USJTF Forces Combat Formations Manual (Small Units)

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Grenadier Rank: Operator – Operator First Class – Corporal The grenadier is almost the same as the rifleman in respect to their role and responsibilities except for the fact that he carries the Airsoft grenade launcher for use on the field. The grenadier’s role is to provide his Strike Team with indirect fire capability with the use of his grenade launcher by employing it against enemy strongholds or troops behind cover. As with the rifleman, the grenadier is a jack-of-all-trades, and is good in either the offense or the defense, for either fire or maneuver capability. When the grenadier utilizes the grenade launcher, he fires it either directly to his front to achieve suppression, or arches the Airsoft grenade launcher to an upward position to provide an overhead downward spread to defeat enemies behind cover. Also the grenadier is a support man of any individual Strike Team, and supports all other elements of the Strike Team. A grenadier answers directly to his Strike Team leader, and indirectly, through support channels, to his chain of command.

A Strike Team Leader can be the Grenadier. In this case there will be two Riflemen in the Strike Team.

Machine Gunner Rank: Operator – Operator First Class – Corporal The machine-gunner is the designated support man of any Strike Team. The machine-gunner provides not only the base-of-fire for his element, but provides the weapon with the greatest rate of fire on his Strike Team. The machine-gunner has a primary purpose of supporting the maneuver of his element by providing suppressive fire to either pin or suppress enemy targets in the offense, or provide defensive fire for dug-in positions on the defense. Machine-gunners are best used when they implement their weapons to fire bursts of no more than 10 to 12 rounds in order to reassess their fire on an objective and conserve ammunition and battery life. The only time this policy is amended, is when suppressive fire at a fixed or general target is needed in order to pin or suppress the enemy.

Anti Armor Specialist Position: Team Leader (if not DM) – Rifleman (if not DM) – Grenadier The Strike Team anti-armor specialist is capable of defeating heavy or light-skinned Airsoft armor in any tactical environment. The Strike Team anti-armor specialist is equipped with the Airsoft AT4 or LAW. These systems provide the Section and USJTF with an extremely lethal anti-armor capability to defeat enemy heavy or light-skinned Airsoft armor during day, night, and adverse weather conditions at ranges up to 300 meters. There are two AT weapons carried in each Infantry Section. If required, the Section anti-armor specialist destroys enemy heavy or light-skinned Airsoft armor threats that may impede the Section and USJTF’s progress. A combined Ad-Hoc Section of all USJTF anti-vehicle weapons can be formed to create an anti-armor ambush at the team level.

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