Y2S1 Design Computing - UX Studio (Design Brief and Storyboarding)

Page 1

Storyboard 1

2. Each person receives a wearable device and an earpiece from the museum. Alternatively, they can use their smartphones and earpiece (because of Covid-19

3. Through their wearable devices/phones, they are given the first clue on the

1. Visitors enter museum. They register in groups or

circumstances). They will be reminded to bring when they book their tickets.

first location. Example question: “What is the colour of ripe bananas?”. They

individuals to collect wearable devices and earpieces.

- If they register in groups, they will enter a “virtual room” on their devices/phones.

will then have to find the post/stand that has a QR scanning/target that they

They can access the same information at the same time.

can scan/laser tag, with the answer to the clue on it (i.e. “Yellow”).

- If they register as individuals, they will start the activity directly.

4. After scanning, all together, the devices registered in the same “virtual room” will cue for information on the artefacts/artwork to be played through the earpiece.

6. If in groups, they will discuss what are the right answers,

5. After the explanations are over, students will then answer a

or if individual, consider what is the right answer.

series of questions (quiz) flashed on the device/phones.

They will all decide on one correct answer, ensuring that all members click on the same option, if not they have to start the quiz again. Only if they get all correct answers, can they receive the next clue.

7. Go through the entire exhibition. Some “quizzes” can also include drawing/taking photos of the right answer.

8. Team/person with the highest score wins. They will return the devices and earpiece while exiting the museum.

Riley Leong (jleo2231)


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