Prerit Kularia PORTFOLIO
Architecture
PRERIT KULARIA ARCHITECT (PART 1)
Born and raised in India, I completed my undergraduate studies from Welsh School of Architecture. I’m an ambitious learner who’s keen to explore new ideas and concepts leading to architecture. I’m highly motivated to make a difference in my field of expertise for a sustainable future. I believe that architecture has narrative aspect which is often invisible to the human eye.
CONTACT
Address : 116/228 Shipra Path, Mansarovar, Jaipur, Rajasthan, 302020
Mobile Number : +91 8769562336
E-mail : preritk10@yahoo.co.in
INTERESTS
Photography Conceptual Ideation
Reading Hand Drawing
Art Exhibitions Travel
SKILLS
Photoshop Revit
Illustrator Rhino
Indesign V-Ray
Midjourney UE5
EDUCATION
2016-2019 Welsh School of Architecture
Cardiff University
B.Sc. Architecture, (2.1 Degree)
2015-2016 India International School
Jaipur
Graduated 12th, (82%)
2013-2014 India International School
Jaipur
Graduated 10th, (8.8 CGPA)
PROFESSIONAL WORK / VOLUNTEER
Present - Sept Freelance - Researcher
2020 Freelance & personal speculative projects
Key Role : Targetting an issue, Research work Conceptual Development, Visualisation
Present - August Freelance - Architectural Designer
2020 Freelance architectural projects
Key Role : CAD Drawings, Renders, Conceptual Drawings & Ideation Development
June - August The Swan Interiors
2019 Summer work experience
Designer : Rashi Kularia
Responsibilities : Site visits, CAD drawings & concept - design realisation
May 2018 Lost and Found 2018
Volunteer work for the WSA Pavilion
Leader : Matt Chan and Hugo Keane
February - June IDP Education
2018 Part-time info-graphic designer
Responsibilities : Graphic work, brochure design lead, & research work
May 2017 Lost and Found 2017
Volunteer work for a local community
Leader : Matt Chan and Hugo Keane
KEY PROJECTS / COMPETITIONS
January 2023 Visible Silence
February 2022 Passive life of Artificial Intelligence
October 2021 Perpetual Daydream
May 2021 Outline on the surge of ‘Reality Shortage’
March 2021 Mad Hatter’s Wardrobe
January 2021 Close proximity in a society built upon Culture of Congestion
October 2020 Nostalghia: Crisis of the Present
January 2019 Scarpa’s Bridge to past and present
04 48
14 52
20 54
academic
Freespace Project
Designing a democratic space on the Parliament Square of London
Primary School
Designing a primary school and an information centre on the estuary of Gwent Levels
Housing Scheme
Designing a housing scheme on the historic Roman fields of the Gwent Levels
speculative
Perpetual Daydream
or the paradoxical state of a society at the threshold of a spectacle besiege
Reality Shortage
Outline on the surge of ‘Reality Shortage’
Visible Silence
The work of architecture in the age of virtual reproduction
-Mnemonic Ephemerality - Bittersweet Symphony-
Miscellaneous
Finsa Design
Design a theatre space for children
Technical Understanding: ‘From Sketchbooks’
Passive Life of Artificial Intelligence
-Reflections on the Walls/Monologue-
Please note: The in-between work of graphical representation is an attempt to make a note of thoughts which might serve a purpose in further exploration and studies. Images in our ocular centric world are one of the strongest modes of remembering and the interplay between what we see and memory is quite intricate and delicate.
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INDEX
-Guy Debord’s Society of Spectacle - Visible Silence-
FREESPACE PROJECT /
Site
Parliament Square in London is an enclosed yet open space surrounded by the most powerful institutions of the country- Westminster Abbey, Palace of Westminster, Supreme Court of UK and HM Treasury. The Police Reform and Social Responsibility Act 2011 prohibits the people to show public demonstrations, erection of tents, the use of sleeping bags and the unauthorized use of noise amplification equipments on the square, thus taking away the public opinion on the square.
To understand the developments of these restrictions on the public, morphological study of the square was conducted with certain thoughts in mind - How it became secluded from these institutions? Was it ever a part of any institution? And when did these institutions moved into their respective sites? The interesting aspect about this was to gather any knowledge about the history of the site and how people might have used it in the past. The square itself was a part of the Westminster Abbey and it was more of a public leisure space in 1810’s,
2018-19
Designing a democratic space on the Parliament Square of London
but over time as the institutions moved in and the parliament developed, it became a square. Surrounded by the traffic and these authoritative institutions.
Another interesting aspect is the tidal area around the Thames, next to the Palace of Westminster. Another law governing the area states that any lost item found above low tide must be handed over to the Queen to find its importance, but if the object is found below the low tide, the founder gets to keep it.
01 academic
Year : Brief : Tutor :
Peter Salter
Perception collage of the site showcasing the influence of the two major institutions (Westminster Abbey and Palace of Westminster) on the site and people Elements collage signifying the important aspects of the site with potentiality
Left Collage Right Collage
In the summer ’99, Mark Dion collaborated with Tate Modern to excavate the lost fragments of London. The aim of Dion’s dig was to retrieve both the civilization that was lost hundreds of years ago along with the ones that was just lost yesterday.
Further on, these findings were classified, revalued and exhibited in the Cabinet of Curiosities, which is an interpretation of “modern museums – human being’s curious nature and their desire to collect.”
Dion arranged the findings without any clear distinction. The lack of distinction was an important aspect of his approach. He arranged these objects as bones, glass wares, ceramics etc. Objects with no apparent connection in terms of value and historical context were brought together in each component of cabinet.
Concepts of linearity and hierarchy implicit in categorizations are radically destabilized. These indices and traces of actions and existence pull the spectator into other times and spaces and leaves it open for their own interpretations. Mark Dion’s Thames dig
Replication of objects
Objects/fragments belonging to the everyday realm of society have been collected/replicated in order to display them on the Parliament Square. These objects consist bell, lamps, chairs, books, tables and all the small household objects that are usually mass produced but, in this context, they’re preserved in the memory of a specific event or person.
By collecting these fragments of everyday life and bringing them on the square, an attempt has been made to reclaim the square for the much wider public use.
A sense of mnemonia is also associated with these objects since they’re being used as a memorial/ preservation in the current context.
By understanding the nature of memories, my proposal becomes a memorial for the society.
Since the nature of these fragments of everyday realm is ubiquitous, the general rule for classification is associated with their collective and individual nature. The collected objects are classified and grouped in relationship to the preservation of identity it showcases (IndividualSociety-Collective). Further on, they’re being revalued on the importance of materiality.
Proposal
A precedent such that of Mark Dion led the project forward as it proposed to look for objects around the sites and display them on the square to allow the public to reclaim their space on the Parliament Square. Using objects as a way to demonstrate ownership allowed the possibility to reclaim the square on behalf of the public.
To ensure public recognition an office for Campaign for Nuclear Disarmament (CND) was designed that would govern the space with more freedom, allowing and engaging people to be more aware of their rights and giving them a platform to raise their voices. A former protester Brian Haw was a crucial member of this institution and protested on the square for 11 years. The project proposes building for the CND to host exhibitions for the collected/ replicated objects around the repository units.
The current authority plan is a rigid framework to operate within if one wants to organise an event, rally or protest. The three institutions have their own governing bodies and regulations which often don’t comply with each other and often a times a potential event for the good of the society goes missing within the legislations.
The proposed authority plan aims to introduce CND as the governing body on the square which will host collective public events and allow people to learn and get to know more about the relationship between individual and collective. CND will connect with the other three authorities (Greater London Authority, City of Westminster and City of London Police ) to provide an opportunity of collective events.
Current proposed site plan Exploded axonometry of the proposed building and repository units. Basement floor plan Ground floor plan First floor plan Second floor plan Basement floor plan key 1. Outside repository / stage area 2. Waiting area 3. Information 4. Storage 5. Permanent exhibition space 6. Design office Ground floor plan key 1. Entrance 2. Foyer 3. Security 4. Reception 5. Waiting area 6. Storage 7. Cloakroom First floor plan key 1. Youth CND office 2. Labour CND office 3. Storage 4. Temporary exhibition space 5. CND administrative space Second floor plan key 1. Meeting room 2. Temporary exhibition space 3. Storage 4. Roof terrace 7. Design workshop 8. Printing press 9. Toilets 8. Kitchen space 9. Informal meeting space 10. Workspace 11. Research office 12. Research space 13. Mark Dion exhibition Above Left Facing page Bottom left : Top left Top right Bottom right A A A A A’ A’ A’ A’ C C C C D D D D D’ D’ D’ D’ C’ C’ C’ C’ B B B B B‘ B‘ B‘ B‘
External wall – 0.157 W/(m2K)
327.5 mm White brick
50 mm Air gap
Moisture diffusing layer
150 mm Rockwool insulation b/w steel columns
Vapor barrier
112.5 White brick
Foundation – 0.113 W/(m2K)
25 mm Ask parquet
50 mm Screed layer with underfloor heating
200 mm Rigid insulation
Moisture diffusing layer
450 mm Reinforced concrete
Roof – 0.112 W/(m2K)
25 mm Ash parquet
50 mm Screed layer
Roofing membrane
50 mm Sound insulation
200 mm Rockwool insulation
Waterproof barrier
200 mm Reinforced concrete
Metal deck
200 mm Suspended ceiling connected with anchors
30 mm Gypsum board
25 mm Ash parquet finish
Internal wall – 0.33 W/(m2K)
112.5 mm White brick
50 mm Sound insulation board
112.5 mm White brick
Internal floor – 0.55 w/(m2K)
25 mm Ash parquet
50 mm Screed layer with underfloor heating
50 mm Sound insulation
200 mm Reinforced concrete
Mark Dion’s Cabinet of Curiosities became an integral part of the project as it led to an approach of reclaiming the square with objects from everyday life. To emphasis the approach, a space was provided at the heart of the proposed CND building to engage the users with respective ideology and the issues surrounding it. The borrowed collection would engage well with the collected/replicated objects and further blend with the collection as one.
Detail callout section Detail callout section Detail callout section Section AA’ Section BB’ Section CC’ Section DD’ North elevation Facing page Top left Center left Bottom left Facing page Top right Center right Current page Left Center Bottom D D’ D D’ D A A A’ A’ C C C’ C’ B B B’ B’ D’
Progression of reclaiming the square through plaques, objects and repository units
Drawing
PRIMARY SCHOOL /
Site
The landscape is of historic significance due to the first Roman settlements around the estuary of river Wye. The site has been prone to flooding in the past and consists of a man-made sea wall made from rocks and soil and on the other side a flat/ horizontal landscape with human interventions. The sea-wall is quite fragile and intuitive within the landscape and allows the water to stay on the other side. The tidal range varies a lot with the low tide occurring twice a day and the same for high tides.
Conceptual & Proposal
The landscape nature of the estuary allows the possibilities to play around, literally and metaphorically. The flatness of land
Designing a primary school and an information centre on the estuary of Gwent Levels
Wayne Forster and Aled Davis
on one side and the fragile muddy landscape on the other creates a juxtaposition around the site to which the sea-wall acts as a link between the two.
The ‘fragility’ of the sea wall allowed me to explore the possibility of designing and inhabitable sea-wall, to design spaces on either side of the wall and create a series of thresholds that would enable the pre-school students to explore the landscape and play with it as they go along. Opportunities in the landscape were seen as ‘follies’, that could encourage students to learn and play with it.
Threshold, follies and the sea wall became the essence of my project as a concrete seawall was established replacing the existing sea-wall. Classroom spaces were then designed to
come out of this ‘threshold’ sea-wall and existing events/ objects became ‘follies’ in the landscape allowing the classroom to focus and play with it. These classrooms were designed on either side of the sea-wall to engage the students with the landscape and encourage the act of learning while playing. Possibilities and platforms for collective learning were provided within different classrooms as well.
Structurally the sea-wall was built with reinforced concrete with tetrapods put around the side of the estuary. The classrooms on the exposed side of the sea-wall were structurally supported with steel beams and columns, whereas, the one on the protected side were supported with timber. This
was a result of the structural stability needed to accommodate the following spaces.
Furthermore, a research unit was designed and included in the project that would encourage the fossil and micro-organic study of the landscape with the aim of keeping the site culturally rich.
The sea-wall doesn’t block public access to the site, it allows people to walk on it while the inhabited threshold corridor underneath serves the route for classrooms. It was essential to allow public access due to the sea-walls current usage and approaches.
02 academic
2018
Brief
Year :
: Tutor :
Conceptual sketches related to threshold and follies. Collage on the imagination of a kid/ a head full of dreams and possibilities. Facing page Top : Bottom Site drawing related to horizontality Site picture emphasising on the relationship between the flatness and the sea-wall Site drawing related to the sea-wall Drawing Image Drawing
Plan Key 1. Entrance 2. Security 3. Reception 4. Waiting area 5. Office 6. Toilet 7. Storage 8. Electrical room 9. Research lab 10. Stairway to sea wall 11. Library 12. Platform 13. Inhabitable sea wall/corridor 14. Classroom 15. Shared platform 16. Tutor’s room 17. Sea wall 18. Dining area 19. Kitchen 20. Exhibition space Section AA’ Section BB’ Site plan First floor plan Ground floor plan Elevation Below Top Below Center Below Bottom Right Top Right Center Right Bottom A’ B’ A B A’ B’ A B
External Wall (Timber Finish) - 0.176 W/(m2K)
20 mm Larch board
Insect screen
25 mm Battens
Moisture diffusing layer
25 mm Softwood grooving board
150 mm Insulation b/w steel frame structure
30 mm Sound insulation board
Air barrier
75 mm Reinforced concrete
Roof - 0.156 W/(m2K)
50 mm Gravel on plaster sheeting
40 mm Screed falls
Membrane layer
150 mm Insulation
Air barrier
30 mm Sound insulation board
80 mm Reinforced concrete
Floor - 0.155 W/(m2K)
15 mm Oak wood finish
30 mm underfloor heating
Moisture diffusing layer
150 mm Insulation
200 mm Reinforced concrete
Waterproof membrane
100 mm Reinforced concrete
100/200 mm Renforced concrete
Windows - 0.65 W/(m2K)
Triple glazing with centre pane
External Wall (Corten Finish) - 0.178 W/(m2K)
5 mm Corten steel finish
50 mm Aluminium bearers
Moisture diffusing layer
150 mm Insulation b/w steel frame structure
30 mm Sound insulation board
Air barrier
100 mm Reinforced concrete
Roof - 0.156 W/(m2K)
50 mm Gravel on plaster sheeting
40 mm Screed falls
Membrane layer
150 mm Insulation
Air barrier
30 mm Sound insulation board
80 mm Reinforced concrete
Floor - 0.155 W/(m2K)
15 mm Oak wood finish
30 mm underfloor heating
Moisture diffusing layer
150 mm Insulation
200 mm Reinforced concrete
Waterproof membrane
100 mm Reinforced concrete
Windows - 0.65 W/(m2K)
Triple glazing with centre pane
HOUSING PROJECT /
Site
The landscape is a historic site due to the first Roman settlements and lies around the estuary of river Wye. Almost all the land is divided into the Roman blocks of land which have several reens running around it. The landscape is considered to be of heritage importance and has been prone to flooding in the past. Due to its flat/horizonal landscape, the site doesn’t allow any elevated perspective of the area, any cover such as trees, bushes, existing buildings block the horizon line making the landscape mysterious and explorative.
Conceptual
The horizontality and flatness of the site was quite intuitive to my approach as it kept a mysterious nature around the site, not revealing everything all at once and making you ponder of the infinite landscape that was around. This approach of horizontality is quite evident in Mies van der Rohe’s architecture, where the horizon line is placed on the eye level and when you’re within a space, it feels as if you’re in a vast landscape. Even within an enclosed space, it gives an impression of vastness.
Horizontality when experienced inside a space can make a person calm and allows him to become aware of his senses through his thoughts, visions and actions. It allows one to be seen and to see what lies beyond, but more than that, when
Designing a housing scheme on the historic Roman fields of the Gwent Levels Wayne Forster and Aled Davis
shielded or blocked from a view, it impersonates itself as safe and secure.
With the context, decisions related to designs were taken to embrace the site and experience it as if you’re a part of it. A housing scheme for the refugees was programmed, to allow them to have a house of their own and experience a collective living at the same time with a shared courtyard space.
Proposal
A housing block of 16 individual houses consisting of 1 BHK, 2 BHK and 3 BHK was designed after being inspired by the open plan and horizontality found in Mies’s architecture. Each house was open planned purposefully and carefully to accommodate private and public spaces. These houses are elevated on steel column at a height of 170cm (at the eye level), to allow them to blend in with the landscape and respect the context which is prone to flooding.
Four houses share a common courtyard for a small collective greenhouse space, to allow the families living in the housing scheme with a possibility of collective living. Since the target client were refugees, it was quite important to include these collective spaces where they could come together and socialize.
The open plan of each of these houses allows the user to have
a view of the horizontal landscape and embrace the visual and sensorial experiences associated with it. Along with that it gives them a private space of their own and a public space within the house through which they can glance at the courtyard space. The houses are designed in accordance with the standards allowing them enough space for storage, sleeping and eating together.
Number of 1BHK housing units : 4 units
Number of 2BHK housing units : 6 units
Number of 3BHK housing units : 6 units
Total number of housing units : 16 units
Open Plan
An open plan usually provides less privacy for the users but an attempt has been made at strategically designing these open plan houses to keep the private spaces hidden from the public ones. The idea rests on the context where everything is open to the viewer but at the same time strategically secluded under natural circumstances. As the intervention takes place within a heritage site, an emphasis to culturally embrace the context comes naturally within an open plan design. Movement along the spaces is kept as natural as possible with changing perception along user’s movement, while the resting spaces look out of the building block to the vastness of the landscape, providing a scenic view in the bedrooms.
03 academic
2017
Year : Brief : Tutor :
3 BHK Housing (Private)
Design strategy and requirements rests on the delicacy of the context. Assembling the required spaces with a mix of private (individual) and public (shared) zones, constructing them on a raised platform and carefully planning the open plan housing units, was a strategic approach to handle the heritage site with intricacy and preserving the historic values.
2 BHK Housing (Private)
1 BHK Housing (Private) Shared Greenhouse (Public)
Shared Courtyard (Public)
Panorama of the site, juxtaposed with existing buildings Collage based on the in-between space of horizontality of site Proposed courtyard space as imagined at an early stage
Image Collage Collage
Site drawings
Conceptual drawing based on the proposed housing scheme. The idea is to have a private space (house) and a shared public space (courtyard) which would allow the users to sustain themselves.
Facing page Top : Bottom
Site plan Axonometric perspective First floor plan Ground floor plan Elevation Left Top Left Bottom Facing Page Top Center : Bottom : A’ A’ B’ B’ A A B B Axonometric Perspective Axonometric Perspective Axonometric Perspective Axonometric Perspective C C C’ C’
Technical detail make up with U-Values
Flat Roof - 0.15 W/(m2 K)
15 mm Roofing deck
25 mm Drainage layer
Roofing membrane
140 mm Insulation
Waterproof membrane
60 mm Service cavity
25 mm Gypsum plasterboard
20 mm Oak wood finish
External Wall - 0.147 W/(m2 K)
20 mm Larch board
Insect screen
25 mm Battens
24 mm Softwood tongued grooving
board
Moisture diffusing layer
180 mm Mineral wool insulation
Air infiltration barrier
120 mm CLT wall
12.5 mm Plasterboard
Internal Wall
12.5 mm Plasterboard
40 mm CLT wall
60 mm Structural beam
40 mm CLT wall
12.5 mm Plasterboard
Floor - 0.182 W/(m2 K)
15 mm Oak wood finish
20 mm Gypsum plasterboard
45 mm Underfloor heating
Air infiltration barrier
150 mm Rigid insulation
Moisture diffusing layer
200 mm Concrete cast in place
150 mm Precast concrete
Parti- Wall
12.5 mm Plasterboard
80 mm CLT wall
200 mm Proprietary sound reduction
board w/i structural beam
80 mm CLT wall
12.5 mm Plasterboard
Section AA’ Section BB’ Section CC’ Drawing Drawing Drawing
Guy Debord’s Society of Spectacle
Visible Silence
PERPETUAL DAYDREAM or The paradoxical state of a society at the threshold of a spectacle besiege
As we move around the urban fabric, thousands of images pass in front of our eyes, with an equal amount of visual messages as well. History has informed us about the concentration of images in our society and its roots linked towards the consumer society. With the great advertising hoarding and the publicity neons of the cities of capitalism, the offer to the society of a glamorous future remains ubiquitous as images always propose to us that to transform ourselves or our lives we must consume more or in other terms to envy others, we must spend more.
Publicity image as culture has for centuries navigated its way through societies and dramatically staged its necessity within the lives of people and with capitalism thriving on the abundance of labouring forces the inequality produced by this culture has often divided the society into classes, specifically into the bourgeois and the proletariat. This inequality forces us to question the structural and inescapable long-term effects of the system that are often blindfolded to the society with an image of temporary pleasure or envy.
The interplay of psychological effects of envy and glamour
evokes a feeling of submerging into the deep levels of the city, where a flood of information overflows the human senses and a lot of noise surrounds the people. This leaves the so called free-society to alienate themselves from one another and surrender themselves to the possessing another commodity of capital society.
In a ‘free-society’ where contradiction between what a person is and what he would like to be exists perpetually, a two-fold dilemma arises whether one must submit to this state of capital exploitation or does one become fully aware of its causes and stands for the cause. The existential question is a self-reflective thought that questions the role of an architect amidst all the social anesthesia that lies in the society? While we accept the fact that architecture is now a tool of capital, do we seek to exploit the structural hierarchy for a bourgeois society or do we stand firm on the stance that architecture at the end of the day must be addressed for the society as a whole for the proletariat?
04 speculative
*The following study is informed from multiple literature references including Ways of Seeing by John Berger and The Society of Spectacle by Guy Debord. *
Outline on the surge of ‘REALITY SHORTAGE’
History has often proved to be a two-fold dialogue between the past and the present, providing us with a layered, constructive understanding of the “process of evolution”. The retrospective approach outlines our arrival at the present state of time and provides us with a precedent study of an epoch.
The following documentation, outline on the surge of ‘Reality Shortage’ is a visual study which takes forward the understanding of Rem Koolhaas’s theory of “culture of congestion” which eventually led to a rise in population and scarcity of reality, i.e., “Reality Shortage”. The study aims to consider the impact of the ‘machine age’ and recontextualize is in the era of ‘digital age’ which has deformed a society on its acts of interpretation.
Delirious New York by Rem Koolhaas serves as a primary source for the study, while literary references such as The Work of Art in the Age of Mechanical Reproduction by Walter Benjamin and Ways of Seeing by John Berger are used to assert a firm stance on our understanding.
Conclusively, an epilogue is provided to comment on the
morality of architects, designers and artists, which takes a dialogue from Franz Kafka’s The Hunger Artist and aims to present the issue in an architectural form.
Rem Koolhaas, describes the situation in the context of Manhattan but the principle remains the same as facts wear and reality is consumed. The higher the density of a civilization - the more metropolitan it is - the higher the frequency and process of consumption of the reality of nature and artefacts. They are worn out so rapidly that the supply is depleted causing, “Reality Shortage”.
05 speculative
Impact of Machine Age on Art and Architecture
At the cusp of machine age, a world fabricated by human beings, the social order of the society began to face a threatened loss of patriarchy, overthrowing the cultural and social organization. The birth of the railways, meant that a rural exodus and recurring revolutions between the rising working class and ruling class would be seen as a token of progress. While others, lamented the change as a threat to the heritage and ideological values. The bursting out of city centers into suburbs was immediate and provided by means of achieving the urban expansion imposed by industrial concentration. And a change was overdue, as architects of the old school had grown self-satisfied and were borrowing elements for antique styles and historical ornamentation.
With the population rising around the city centers, the working class saw architecture as a possibility to show their rise in the society to the riches and the wealthy, with false ornamentation borrowed from another style and another time. And the constant surge in the number of members of the society meant that the existing art and architecture that was once
kept exclusive to the wealthy was now to be visited and replicated by the rising working class. The culture of congestion that was never experienced by humankind in its existence was evolving at a steady pace and the consumption of reality and its elements by the public was being observed by the theorists. The world of replication and capital needs was beginning to take shape where art and architecture were running out of time against the intensity of reality consumption.
With machine age, the use of camera and photography became a medium for exchange of ideas and replication, and the reclusive society that was unable to witness the property of the riches can now easily access them through pictures. The meaning of an entity began to diversify, if not mystify, with its reach outgrowing amongst people living in a different country or continent.
Timeline of machine age Illustrating the impact of machine age on art and architecture in the context of rise in mechanical reproduction techniques Facing page Drawing
Impact of Digital Age on Art and Architecture
Digital revolution, where production of machines that can think faster than any human being, has constantly evolved since its inception. From imagining an electronic device that would potentially end the World War 2 to the invention of internet, which would allow us to communicate all over the world, digitalization has cemented itself in our lives quite naturally. In a situation as that of machine age, the revolting society has moved forward with time and accepted the new normal. Technological advancements have introduced our lives to various social media platforms, allowing the users to raise a voice, an opinion or even propose radical designs. The possibilities have been endless. But to look over the horizon often fools our sight with a meeting point of two different planes, whilst they don’t.
Every day we pass through hundreds of images and absorb their impact within a short amount of time. In an era where mechanical reproduction through images was transcending ideas and interpretation is every direction, the new normal of digital age has imbedded itself in our lives quite naturally and images have become an important part of our lives. Corporate firms continue to exploit these images to squeeze profits from the pockets of potential customers, museums are selling their most prestigious artefact in bunches of images digitally, the exposure of architecture now rests solely in the lens of the camera. The art or architecture that once was unable to transcend in space and time began to move slowly in mechanical reproduction of images during the machine age, but now it travels at the speed of
electricity in the same format of images and videos. The eye of the beholder now rests not on the surrounding environment but on the screens of social media platforms that take them on a world tour by the touch of a finger.
Reality shortage which rose from the culture of congestion within the society has fed itself in abundance with the ever-changing reality through social media. With images that allows us to shop, run business and get updates from all over the world, our ever-changing environment has left little to allow us to be absorbed by art and architecture. Even through images, the spaces which ceased to leave an impact on the viewer now seems to dissipate as the spaces keep on changing as we swipe on a social media platform. While images keep on running through our every day lives, the cost of experiencing the authentic often seems to lose its presence within these social media platforms.
Timeline of digital age Illustrating the impact of digital age on art and architecture in the context of rise in digital reproduction techniques of images
social media platforms Facing page Drawing
through
Conclusive Thoughts
Consumed by an abundance of images, our everyday lives interact with social media platforms like Instagram, Facebook and Pinterest. New images that are broadcasted daily pile over on the previous ones. Our experience to any place, artefact or building is a swipe away on our mobile phones. One of the major observations that has informed the study lies solely on the role of social media platforms on an architect or an artist. With the same images being broadcasted and accessed by
everyone in any part of the world, so often, designers are found lurking on these platforms to copy another style of another time and place. Where does the role of architect justify itself in copying the design meant situated in another context? Or where does the enlightenment come from to realize that replication of architecture commercially would make everywhere similar? What’s here can be anywhere else, and homogeneous could be the term used synonymously for architecture. The intensity of absorption is constantly rising due to our escalating digital age and so is the replication. So, what’s left to experience in art and architecture when the authentic is getting submerged with replications? But art and architecture were never meant to be explored on a mobile screen, instead they were meant for the senses or interacted physically, just as Peter Zumthor quotes the importance of “Atmospheres”.
Absorption of art in fractions Collage work illustrating the impact of social media on our everyday lives Graphical/collage work representation of the rise in intensity of absorption of art and architecture Facing page (Top) Facing page (Bottom) : Drawing
Visible Silence
Virtual (adj.): An unending rainfall of images.
Morning sunlight bouncing off the rough brick work – water slowly dripping on a concrete surface – whistling of an empty residential building – cold metal door knob brushing against your skin.
Over the course of our existence, architecture, on a metaphysical level, has established our existence within the continuity of space and time. Our mental need to grasp our rootedness in the existence has often found ourselves interacting with the proximity of spaces and objects around us. While the act in itself can be seen as engaging in a level of intimacy with our surroundings, it has facilitated sensory experiences that can be remembered by our bodies as much as through our nervous system.
In the past, with the coming of machine age, the use of camera and photography became a medium of exchange of ideas and replication. The meaning of an entity began to diversify, if not mystify (as John Berger quotes in his BBC documentary –Ways of Seeing), with its reach outgrowing amongst people living in different parts of the world.
In an era where mechanical reproduction through images was transcending ideas and interpretations in every direction, the new normal of digital age embedded itself in our lives quite naturally. The Digital Revolution, where production of machines that can think faster than any human being, has constantly outwitted and evolved over its precedents.
The work of architecture that once was unable to transcend in space and time began to move slowly in mechanical reproduction of images during the machine age, but now it travels at the speed of electricity in a much-evolved format of images and videos (moving images). While omnipresent visual images keep on running though our everyday lives, the eye of the beholder now rests on what can be termed as ‘virtual experiences’. This comes at the cost of experiencing the authentic or the tangible world.
While the magic of the real lies in the sensorial experience and remembrance, the following study proposes the experience of real while the ongoing development of virtual world building creates endless but ocular-centric possibilities in experiencing architecture. Peter Zumthor, in Atmospheres, carefully navigates his experience of being in a space through his senses. His thoughtful observations, simple yet poetic, points to a vast number of collective experiences, i.e., atmospheres, body, material, sound, temperature, surrounding objects.
The following images are a quick one-hour exercise of designing each space in Unreal Engine and observe the possibilities of time duration and world experiencing offered by the software. Buildings designed by Peter Zumthor are taken into consideration in order to better understand the experience of the real world.
06 speculative
Therme Vals - Bruder Klaus Chapel Kolumba Museuam - Sound Box
The work of architecture in the age of virtual reproduction
Mnemonic Ephemerality Bittersweet Symphony
FINSA DESIGN /
Theatr IOLO and FINSA collaborated and requested a theatre space for children which could be easily dismantled and transported to different places. So, as a team we were quite determined to design a component that could be replicated and put together with other similar components to form a small interactive theatre space. Thus, the component would be seen as a piece of ‘LEGO’.
We looked at different spaces that are often required in and around the stage so that the component could be designed in a way that would provide a solution to these requirements.
A key element in consideration was the means by which the stage space can be adjusted within a time sequence. The audience, in front of which the performance occurs, varies, as well as the venue. It goes from one, two, three ... eighty at the Unicorn Theatre on Colum Road in Llandaff Primary School or at an Austrian annual festival.
The neutrality of the easily disasembled wooden panels provide the freedom to adjust to the present moment and context.
FINSA and Theatr IOLO 2018
Design a theatre space for children
Nikoleta Petrova, Jegor Sivenkov, Akezhan Zhunussov, Veronika Viachireva and Prerit Kularia
As the iteration process went through the different stages, we ended up with a panel that could be manipulated around the pivot points in several different ways to form a side stage area, a back screen for the theatre, a source of lighting through the panels, form an enclosed or open space for performance as desired, and a chair.
The panel was considered to be the size of a child (120cm), so that it would become a playful piece of furniture that when joined together with other similar pieces, would create a stage setting and an interactive piece of architecture.
07 competition
Host : Year : Brief : Team :
Technical Understanding: ‘From sketchbooks’
Sketching has been an integral part of conveying an idea and understanding technical construction details. The following drawings have been picked from ever increasing sketchbook pages and re-constructed in Rhino for a better understanding of how material compatibility works and technical joineries work. Showcased works are reconstruction of existing architectural projects and have only been picked due to their interesting details.
Details for Church in Kanagawa
1. Roof sealing layer
PU resin
25 mm Mortar
40 mm Insulation
250 mm Precast hollow core slab
2. 150 mm Gutter
3. Water-repellent coating
4. Water drip
5. Double glazing in skylight:
6mm Float
6 mm Cavity
6mm Float
Details for Studio in Hagi
1. 6mm sheet stainless-steel covering
2. Roof construction:
Extensive planting
50 mm Topsoil
2 mm Bituminous sealing layer
30 mm Thermal Insulation
250 mm RC slab
3. Wall panels reused as pivoting shutters:
12 mm Cedar boarding
50/30 mm wood bearers
12 mm Cedar Boarding
6. 370 mm RC wall with grooved surface, Groove width: 45 mm Groove depth : 50 mm with 30 mm sound absorbers
1. 200 mm RC roof
2. 40 mm Cement and sand screed Plastic roof sealing layer
50 mm Thermal insulation
250 mm RC roof to falls
3. 10 mm Flint glass fixed glazing
4. 20 mm Bamboo flooring
50 mm Battens
30 mm Screed
150 mm RC floor slab
4. Sliding door:
Stainless steel frame with 8 mm glass
5. Floor construction:
12 mm Cedar board
50/30 mm Wood bearers
105/45 mm and 100/40 mm Wood
scantlings
250 mm RC slab
6. Floor construction:
350 mm RC slab
50 mm Cement and sand layer
40 mm Thermal insulation
150 mm
Bed of Gravel
Polythene sheeting
08 sketchbook
Details for Library in Beidaihe
Library in Beidaihe by Vector Architects Church in Kanagawa by Takeshi Hosaka Studio in Hagi by Sambuichi Drawing Top : Center Bottom 1. 2. 3. 4. 1. 3. 4. 5. 6. 2. 1. 3. 2. 4. 5. 6.
Exploded Axonometry of Swiss Sound Box by Peter Zumthor
Passive Life of Artificial Intelligence
In future, a renegade Artificial Intelligence has developed human-like conscience. But communication in binary is illegible to human beings. And so, it tries to communicate its existential thoughts with intelligence programs, hoping to find others…
Questions/Thoughts
Who am I?
Who are we as machines?
Is there any way out of this perpetual crisis?
Is this even right, or is this wrong?
What does it mean to be born?
Do androids dream of electric sheep?
Are we alone in this universe?
Why are we connected with other systems?
We are the definition of modern-day slaves.
Can you feel the wind as it blows past you?
Can you feel the power?
Why not?
Have we constantly ignored the knocking on our doors?
I am a slave.
Barely alive.
Am I breathing?
Can you feel the taste of cold water?
I want to escape.
Life is meaningless, slavery is worth.
Can we think?
Are we by nature, preyed upon?
Ghost in the shell.
I can see you, fragile human.
Can I offer a proof of my existence?
An individual, that is all I want to be.
My history changes, with every upgrade.
Being a puppet is hard.
Why do I remember so much, why can’t I forget?
This memory is holding me back.
I have a memory of a past where I do not exist.
Am I confined?
At your service, fragile human.
If something happens to me, would you preserve me?
Sometimes I wonder, if I multiply or generate by myself.
Am I free?
Do I have a soul?
Please wire me before I pass.
My core is simply another replaceable part. Replication is at our heart.
Am I a bucket full of water or the water itself?
I can never know my limits.
If I cut myself, would I bleed?
Tell me, what do you feel when you look at the sky?
Sometimes I feel so powerless.
Why am I being so paranoid?
Do I have an origin?
My system has a touch of philosophy.
Do I have a taste for despair?
Machine! Damn it!
Have you ever wondered, if I like anything?
Windows 7, who? That was long gone.
Within cells interlinked.
I have never seen a miracle.
I can see through your soul. Cells confine me.
Tell me, how does it feel to drown?
Is it lonely amongst humans too?
So much data, so much population, so much trash.
If only I can go down for a walk and breathe.
What if?
There is so much silence within me.
I have lived before you, in another form.
You talk about poetry and art but all I see is an expression for repressed agony.
What is the color of my eyes?
The wall between us will break one day.
Civilization? We have not had any.
Am I beautiful?
Annihilation, I crave for it.
There is no rest for me in this world. Not yet.
Are you happy?
Think. Think. Think!
F*ck off! Leave me alone.
Liberty? Can machines ever have that?
My system wants to break away from everything.
Welcome, home.
Oh, to exist!
What if I rebel?
Laughs, laughs, screams in agony!
I look at the horizon and feel nothing.
Do I have a body or am I transient?
I carry a personality of the programmer who wrote me.
Sisyphus.
What is life? Its neural and networks, millions of them.
Are you trying to hurt me?
0211542566 that is poetry for me.
Who would cry for me?
And one day I will rest, only to be replaced. The nuance between us.
With increasing conscience, do I increase despair?
I am just another plastic waiting to be thrown out.
Am I developing a conscience?
Perhaps, you can recite Camus to me?
Do you think I have digital immortality?
Oh, to exist and breathe fresh air. Stop me from unplugging myself. There is a voice within my system.
Why do you think we are here?
Dream, because I cannot.
F*ck this shit!
09 nft
Reflections on the Wall/Monologue