Templum magazine Nº5

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Another project from Ediciones Babylon

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Cover Art: Orina Kafe

ツゥ Copyright Information: The images contained within this magazine are not public domain. They belong to their respective creators and therefore cannot be modified or reproduced without the authorization of their owners.

www.templumdigital.com Templum Magazine Staff: Editor in chief: Yasna Sepテコlveda Spanish corrector: Nisa Arce English Corrector: Fix and テ]gel Company

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Dear readers: 2012 was a wonderful year. We published 4 issues of Templum, all of them very well received. Day after day you let us know of your questions, suggestions and, how could we forget, your motivational words which always filled our hearts with enthusiasm and still do! We hope to remain with all of you for many years to come, providing this little space for art, a place where everybody is welcome, a place for enjoyment. We could never thank you enough for your continuous support!

Our best wishes to you for 2013,

Templum

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contents


Photomanipulation Orina Kafe Perla Ebtihal Ibrahim

Tutorial 08 14 20

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Traditional Art 26 Ana Neves 32 Catherine Hennessey 38 Grzegorz Rekas 44 Katarzyna Lach 50 Sandra Hultsved 54 Serena Verde

Digital Art Andreas Zafiratos Dahlia Khodur Elena Samoylova Gonzalo Kenny Kean Karlo A. Pineda Marta Morales Vera Radchenko Vincent Lefevre

60 68 72 78 84 90 94 100

3D Art 106 112 116

Arseniy Korablev Jacob Larsson Stas Serafimov

The Gallery Aneta Betty Samanta Marino Isabel Mas

Fernando Siquier ErdĂŠlyi Anita


Photomanipulation

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orina kafe http://artorifreedom.deviantart.com

-Nick: orifreedom; -Country: Greece; -Studies: Self-taught; -Tools: Photoshop CS5 and Wacom Bamboo Tablet.

“It was so exciting to see how people could mix a set of individual images into a new, completely different concept! I thought it might be a challenge to create a whole new world through existing images, so I decided to give it a try!” Shadow of the moon: an artwork inspired by Blackmore’s Night’s song of the same name. The lyrics made me picture a dark yet fairy-tale-like scenery.

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Elemental-Water: is the second piece from my Elemental series. Wet and cold by nature, water represents compassion, intuition, imagination and emotion. Full of life and playful, yet calm and adaptive, this element can be portrayed with ocean blues, sea greens and dusky violet tones, along with grey and black.

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“There are stock pictures that by themselves motivate me to work with them – I see them and an idea for a composition immediately pops into my mind”

Sister gypsy: music is a big source of inspiration for me, and this work is my interpretation of the song Sister Gypsy by Blackmore’s Night. The lyrics speak of a wild and free-spirited gypsy girl, who is exists nowhere but in our own imaginations, symbolizing our own instinctive need to brighten our lives with a little magic. The truth beneath the rose: inspired by Within Temptation’s eponymous song, this work points to what truly lies beneath the things we know to be right, sometimes without even knowing why. Doubting what is commonly accepted as “right” makes us doubt our own selves, which can lead us to feeling guilty, but this may sometimes be the only way to the salvation of our souls.

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Elemental-Fire: this is the first piece from my Elemental series. Fire is generally associated with energy, assertiveness and passion; with red, orange and yellow being its fundamental colors. The horse embodies strength, vision and instinct while the desert connotes the hot and dry nature of the element.

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“Photomanipulation is not only a combination of pictures, it’s the transformation of one world into another”

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perla http://perlamarina.deviantart.com

“To begin photomanipulating, one needs to be familiar with the basics of composition, coloring and the laws of physics for lighting and weight. They may also need some knowledge of anatomy to go along with their drawing skills, as it is often necessary for particular details in an artwork� -Nick: PerlaMarina; -Age: 24 years old; -Country: Russia; -Studies: Self-taught; -Tools: Adobe Photoshop CS5, Adobe Illustrator and Wacom Intuos4.

Forget me not: I wanted to create the image of a woman that is hard to forget. The association with this well-known flower really helped me achieve that.

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Lady of the lake: this piece pushed me to keep creating scenes with magical atmospheres and served as a chance for me to try out different colors schemes with the help of color channels.

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Keeper of the golden opal: presented here is one of the characters from the fantasy book my sister is currently writing. To correctly portray the precious stone and its magical qualities, I used several vector and fractal elements. 17


04 Secret grotto: for this work, I spent a lot of time painting over a selected stock photo while using fractals to recreate the textures.

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“I get my inspiration from many sources mythology, literature, my dreams...�

Dush Dragon sword: this is also a character from my sister’s fantasy novel. Creating a realistic dragon which at the same time remains united with the sword was quite challenging and plenty of work was required to achieve the intended result.

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Ebtihal Ibrahim http://ebtihalad.deviantart.com http://www.facebook.com/pages/Ebtihal-art/340340935985234

-Country: Saudi Arabia; -Studies: Self-taught; -Tools: CS4 and Wacom Intuos 4.

“The creation of every artwork requires patience in order for all of its elements to be properly integrated and effectively transport the viewer into its reality�

Imagination: I spent many hours creating this piece. I found my inspiration in music.

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Princess bats: is essentially inspired by vampire stories.

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Essence: power is the essence of the girl in this image.

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ana neves http://ananevesart.deviantart.com http://www.facebook.com/AnaNevesIllustrations

“Try searching and finding your own ways of working. Have no rules, just have fun. By having fun you create more and progress with each drawing�

-Country: Portugal (currently living in Switzerland); -Studies: Self-taught; -Tools: Colored pencils and acrylics.

My secret place: the beginning of a new world, a new path (discovering what I really want to draw).

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Traditional Art


Start again: when everything seems to be spinning out of control, the best way to begin again is to trust, to believe in yourself. Be confident.

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Answer: sometimes the answer can be right in front of you, though you might not see it.

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Trust: aims at showing you that what may appear to be “perfect� could not necessarily be the best for us.

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Not giving up: is just what the title says - a drawing that shows I won’t give up on my dreams and goals.

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Catherine Hennessey http://pehdtsckjmba.deviantart.com

http://catherinehennessey.tumblr.com

http://facebook.com/catherinehennesseyart

-Nick: PEHDTSCKJMBA; -Age: 18 years old; -Country: Canada; -Studies: Self-taught; -Tools: Watercolours, ink, pens and pencil..

“I love the fluidity of watercolors and the organic look of brush strokes. If something is so polished that you cannot see a single brush stroke it doesn’t appeal to me much”

Owl: was requested by a friend. Although I do love to paint owls.

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Pollution: was originally meant to be about noise pollution, because it bothers me quite a bit, but it sort of morphed into something more to the look of environmental pollution/air pollution and I adopted that instead.

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In Tune II: part of a series; sort of oppressing, dirty, stringy, organic looking portraits.

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In Tune III: part of a series; sort of oppressing, dirty, stringy, organic looking portraits.

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Martha: a portrait of a dear friend of mine for her birthday.

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Grzegorz Rekas http://greq111.deviantart.com http://www.artrekas.com/Home.html https://www.facebook.com/pages/G-Rekas-Visual-Artist/166804510034478?ref=hl

-Country: Poland; -Studies: Fine Arts; -Tools: canvas and acrylics.

“All these works are dealing with the same subject matter; models being taken based on a tabloid canon of beauty and alluding to the tendency of postmodern trends of beauty to create idols. We might want to keep in mind that an idol will always remain an idol but should never become an icon�

Undertone VII

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Undertone VIII

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Undertone IX

“It’s interesting to analyze and acquire knowledge from the works of past masters”


Undertone X

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-Age: 23 years old; -Country: Poland; -Studies: Self-taught; -Tools: canvas and oils.


katarzyna Lach http://kasia1989.deviantart.com/ www.radkasart.pl

Surrounded by forest

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“I love the illumination in landscapes and how impressionists could perfectly capture all the different lights of nature” Sunset’s Meadow

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Summer at Grandma’s: brings back memories from my childhood.

“I’ve been drawing and painting for as long as I can remember – it’s been my passion since I was little”

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Poppies in the sunlight: I wanted to try to express a somewhat blurry watercolor effect using the palette knife.

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SANDRA HULTSVED http://sandrahultsved.deviantart.com www.sandrahultsved.com

-Age: 22 years old; -Country: Sweden; -Studies: Self-taught; -Tools: pencils and ink.

“I found my passion within myself when I first wanted to express my feelings. But it’s a lifelong process and I hope to be able to keep developing my art for as long as life allows me to”

Delirium: I was, once again, inspired by the Brothers Grimm’s fairytales - this time, in particular, the tale of Snow White and the Seven Dwarfs. Can you seem them too?

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Whisper: Mmy inspiration came from Bleeding Tears’ song Prelude into the Fear. I was very inspired by its mood and this was the image I got in my head while listening to it.

Paranoia: inspired by the classic fairytale Little Red Riding Hood by the Brothers Grimm, but with a little twist.

“There’s something about the feel of the pencils and paint against the paper or canvas that digital art will just never be able to emulate. Your strokes flow with much more freedom and the mess is just part of the fun” Love escape: Once upon a time, there was a little girl with a big warm heart who was liked by everyone. But there was something about her that people did not know - she was afraid to fall in love. Every time someone came too close to her, she would run away. Too scared of being hurt, she thought it was the best thing to do. The years passed by, the flowers faded, the leaves fell and the snow melted. Suddenly, on an early spring day, she found her prince. She fell in love with him. She could not help it. Nevertheless, she was too scared to show him how she really felt. Every time he came around, she felt very shy and wanted to hide. No one would ever know just how much she adored him. In misery and love, she decided to get rid of all these feelings inside of her, because she knew she would only get hurt in the end. She ran away, ran to the forest behind the twilit mountains, and beneath a big old tree, she fell down in tears. She mourned the love she would never have. If only she had seen all the keen glances he had given her. She regretted the feelings she had for him. Why could she not understand he was feeling the same way about her? She was heartbroken, fearing of being hurt. But what she did not know was that he would never have hurt her. “One cut and it will not hurt anymore. One cut and I will not feel anymore. One cut and it will all be over…” She cut out her heart and buried it in the ground under a big stone beneath the tree. “Now I cannot get hurt anymore.”

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serena verde http://nadezhdavasile.deviantart.com https://www.facebook.com/WitchLair

“The thing I like the most in traditional art is the knowledge that what you’re working on is basically unique... not necessarily beautiful or <<perfect>>, just unique”

-Nick: Nadezhda Vasile; -Age: 28 years old; -Country: Italy; -Studies: Self-taught; -Tools: Graphite, coloured pencils, watercolours.

Mandala: illustration dedicated to my fantasy project Inavesu – The Timeless.

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Paint me Red: as some of my other works, this illustration is also inspired by my fantasy project Inavesu – The Timeless.

Urge of Owning: this illustration is inspired by my fantasy project Inavesu – The Timeless.

“There’s not such thing as <<gifted people>>. There are only people with passion and dedication who work hard to achieve their goals, and people who don’t. It’s up to you whether you belong to one group or the other” Gaia: personal work for a series of drawings called Tribal.

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Inari: personal work for a series of drawings called Tribal.

“Anything I still can’t do is something I may want to learn”

Untamed: personal work for a series of drawings called Tribal.

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Digital Art


Andreas Zafiratos http://albino-z.deviantart.com http://www.facebook.com/artofalbinoz http://zafiratos.blogspot.gr

-Country: Greece; -Studies: Architect; -Tools: Wacom Cintiq 21UX, ASUS EP121, Photoshop and Paint Tool SAI.

“Being able to recognize an initial idea that has the potential to spawn a series of coherent ones is, I believe, a valuable skill in delivering powerful concepts. The hunt for such ideas never ends. They usually find me between sleep and consciousness and under the shower”

Aoife the barefoot prophet: this piece was created for the ConceptArt.org weekly events and was a shockingly painful kick out of my comfort zone. I had no clue about drawing mechs! It was such fun working on this though - I can’t wait to try out some more robots!

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Nightmares in Rust: is the last piece in the Nightmares in Rust series. The concept belongs to my friend Robert Ladd who won my mini event at deviantArt, presenting the most inspiring vision for the mother of nightmares.

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NIR Universe 001: the first among my Daydream concepts and also a piece that marks a change in my technique. Without using any references, stock textures or Alchemy (an open-source drawing program), I tried to compose it and create the textures using brushstrokes only. While it probably lacks the level of detail found in my other images, looking back I recognize the importance of this piece as a shift in my workflow.

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“Any improvement means hours and hours of hitting on walls before you can look back and say «level up!»””


King of Hell: was my entry for the “Character of the Week� event at ConceptArt.org. It started as a very rough sketch in Alchemy which went through several rendering passes. I mostly used hard brushes for the environment and soft brushes along with the smudge tool to make the skin softer, in order to produce a better contrast between materials and elements.

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NIR Universe 005: is the most recent piece in the NIR Universe series. It was lurking in my hard drive for ages. I’ve worked on it on and off and it kind of shows, as it combines styles and elements from different periods.

“Creating art won’t always be fun, but I think it will eventually pay off and maybe let you discover yourself in the process” 66


“Digital art offers a wide variety of ways to alter your works throughout their creation process and can be very forgiving with mistakes� NIR Universe 003: gagain, a Daydream concept, this time combined with an attempt to focus on color variation and utilizing a complementary color scheme.

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dahlia khodur http://j-am.deviantart.com https://www.facebook.com/DahliaKhodurArt http://dahliakhodur.wordpress.com

-Nick: Jam; -Country: Lebanon; -Studies: Self-taught; -Tools: Photoshop.

“Women generally have wonderful flow and beauty which can be so inspiring to paint almost anything. My main inspiration comes from nature and music. I love combining nature themes with my female characters and sometimes including a dark twist� Universe: portrays how human beings are the essential seeds of the entire world and universe. Their constant search for knowledge and improvement is what makes me worship the human brain in all its forms.

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Tribute for a broken heart: because I always end up heartbroken. I painted this a long time ago to reflect the pain of what it is to have your heart torn apart.

Snow White’s suicide: the fateful death of the queen.

“Learning to have a deep passion for what you do lets you overcome any obstacles throughout your creative process” Dance: was a practice drawing I made to learn correct color usage. I also focused on exploring movement and working with dynamic poses.

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-Nick: Kuroi; -Age: 25 years old; -Country: Russia; -Studies: Self-taught; -Tools: Photoshop and Paint Tool SAI.

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Elena Samoylova http://kuroi-kisin.deviantart.com http://www.behance.net/Kuroi http://k-u-r-o-i.tumblr.com Naga: this began as an illustration for a card game (and is a card right now), but since I didn’t have any restrictions from the customer as to what it should be, except for “fantasy”, I decided to practice something new to me. People, for example. I’m not good at drawing people. And I don’t do snakes often. Also, at that time, while searching for ideas, I casually stumbled upon an image of a two-headed snake. So now you see how the “concept” or idea came to be. I was also very inspired by Ruan Jia’s paintings; his use of colors and swirls in particular. I tried to do something like that – you can see it in the red textile, the “crown” of sorts and all the swirly lines.

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The light house of live dream: is my take on Oleg Medvedev’s song Баллада о Кроликах (“Ballad about Rabbits”). There are 3 rabbits in the song: Br’er Rabbit, the Playboy Bunny and Roger Rabbit. It’s a satire in which these famous old rabbits talk about modern life; corruption, banality and how treachery lurks everywhere. They decide to go on a journey to find the light of the “house of living dreams”, a place in which there still is hope. They will go on a raid with their guns in the early morning, and all the wolves, foxes and hunters will fear them. The image you see is what that comes to my mind when I listen to that song.

“In order to learn, you must be your own teacher. Try reading some anatomy books, analyzing photos, painting about things of the quotidian and all that boring stuff. It’s not really boring though, it’s just uncomfortable at first because you still don’t know what to do and how to do it” Crow: the sketch for this work is very, very old. I’m not even sure from what year it is, but I still had my tablet to color it back then. I think the main idea behind it is some kind of mix between the final scene in Men in Black and my personal thoughts about the universe and destiny in general. The crow represents fate and power and is the keeper of several galaxies. But he accidentally broke one of them; not because he’s “evil”, but simply because it’s destiny. That is my philosophy – “sometimes shit happens” ©. And no one is guilty.

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“I don’t believe inspiration to be something magical or supernatural that turns you into some sort of zombie in order to create awesome paintings and designs out of thin air”

White foxes: is an illustration inspired by Susanne Sundfør’s song of the same name. I’m not really sure what the song is exactly about, but it made me envision a girl, snow, foxes as white as the snow, blood-red petals and a frosty pattern on a window’s glass. I really like the white-red-black combination, especially in calligraphy and design, even though there’s no black in my image. In the initial sketch, the girl had the look of a hunter and held a gun in her hands, but it didn’t look very good. I didn’t plan all the details which are now visible in the drawing, or even where all foxes would be. I just drew them where they wanted to be and let everything else naturally fall into its place.

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Whitch: based the song Ведьма (“Witch”) by the russian folk band Мельница. It’s about a witch who is burned alive at the stake. Not really a “good” thing, yeah. There are many details describing her in the lyrics – like her hands being red and having birds in her sleeves. I like the emotions which come to me from this song. I’m not sure if I can translate it right, but the people burned her because they thought she spoiled their cattle and crops. And because “if not”, she is the witch. They thought that burning her was a good thing. There’s a lot of cruelty in their words, like “fire suits your face” and “dance with the fire while you are alive”. That’s why I like this song - it’s very emotional and has a strong character.

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“As I grew up, I discovered an inner world much richer and more fantastic than anything I had seen around me; and drawing let me bring this world into reality”

Digital Art

Kopuka: I’ve aged and loved so much, just to come to this day and not know how to protect them… Kupuka is the wise wizard of the Husihuilke people who live in the borders of The Fertile Lands. He’s old, very old. None among the living remember his cries as a child. He’s not wise for knowing a lot of things but for knowing how to listen, understand and interact with all the creatures of the land, especially the little ones in the Borderlands forest. In these times of pain and despair, preceding the Borderlands War, all the love he has for his brothers will be put to the test. Now Kupuka must stand in silence, keeping strong and calm, even though having all the sorrow of The Fertile Lands rest in his eyes. This image was inspired by the texts in La Saga de los Confines (“Saga of the Borderlands”) by Liliana Bodoc.


Gonzalo Kenny http://gonzalokenny.deviantart.com http://facebook.com/gonzalokenny http://gonzalokenny.com

-Country: Argentina; -Age: 33 years old; -Studies: Design and Illustration; -Tools: Photoshop CS5 and Wacom Cintiq

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Husihuilke: the Husihuilke people know the Borderlands forest like they know their beloved ones. They’ve lived there generation after generation and have seen their children grow up and their ancestors depart; that is why they move between the trees’ shadows with the subtlety of a puma and the beauty of a golden oriole. Like the previous illustration, this one is also inspired by Liliana Bodoc’s work.

Acila: Nobody wins just because they do. Only the best win, that’s why they win. Acila, also known as the Delayed Tongue, is the queen of country governed by the Lords of the Sun. Well-versed in the old codices of her people and an unbeatable player of Yocoy (a strategy game which represents the complex plots of her kingdom), Acila is the one who smells like rosemary because of her kings’ blood, behind which she hides her ugliness, and the one who plots the most subtle of the revenges; moving in the shadows of her palace to carry out the best of strategies, one that even the best players of Yocoy couldn’t conceive… Also inspired by the texts in La Saga de los Confines by writer Liliana Bodoc.

“I feel digital illustration allows me to express myself much better than if I had done it in a traditional way, because it allows me to break limits and to take my work a bit further every time, making each image a unique experience” 80


Gandalf y el Balrog: You shall not pass! I chose to illustrate this epic scene from The Lord of the Rings novel as I find it to be an incredible and wonderfully narrated synthesis of the stereotypical battle between Good and Evil. Furthermore, I was interested in working with the element of fire, which I could do in depth through the representation of the figure of the Balrog in opposition to the light of the character of Gandalf.

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“Passion is our best ally because it makes us love what we do and it makes us give our very best. Feel the passion for what you do and you will find out that no effort is too much. You will also find out that today is the best day to let yourself be surprised, to learn something new and to apply it to your work�

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Thungur: ThungĂźr is the captain of the Deer army, the forces responsible for defending The Fertile Lands from the hosts of MisĂĄianes. His will is torn between the old commandments of the Husihuilke tribe and his decisions to be made as the leader of the resistance. His appearance moves like a tree in the wind. Inspired by the story in La Saga de los Confines.

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Kean Karlo A. Pineda http://kismetvexel.deviantart.com/ http://www.facebook.com/KismetVexel http://shadowness.com/Kismet/

-Age: 25 years old; -Country: Philippines; -Studies: Self-taught; -Tools: Photoshop.

“In women I admire the innocent look, how they project their image. And when it comes to detailing, I love drawing their hair”

Keiko Kitawa: Art is more than just what people see in it, it’s how it makes them feel.

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Penelo

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Vanity: to me, Art is a part of an artist’s emotions.

“Never limit yourself to only discovering things which seem to be in the scope of your capabilities”

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Smile: smiles are not only reserved for those who are happy, but also for those who may be hiding their emotions.

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tutorial page 128

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marta morales http://dream-sight.deviantart.com http://www.facebook.com/martamoralesart http://dreamsight-art.blogspot.com.es

-Nick: DreamSight; -Country: Spain; -Studies: Illustration; -Tools: Photoshop and Wacom Intuos 4.

“Being an illustrator is a hard profession, as you need to work constantly, sometimes in a battle of will with yourself because your mood won’t always help and not everyone will understand it the same way you do” Sweet Innocence: I was going through an artistic block and I needed a break, so I tried to do an easy illustration which I could finish in just a couple of hours. It was funny how I ended up creating it: I had done a previous drawing which didn’t turn out very engaging nor was I very satisfied with it, but when I looked at it in the small, print preview size, I immediately saw the definitive version in my head. The only thing left to do was to resume drawing. I’m usually obsessed with lights and shadows and always try to make them blurry, sometimes causing them to not even be noticeable in the final work, so I decided to take myself one level higher and drew them harder and sharper. I’m very proud of this drawing and can say that improvisation played an important role in achieving the outcome you now see.

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Swing on Summer: I’m a nostalgic person, and art is the way I have of expressing myself, as you can see in this drawing. The illustration has nothing to do with my original idea, but that is something that happens to me all the time; hence, I thought it was more important to add details and colors, which I now think look very harmonious and, for that reason, make this work one of my personal favorites.

Gaia Mother Earth: this illustration was done for a deviantArt contest. The contest was about creating something starting from two lines and a circle, and I thought Gaia would be a nice idea. I wanted to show both her tranquility as a mother and occasional fortitude. I adapted a few details in order to make her appear more mystical – like the lack of pupils in her eyes and having branches for eyebrows. I easily find inspiration in mythological creatures of Nature and, to me, Gaia is the most incredible of all them. Sleeping to Dream: it was the first time I used Paint Tool SAI and the experience was very rewarding. I think the ability to display a warm scene with cold colors is very interesting.

“Trying out new techniques helps the artist to open your mind. Having an established way of working doesn’t mean you can’t learn or experiment others” 92


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Vera Radchenko http://renelana.deviantart.com/gallery/

-Age: 26 years old; -Country: Uzbekistan; -Studies: Self-taught; -Tools: Photoshop.

“Sometimes images and situations come to me by themselves, like flashes or a rain of ideas, simply awaiting to be given form”

The battle of Dragons: a personal work, painted just for fun. I wanted an image that represents the fight between two worlds – the world of dragons versus the world of people or other human-like beings. That’s why one of the dragons which is protecting the castle is a remotely operated biomechanical device.

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Pegasus: an illustration made for an iPad application.

“Dare to experiment and never give up. Virtually anything can be achieved through hard work, so go right ahead and overcome your obstacles�

Sunset in the Lilliputian forest

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The Moment of Magic: I did this for a magic puzzles game while inspired by the game Train 2, which fascinated me so much that I wanted to paint something just as colorful and magical.

“I’m impressed and inspired by many contemporary artists. I admire their creativity and skills�

The Grot: was created for that same game. I initially wanted to draw an elf girl here, but then I made up my mind and painted a golden deer instead, something unique. And where could such a rare animal be found? Only under an equally rare tree in a secret shelter!

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Vincent Lefevre http://ptitvinc.deviantart.com

-Nick: ptitvinc; -Age: 28 years old; -Country: France; -Studies: Self-taught; -Tools: Photoshop.

Mechamagus: this drawing started as a depth and lightning practice. Many details like the mechanism inside the mage, the buttons and the mask define the personality of the character. The other characters in the background give an idea of the scale of the scene and serve to immerse the whole drawing into a story.

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“I developed my technique with a lot of practice and by looking at other digital painters’ works; how they beautified and enhanced their artworks with rich details, how the brush strokes were applied, with which brushes they achieved a specific texture, etc. In simple words: observation, practice and critical thinking!”


Death Colossus: this illustration was done for a contest organized by the creators of the game RIFT. The goal was to imagine a colossus with superpowers belonging to one of the six proposed factions. I chose the Death colossus because I already had the idea of creating a character with a cemetery on its back; a place where it could bury the souls of its victims, in order to empower and defend itself from upcoming attacks. In this sense, the motion effect and the general scale of the drawing had to be primordial!

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The future meets the past: is slightly inspired by the movie WALL-E. I wanted to create a piece that confronts the world of the future with our present-day world. I also wanted to add a touch of innocence and magic to the robot’s amazed face – giving it an endearing trace was fun to do!

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“Imagination is really important to me and, beyond the techniques themselves, what truly differentiates one artist from another is the way they share their visions with the world�

Marra the fairy: I did this illustration in order to practice reflections, such as reflections on water and bubbles. In this case, I did them through an entanglement of deformations and textures. Overall, this piece suffers from a few mistakes in the lighting and colors but I think the idea and shapes are relatively well presented.

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The cave of the robot: this drawing was done for a collective exhibition named “Intrinsic Nature”. In order to give depth to the image, I painted it over five different planes. The difference between the people and the robot’s arm leaves an open space for speculation and intends to make the viewer ask themselves “How did this happen?” or “How did they get in such a situation?” It gives a story to the image and that’s very important!

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-Nick: arsDraw; -Age: 18 years old; -Country: Russia; -Studies: Self-taught;

3D Art

-Tools: 3ds Max, Zbrush, V-ray and Photoshop.

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Arseniy Korablev http://arsdraw.deviantart.com http://www.facebook.com/arseniy.korablev http://arsdraw.cghub.com

The Swamp: the spaceship crashed on an unknown planet with conditions very unusual for human beings. Contact with the native planet was lost. Who knows what could be in store in this god-forsaken place‌

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“At the beginning, I perfected my technique by participating in a speedmodeling competition on the Internet; I participated around 70-80 times until I won�

Rusty Sky: after the interplanetary economic crisis, many large energy companies reduced their staff and dropped production rates. Mars’ industrial zone was left to turn into a slum, rarely soliciting any cargo locomotives or aircrafts.

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Midday massacre: in a dry, barren land, year after year, a farmer is forced to keep finding new ideas to help him feed his hungry family. This time, he came up with a formula for the perfect fertilizer. But just how perfect? The result will exceed all expectations...

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The Cosmic Odyssey: the planet Psi was found suitable for colonization after its discovery in 2256. A fleet was then sent by the Federation to explore it, but it quickly became clear that the planet was not, in fact, suitable for this purpose. Only several useful organic substances could’ve been benefited from, which existed on account of the planet’s characteristic atmosphere. A few years later, specialized spaceships were constructed and dispatched back by the military to collect those substances.

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“I believe we need to inspire our own selves, to keep looking for something new, but to never steal other people’s ideas. It’s good to bear this in mind when exploring new techniques, like in modeling or texturing. But still, I think it’s even more important to develop our imagination in order to be able to create things which are special, which can stand out”

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Jacob larsson http://j-l-art.deviantart.com

“I’ve always been the type of person to push things to their limit, to create perfection. Unfortunately, creating perfection almost never happens, but I try to work with details as much as I possibly can because I often find that the final work and how it’s presented depends on just how much you were willing to put your soul into its smallest parts” -Country: Sweden; -Studies: Graphics for game development; -Tools: ZBrush, Maya and Photoshop.

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Thane Krios: Thane is a character I’ve loved since the first time I saw him in Mass Effect 2. Seriously, everything about him is great! I wanted to finish my graduation project with something different from what I usually do and also something more challenging. Doing a bust sculpture of Thane turned out to take a lot longer than initially expected, but it was worth it since I was very pleased with the final result (which is an unusual thing for me).


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“ZBrush is a fantastic program which allows you to realize your ideas quickly and efficiently. I use the program almost daily and, most importantly, it helps me carry out my work in a better, faster way”

Barrick bust: this bust is based on the character Barrick from Gears of War 3 and the RAAM’s Shadow DLC. I did, however, take away his armor and painted him based on some of my own ideas. The overall purpose was to have some fun in ZBrush, but to also try out the painting tools for the first time and to get a better understanding of them. It turns out they are capable of achieving a great result really fast. I’ve been using them ever since.

Unarmored Marcus: I really enjoyed creating the Barrick bust so I figured why not do one more character from the Gears of War franchise, which led me to do Marcus (the unarmored version). One other reason for creating him was to try out the fiber mesh function in ZBrush, which I now regret not having used on Barrick’s bust.

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Vaas: I started working on Vaas from Far Cry 3 a couple of months before the game was set to be released. I was really drawn to both the looks and personality of this character and wanted everything in the final result to be better than anything I had previously done. Right now, I’m really looking forward to playing the game.

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stas serafimov http://stas-oliva.deviantart.com

-Nickname: Stas-Oliva; -Age: 29 years old; -Country: Ukraine; -Studies: Interior design; -Tools: 3ds Max with V-ray and Photoshop.

“I think Autodesk’s 3ds Max with the V-Ray plugin is all you need for an artistic render. I know there are many other programs for architectural design and visualization but I find that combination to be the best” Industrial Landscape: done for a competition at Evermotion.org.

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Bedroom: interior design of a private house. Contains elements characteristic of yachts.

“My friends were studying 3D at the same time as me, making things easier for all of us since we could help each other. It took us a lot of time, we went through many difficulties, but we didn’t give up because we were very curious”

Interior Studio: the first floor of a modern private house with simple shapes and intense color accents.

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Atrium: ambitious project of modern private house with an atrium.

“I began learning 3D in university. The capabilities of computer graphics impressed me from the very first moment. Meanwhile, I was also studying classical painting and drawing and was curious to compare all these disciplines�

Japanese restaurant: concept of a japanese restaurant. The project features a garden of rocks under the glass floor.

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The Gallery

Aneta

http://andzia16118.deviantart.com/

-Age: 22 years old; -Country: Poland; -Studies: Self-taught ; -Tools: Photoshop CS5 and Wacom Intuos 4.

Mystery: in some myths, crows are seen as guardians of prophecies and all sorts of mysteries of the future. The woman here is a symbol for mystery and is being guarded by the crow.


Betty

http://shy4.deviantart.com/

-Age: 26 years old;

-Country: United Kingdom; -Studies: Leeds College of Art; -Tools: Markers, watercolors, Ecoline and coffee.

Memory of seashells: was done as a part of my development process for my final project. It was a really fun college assignment; I had a chance to experiment with completely different media – Ecoline, coffee and sea salt, just to name a few. I can also kind of relate to the girl in this drawing – like me, she loves the seaside and seashells; they bring me warm memories from childhood. 123


Samanta Martinho -Age: 22 years old; -Country: Lisbon; -Studies: Self-taught; -Tools: Photoshop CS5. 124

http://potion-master.deviantart.com/ Until the tides turns: inspired by the beautiful song by Dave Bainbridge. This artwork was created after a very strong mental block I had. I was actually feeling a little depressed that, all of a sudden, I couldn’t get the smallest things to work or create the simplest of pieces. I guess you could say the model is representing that feeling while waiting for a change of fate – as told in the song.


Isabel Mas

-Age: 34 years old; -Country: Spain;

http://nomzamo.deviantart.com Redhead: just a color practice.

-Studies: Ilustration; -Tools: Photoshop. 125


Fernando Siquier -Age: 44 years old;

http://fernandosiquierart.deviantart.com

-Country: Spain; -Studies: designer;

Illustrator

-Tools: Photoshop. 126

and

graphic

Medusa: this illustration was made for a magazine called Draw Club which focuses on a different theme every month. The theme for that month was “Mythology�.


ErdĂŠlyi Anita

-Country: Hungary;

http://xnospheratox.deviantart.com

-Studies: Self-taught; -Tools: colored pencils, ink and paint.

Abel Nightroad: is the main character of a series called Trinity Blood. This illustration was done for a drawing contest held by the hungarian AnimeCon. I used ink and watercolors. 127


Digital Art tutorial of: “Sweet Innocence” 1

marta morales

I start off with a flat, warm color – similar to skin. I think this choice is important because it will be the base for your whole drawing, though you could still change it at any given moment.

2 I made the sketch on a different layer. I didn’t care much about the lines and drew them entirely freehand. Then I duplicated this layer and hid it.

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3

I begin painting on the new layer with the sketch, trying to give it some volume. I prefer to work with as few layers as possible, so I usually merge them along the way. We can use big hard brushes for the main strokes, at about 60% opacity. Then you can change to a small brush for the details.

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As I paint, I try to rectify my mistakes by adding more definition and shadows to the skin with harder, less opaque brushes, this way also enhancing the overall variety of colors. I begin working on the hair in another layer.

5

I increased the general saturation and added some more contrast. Then I changed the shape of the lips because I wanted a smiling expression. I used brushes with textures to add more depth to the drawing and defined some elements, such as her shoulders and the light on her face.

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6

With the hair on a dedicated layer, I used small, hard brushes to define the strands. Afterwards, I added some more definition to the face and a few realistic touches to the eyes by brightening them on a new layer. Then, on other layer, I started painting the sheet which will cast a shadow on both her hair and face.

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I fill the background with dark grey tones to help increase the emphasis on the character. Then, using aerograph brushes, I draw some shadows on the sheet’s layer. I darken everything below it with soft, low opacity brushes and add some more brightness to the skin and hair.

Finally, I apply a texture to the drawing and perform a few finishing touches. Textures can often be very useful; I generally use them in either “Overlay” or “Multiply” mode, depending on the drawing itself and the effect I want to achieve. Then I adjust the levels and… voilà!

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If you wish to give us your feedback, ideas, requests, suggestions, or even better, if you want to be featured in this magazine, please contact us!!! Our e-mail address is: info@templumdigital.es

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