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SF MAGAZINE

Volume 1 - Issue 22

Asylum

STATUESQUE EXCLUSIVE

NO MAN’S LAND

INTERVIEWS

C a n t i n a de l l’Ang e lo

A L L H A L L OW S I S S U E


Artwork by Aikea-Guinea


Contents F E AT U R E S 6 Statuesque 16 Neo-Victorian 32 Masquerade 46 Asylum 56 Prima Donna 66 Come As You Are 88 A Modern Ghost Love Story 98 Skull Candy 114 No Man’s Land

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136 Interview with a Vampire

Volume 1 - Issue 22

D E PA R T M E N T S 4

Editor’s Note & Contributors

28 Designer Showcase BEO

78 Fab Finds 80 Get The Look 82 Model Creator Spotlight

Jill Johnson

126 Collection Premier

“Ethnic International” - Severinka & SellaSu

144 Geek Chic 146 Beauty

Dark Ages

184 Links

160 Aaron Houts: Rebuilding Build Mode From the Ground Up

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114 HOMES & INTERIORS

146 98

110 Fab Finds For Interiors 152 Cantina Del’Angelo 164 Architecture by Freddie 170 Moden Gothic Reading Room 174 Custom Content Creator CycloneSue

180 World Showcase

Midnight Hollow by EA


Tonight Dress by Cazarella

Welcome guys and dolls to SF Magazine’s latest issue. Honestly, this is usually my favorite issue. SF staffers always put their best foot forward in anything that has a horror theme in it (wonder what that really says about us?!) – And in this issue, not only did they put their best foot forward…they stomped all over it!!! This issue is packed with some of their BEST work yet (IMHO – I know I usually say that, but really, every issue just gets better and better!!), and I hope that you will all enjoy it.

STAFF

Editor’s Notes

Before we go into the content details, a few announcements. First off, we would like to officially welcome our new staffers: MochaK, Freddie, Gissence and Elasticgirl (Welcome to the mad house!) We are all happy to have you guys on board and hope that we won’t drive you too nuts! Now to carry on…SF Magazine’s Halloween issue is here ya’ll (yes I said “ya’ll”)! To be honest, everything in this issue is just AMAZING; however, I have to highlight that along with some really ridiculously fabulous fashion and interior décor editorials, this month’s issue also features some really interesting interviews. For one, we got the chance to interview the EA staffers Aaron Houts and Jill Johnson about the upcoming The Sims 4 game. We also got some interesting tidbits from BEO Creations and Sims veteran creator CycloneSue.

Cover Photography: Elasticgirl

We hope that this issue finds you all well, and that you are all prepared for the season – if you aren’t, then just turn the pages! Hugs,

Madi xxoo

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linday Interior Designer

Editor in Chief Madi 1909

linday loves chocolate, cats and her comp -- ooh, shiney!!

Hopeless romantic/procrastinator with an eye for pretty things and creativity...loves family gatherings and terrace meals with good friends.

Elasticgirl

Senior Design Editor & Production Allium

DrMusix

Fashion Photographer and Stylist Just like the Incredibles, tall and slim, but in a world of fashion superheros and villains.

Mens Fashion Stylist, Photographer & Writer DrMusix likes Jigglypuff, Ravenclaw, strawberries and anything simatography related.

Allium loves to shoot Sims, OCD on interior design, braids, freckles and RED hair!

Saphira

Managing Editor AsiaShaMecca

The unstoppable, perverted sloth with a heart of gold and a laugh to last a lifetime.

Asia likes simming, taking Sim pictures and cute lil doggies in polo shirts.

Senior Production, Fashion Photographer & Writer Dustydreamer An optimistic dreamer, Dusty is a green obsessed neat freak with a smile for every day!

Senior Interior Director, Photographer & Writer Hmsdrco2001 Behind Bill’s sometimes childish sense of humor and shy demeanor is a guy who lives to make others feel happy, healthy, and unconditionally loved.

Fashion Photographer and Stylist

Voïces Fashion Photographer and Stylist Voïces is a passionate fashion lover who always tries to push her limits to create original things

Freddie

Interior Designer Freddie is a thinking outside of the box kind of person. An Interior Architect. Loves to come up with new ideas.

Cbon Fashion Photographer and Stylist Cbon is a slender figure living in a minimal, graphic and uncluttered world.

Aikea-Guinea Fashion Photographer and Stylist Aikea-Guinea is chaos!

MochaK Fashion Photographer and Stylist A true gentlewoman and puzzle solver.

Minraed Interior Designer Lives for the moment: loves good food, hot days, bad boys and glasses of wine.

Gissense

Contributors Adverts & Features Jasumi SomeSimGuy PseudoSim

Interior Designer When you strip him down and hose him off he’s just a right-brained troglodyte who doesn’t act his age.

Frau Engel Interior Designer Frau Engel loves historic architecture and vintage style. And warm days in the summer garden.


S

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STATU

ESQUE

Y O U A R E N OT A S TAT U E

by Mark Yakich

And I am not a pedestal.

We are not a handful of harmless scratches on pale pink canvas. Today is not the day to stop looking for the woman to save you. What was once ivory is wood. What was once whalebone is cotton. My coif and corset are duly fastened, and your shirttail is

tied in a diamond knot. You may be the giver of unappreciated nicknames

and the devoted artist who has given my still life life. But we can never reach

each other ’s standards. You want to condemn me to eternity. I want to make you no more perfect than you used to be. We are not together, we are not alone.

FEATURE by ALLIUM


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Road Less Traveled FA S H I O N F O R T H E R O A D


Neo-

Victo

rian Light the candles my dear. I thought I heard... Never mind. I am sure it is nothing. These old places do settle and creak don’t they? I am so cold. And lately, I have… such thoughts. I cannot eat it seems. I cannot sleep. The night is alive, and I envy it. Come closer my dear. I do so miss you when you are away. If I may say, you have been… different since you returned. Distant. Tell me my dear, am I still your only love? Come closer. Oh, my dear. I feel so strange. I have such… appetites. Do not be shocked. Please do not pull away. You are so warm my dearest, and I... I am so very hungry.

FEATURE BY ASIASHAMECCA

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I believe we should have shocked the ‘New Woman’ with our appetites. 18


I closed my eyes in a languorous ecstasy and waited – waited with beating heart.

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In a sort of sleepwaking, vague, unconscious way she opened her eyes, which were now dull and hard at once, and said in a soft, voluptuous voice, such as I had never heard from her lips: – ‘Arthur! Oh, my love, I am so glad you have come!’


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There was something diabolically sweet in her tones— something of the tingling of glass when struck-which rang through the brains even of us who heard the words addressed to another. 23


There was something about them that made me uneasy, some longing and at the same time some deadly fear. I felt in my heart a wicked, burning desire that they would kiss me with those red lips.

~All from “Dracula� by Bram Stoker


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A D VER T by A LLIU M


SOME TOYS NEVER DIE


B E O CREATIONS

DESIGNER SHOWCASE

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Images by Saphira Questions by AsiaShaMecca Fashion and Answers by BEO

A

http://www.beocreations.com/ http://www.thesimsresource.com/artists/beo2010/

Sim wedding is a big event. As any bride knows, it’s all about the dress. Since we discovered BEO, personally my Sim has been married about five times because I simply can’t choose among her amazing creations. The designs of BEO are simply breathtaking... Ethereal... Drop-dead GORGEOUS. Where did she come from? What inspires her to create these fantastic designs? BEO was kind enough to take a moment to talk with us.

Thank you for the interview BEO. Please tell us a bit about yourself? I am glad to greet the readers and creators of SF Magazine. And first I want to thank you for your interest in me. It is my great pleasure to be interviewed by this stylish magazine. So, a little about me; my name is Ellina, or Lina for short. I am Russian, I live in Moscow, and I have a beautiful British blue cat. :) I have loved The Sims a long time. I played the first The Sims in my school years. The first game I bought was The Sims: Making Magic in 2003. And now I create for The Sims 3. Why did you decide to begin creating for the Sims? Where do you draw the inspiration for your beautiful creations? I’ve enjoyed creating since childhood. I was engaged in all kinds of children’s clubs: painting, sculpture, sewing doll dresses, etc. When I got my first computer, the first thing I began to learn was Photoshop. And when the game The Sims came out, of course I wanted to create something for Sims. Yes, I created objects for the first Sims game, but then it did not occur to me to publish my creations.

I’m inspired by different beautiful things. It may be a collection of talented clothing designers, some interesting details, trivia, and more than once I was inspired by EA clothing. I look at it all and different images appear in my head, which I then try to embody. In general, I do not know how it happens, and sometimes I myself cannot explain where the ideas come from. How would you describe your personal style? I do not adhere to any particular style of dress. But I follow the rules of “appropriateness”: business style for the office, elegant for the theater or a banquet, and I love jeans, t-shirts and comfortable shoes as casual wear. I feel they were sorely needed and I and my Sims thank you, but why did you decide to focus on wedding attire? I have studied the “Simsmarket,” and as a result it became clear that the demand for wedding clothes was many times greater than the supply. So I decided to fill in this sector.)))

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In addition, to create a wedding dress is much more interesting than casual clothes, because the bride looks like a princess, and in fact all girls love princesses. What tools do you use to create? How did you learn (what sites and tutorials helped you get started)? TSR Workshop and Photoshop are the main programs for creating. These two programs are quite enough for a beginner author. Additionally I use a Milkshape 3D, 3D Max, MeshToolKit, and Adobe Illustrator. And I started study with tutorials from the TSR site. There is a good selection of different tutorials. The Sims Community can be fickle sometimes. What would you say the joys are for creating for the Sims Community? What are the challenges? In general, it is a great pleasure to create something for the Sims Community. I get a lot of positive reviews, and it’s very nice. The only difficulty is to guess what will be truly interesting to users. Everyone has their own preferences. So I try to create

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Sims-weddings. ))) I’d like to see in the game Sims more difficult, diverse, intriguing, mysterious quests. In this sense, my favorite addition was “World Adventures”. I imagine, for example, it would be interesting to go on a similar adventure in the underwater world of add-on “Island Paradise”. And finally, I want to say a few words to SF. Each new issue of the magazine is getting better and better. I wish this dynamic be maintained and the magazine to indefinitely please its readers. Many thanks to all of you guys for your work and the pleasure you give to all of us.

dresses in different styles, so that everyone can find something suitable for them. Do you have any advice for aspiring creators? If something is impossible immediately, do not lose heart. Remember that improvement requires patience and perseverance. And most importantly, learn Photoshop. In closing, is there anything you would like to say to the many fans of your creations? And what would you like to see more of in the Sims and the community as a whole? I would like to wish inspiration to my dear fans. Inspiration to live, work, love, and of course inspiration to play the Sims… especially to play

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M ASQUERADE Images by ElasticGirl Words by AsiaShaMecca

Will you, won’t you, will you, won’t you, will you join the dance? The masquerade goes on below. At midnight they’ll unmask. The golden hall is in full revelry. But perhaps we’re better here alone. Just you and I. At midnight we’ll reveal as well, but for now, let us tell secrets instead. Tell me something you’ve never told another soul. There’s something about a mask that’s so freeing isn’t it? I can be anyone in this and so can you. Let’s pretend. Pretend anything at all. Dance with me. Just you and I. We don’t need the crowds. We’ll have our own private masquerade. I promise I’ll be gentle. These looks are just right for the season. Not too dark. Not too light. A little naughty and very, very nice. Masquerade doesn’t have to glitter. And mask doesn’t have to be paired with a ball gown. Be ready for midnight. Will you, won’t you, will you, won’t you...…

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...Won’t you join the dance?


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Asylum

PHOTOGRAPHY BY

Saphira


e h s , m o t t o b I know tnhoew it with my says. I k great tap root; . r a e f u o y It is whart it: I have a e f t o n . o e r e I d h t n e be wires. Is it the se hear in me a you Its dissatisf , Or the voic actions? nothing, thae of you madne t was ss? . Love is a shadowcry How you lie and after it. Listen: these are nites hooves: it has goe. off, like a hors All night I gallup th shall impetuou us, sly, Till your stone, yo head is a ur pillow a l i t t l e t u rf, Echoing, 47 echoing.


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Oer shsoalunl dI ofbrinpog isoyonsu?

th This is rain now, the big hush. And this is the fruit of it: t n white, like arsenic. I have suffered the atrocity of sunsets. Scorched to the root My red filaments burn and stand,a hand of wires. Now I breceask that up in piet like clubs. fly aboud of such A win violence no Will toleragte bystandin : I must shriek.

i

The moon,

also merciless: she would drag m, eis Cruelly, being barren. Her radiance scathes me. Or perhaps I have caught her.


o g r e h t e l o. I g r e s h a t , t e l a l I f d n a d e h s i . n y i r m e i g D r u s l a after radibcad dreams How yourd endow me. possess an I am inhabited by a cry. Nightly it flaps out Looking, with its hooks, for s i h t y b something to love . d e i f rri e t m I ark thingps in me; soft, da at slee feel itss, its Th day I turning All athery fe lignity. ma


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Clouds pass and disperse. Are those the faces of love, those pale irretrievables? Is it for such I agitate my heart? I am incapable of more knowledge. What is this, this face So murderous in its strangle of branches?--

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Its snaky acids kiss. It petrifies the will. These are the isolate, slow faults That kill, that kill, that kill. ELM

by

SYLVIA PLATH


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Prima donna I mages

by

Cbon Words

by

A siaS haM ecca

Semi formal for fall; rich in texture and color with feminine lines, decadent brocades and contrasting fabics.


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IMAGES BY AIKEA-GUINEA

Come As You Are


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Madlen

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H

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E

S

ADVERTISEMENT BY ASIASHAMECCA


Perseus & Medusa by Sil Fantasy

Asia s Picks

Halloween Masks for All Ages by Nysha

Vampire’s Lip by Lemonleaf Funky Witch’s Hat by Mitarasi Sims

Accessory Broom and Wand by Kilhian’s Lair

Groucho Glasses by Psycho

A Kid’s Costumes Generation’s EP

FAB FINDS FEATURE by AsiaShaMecca

s always, it’s pretty dang amazing how closely the Sims mirrors real life. Our quest for costumes yielded a lot of sexy witch outfits and.... not much else. But, if your Sim wants to do more than show a bit of gam for Scary Day, fear not! We persevered, and the hunt went on until we found some truly original offerings. And we didn’t stop there. Hidden right in our game were some cute looks for the kiddies too! This season, let the little ones stay up for the Scary Day party. Better yet, Trick-or-treat with the mites in style! From Superhero to super terrifying, these costumes are nothing if not original. Now the whole family can have a very Scary Day!


Children’s Costumes Unlocked - Generations EP

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Conan the Barbarian by Sil Fantasy

Maleficent by Sil Fantasy

Fornicus Head Stuff by Meronin Coat by EA

Children’s Costumes Unlocked - Generations EP

Super-de-Duper Hero by EA - Movie Stuff SP

a

Wicked Queen by Sil Fantasy

Jack the Ripper & Knife by Sil Fantasy

It’s Scary Day!


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IMAGES by WORDS by

ASIASHAMECCA Sims by Levitas


Tights &

GET the LOOK Booties!

That snap in the air means fall is here! Triangle Time to break out those sweaters and Accessories by S-Club scarfs, and time for one of our favorite new trends... tights and booties! No matter what your personal style, this trend adapts. Funky tights or bright solids... Add a pair of short boots and you’re on trend for fall. Cutoffs or a mini or just a long sweater, this season it’s all about the tights! Big Hoops by sugamami

Double Pyramid Bracelet by Natural Lore Wood Earrings by Katelys Pacific Pendant by Severinka

Sexy Yo-Yo Sweater Coat by Julies

Ada Wong Blouse by Raine’s Factory

Female Scarf by Shojoangel

Ethnic Skirt by Laupipi Accessory Tank-Top by JS Sims

*CHOCOOLATE BABY MILO* Sweater by Orange-Sims

High-Waisted Vintage Cut-Offs Tube Set by Icia23 Rings by Lore

Rainbow Stockings by Julia

Topshop Ambush Boots by Pixiecat

Christian Louboutin Alta Bouton Boots by MA$ims 3

Hi-Waist Tights by Lpvynil21 Accesssory Tights by 19 Sims

Wide Hoop Metal Bracelet by NataliS

Checka Boot by Sentate

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MODEL CREATOR SPOTLIGHT

Jill Johnson

Questions by ASIASHAMECCA

Answers by JILL JOHNSON

We’ve all been stalking Sims 4. After the Sims 4 press conference, everyone found out about the exciting new CAS tools. We can’t wait to play with our Sims faces “like clay” and enjoy the new tactile CAS tools. But we wanted to know more! How did these enhancements come about? Who’s responsible for the future of CAS? And what’s it really like to work for EA? Jill Johnson, Producer of Sims 4 Create-A-Sim was kind enough to spend a few moments with us during Gamescom in Germany and give us all the dish! Tell us a little about yourself? My name is Jill Johnson. I am the Producer for the Sims 4 Create-A-Sim feature. I’ve been with EA for about 7 years now. I started on the My Sims games, and then I moved on to The Sims Medieval. On that project I was the Create-A-Sim and Signature Objects Producer. So, it was really fun. I got to produce objects like “The Pit of Judgement” and the stocks.

It was a lot of fun. And then after The Sims Medieval, I moved over to the Sims 4.

You guys look like you have so much fun. You all look like you really enjoy each other. Tell me what it’s like to work for EA? It’s not an act. *laughs* I’ve been very fortunate with the Creativity Tools Team and just the Sims team in general. Everybody is kind of like a family. We work together really closely. Really quickly, you get to become good friends. Me and the Build Designer-- we worked together Ohhhh… You were the “Pit of Judgement”?!?... I on the Sims Medieval as well. So that was the loved that! first project where I met him. He’s wonderful.

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Marian is a blast. We have a good time. Now at SF, it’s all about fashion. How would you describe your personal style? Oh! Fun, fun fun! I don’t know if I have specific word for my style. I am obsessed and enamoured with bright freaky colors. No relation to the game, but I like bright fun colors. I wouldn’t say that pink is my favorite color -my favorite color is yellow- but I wear pink as often as I can possibly get it. I love retro looking tennis shoes that are about 4 sizes too big for me. I just have fun with it. I dress about 10 years too young… Don’t we all? One of the things that Aaron (Houts - Build Producer) mentioned was that because of the new game engine, they were able to do so much more with the build tools. Do you find that in creating the assets, it’s more freeing working with the new technology in Sims 4 and how so? I would say it is. It’s something we put a lot of focus on with the Sims 4; improving performance. So that means from the get-go, we put a lot of work in early on to make sure we were building our assets smartly…intelligently. So, it’s give and take. There are certain things that make the system a little bit more in-depth. For example, the boots/pants pairing system. For CAS assets, all of the body logs that we have added surprisingly are not a hinderance in building our assets. Again, they invested really smartly with the tech artists, and they came up with... I’m not even sure of the actual name of the tech, but we call them D-Maps. It’s pretty special because in previous games, if we ever changed the base body shape of the Sim later on down in the process, we would have to go back and retouch every single clothing asset that had been built originally. But at this point, it’s really interesting because the base Sim’s body propagates out to all the other clothings assets. So even legacy assets that have existed before, if we add a new mod -like the arm mod or the foot mod - it doesn’t have a hindrance on the existing assets. It just kind of propagates on in there, and everything updates automatically, so it’s cool. Within reason, because I know there are things you can’t talk about at

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this point, what kind of things will we see in the Sims 4 that we’ve never seen before? Good question! Well, first and foremost is the hat/hair pairing system. We’re so excited about it. That was one of the earliest things, when I first came into the project that I was stoked about. It had really full support from the entire team. We knew it was going to be kind of a complex system to make. But the artists, the engineers, everybody was so excited to make it work. We all just kind of put our heads together and came up with some really interesting ways to pull it together. It’s going to be so flexible and so scalable. We’re really excited… really excited. It was so amazing to see the hats paired with any hair… I think the only question I asked during your presentation was about ethnic hair. It really killed me to have to wait for 3 or 4 EPs and then store content before things like afros started showing up. And then you finally get it.. and you can’t do anything with it… you love the hair, you love the hat… you can’t wear the hat. I know! We definitely wanted to give players that flexibility. I was there too! I see a sunhat I really like and.. I don’t have a bob haircut. You asked probably my favorite question yesterday when you asked about having ethnic hair, more wavy hairs. One of my personal goals… Hairs are challenging. There’s so much movement. They tell so much about a person’s face. Everyone has emotional attachments with hairs. And I know we’ve had challenges getting the afros and wavy hairs in Image by Soroya of Sims Nieuws the past. It usually takes a few packs before we’re really nailing our hair pipeline. So for this project, literally, I have been really pushing a range of hairs so hard. We know that more of the wavy and ethnic hairs are going to be challenging, but we’re gathering so much ref for them. We’re really pushing hard to make sure we get them in there early and that we get them nailed right.

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Yeah! It’s silly maybe, but it’s little things that make a huge difference when you’re building your Sim. So, I know that you can’t just throw anything into the CAS bin. How do you select what kind of assets we see? I’m really happy you asked that question. I think everybody with SF Magazine would be really excited to hear we have Sam Maceli (The very fashionable Ms. Maceli was interviewed in SF Mag Issue 17) working on our team. She is standing in as the Concept Art Fashion Director at this point. So the process we do for selecting clothing and hair and faces and everything we do on the project, it all starts with a list. It starts with a schedule, so we figure out our numbers. We figure out how many we are able to make. It starts really big.. just hair number 1, hair number 2, and at that point, production’s able to give a really broad, high-level idea. So Image by Arthur of Simified we want-- 15 sleepwear outfits, for instance, 15 trendy outfits, something along those lines. Then Sam and the Concept team are able to run with that. They take that high-level direction, and Sam has some really specific fashion styles that she’s come up with. So, she’s got style guides and they just go to town gathering references, doing thumbnail sketches, all that type of stuff. They’re able to kind of fit the role of fashion designers for the project. They’re able to take styles from existing styles and trends, because we want to stay up with the times. At the same time, they are able to design some outfits that they personally would really love to see and that they come up with in their own heads. Then we have meetings, and we all put in input. ‘Like this is nice… but wouldn’t it look good as a gored skirt?’ It’s super fun. It’s a good process. It’s like a dream come true. Everyone seems to enjoy their roles. What sort of things inspire you when you’re planning and designing assets for the game? Like people on the street? Fashion magazines? Movies? People on the street. That’s where I pick up most of my inspiration. The Sims is a game about... life. It’s about people. So, my biggest inspiration is… what people look like today. I do this everywhere I go. I’m kind of a lurker. *laughs* Having a fashion design

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background, I’m always so interested in what people are wearing. So you’ll see me everywhere I go. I’m not really paying attention to the street signs. I’m not looking at where I’m supposed to go. I’m always looking at people. I just scope out people everywhere I go.

Do you actually get a chance to play the game? And how do you like to play? Actually, I play the game constantly… constantly. I’d say 85% of that is work and because it’s what I need to do. Bug testing. The other bit of that, I mean, I stay up late playing the game because I’m having fun with it. I am a CAS dork. I am obsessed with Create-A-Sim. Sims 2. Sims 3. I love that tool. I have a little bit of an art background, so I love making caricatures of myself. I love making faces. I spend lots of time in the game. I play it at home and on the weekends. That’s why I’m so excited about what we’re doing in Create-A-Sim. It really is a fun tool to use. Do you spend a lot of time in the Community. Do you read the comments and the posts that people make? I do a little bit. There have been a few inspirational tips I’ve gotten from the Community. Like, for instance, a little while ago someone was asking “Why don’t we have more maxi-skirts in the game?” That immediately… I was so excited at that moment because we already had just a plain, basic maxi-skirt template already in the plan, already prepped. So I was so excited. ‘They’re going to love this!’

Image by Arthur of Simified

So I do read the forums every time I get a chance, because you are ones who are giving us all these amazing ideas, and you guys really are giving us the foundation to build on.

What would like to see more of in the future for the Sims and in the Community as a whole? I just want us to continue on the course that we’re setting out. Me personally, I’m really into caricature. I’m really into human expressiveness and making faces. I just want us to continue expanding on our content with faces, with hair. I really want us to give people the tools to make anyone that they know of, anybody that they relate to. I want people to be able to make their family. I want them to be able to make their roommates. And I want them to be able to look at the game and say “Hey! That looks just like Keira!” or whoever. That is the most important thing for me. Because it really is about the Sims. If you can connect with them, if you can relate to them, if you recognize them, if you know who you made, then that’s a total win. I want us to keep settling on that course. Keep adding more content and get more and more flexibility.

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Converse Chuck Taylor Classics by martijnaikema

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A MODERN

GHOST

LOVE STORY

R

ustyNail downloads are like the best kind of love affair. That special someone who you’re always glad to see. The one who always pleases your eye and always has something fresh to say. Few creators have been so prolific. Few have remained so relevant and original. Just pop in to Rusty’s blog every week or so. There’ll be something new, and it will be a must have... pretty much always. So, in these pages are a love letter to RustyNail. A love story. And because it’s Halloween... it’s also a ghost story.

FEATURE BY ASIASHAMECCA

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Skull candy Imag es by Mo ch aK

S

omewhere, there is a darkened stage in a dim café, and the show goes on. When she takes the stage, the crowd adores her. For a moment she is one of them. And they have… a little of her life. And that moment, seems to last. Forever. Lots of things never go out of style. Black is eternal. Basic. Always trendy. Goes with anything. Forever.

This isn’t a love story or a scary one. But it holds you. These pages tell a tale, about… forever.

Words by PseudoSim


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ATS - BASKETS

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SKYRIM SET / CANDLES http://tinyurl.com/qhnspan

SEVERINKA – BEDSPREAD/PILLOWS

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KOPOSOV – PLANTS

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KITKATSIMPORIUM ANTIQUE CHAIR

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FAB FINDS

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by FREDDIE

When the days shorten and the chilly evenings beg for coziness indoors, I dim the lights and light a candle or two. I read a good book, cuddled up on my bed with plenty of fluffy pillows and soft blankets. I enjoy my cup of tea and smile as the last golden rays of sunlight turn the leaves of the maple tree in a glowing, fire red.


SIMMAMI – MOOD SIMS3MARKTPLATZ - PILLOWS

SEVERINKA – BEDROOM ENIGMA – PAINTING

http://tinyurl.com/nhxfrsa

http://sims3s.ru/objects-enigma.php

ATS – SLIPPERS

http://tinyurl.com/pr5k3bt

AWESIMS / CLEOPATRA DAYBED

LUNASIMSLULAMAI – FOLDED BLANKETS http://tinyurl.com/66jpzll

http://tinyurl.com/3yl7j2r

DADA - SAVANNAH CHAIRS

AWESIMS – LAMPS

http://tinyurl.com/pfm4dva

http://tinyurl.com/qjht7pt

KITKATSIMPORIUM PHOTO ALBUM http://kitkatssimporium.webs.com/

BAUFIVE – PILLOWS

http://tinyurl.com/a8bzjub

Designers want me to dress like Spring, in billowing things. I don’t feel like Spring. I feel like a warm red Autumn

SEVERINKA – BEDROOM ENIGMA – SET http://sims3s.ru/objects-enigma.php

- Marilyn Monroe

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Simpima LUXURY FOR LIFE

So soft, you can’t resist a caress. So exclusive, less than 1% of the world’s cotton can be called Simpima. Grown only in Al Simhara and then designed into fine home linens. For those who embrace ever y day luxur y and treasure comfort.


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NO MAN’S LAND IMAGES BY VOICES

Nature is so powerful, so strong. Capturing its essence is not easy - your work becomes a dance with light and the weather. It takes you to a place within yourself. Annie Leibovitz

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Earth laughs in flowers. Ralph Waldo Emerson

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It is written on the arched sky; it looks out from every star. It is the poetry of Nature; it is that which uplifts the spirit within us. John Ruskin


The mountains are calling and I must go. 120

John Muir


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We do not see nature with our eyes, but with our understandings and our hearts. William Hazlett


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ETHNIC & INTERNATIONAL IMAGES & WORDS BY ASIASHAMECCA

COLLECTIONS BY SEVERINKA & SELLASU

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ccessories. No look is complete without them. But somehow, original well-made accessories can still be hard to find. On-trend Ethnic ones? Even harder. Well, the incredibly talented Severinka agreed to create a collection of drool-worthy accessories for this issue’s Collection Premier. But how to show them off? That’s right. This Collection Premier is a twofer! Enter SellaSu, Sim maker extraordinaire. We asked, and Sella rose to the challenge with this breathtaking collection of International Sim show-stoppers. Beautify your neighborhood with these lovelies. Don’t forget to let them know you saw it here first!

AVAILABLE SOON AT: http://sims3s.ru/ http://astroparagnoste.blogspot.be/


SF COLLECTION PREMIER


Previous: Dalida wears “Ethnic Ring.” Pose by KosmoKhaos This page: Eva wears set “Gala.” Pose by IMHO Dresses by RustyNail


Jada Hue wears “Ethnic Bag.” Pose by IMHO.

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Whitney wears set “Amber.” Pose by IMHO (with “Look At” assist from pose mod add-on).


Emile wears set “Given.” Pose by Pammie.

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Gisela wears necklace “Aisha.” Pose by Lori Sims


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EYES


ADVERT by ALLIUM


Interview

With a Vampire Images

by

D r M u s i x

Words

by

SomeSimGuy

Androgynous guys in leather & lace, my favorite thing! OK... Not really. But I get it, sometimes a guy needs to step out of his plain button down and skinny jeans box. Sometimes, that box never held him in the first place. Much has been made of the loner, oh-sogirlishly handsome and always misunderstood vamp of late. Too much for some. But this Gothic archetype has held strong for a reason. Face it, he’s hot, and he’s not going anywhere

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soon. Would you want to cuddle up to a zombie. Think of the smell. Ladies love this guy, and guys, admit it, you wanna be him just a little bit. These vamps do sexy Goth right. I mean, I couldn’t pull off a bow-tie in my wildest fashion fantasies. Let’s not even think of me in an eye-patch. The beautiful man in the eye-liner is mysterious. He’s naughty. He’ll break your heart, sure. But he’ll feel really awful about it. Maybe write you a depressing sonnet after. Lace is completely on trend for 2013. Why shouldn’t guys wear it? Why shouldn’t we get in touch with our inner Byronian poet? Heck, even I would want to help these boys warm up their coffin. OK... Did I say that? I DID, and I feel no shame!


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This takes me back to the golden age of vampires. Before they dressed like teenage boys and went to high school. When vamps were centuries old, and you knew it. The classic Gothic vampire isn’t like you and me. He’s courtly... Refined. He is seductive and dangerous. Doctor M. gives us the vamps we expect to meet when we venture out to the vampire bar. We knew he was in there. Let him out of the cellar and into your game. Remember ladies and gentlemen... No regrets.


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Gadget finds for THE “Computer Whiz”

Geek CHIC

As any tech geek will tell you, the very best technology is the kind you don’t have yet. Prototypes… concept sketches… If no one else has it… I want it! If it doesn’t even exist yet… I want it even MORE!!! So when I heard AsiaShaMecca was going to Sims Camp, I knew Sims 4 would be a big topic, but I also knew the expansion I’ve been waiting for was on the program too. I have been DYING to get my hands on Into the Future. SomeSimGuy had a plan. Tickets to Germany aren’t cheap and aspiring writers aren’t exactly overpaid (ok… some of us aren’t paid at all). So I shipped myself to Germany. Literally… in a box… with air holes. And oh baby! Was it ever worth it!!!! Into the Future is a tech geek’s wet dream! Everything’s shiny. Everything glows. Holograms everywhere! Allergic to plants? Grab a holo-shrub. Can’t get Fifi to stop scratching up the couch? A Bright Sprite is the solution for you. Flying cars… hover boards… jet scooters. On these pages is just a small sampling (as many shots as I could grab before the Sims Campers came back from the Gamescom floor). And thanks to this glimpse of the future, waiting for those royalty checks won’t be a problem much longer. I’m sitting on a BOOK of Arasika, Korben Computing and Cerebral Designs stocks...… waiting.

So... In the future that new car smell is.... ozone?

Into the Future Cars for Days All by Arasika Technologies

Feature by SomeSimGuy

I get around... Yeah!!!


Into the Future “Music Moves” Arcade Console “Shape Skirmish” Arcade Table by Korben Computing Dixie Flatscreen Holographic Television by Cerebral Designs “Oryx Tower Stereo” by Arasika Industries

non-stop entertainment! Spectral Shrubbery Holo-Plants by Cerebral Designs

Laser Rhythm-acon by Arasika Industries

Oculo HoloComputer by Korben Computing

The little gizmo with the really big name. Who cares what it does. It shoots lasers... LASERS!!!

Bright Sprite Holo Disc by Arasika Industries Wellsian Time Portal Every town should have one. I suspect Bridgeport already does.

Apogee Ultra Model SD9 Guitar

alUminum is the new wood! Kaneda HoverBike Ragin’ Avian Youth Hover Scooter You know... like a boring scooter but with JETS!

Windcarver Hoverboard

Remember when you came home with your first skateboard, and your mom swore it would be the death of you? Hi mom!!!!

Secord X-7 Jetpack

Additional Images from Simified


DARK

PHOTOGRAPHY by ELASTICGIRL WORDS by ASIASHAMECCA

AGES It’s time for tattered black lace and velvet. All Hallows allows a fashionista to indulge in lush dark looks she normally saves for just these special occasions. Kohl eyes and blood-red lips are di rigour. These looks boost it even further with barely-there brows, glittering shadows and hints of ghostly subdued pastels. Release your Sims’ inner-Goth fashionistas. And if Goth is her everyday look, play it up and celebrate it! It’s all about the darkness. Is your Sim up for the challenge?

Beauty 146

SECTION


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Black Reign

Don’t just settle for black smudges. Go all out with serious black eyes like these truly majestic designer liners by XXXXX. Remember this look is all about the eyes. Keep the lips pale and simple. Contour with barely there blush. This designer blush should be the first thing you see, and the most memorable thing on her face.

Blood Rose

Not just blood… ox-blood. Darkest red lips are hot this fall. What better

time to start rocking this trend than Scary Day? Lips this bold can stand up to a little shadow. CAS on a sexy scar, and who is that dramatic Sim?

Night Vision

Another trend that has seized the runway for the past few seasons are mono-chromatic make-up looks. Paler-than-pale cheeks, lips and eyes may not be your normal thing, but it’s a dramatic look for evening. Add a brush of soft pastel shadow in a muted shade. A little color goes a long way with this look and really stands out. Stark and eye-catching are so in!


Cape Fear

Don’t get us wrong, we’d never turn our back on the tried and true black liners and red lips. Classics are classics for a reason. Remember to tone down the opacity though. Those eyes should look smudged and blended, not dark and lined. Try a dark red shadow or a deep purple lip. Stay to the middle of the color wheel to keep those tones muted. Remember you want Gothic drama… not clownish comedy.

Take Gothic out of the dark ages. If your Sim is a girly-girl, seize the chance to try something new. That make-up tab isn’t an afterthought. It can finish your Sims’ look or even define it! Release your dark side. But be careful, fashionistas. Once you go Goth, you may never go back!

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C a n t de l l’An Retreat to your sanctuary and reflect upon memories to treasure for a lifetime at Cantina dell’Angelo.

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Images Words

FRAU ENGEL HMSDRCO2001

Homes & Interiors

t i n a ng e lo


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the Angel,” which is really quite fitting since this spectacular vacation destination houses one of Italy’s finest collections of nectar, many varieties made on the premises with the manor’s exceptional homegrown grapes and aged to perfection. Not to mention, a babbling ancient fountain of an angel decorates the rustic patio and remains one of Monte Vista’s most popular tourist attractions.

Homes & Interiors

avor all of the stunning magic of Italy at Cantina dell’Angelo. Located in the heart of Monte Vista, steps away from the Simcatti dome, Al Fresco Street Market, Coliseum, and Roman walls, this luxurious manor is perfectly situated for you to enjoy all of the burgeoning beauty and delightful sites this ancient city has to offer. In Italian, Cantina dell’Angelo means “Cellar of


Wake up to the chimes from the bell tower above in one of our elegant, well-appointed suites lavishly decorated with rich fabrics, classic paintings, and antique furnishings. Each suite boasts spell-binding views of Monte Vista as well as the gently rolling hills and meandering streams of the surrounding landscape. Slip into your plush slippers and robe as you make your way over to the candlelit bathroom illuminating porcelain, bronze, marble, and wood crafted by expert local artisans.

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Homes & Interiors


The aroma of fresh-baked bread will most certainly beckon you to the dining room which spills out onto the adjacent piazza. Featuring a wood-burning oven and warm ambiance, our kitchen has served travelers and townspeople alike its world-renown pizzas, calzones, lasagnas, and other culinary masterpieces. After you’ve savored the most delightful of Italian feasts, descend the spiral staircase leading to the cellar after which our home is named. Try your hand at nectar making with one of our on-hand master vinters, or simply sip and savor the flavor and fragrance of our innumerable nectar medleys.

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As the sun sets, retreat to your sanctuary and reflect upon memories to treasure for a lifetime at Cantina dell’Angelo. Download this spectacular vacation retreat at http://tinyurl.com/frau-cantina-dell-angelo


Homes & Interiors


Rebuilding Build Mode From the Ground Up h m s d r c o 2001’ s I n t e r v i e w w i t h S i m s 4 Build Mode Designer, Aaron Houts

Bill: I’m here with Aaron Houts who’s in charge people were intimidated about Build and might of Interiors and Build Mode for the upcoming try it out and get kind of turned off by it and say, Sims 4. Thank you for talking with me today. “You know what--I’m just going to go with premade stuff.” So there was this whole aspect of the Aaron: Yeah, my pleasure. game that a lot of our fans weren’t experiencing, and we wanted to get more people into it. When Bill: Hearing the presentations from the team looking at the Sims 4 and building this from the and seeing the demonstrations and photos, I ground up, we came up with this room system really get the sense that you approached this that you could build by. And so what this is is it game with a clean slate and a fresh perspective. allows you to very quickly and easily start putting What do you think are some of the most amazing together the structure of your house. It’s very new developments in the Sims 4 from a builder’s flexible. You can resize stuff on the fly. You can perspective? pick up a room and move it to a different spot on the lot. You can move it to a different floor. Aaron: Well, yeah, you’re definitely right about And it’s really intuitive. It’s really fast. And it’s not that. This was a clean slate. It’s built from the intimidating. It’s hard to make mistakes. The tool ground up. And so in doing that--in starting fresh-- just adapts to you rather than you having to fight we really had an opportunity to look at how we against the tool. We’re really proud of how tactile could make this Build really unique and take it and flexible we’ve been able to make this. We’ve to the next level. So in building from the ground seen some really positive responses. up, we looked at how it’s worked out in the past. We knew we were providing great creative tools Bill: What about from an interior designer’s with lots of depth to them, but we also knew that perspective? What are some the most amazing

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Special Feature

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his was a clean slate. It’s built from the ground up. And so in doing that--in starting fresh-- we really had an opportunity to look at how we could make this Build really unique and take it to the next level... new features? Aaron: From an interior perspective, we wanted to do a similar thing. A lot of people maybe don’t have a good decoration sense or are not quite sure what goes together, and so we have a section of the build tool called the magazine view, and this is pre-made, pre-styled rooms. And so you can go in and browse through--we have these beautiful pictures of the rooms, and you can click on the different objects and buy them individually. And when you do that, you know you’re buying from a styled set that goes together. So if I buy two things out of the same room, I know that that’s going to look good. It kind of guides me. It will guide and inspire you. But I can also just buy the entire room. And so I can take this pre-laid-out, pre-styled room. Like we’ve done the color selections for you. You can select different sets of colors and just place those down. It’s fully functional, and it just looks beautiful and it pops from the get-go. So from an interior perspective, we’ve done some of this pre-styling, but we’ve also been working with our assets to provide cohesive styles that go together. There are different furniture styles. I’m not going to go into too much detail right now on what those styles are, but you’ll know when you’re choosing from the catalog that these objects are part of a style that goes together. You don’t have to guess at what will look good together. You’re welcome to mix and match if you want to, but it’s easy for people to go in and find stuff that is going to look beautiful.

Aaron: That’s a really good question. We’ve provided this really intuitive, really flexible, easy, fast way to build. But that doesn’t mean that we’ve ignored the details. For example, we’ve added some details that haven’t been in other Sims games. A great example is roof trims which is just this very subtle detail that goes along the edge of a roof. You can just add that personal touch. Or spandrels, which is kind of like a fence but on the ceiling. And we have these ornate kind of carved decorations of spandrels that you can put in to really personalize your porches and stuff like that. And there are friezes. Again, with a single click, I can pick a frieze style and then with a single click apply that to one of my rooms and see it just pop in around the top of the walls. Bill: What do you foresee, if any, being the biggest adjustment for builders and designers who will be making the transition from The Sims 3 to The Sims 4? Aaron: It’s actually kind of funny because the biggest adjustment is that our new tools are so easy and make things so flexible that you’re used to... for example, if you build something in

Bill: There are so many expectations and desires from fans for this new installment. How do you strike a balance between meeting those expectations while creating what appears to be a paradigm shift and new vision for the game?

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e’ve provided this really intuitive, really flexible, easy, fast way to build. But that doesn’t mean that we’ve ignored the details. For example, we’ve added some details that haven’t been in other Sims games... the wrong place, destroying it all and rebuilding. And so you have these habits of like “Oh, I did this wrong. I better delete it.” And you don’t have to do that. So it actually takes awhile before our hard-core builders realize that they don’t have to delete these things. You just make a quick adjustment, and then the room is where you want it to be. Another example of this is say I built my house, and I’m like, “Oh, shoot. I forgot the foundation.” Well, in previous games, again you have to delete everything and rebuild. In Sims 4, we’ve actually added a foundation height adjustment slider. And so I can just open that up after having built everything and just raise the foundation, and it will pop in underneath all my rooms. And also, very similar to that with staircases--as I adjust wall heights and foundation height, the stairs will adjust on the fly to meet those heights. Bill: So there are different wall heights?

Aaron: Yes. We have three different wall heights. It’s another way that we’re allowing deep customization. You can get that really tall first floor for a really grand entrance. Bill: And there will be windows and doors to match these heights? Aaron: Yeah, we have different assets to take advantage of the different wall heights and just really provide that flexibility and that ease of use. Bill: I know that Create-A-Style is not necessarily a component of The Sims 4 at this point, but will we have similar groupings of patterns that we had in The Sims 3 for wall and floor customization? Aaron: In our patterns catalog, when you’re going to paint your house or apply textures to the foundation or anything that you want

E

ven if you’ve never been a builder before, I think you’re going to love building in The Sims 4...

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to colorize, we have your similar to Sims 3 categories like masonry, tile, and woodwork for the floors and stuff like that, but we also have a new way to filter the catalogs. I can say, “You know what--I’m kind of going for a red and blue color scheme,” and I can set the filters to only show the stuff that is red or blue. It’s an easy way, you know--we have so many different patterns in our catalog, it can be kind of a lot if you’re looking through everything. So it’s a great way to filter it down and focus on what you want to create. Bill: Can you tell us more about the lighting? In the Sims 3, a light on a particular floor will not illuminate the floor above even if it’s not obstructed. Is that something that is going to be different with this new game engine? Aaron: Yeah, our engineers have done some great work with the lighting engine. If you have a double-story room, and you have lights on either the bottom or top floor, those lights will cast into both levels. It doesn’t cut off. It’s much more realistic with beautiful shadowing. It’s wonderful.

their emotions. And we’re hoping to expand that to many other objects, but we’re still finalizing which ones those will be. But yeah, the basic idea is that through the way that you construct your house and the types of objects that you use, that that will affect your Sim’s emotion and really add depth to the simulation that’s going on, the life that is created by the Sims living in that house. Bill: Will art be shiftable on the walls?

Aaron: Yeah, so without cheats you’re able to move the paintings horizontally, obviously, and vertically, and you can have two paintings in the same horizontal space. Like one above the other. You don’t have to use a cheat to do that. Yeah, you just move it around the walls. And that’s great with the different wall sizes. If you go with the really tall wall sizes, you have a lot Bill: Can you tell me more about emotions that more room to work with. You can almost do art are attached to particular objects? Like what pieces of your own with the way you arrange types of objects will have them? the paintings and the lights. There’s a lot of opportunity there. Aaron: I can tell you a little bit about that. We’re still finalizing exactly how the content is Bill: Is there anything that you feel like I missed going to be attached to which emotions, but the that I should communicate to our readers? basic idea is that certain objects will be kind of infused with certain emotions. For example, if Aaron: If I have one message to the readers, it’s there’s a painting that looks a little flirty maybe, that even if you’ve never been a builder before, and I place that on the wall, when Sims are near I think you’re going to love building in The Sims that painting or are looking at it, that will affect 4 because we’ve made it so intuitive and so easy and flexible. It’s going to be great for our people who are builders. They’re going to love it. But the people who haven’t, I think that they’re going to be in for a really good surprise. Bill: I really appreciate your time. Thank you so much. Aaron: Oh, no problem. Thank you.

Read the full interview text on SF Webs!

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ARCHITECTURE


PHOTOGRAPHY by FREDDIE INTERVIEW by GISSENCE

by

FREDDIE

I’ve lost track of how many times I’ve gazed at one of Fredbrenny’s screenshots trying to tell myself this is not a real life photo…is it? Though we feature her architectural acumen here, she is no dunce in other disciplines like storytelling, scene composition, machinima, and Sim character creation. I feel utterly privileged to have a sidekick of her personal and creative caliber to do this craft along side. G: Tell us a bit about yourself and your design approach to creating Sim environments. Freddie: I live in Amstelveen, The Netherlands and went to the Academy of Arts in Maastricht to study for 6 years. At the end of the second year, I changed my major from Public Arts to Interior Architecture & Design. That changed the way I look at our houses and the way we decorate them. As I did not become professionally engaged in the world of Architectural Design, what a blessing it was when the Sims came


along. My approach to building Sims houses is a professional one. I start by moving in a Sim right away, not only for testing purposes, but to see how the routing is, what will work best and fits the mood. This is why you will see such a big variety in my houses, from classic to ultra-modern and from quaint or cozy back to retro and antique. I build my houses from the inside out instead of visa versa. It’s like creating your subject (interior) then framing it (exterior) instead of first creating a frame (exterior) and then stuffing your subject (interior) inside it. This approach, as well as being an avid player, helps me to understand what pitfalls to avoid. The ‘Golden Ratio’ rule of architectural design is another odd thing I cannot leave alone. Implementing what I have learned and using the Create-A-Style tool makes creating houses for the Sims all worthwhile. G: Do you favor or disfavor any aspect of creating Sims environments (decorating, exteriors, landscaping)? Freddie: No. All I need is time, and like with painting, I will take on the whole canvas. Another real- life function I translate into the game is landscaping because I cannot have a garden in real life. I will pay extra attention to the landscaping and can move a small flower bush around till I am green myself. I also like challenges like fancy roof work. The Baan Thai house I did is a good example of that. Creating scenes is another passion and has to do more with styling for a screenshot or machinima than with actual building. The use of lights, poses, a scene from

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life as if it is a movie still, will keep me up many a night. G: How did you come to start playing the Sims and building? Freddie: When I was a lot younger (before the computer era,) I used to draw houses, and even before that, I built my own dollhouses. So here comes The Sims… Heaven! I was hooked from day one. I happened to be home for an extended period of time, and playing the Sims was my great escape by just creating. G: Is there a current project you’re working on? Freddie: Yes. You and I have our own website called SuumSim where we build and furnish Worlds with storylines interjected directly into the game play. The partnership started with a tomb project called Abnerfield and continued with the Fratres World project on TSR. When Fratres could not be hosted on TSR, we decided to create a website so this two-


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year project could see the light of day. Our current project is called Entworld. It’s nestled into a thickly wooded hollow surrounded by mountains. It plays off the idea of a world cohabited by plant Sims, fairies, normal Sims, honey production…and societal crosspollination (hmm). Numerous unique builds are already done, others are on the drawing table. Some custom content is being made to work in harmony with some very unique builds in the fairy forest. We hope to be wrapping it up around year’s end. G: From where do you draw inspiration? Freddie: I draw inspiration from daily

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life. I’ve traveled around the world and love observing, meeting, and socializing with people. I like reading and I love movies. I have a vivid imagination and can find inspiration in almost everything. I have been drawing and building houses from when I was little. I guess it is something I NEED to do rather than I want to do. G: What is your outlook for the future of builders in Sims 4? Freddie: That would be hard to say. I do hope there will be CAW and Tombs. Cellars, round walls, curved stairs, and split levels, the ability to build higher than 3 stories. But I guess we will have to wait and see. EA better NOT take my Create-A-Style tool away. I would be so sad… I like nuances in life, and therefore, my Sims houses need nuances too, not only in shape, but also in color and texture. G: Any advice you would like to share with our readers and prospective builders? Freddie: Play your own creations, especially when you want to share it with the Community. Lots with routing issues, inaccessible floors or objects are a pain for the game player. Therefore, test your lots thoroughly. It is not just about creating a pretty box. It is your home of your Sims. Try to imagine who is going to live there. And then you will be able to catch the essence of it and create something unique!

Exclusively for SF Magazine, Freddie has furnished one of the fairy houses from SuumSim’s upcoming world, ENTWORLD. Download and check it out at:

http://www.mediafire.com/?l59j218olobgja0

LINKS Website

http://www.suumsim.com/

Facebook

http://tinyurl.com/om86cuz

YouTube

http://tinyurl.com/nc7683t

The Sims Resource http://tinyurl.com/pmxbx2s

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Modern

Gothic Reading Room

Opulence, m acabr e and dr am a m ak e for the ideal am biance for a m oder n gothi c r eading r oom . W her e tr aditio nal gothi c style can be heavy, over bear i ng and claustr ophobic, our m oder n appr oac h com bines classic or nate elements w i th sleek m oder n textur es and el egant fabr ics. Dar k, r ich tones ar e k ey, but don’t be afr aid to toss in a punc h of colour for dr am a.

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Images & Words

MINR AED


Telephone by Cashcraft at TSR http://bit.ly/196sNcM

books clutter from 13th Sim http://bit.ly/1bisMo4

Office Bookshelf by Shino&KCR at TSR http://http://bit.ly/16SADRA

Chair and clock by DT456 at TSR http://bit.ly/196sNcM

Books by Severinka http://sims3s.ru/objects-engroom.php

Canvas by sim_man123 http://bit.ly/1fQw3KK

Paintings by Shadow66 at TSR http://bit.ly/19J5fHf Other items from EA SUPERNATUR AL Expansion Pack

Sculptures by Spacesims at TSR http://bit.ly/19cWt20 Shabby Chair by Shino&KCR http://bit.ly/16SADRA

Homes & Interiors

Books by Luna Lulamai http://bit.ly/14RVNlp

Chair by BuffSumm at TSR http://bit.ly/19J5fHf

Painting by Rirann at TSR http://bit.ly/18z7blw

Cat by Helen http://bit.ly/19cSEKf


Riverview Horror Story ___________________ Coven


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T R A S H , S Q U A L O R , A N D D E C AY. . . I N A G O O D WAY


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hank you so much for taking time to speak with us. I’m excited to get to know you better. Tell us a little bit about yourself. I’m an ancient creator of Useless Things at The Sims Resource – mostly rusty, broken or downright tasteless stuff. I began this bad habit in Sims 2 where I made entire urban/ industrial neighbourhoods with lots and content themed around disused factories, run-down apartment blocks and such – a habit that spread into Sims 3. I love gaming generally (not just Sims) and play all sorts of games. However, The Sims is unique inasmuch as I wanted to create the game’s content more than I wanted to play the game.

I must say I’ve been a fan of your creations for a long time. Many are staples in my game that I use often to achieve an

urban or run-down look for photographs as a reference? certain builds. Where do you How long does it take for you draw inspiration for your work? to create particular objects? My creating always starts by seeing one small detail like a bare light-bulb under a down-town viaduct or a rusted junction box near a rail track. I then create that small scene in The Sims and build around it until I’ve made some made-up scene incorporating that initial detail. This always seems to work better than trying to make some huge project (for me).

My lots are total fiction, and the only objects I make are those I need for each lot I’m making. I typically take 1 – 3 weeks to make a more detailed mesh, mostly because I’m an annoying perfectionist and will keep whipping the object in and out of my game until I’m happy with it. As a result, a complete set can take 6 – 8 weeks minimum.

How long have you been What advice do you have for playing the Sims, and what do anyone who might want to you like most about the game? start creating their own custom content for the game? I played Sims 1 avidly from day of release through to the Keep it simple! In meshing, launch of Sims 2. During Sims try to use shading to create 2, I switched from playing to detail rather than additional creating and never looked polygons. If you need back! excessive polygon counts, then you’re either doing it wrong or Tell me more about your trying to make something too creative process. Do you use complex.

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Avoid being ‘technically clever’ with CFE building cheats or complex object slots. Imagination and originality are what gets noticed. Downloaders don’t tend to care about ‘clever’.

No. The Sims Resource has run themes to which I’ve usually added something. Mostly though, I prefer to work alone. I make too much fuss about things being done MY way or not at all, which is pretty horrible so Steer clear of the ‘brag value’ I’m best shoved in a corner in adding a difficult slot or a somewhere to do my own thing! lighting effect to something where there wasn’t one just to be Reflecting on your experience clever. Same with lot building: with the Sims, how much time impressive masterpieces can would you say that you’ve spent be made with the much-lauded playing the game as opposed CFE cheat, but this restricts to creating for the game? badly what the player can do with your creation. I’d say 98% creating versus 2% playing. I played Sims 1 a fair It’s not what you use, it’s what bit, so that was about 50-50. you make that counts. Many Sims 2 was very enjoyable to veterans (myself included) play, but the creating bug had use very simple programs well and truly bitten by then. for creating. An expensive The Sims 3 has been 100% program only automates what about creating. you have to do by hand in a cheaper program. Looking to the future, are there particular features or changes What other Sims creators do to the game that you would like you admire or consider as to see in the upcoming Sims 4? mentors? I would give my eye teeth for a Inge Jones of Simlogical. Inge return to a more flexible town always pushed the barriers of model. Sims 3’s prettiness is fine what was possible in the game if you want to recreate “Real right from Sims 1 days, and I Housewives of Orange County”, would download her mods and but I miss the sci-fi planetary hacks, make buildings for them, wastelands we could make then wish I could also create all from Sims 2’s deserts, and the the custom content for some of vast urban, run-down sprawls her ideas (like her incredible of dystopia we could make with prison mods). buildings crammed together with only narrow alleyways Have you ever collaborated between. I don’t play Sims 3 at with other creators to make all as a result and have found particular content or builds? myself creating less and less (that might be a GOOD thing

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for the community)! My ideal would be a joining of Sims 2 and 3 (the in-game texturing and tools of Sims 3 coupled with some betterdesigned worlds that allow for much improved freedom, flexibility and imagination).

Would you like to share any closing thoughts with our readers and fans of your work? Just a huge and grateful thanks for downloaders, fans

and fellow creators alike – especially for the laughs you’ve given me! With a site with such high visibility as TSR, I can find as many as 1200-1500 new comments between visits so I don’t get chance to reply to many, but that doesn’t mean I don’t read and appreciate them – so thank you. I likely would have given up ruining The Sims long ago had so many people not encouraged me – so yes, it’s all your fault!


Find her work here:

http://www.thesimsresource.com/artists/cyclonesue

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World Showcase Moonlight Hollow by EA

Images by Freddie

Explore a landscape where all you’re really required to be is yourself. Under the subdued sky of Midnight Hollow, it’s the residents who really shine. Eccentric townsfolk have taken a century-old Victorian town and made it a place they can call home. What life will you make in a town where creativity and individuality are at the center of it all? Will you be the owner of an art gallery bringing culture to the town? Or run a vintage furniture boutique to add class to Sims homes? Or a car showroom showing Sims life in the fast lane? The business opportunities are endless!

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Midnight Hollow

Visit Midnight Hollow Here

Requirements: Base game World Size: Large map Residential Lots: 55 residential lots (25 occupied, 13 unoccupied and 17 empty) Community Lots: 37 community lots (32 with items and 5 empty); Moldy Missives Library, Pitch Park, Deserted Gymnasium, Antiquity Art Museum, Precarious Pub, Blackish Fish Pond, Grave Grocer, For Lease, Avant-Garde Gallery, Darkside Books, For Rent, Fanciful Furniture Store, Bizarre Beach, Fledgling Fishing Pond, Lonely Literary CafĂŠ, PassĂŠ Park, Peculiar Pool, Gloomy Garden, Somber Beach and all Rabbitholes File Size: 371 MB (Gold version)

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Backstory... Hello there friend, Are you sick of feeling out of place? • Sick of feeling bad that there’s no one around like you? • Sick of those smiling neighbors telling you to enjoy the “sunset” in the “valley?” Then come to Midnight Hollow where it’s good to be one of a kind! Life is hard and people will always have something to say about you. “All of her husbands die mysteriously and suddenly” or “I think her son was fathered by the grim reaper” or “I’m pretty sure she’s a murderer” ...Where do they come up with this stuff?? I moved here to get away from the “normal” life to find a life that’s normal for me. Let them have their “starlights” and “shores,” I’ll take my century-old victorian mansion, eerie landscape and interesting neightbors every time. Here’s hoping you’re next! - I meant being my new neighbor; not the whole murder thing FYI. See you at Midnight Hollow! -- Olive Specter

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Sweater Unknown. If it’s yours (or you know), please post it here.

Image 9 Shirt by Julie J http://tinyurl.com/o3gspqu Pants by Myos http://tinyurl.com/pyfwoov Image 10 Vest by Hal’s Archive http://tinyurl.com/ntfyqz8 Boots by Meronin http://tinyurl.com/px8gxrc Image 11 Outfit by Mars Lee BROKEN LINK Boots by Tomislaw http://www.thesimsresource.com/downloads/1014889 Page 136 Interview with a Vamoire- Images by DrMusix Images1 Dante: Royal Gold Shirt for Men by Outland http://tinyurl.com/mrotzn9 “Shadow is my second skin” by Outland http://tinyurl.com/cptxb99 Bikers set for male sims by Olesims http://tinyurl.com/kldc6pn Image 2 Luca: Royal Gold Shirt for Men by Outland http://tinyurl.com/mrotzn9 Bottoms for Males by aikea_guinea http://tinyurl.com/kk47mhu Necklace N4 by S-Club http://sclub.mktm.co.uk/en/cc/props/ Alexander: Royal Gold Shirt for Men by Outland http://tinyurl.com/mrotzn9 “Shadow is my second skin” by Outland http://tinyurl.com/cptxb99 “Shadow is my second skin” by Outland http://tinyurl.com/cptxb99 Bikers set for male sims by Olesim http://tinyurl.com/kldc6pn Necrosarium Gothic Jewelry II by S-Club http://sclub.mktm.co.uk/en/cc/props/ Image 3 Dante: “Shadow is my second skin” by Outland Top http://tinyurl.com/cptxb99 Leather Pants by Wiktoria von Frege http://tinyurl.com/lhgjn4k Bikers set for male sims by Olesims http://tinyurl.com/kldc6pn Alexander: “Shadow is my second skin” by Outland Top http://tinyurl.com/cptxb99 “Shadow is my second skin” by Outland Pants http://tinyurl.com/cptxb99 Necrosarium Gothic Jewelry II by S-Club http://sclub.mktm.co.uk/en/cc/props/ “Shadow is my second skin” by Outland http://tinyurl.com/cptxb99 Image 4 Dante: Outfit Showtime Expansion Luca: Outfit Showtime Expansion Nailwrap N1 by S-Club http://sclub.mktm.co.uk/en/cc/props/ Image 5 Dante: Elegant Suit with Applique by IreneGouret http://tinyurl.com/kcfbnv8 Jake Muller Outfit Convertation by Outland http://tinyurl.com/mmeuxq6 Necklace N12 by S-Club http://sclub.mktm.co.uk/en/cc/props/ Alexander: Vintage Jacket with Neckerchief by IreneGouret http://tinyurl.com/kzxckyh “Shadow is my second skin” by Outland http://tinyurl.com/cptxb99 Eyepatch N1 by Slub http://sclub.mktm.co.uk/en/cc/props/ Luca:

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Gothic Victorian jacked_T.D. by Sylvanes http://tinyurl.com/kdwot2w MaleFashionSet5_Pants by ShojoAngel http://tinyurl.com/k95jqoh

Page 146 Beauty - Dark Ages - Images by Elasticgirl Scar on all images http://pixel-things.blogspot.com/2012/04/download-battleface.html Image 1 Eyeshadow http://pralinesims.blogspot.com/2013/09/opulent-eyeshadow.html Lipstick http://tsminh-3.blogspot.com/2013/08/lipstick-n23.html Eyelashes http://sclub.mktm.co.uk/en/2013/08/ts3-eyelash-n3/ Image 2 Eyeshadow http://rock-the-sims-italy.blogspot.com/2013/08/devils-eyeshadow.html Lipstick http://www.thesimsresource.com/downloads/1208155 Eyeliner http://www.thesimsresource.com/downloads/1141730 Image 3 Eyeshadow http://aebsims3.blogspot.com/2013/03/eyeshadow-n-8.html Eyelashes (Bottom Lashes) http://sclub.mktm.co.uk/en/2012/03/ts3-eyelash-set-n1/ Lipstick http://pralinesims.blogspot.de/2013/01/lipstick-colorbomb.html Image 4 Eyeshadow http://www.thesimsresource.com/downloads/1203061 Lipstick http://www.thesimsresource.com/downloads/1211722 Eyelashes http://sclub.mktm.co.uk/en/2013/08/ts3-eyelash-n3/ Image 5 Eyeshadow http://tinyurl.com/m3aq98a Lipstick(N11) http://sclub.mktm.co.uk/en/cc/beauty/lipstick/#more Last Girl on Earth eyeliner by Moka (direct download link--) http://tinyurl.com/khmaytl Her tumblr http://amaryllis-sims.tumblr.com/ Image 6 Eyeshadow http://littlesnow-white.blogspot.de/2013/03/blueberry-eyeshadow.html Eyeliner http://www.thesimsresource.com/downloads/1185181 Lipstick http://www.thesimsresource.com/downloads/1210857 Page 152

Cantina Dell’Angelo- Images by Frau Engel

Vine by Luna

Stairs by Luna http://tinyurl.com/qavjmyb Fence by Luna http://lunasimslulamai.jimdo.com/estructuras/ Angel by cemre http://www.thesimsresource.com/downloads/948705 Bar Barrel Barrel as End Table Bottle in Box Corkscrew Taster Boxes on Shelf Hygro-thermometer http://www.aroundthesims3.com/objects/room_other_01.shtml Chianti Bottle Candle Chair Chianti Bottle Pizzaiolo Gnome

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Straw Boater Poster - horizontal Wall Divider http://www.aroundthesims3.com/objects/room_downtown_28.shtml

Tablecloth by LilyOfTheValley

http://www.thesimsresource.com/downloads/1115395

Arch by Cyclonesue http://www.thesimsresource.com/downloads/1168884 Vanity table by pocci http://gardenbreeze.flier.jp/wordpress/?p=415 Canopy by Luna http://lunasimslulamai.jimdo.com/set-primaveral/

Violin by BuffSumm

http://www.thesimsresource.com/downloads/1159875

Mirror by Angela http://www.thesimsresource.com/downloads/1007781 Sink & Sofas http://tinyurl.com/cc79v4j Jack-Towel http://www.simplystyling.de/Sims3/bathroom01.html

Box

http://www.simplystyling.de/Sims3/bedroom03.html

Bathroom by Cashcraft

http://www.thesimsresource.com/downloads/986413

Candle Holders & Olive Decor

http://gardenbreeze.flier.jp/wordpress/?p=743

Pictures by Melissa http://melissa-simka.blogspot.de/2012/11/grand-vintage-set.html

Chair by Shino&KCR

http://www.thesimsresource.com/downloads/985793

Squash by cemre http://www.thesimsresource.com/downloads/1019672

Bed by Lulu265

http://www.thesimsresource.com/downloads/1167491

Page 170 Modern Gothic Reading Room - Images by Minraed English style books by Severinka http://sims3s.ru/objects-engroom.php Briesielibros books by Luna Lulamai http://bit.ly/14RVNlp Cat by Helen http://bit.ly/19cSEKf Colby picture canvas by sim_man123 http://bit.ly/1fQw3KK Etienne Chair and clock by DT456 http://bit.ly/196sNcM Hollywood Telephone by Cashcraft http://bit.ly/196sNcM Ashton living sculptures by Spacesims http://bit.ly/19cWt20 Shabby Living Chair by Shino&KCR http://bit.ly/16SADRA Office Bookshelf by Shino&KCR http://bit.ly/16SADRA Melting Painting by Rirann http://bit.ly/18z7blw Couture Paintings by Shadow66 http://bit.ly/19J5fHf Modern Baroco chair by BuffSumm http://bit.ly/19J5fHf Romance Ceiling lamp by Ruhrpottbobo http://bit.ly/1dPiBov Books clutter from 13th Sim http://bit.ly/1bisMo4

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The EA logo images used in the Jill Johnson & Arron Houts interviews are copyrighted. These images were taken from the The Sims series of video games or from websites created and owned by Maxis and Electronic Arts, the copyright of which is held by Electronic Arts. All trademarks and registered trademarks present in the images are proprietary to Electronic Arts, the inclusion of which implies no affiliation with SF Magazine. The use of images to illustrate articles concerning the subject of the images in question qualifies as fair use of the material under United States copyright law.

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SF MAGAZINE Vol 1, Issue 22