XRFL Rule Book v.6

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Advances

Trades

Custom Play books

Free Agency

Relocation

Practice Squad

Sportsmanship

Zero Tolerance Policy

Draft Picks

Communication with your Opponent 24 Hour Rule

30 minute Grace Period

Missing a Scheduled Game Time Fair Sims Posting Game Links

Broadcasting


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No Spam

Playmaker

Rushers

QB Scramble

Playcalling

Mobile Quarterbacks

Sportsmanship / End of Game Hurry Up Offense

Running Up the Score

2-point Conversions

Fake Punt/Field Goal

Fourth Down Rules

View Our newest rules

What happen in case of Disconnect?

Break the Rules? Here’s what happens...


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LEAGUE SETTINGS | 8 Minute Quarters Comp ADVANCES | Advances are set every Tuesday, Thursday and Saturday. A longer advance from Saturday to Tuesday accommodates peoples family and weekend plans. Advances will typically happen at 8 am est. Subject to extension if situation permits.

CUSTOM PLAYBOOKS | Are allowed RELOCATION | Relocation is NOT allowed PRACTICE SQUAD | Practice squad stealing will be available after Week 4

TRADES | All Trades MUST be submitted and approved by the Trade Committee. Player cards (front and back) and Terms of the Trade must be submitted. Decisions by the Committee are Final. In the case of a

trade disapproval, users may tweak the trade terms and resubmit to the Trade Committee for further consideration. NO TRADES WITH CPU at any time.

TRADE BLOCK | All players that you wish to be traded MUST be placed on the in-game Trade Block for a minimum of one (1) play week prior to negotiating with


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any potential suitors. Players MUST be placed on in-game Trade Block prior to being announced as OTB in chat or on the FB page. Placing a player on the physical Trade Block will result in a drop in morale/confidence due to the new Scenario Engine. If you approach a user for a player on his Trade Block, any players you wish to trade in exchange for the Trade Block player(s) do not have to be on the Trade Block.

OFF– SEASON FREE AGENCY | During offseason Free Agency bidding, there will be a 120 point CAP for all bids. The Free agent will then be allowed to choose from whichever team puts up that bid.

FREE AGENCY | Players acquired in Free Agency must remain on the team for 1 season and cannot be traded until that season is over. They can be released, but not traded.


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SHOW RESPECT AND SPORTSMANSHIP | We all come from different walks of life. We may not always agree with each others opinions, but we will show 100% respect for each other 100% of the time. This includes not harassing, bullying or instigating others simply because you don’t like them.

ZERO TOLERANCE POLICY | We have a Zero Tolerance Policy for disrespect to any other user member or commissioner. If you have a problem, please address it privately to the commissioners to be dealt with. No racial, religious, or sexist comments will not be tolerated and offending users will be booted immediately!

POSITION CHANGES | ALL position changes MUST be approved by a commissioner. Normal positions changes allowed — LOLB > MLB, CB > FS, LE >RE, LG >RG — no TE to WR, TE to HB, WR to HB, nothing else unless approved by Commissioners. Please consult with Commissioner if you have a question. X-factor player position changes are NOT allowed, due to a glitch that changes their player abilities. NOTE:


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This may change if EA patches the glitch. If a particular player has poor stats for their Madden position, position changes MAY be allowed by consulting a commissioner. Commissioner team will vote on it. If a user wants to SUB certain players into a different player group, such as Safety > Linebacker, they must first ask permission. There are certain designed plays that already allow this exact substitution, but for more permanent changes, consult with a Commissioner DRAFT PICKS | No team can have more than 3 draft picks in any single round. DROPPING PLAYERS | Users may NOT drop players from their rosters, then sign them from Free Agency for the purpose of offloading a big contract. If you drop a player from your roster, you MUST wait 24 hours before being able to pick him up again.


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ADVANCES | Advances are set every Tuesday, Thursday and Saturday. A longer advance from Saturday to Tuesday accommodates peoples family and weekend plans. Advances will typically happen at 8 am est. Subject to extension if situation permits.

COMMUNICATING WITH YOUR OPPONENT |

It is every individual users responsibility for scheduling their own games. Use ALL available means to reach your opponent (FB page, chat, DM). We HIGHLY encourage using DMs with your opponent as your main source of communicating — messages in chat are too easily lost on a busy day and if your opponent is busy.

24 HOUR RULE| Users will have 24 hours from the time of advance to communicate with their opponents a scheduled game time. If an opponent does not respond to attempts to nail down a time within 24 hours, the non-communicative user will be placed on AUTO and the opponent will be allowed to play the game against CPU. Optionally, the active user may opt for a FW. See Force Wins for more info.


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30 MINUTE GRACE PERIOD | If both users agree to a scheduled game time and one does not show up on time, he will have 30 minutes to show up and begin the game or the user will go on AUTO so the opponent will be able to play against the CPU. MISSING A GAME TIME / CANNOT PLAY AS SCHEDULED | If you have agreed to a scheduled game time and realize later that you cannot make that time (we realize work, family and life can sometimes get in the way) – you MUST contact your opponent or a commissioner BEFORE game time to explain. Users will then be allowed to reschedule their game. If you fail to communicate with your opponent or a commissioner by game time, you will be put on AUTO. FAIR SIMS | Fair sims will only occur when two players honestly can’t schedule a game time together within the allotted 48 hour period. If users agree to a time, and one later backs out, and the opponent cannot reschedule, the user who backs out will be placed on AP. *** Injuries will be left ON during all fair sims and advances.


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BROADCAST | ALL games will now be required to be broadcast by the Home user, unless the Visiting user volunteers to broadcast. Broadcasting your game MAY cause game lag. If your game lags beyond the point of playing fairly, the broadcast may be stopped. IF lag had a significant impact on the game, the game MUST be restarted. Ensure that your Twitch account has Video-on-Demand (VOD) enabled. This will record your games on your channel for up to two weeks. This allows anyone to go back and watch the game even if it is not Live. This is particularly important for investigating claims of opponent cheating. If you need help setting this up let a commissioner know. All PLAYOFF games and Super Bowl will also be broadcast by Home user, unless visitor volunteers to broadcast. *** Even AP/CPU games must be streamed. POSTING GAME LINKS |

ALL Games being played MUST have a link to the live broadcast posted either in the main chat or on the FB page, or both.


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** No NANO blitzes ** of any kind, ever ** No Cheese / Youtube plays ** RUSHERS | Must rush at least 3 on every defensive play. Down lineman may NOT be dropped into coverage—they CAN be used for spy, but not passcoverage. NO SPAM | No SPAMMING!!! That means running the same play, formation or concept on multiple downs, or targeting same player every down. Mix up your playcalling. This includes on both OFFENSE and DEFENSE. Calling the same 4 or 5 plays and “making adjustments” will not be allowed. You have anywhere between 250 – 500 plays in your playbooks -- MIX up your playcalling. Repeatedly calling an inside run play and then immediately bouncing it outside will not be tolerated. It is understandable periodically if there is no hole to rush in, or the hole collapses. Simply bouncing it outside because you know the opponent is blitzing is not acceptable. See New Rules for More info. THE ONLY EXCEPTION TO THIS | is at the end of the game if you know that your opponent is running the ball to run the clock out. If you want to run multiple blitzes to try to stop your opponent, you do so at your own risk.


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PLAYMAKER | Use of the playmaker function is allowed as long as it is not abused.

The following three rules affect the usage of playmaker: You MAY NOT take the snap and automatically roll out to the sideline, stand there and wait for the defensive AI to break down and playmaker open a receiver. You MAY NOT use playmaker from the pocket. You may ONLY use the playmaker if you are out of the pocket and on the run. QB SCRAMBLE | Use of the QB scramble for positive yards is allowed as long as it is not abused. The scramble can be used to gain positive yards when the defense is locking down the pass game. A designed QB scramble is allowed sparingly. MOBILE QUARTERBACKS | We understand that there are mobile quarterbacks in this league, and they can be a deadly addition to your offensive arsenal. Use them when you need to — don’t abuse the mobile quarterbacks.


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SPORTSMANSHIP / END OF GAME | If you are up on the scoreboard by 21 points or more late in the 3rd with 3:00 minutes or less/entire 4th, run the clock, run the ball. Chew clock is allowed anytime with 2 minutes of the First Half, or 3 minutes in the 4th quarter, unless your opponent agrees to it (for instance if he is being blown out with no chance of coming back) If you are up by 4 possessions (defined as 24+ points) in the 4th quarter, you MUST turn on LB chew clock and run the ball on 2 consecutive downs. You MAY pass on 3rd down, but only enough to gain first down – no deep passes (defined as 10-15 yards). If you reach 4th down and long, Punt the ball or FG is allowable. For more information refer to 4th down rules below

If user follows these rules above and still breaks free for a TD – this is LEGAL. (FOR INSTANCE – user runs a 10 yard slant to gain first down, but still breaks free for a TD). The same goes for a run play that breaks into the open for a TD. HOWEVER, any pass play that is blatantly trying to score will be viewed by the commissioners as stat padding and running up the score


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and will NOT be tolerated! If your opponent begins a comeback and comes within 24 points, you can then open up your offense again.

SIM STYLE PLAYCALLING | Keep your playcalling as realistic as possible to the real NFL – that means mixing run plays with pass plays as much as you can. Players who throw it deep on every down, including 4th, will not be tolerated in this league. Running vertical pass plays 90% of the game is not sim, its lobby ball (which we dont allow here) and wont be tolerated. HURRY-UP OFFENSE | Hurry up offense may ONLY be used if you are down on the scoreboard OR if trying to score at end of 2nd and 4th quarter. Teams that are leading MAY NOT run hurry up offense unless trying to score before Halftime.

RUNNING UP THE SCORE | Do NOT run up the score on your user opponent. If you are clearly going to win by 20 points or more in the 4th qtr, run the ball, run the clock. It is a slap in your opponent face which amounts to poor sportsmanship. That includes not using your timeouts if you are ahead. It is recommended that you swap out your starters – but not required.


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TWO POINT CONVERSIONS | Only allowed when trying to catch up to the leading opponent, OR if necessary to maintain a lead (for example, if an extra point gives you a 2 point lead, you may go for 2 point conversion to make it a 3 point lead) If you desire to attempt a 2-point conversion at the end of the game, in order to take the lead and win the game, you may do so at your own risk. 4TH DOWN RULES | 4th and 3 or less past the 50, unless you are up on the scoreboard. 4th and inches anywhere, anytime. If you are down big in the late 3rd / 4th quarter, you may go for it on 4th and any distance at your own risk. If you are up 21+ points you must punt at all times. No 4th down rules in the final 2 min of the game or overtime. See the NEW 4th Down rule FAKE FIELD GOALS/ PUNTS | Are allowed as long as they follow the above rules. All rule violations MUST be reported to the commissioners.


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STAY ACTIVE | This year we are going to be a little more vigilant about keeping guys active. We know stuff happens in life, communicate with the commissioners if something comes up. Anyone who ghosts for more than 3 weeks will be immediately booted and replaced. ABSOLUTELY NO TANKING | If it is determined that you were tanking during the season and/ or were put on AP/FL 5 or more times then you will NOT be allowed to participate in offseason activities. You will be removed from the team during Free Agency and will be brought back during Preseason week 1 of the following season. This means your team will rely on the computer to make bids on players and also draft. DO NOT TANK. BE ACTIVE. SWITCHING TEAMS | You may switch teams in XRFL but only under the following conditions: You can only switch teams one time. The team you are leaving MUST have all draft picks The team you are switching to must be equal/lower overall than your current team. You may not leave your team in a dumpster fire for another user to deal with. (continued on page 22)


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FORCE WINS | After 5 years of no force wins in the XRFL, we felt it was time for a change. The XRFL is proud to announce that we will be allowing force wins in Madden 21, season 1, with the following conditions. We will reassess after Season 1, and if the system works well we may opt to keep it permanent. These conditions will allow you to obtain a force win: If you’re opponent is obviously ducking your attempts to schedule a game (left on read, not responding) If your opponent does not have a user, or you are scheduled against a CPU or obvious AP situation. If you’re opponent says you can have the win.

If you’re opponent has completely ghosted during a given week. OPTIONALLY YOU MAY opt to play Auto Pilot instead of Force Win if you wish. If you Disconnect a game leading the opponent by 24+points in the 4th quarter. *** If your opponent asks for a Fair Sim, they will be given a FS.


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SWITCHING TEAMS (cont’d) | *** An exception to these rules is if you have already lined up another user to take over your team. Then you may switch to any team available. AN ADDITION TO THE NO SPAM RULE | NO Spamming! Mix up your playcalling on Offense and Defense as stated in the NO SPAM RULE. You cannot call Inside Zone back to back, or Vertical routes back to back — even if you audible on a different play.

Cannot call the same coverages back to back (Cover 3 Sky and then Cover 3 hard) flats. With adjustments, you can make any play exactly the same play. You previously called. Make the same adjustments every down us considered SPAM! (pinch line, spread linebackers every down. Etc…) Targeting the same player on Offense or the entire game is also considered Spam. You have 3-5 wide receivers and Tight ends. Try to mix them all into your game plan! (If your star WR has 10 catches, and the next guy has 2 — that’s spam!) AN ADDITION TO THE 4TH DOWN RULE | If you are protecting a lead of 7 points or less in a close game late in the game (4th quarter), you MAY elect to go for it on 4th and 2 or less at your own risk.


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NO QUITTING | Users may not under any circumstance quit a game. Quitting will result in an automatic suspension the next week. Quit a second time and you will be removed from the league. QUITTING/REPLAYING AP GAMES | No quitting or replaying games. Users can restart a game only once if there is an internet drop or lag issue. If there is a continued problem, contact the Commissioner with photo evidence for the score. DISCONNECTs |

If a disconnect happens during the first half of your game, game MUST be replayed from the beginning with no spotted points. If the game disconnects in the second half, proceed to the next rule. SPOTTING POINTS | In case of a disconnect at any point during the second half, the winning user will be spotted however many points he was up when the DC happened. Users will then play 2 quarters to determine a winner. *** Optionally, if the winning user was up big at time of DC (up by 24+ points) and it was close to the end of the game (fourth quarter), winning user can opt for a FW. *** Players CAN replay the entire game if they both agree to.


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VIOLATION OF RULES | All rule violations MUST be reported to Commissioners only with video evidence. Broadcasts are considered proof – provide links to commissioner to investigate. User your cell phone to record a series of plays if need be. Photos can only be used in case of internet disconnects/quitting/conceding If a user wants to submit a rules violation to the Rules Committee, they MUST first: ReWatch their own game broadcast Write down the play sequences and time stamps of any rule violations (i.e., 3rd quarter 2:14 left) Record video of the offending plays SUBMIT all of the above to the Rules Committee for consideration.

*** NO WARNINGS WILL BE ISSUED for rule breaks.

Any potential rule violations, with evidence, will be submitted to our new Rules and Enforcement Committee. They will investigate and discuss. Their recommendations will be sent to the Commissioners to make final determination on if a rule was broken and if so, what punishment should be enacted. IF a determination has been reached that a user DID violate a rule, the following schedule will take place:


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FIRST OFFENSE -- ONE GAME SUSPENSION . This could be an ingame player if the violation involves that player, or a User suspension depending on the severity of the violation.

SECOND OFFENSE -- TWO GAME SUSPENSION THIRD OFFENSE -- REMOVAL FROM LEAGUE

*** If a Rule Violation occurs during the Playoffs or Super Bowl, resulting penalties WILL BE enforced during next playoff game.


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