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PATHFINDING

Generative Strategies For Mobility In The Desert

The agents movement behaviour is produced generatively by producing flow fields with different datasets for different states. In this case, the agents have two separate states, the first, non-fusion mode is for when agents are not fusing sand to glass, therefore, they simply move from point to point using the simplest path possible between dunes. The second state, fusion mode is for when agents are fusing to glass, therefore, the agents attempt to move on the slopes of dunes, terraforming the landscapes.

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In non-fusion mode, the agents attempt to travel using the easiest path of traveling between the sloped terrain. In this case, they move on the lower parts of the landscape, between dunes.

During fusion mode, the agents spread out and attempt to travel on the slopes of the dune in order to fuse a larger area of the slope together. Their path of travel is generated by vector-fields that flow along the back faces of the dunes.

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