SF MAGAZINE Vol 1, Issue 22

Page 175

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hank you so much for taking time to speak with us. I’m excited to get to know you better. Tell us a little bit about yourself. I’m an ancient creator of Useless Things at The Sims Resource – mostly rusty, broken or downright tasteless stuff. I began this bad habit in Sims 2 where I made entire urban/ industrial neighbourhoods with lots and content themed around disused factories, run-down apartment blocks and such – a habit that spread into Sims 3. I love gaming generally (not just Sims) and play all sorts of games. However, The Sims is unique inasmuch as I wanted to create the game’s content more than I wanted to play the game.

I must say I’ve been a fan of your creations for a long time. Many are staples in my game that I use often to achieve an

urban or run-down look for photographs as a reference? certain builds. Where do you How long does it take for you draw inspiration for your work? to create particular objects? My creating always starts by seeing one small detail like a bare light-bulb under a down-town viaduct or a rusted junction box near a rail track. I then create that small scene in The Sims and build around it until I’ve made some made-up scene incorporating that initial detail. This always seems to work better than trying to make some huge project (for me).

My lots are total fiction, and the only objects I make are those I need for each lot I’m making. I typically take 1 – 3 weeks to make a more detailed mesh, mostly because I’m an annoying perfectionist and will keep whipping the object in and out of my game until I’m happy with it. As a result, a complete set can take 6 – 8 weeks minimum.

How long have you been What advice do you have for playing the Sims, and what do anyone who might want to you like most about the game? start creating their own custom content for the game? I played Sims 1 avidly from day of release through to the Keep it simple! In meshing, launch of Sims 2. During Sims try to use shading to create 2, I switched from playing to detail rather than additional creating and never looked polygons. If you need back! excessive polygon counts, then you’re either doing it wrong or Tell me more about your trying to make something too creative process. Do you use complex.

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