Interior Design INT362 Kayley Hulverson / Vallerand

Page 1

Existing Conditions:

BIOME ADVENTURE STORE

Our studio was tasked with designing a flagship adventure store in the historic Phoenix Merchandise Mart building, in the warehouse district of downtown Phoenix. I removed most of the existing interior partition walls to highlight the concrete structure and exterior walls of the building. This decision also created space for the biome environments I designed.

N

Level 1

N

Level 2

N

Level 3

CONCEPT: What Are Biomes?

What is Adventure?

• Our outside world • Creates all of our adventures •

What Makes It An Adventure? •How it feels • How it looks • How it smells • How it tastes • How it sounds • SENSES •

• Relating to nature • Going back to where we came from • Escaping every day routine • Getting out of a comfort zone • Feeling rejuvenated • Discovering the unknown •

• Desert • Forest • Grasslands • Arctic • Aquatic •

Each biome is interpreted as a thematic environment integrating virtual reality and film experiences, retail displays, and lighting organized around adventures linked to the specific biome

Floor Plan Level 3:

Floor Plan Level 2:

Floor Plan Level 1:

1 2

N 1. Lobby/Entrance/Discovery/Cash Wrap 2. Biome Brewery 3. Dining Back of House 4. Dining Food Storage 5. Forest Biome Retail Space 6. Desert Biome Retail Space 7. Fitting Rooms 8. Janitor’s Closet

9. Elevator Mechanical Room 10. Elevator 11. Restrooms 12. Warehouse Storage 13. Merchandise Drop-Off 14. Theater AV Room 15. Electrical & Mechanical Room 16. Customer Pick-Up

N 1. Grassland Biome Retail Space 2. Fitting Rooms 3. Janitor’s Closet 4. Theater AV Room 5. Elevator

Section 1:

N 1. Arctic Biome Retail Space 2. Aquatic Biome Retail Space 3. Fitting Rooms 4. Elevator

6. Restrooms 7. Warehouse Storage 8. AV Room 9. Offices

5. Restrooms 6. Warehouse Storage 7. Theater AV Room 8. Multipurpose Space

Section 2:

Section 1 shows how all five biomes interact on the three levels of the store.

Entrance:

Section 2 shows the adjacency between the entrance and dining area as well as the criss-cross planes that are carried all the way through the design.

Dining:

The idea for the entrance was that customers coming into the store could grab a seat with an employee at one of the lounge seats or community tables and discuss their ideas for what adventure they want to embark on.

Desert Biome: The desert biome consists of retail displays that represents the geometry of the desert with an illuminated stretch ceiling system

The dining area allows customers to grab a quick drink or bite to eat during their shopping experience. Windows above the bar look out to the retail biomes.

Forest Biome:

The forest biome has retail displays that mimic the random spatial order of trees

Aquatic Biome:

Multicolored textured glass in the aquatic biome create the appearance of the distortion seen underwater.

Grassland Biome: The colors and hills of the grassland are represented in the retail displays

Arctic Biome:

The arctic biome is covered by a parametric acoustical panel ceiling to represent the snow and ice of the arctic

Each display is made by wood panels that are painted on the face and fastened to a metal tube

INT 362: Fall 2018 Interior Design III

Student: Kayley Hulverson Instructor: Olivier Vallerand


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