI / Aseprite • Modelling : Maya / 3ds Max / Zbrush / Blender • Special Effects : Houdini / Nuke / After Effects • Editing : Premiere / Final Cut / DaVinci Resolve • Game Engine : Unity / Unreal • Programming Language : C# / C++ / Cg / HLSL / ShaderLab


Broken Pocket Watch 3Ds Max / Substance Painter

A badly damaged pocket watch. The purpose is to practice the game modeling process, and the number of polygons is strictly controlled. It was also my first work with Substance Painter.

https://www.artstation.com/artwork/8bbebq


Roaring Lion Maya / Photoshop

A CG work of about two seconds, showing a lion's roar. Practice modeling and animation and learn how to use the hair system. I didn't know Substance Designer at the time, so now the level of detail seems flawed. However, I made a detailed reference to the muscle movement effects in the collected footage in pursuit of more nuanced variations.

https://www.artstation.com/artwork/G8laqW


Skin with Mussels Substance Designer

I went to the beach with paronychia and thought about the combination of mussels and rotten skin. In my opinion, a wonderful parasitic relationship can be derived.

https://www.artstation.com/artwork/kQe0Vy


Lotus Leaf Unity / Substance Designer / Visual Studio Code

Three lotus leaves in a pond built in Unity. For the purpose of practicing Substance Designer. Rewrote water surface and lotus leaf shaders to accommodate the needs of transparent objects in Forward Rendering to receive and transmit shadows. Learn how to invoke the editor to take screenshots and create a common project script.

https://www.artstation.com/artwork/NGRxYd


Footprints in Snow Unity / Substance Designer / Visual Studio Code

A customizable patterned footprint system. Re-creation based on a simple trajectory tutorial, the position and rotation of the pattern are based on the reverse sampling of the collision position coordinates, and also adds support for PBR textures, in order to obtain a more authentic interactive effect.

https://www.artstation.com/artwork/LePWY5


The End Unity / Photoshop / Visual Studio Code

After witnessing a jumping incident, I tried to guess what this person was thinking in the last moments of his life. I used a cinematic form to visualize the fragments of memory flashing before his eyes. Furthermore, I also extended this expression to other death situations. The way the characters move is based on the physical system and elasticity plays an important role in it. Players collect stars to get energy to advance. The clouds in the sky and the memories of the characters intertwine, preventing the player.


Pioneer Unity / Maya / Photoshop / Audition / Visual Studio Code

For the blind, all that awaits them is unknown. This game uses the sound of the guide stick as a clue to examine the player's memory of sound, simulating the difficulties of blind people in daily life. This game lends a certain heroism to the blind, praising their faith of living bravely and fearlessly. The aim is to make players feel the inconvenience of visual loss through simulation, and to call on society to pay attention to the lives of blind people.

https://yliu-cn.itch.io/pioneer


It is not real Unity / Visual Studio Code

A little game made in collaboration for the Brackeys Game Jam. I was only responsible for the programming part, because there were a lot of courses at the time. The advantages are the creation of stylized traces that adapt to the background, the space bar to change the state of the scene, and the mechanism to generate levels sequentially and then randomly.

https://yliu-cn.itch.io/it-is-not-real


Ye Gui Ren Premiere / Nuke

A short film directed and co-produced by me won the Best Art Award in the 2018 Graduation Exhibition. A tragedy surrounding money, set in the war years, explores human nature's choice of good and evil in the face of temptation.

https://youtu.be/tGNiAi1aOKA


Car Review Videos Premiere / Final Cut

During the GETA Tour stage, I was responsible for the promotional video of the company’s travel route. Here I first came into contact with DaVinci Resolve to complete video editing, and also used DJI Ronin 4D to shoot.

https://www.bilibili.com/video/BV1CA411N7bg?share_source=copy_web&vd_source=7d787cff8289f3fabe13fcfc5c906a4b https://www.bilibili.com/video/BV1Tp4y147kb?share_source=copy_web&vd_source=7d787cff8289f3fabe13fcfc5c906a4b https://www.bilibili.com/video/BV1Xh411S74d?share_source=copy_web&vd_source=7d787cff8289f3fabe13fcfc5c906a4b


Travel Advertisements DaVinci Resolve

During the GETA Tour phase, I was in charge of the promotional video for the company's travel route. Here I had my first contact with DaVinci Resolve to complete the video editing and also shot with DJI Ronin 4D.

https://www.paris-girafe.com/index/show/detail?pid=838 https://www.paris-girafe.com/index/show/detail?pid=787 https://www.paris-girafe.com/index/show/detail?pid=113


Photography Photoshop / Lightroom




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