Architecture Design Studio Air - Journal Booklet

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SKETCHBOOK

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CONTENTS // 4

INTRODUCTION

6

WEEK ONE // ALGORITHMIC SKETCHING

10

WEEK TWO // IMAGE SAMPLER & LAYERING

13

WEEK THREE // GENERATIVE PATTERN

14

WEEK FOUR // CREATING GRIDSHELLS

16

WEEK FIVE // VOUSSOIR CLOUD

20

WEEK SIX // REVERSE ENGINEERING

22

WEEK SEVEN // PATTERN WEAVING

24

WEEK EIGHT // PROTOTYPE MODULE ITERATIONS

28

WEEK NINE // LADYBUG SUN-PATH ANALYSIS

30

WEEK TEN // LADYBUG HEAT MAP ANALYSIS

32

WEEK ELEVEN // FINAL MODULE ITERATION

36

WEEK TWELVE // IMAGE SAMPLING HEAT MAP


0.0

INTRODUCTION Currently a third year student pursuing studies in the Bachelor of Environments and majoring in Architecture at the University of Melbourne. Architecture to me is a fusion of both the artistic expression and functionality; where its form and narrative is boundless. I consider it as a visual art for the architect to relay their story and purpose for society and environment.

RAYYAN A. ROSLAN SINGAPORE // MELBOURNE

UNIVERSITY OF MELBOURNE BACHELOR OF ENVIRONMENTS (ARCHITECTURE)

PHOTOSHOP INDESIGN AUTOCAD RHINO GRASSHOPPER

Growing up in the ‘Garden City’ of Singapore, I was constantly surrounded by the infinite growth of buildings with its own unique aesthetic forms and expressions. A hobby of sketching landscapes and buildings begins at an early age, which develops into a strong passion for the built environment as I have always been fascinated by the notion of turning ‘paper architecture’ into reality. I was fortunate to be exposed to different cultures and environments as I moved to Melbourne at the age of 15. The experience allows me to appreciate a diverse group of society as well as a vast ideology and concept of the built environment outside my hometown. I completed VCE in Werribee Secondary College and selected an architectural subject scheme which progressively leads me to embark my journey towards the goal of becoming an architect. My experience with digital design tools begins in university as I experimented with CAD programs which I developed the skills over time. Being used with hand drawings made it difficult for me to grasp the techniques of computer drafting initially. However, I gained confidence through design studio modules in the second year where I find it efficient to express myself better through CAD as it allows multiple invention of our own conceptual ideas with accuracy of functional structure and complex forms. Technology has infact progressed tremendously over time and computer aided drafting allows designers and architects to move a step forward in generating design ideas efficiently for the purpose of improving our built environment. By this, I would like to take the opportunity in design Studio Air module to improve my skills in digital design tools and to expand my knowledge of different computational methods in my journey of learning architecture, translating my passion into the reality of designing for the environment.

4


DESIGNING ENVIRONMENTS, YEAR 2, 2016. CONCRETE LAWN PAVILION.

DESIGN STUDIO: WATER, YEAR 2, 2016. LEARNING FROM THE MASTER: ALVARO SIZA.

5


WEEK 01

ALGORITHMIC SKETCHING

LOFTING & STATE CAPTURE PERSPECTIVE

ELEVATION VIEW

PLAN VIEW

6

ALGORITHMIC SKETCHING


Experimenting with the components introduced to create loft surfaces and state capture. Instead of creating curves on Rhino, Points were generated in Grasshopper and controlled with number slider along a curve which is then moved based on the vector directions. This exercise is also an attempt to create variable tiles within a dimension of 200x200mm for a responsive skin facade where its curvature of form may change or spread the flow of wind direction on the windward side.

CONTROLLING POINTS &

LOFTING

CONTROLLING

GENERATING CURVES

SURFACE

THICKNESS

ALGORITHMIC SKETCHING

7


TRIANGULATION ALGORITHMS VORONOI

VORONOI 3D

8

ALGORITHMIC SKETCHING


GENERATING POINTS

VORONOI

CONTROLLING THICKNESS

Generating patterns within a set geometry. Size of pattern voids can be controlled via points and number sliders. Challenges faced in this exercise is the depth or thickness of different patterns which must be experimented further in order to create a skin where light entering certain pattern void may be controlled based on the size and depth.

CONTROLLING GEOMETRY

GENERATING POINTS

VORONOI 3D

Unlike the Voronoi component, Voronoi3D generates patterns within a 3 Dimensional geometry where its points can be controlled. Once baked, the forms can be abstracted by removing some surfaces. The size of voids depends on the controlled points. This skin may also create a light control effect based on the void size and depth

ALGORITHMIC SKETCHING

9


WEEK 02

IMAGE SAMPLER & LAYERING

IMAGE SAMPLER PERSPECTIVE

TOP VIEW

CONTOUR LAYERING

10

IMAGE SAMPLER & LAYERING


GENERATING POINTS &

IMAGE

CONTROLLING RADIUS

FILTERING CIRCLES AT

GRID SIZE CONTROL

SAMPLING

BASED ON IMAGE PIXEL

SET RADIUS

CONTROLLING SETS OF CONTOUR LINE

CONTROLLING CONTOUR THICKNESS

IMAGE SAMPLER & LAYERING

11


WEEK 03

GENERATIVE PATTERN

ISLAMIC PATTERN GENERATION

12

PATTERN 01

PATTERN 02

PATTERN 03

PATTERN 04

PATTERN EXPLORATION


Experimenting with algorithmic thinking in generating and composing different possible variation from a singular pattern at first. In this exercise, the task is to create different kinds of Islamic Patterns through this ideology.

GENERATING SINGULAR PATTERN WITH DIRECTIONS OF LINES WITHIN SET POINTS

ROTATE & MIRROR PATTERNS

CREATING A CONTROL POINT FOR PATTERN SETS AND SIZES

CONTROL POINT TO GENERATE VARIABLE PATTERNS

PATTERN EXPLORATION

13


WEEK 04

14

PATTERN EXPLORATION

CREATING GRIDSHELLS


CONTROLLING CURVE POINTS DIVISION OF POINTS ALONG A CURVE

SETTING CURVES TO PIPES CONTROLLING THICKNESS OF PIPE RADIUS

CONTROL POINTS FOR NUMBER OF DIVISIONS IN A CURVE

PATTERN EXPLORATION

15


SP ECIES 02

SPEC I ES 01

WEEK 05

16

VOUSSOIR CLOUD

ITERATIONS

01

APPLYING UNARY FORCE TOWARDS UNIT Z (Fz)

02

Fz = -6.00

Fz = -25.00

+ ADDING 5 DIFFERENT POINTS & MOVING THE ANCHOR POINTS TOWARDS UNIT Z (PT.1-5) 06

07

Fz = +25.00 PT.1 = +25 PT.2 = +6 PT.3 = 0 PT.4 = -25 PT.5 = -6

ITERATIONS

01

SETTING A CIRCULAR BOUNDARY & CHANGING VORONOI RADIUS (VR)

02

VR = 7 SC = 0.5

+ CHANGING THE SCALE (SC) & MOVING OF ALL ANCHOR POINTS TOWARDS UNIT Z (PTS)

Fz = +25.00 PT.1 = +10 PT.2 = 0 PT.3 = +5 PT.4 = 0 PT.5 = -10

06

VR = 11 SC = 0.5

07

+ APPLYING UNARY FORCE IN UNIT Z (Fz)

PATTERN EXPLORATION

SC = 0.15 PTS = -20 Fz = 13

SC = 0.15 PTS = -20 Fz = 13 Stiffness = 4


03

04

Fz = 0.00

08

05

Fz = +6.00

09

Fz = +25.00 PT.1 = -25 PT.2 = -10 PT.3 = -15 PT.4 = 0 PT.5 = -5

03

10

Fz = +1.00 PT.1 = +25 PT.2 = -10 PT.3 = +15 PT.4 = 0 PT.5 = +5

04

VR = 5 SC = 0.5

08

Fz = -5.00 PT.1 = +25 PT.2 = -10 PT.3 = +15 PT.4 = 0 PT.5 = +5

05

VR = 5 SC = 0.15 PTS = -20

09

SC = 0.15 PTS = +20 Fz = 13 Stiffness = 25

Fz = +25.00

VR = 7 SC = 0.15 PTS = -20

10

SC = 0.15 PTS = +20 Fz = 5 Stiffness = 25 Rest length = -2

MIRROR PATTERN EXPLORATION

17


VOUSSOIR CLOUD SCRIPT

Generating variation of forms from a script using KANGAROO PHYSICS plug-in. Unary Force is applied to the form of the Voussoir Cloud where the parameters are altered to create different forms & patterns. Points are added to the script to increase the number of columns & extrusions. Boundary is also altered to develop different forms from the original Voussoir Cloud formation.

18

PATTERN EXPLORATION


PATTERN EXPLORATION

19


WEEK 06

REVERSE ENGINEERING

5 CURVES

LOFT CURVES

DECONSTRUCT BREP

SELECTING TRIANGULAR FACE (LIST ITEM 1)

20

PATTERN EXPLORATION

CONVERTING INTO GEOMETRY

SET LINE IN TRIANGULAR FACE

SELECTING TRIANGULAR EDGES (LIST ITEM 2)

EVALUATION OF CURVES (3 POINTS)


ISOTRIM SUBSURFACE

AREA MIDPOINTS

Understanding the fundamentals and logic of the forms before generating a Grasshopper Script to develop and immitate similar structure of the DIGFABMTY 1.0.

MOVE POINTS

EXTRUDE POINTS DIVIDE DOMAIN

‘PANELS’ CONTROL

EVALUATE SURFACE

Lines were created using Grasshopper and lofting to generate the surface. Surface is then evaluated to form a number of pyramidal shapes which can be controlled.

WEAVE (LIST ITEM 1+2)

RULED SURFACE SET LINES TO TRIANGULAR FACE

JOIN ALL COMPONENTS (FINAL PROJECT)

These pyramidal shapes generated on the surface is then exploded to create perforations for natural light similar to the structure of DIGFABMTY 1.0 pavilion.

PATTERN EXPLORATION

21


WEEK 07

PATTERN WEAVING {0;0} {1;1} {0;1}

{0;0} {1;1} {0;1}

CR

22

PATTERN EXPLORATION


{0;0} {1;1} {0;2}

{0;0} {1;1}

REATING PATTERNS WITHIN A SPHERE WITH RELATIVE ITEM COMPONENT

CREATING PATTERNS WITHIN A SPHERE WITH RELATIVE ITEM COMPONENT

PATTERN EXPLORATION

23


WEEK 08

24

PATTERN EXPLORATION

PROTOTYPE MODULE ITERATIONS


PATTERN EXPLORATION

25


PROTOTYPE MODULE ITERATION SCRIPT

Generating variation of forms from a script created for the group’s prototype module. Physical model is based on the boundary of form-finding matrix as it is translated from digital design to fabrication techniques in creating the model. Parameters of Unary Forces, heights and perforation sizes are changed to achieve different outcomes in each iteration to push the design further to the limits.

26

PATTERN EXPLORATION


PATTERN EXPLORATION

27


WEEK 09

LADYBUG SUN-PATH ANALYSIS

WINTER SUMMER

S U M M E R 28

PATTERN EXPLORATION

W I N T E R


SITE ANALYSIS

Generating a sunpath diagram on a selected site to conduct an SOUTH-EAST analysis of sun movement and sunlight directions based on a specific timing and seasons in Melbourne.

SUM

ME

RS UN

An EPW file is imported into the Grasshopper script to define the timezone of Melbourne ensuring accuracy of design and analysis data. NORTH-WEST

W

IN

T

ER

SU

N

N

S

Sunlight Exposure Analysis Melbourne_VIC_AUS 1 JAN 1:00 - 31 DEC 24:00 PATTERN EXPLORATION

29


WEEK 10

NORTH-EAST

NORTH-WEST

SOUTH-WEST

Sunlight Exposure Analysis Melbourne_VIC_AUS 1 JAN 1:00 - 31 DEC 24:00

PATTERN EXPLORATION

S

E

N

W

FACADE ANALYSIS

30

SOUTH-EAST

EXPOSURE PERSPECTIVE

N

LADYBUG HEAT MAP ANALYSIS


Similar to sun-path analysis, LADYBUG plug-in is used to generate the solar irradiance map on a specific building or surface which can be defined by an input in the script. Surrounding building context that may block solar radiation acting on the selected building is also defined to an input in the script to ensure that the generated analysis data of the solar irradiance map is accurate. This can then be used as an image sampling to assign our selected modules accurately.

PATTERN EXPLORATION

31


WEEK 11

32

PATTERN EXPLORATION

FINAL MODULE ITERATION


PATTERN EXPLORATION

33


FINAL MODULE ITERATION SCRIPT

Generating variation of forms from a script created for the group’s final prototype module. KANGAROO plug-in is explored further by pushing the boundaries within the spring inputs. The idea is to simulate real time gravity force acting on the form which can be represented via analog fabrication processes. Form-finding process generates variation of forms to the modules which will be filtered based on the selection criteria mentioned in the Journal. 34

PATTERN EXPLORATION


PATTERN EXPLORATION

35


ALG O R IMAGE I T H M ISAMPLING C P R O CHEAT E S SMAP WEEK 12 C O M P U T A T I O N A L

HEXAGONAL GRIDS

D E S I G N

T E C H N I Q U E S

OFFSET HEXAGONS

APPLY IMAGE SAMPLING SUNLIGHT EXPOSURE ANALYSIS

SETTING NORTH FACADE IRRADIANCE MAP TO MONOCHROME FOR PIXEL ACCURACY

36

PATTERN EXPLORATION

SET BOUNDING BOX


MODULE 01

MODULE 02

MODULE 03

MODULE 04

Similar to REVERSE ENGINEERING, we have to understand the logic behind the structure of assigning our modules based on the solar radiant analysis conducted via LADYBUG.

FINAL DESIGN OUTCOME

ASSIGN MODULE PANELS TO SET BOUNDING BOX

With the analysis data generated, we converted the colour pixels to monochrome for a better accuracy of image sampling. With this image sample, we assigned bounding box to a specific modules and assigned them to its own specific coloured pixels. By this we can ensure that the modules are assigned accurately based on the level of solar intensity acting on the facade.

PATTERN EXPLORATION

37


IMAGE SAMPLING HEAT MAP SCRIPT

38

PATTERN EXPLORATION


Grasshopper script consisted of image sampling input, bounding box with modules assigned to each boxes which is joined together and assigned based on the range of pixels generated. PATTERN EXPLORATION

39


Book Size: Standard Portrait 8x10

Place a background image

This is the first printable page in your book and will print on the right side.

These instructions should not appear in your exported pdf. Please be sure to complete your Pages design prior to creating your Cover template. The Page Count must be exact when creating your Cover template.. You’ll need to upload a PDF for the pages and at least one cover type. Remember, all books must be an even number of pages. The first page will be on the right side as you open the cover and the last page will be on the left side as you close the book. Hardcover books include an end sheet on both the front and back of the inside pages for binding purposes. Please note, all critical text and art should appear within this gray area. Any content outside this area may be unevenly trimmed or hidden by the gutter when the book is bound. If you would like your artwork to extend to the very edge of your finished book then pull your artwork edge to the red bleed line.

Be sure to review your exported PDF in an outside program (like Adobe Reader) to ensure it appears correctly and without these instructions. Further info can be found at: http://www.blurb.com/apps/indesign-plugin 40

CONCEPTUALISATION


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