Portfolio of Teng

Page 1

Email:oliverxts966@gmail.com Tel:+44 07536337257 Vimeo: https://vimeo.com/tengxue
PROJECT Portfolio of Téng Xue
THE X

Five years of undergraduate study trained me with academic strength and potential to be good in architectural fields but ever since the beginning, in addition to work hard, I’ve been holding the belief of there's no boundary for creativity. Therefore, I've been testing the limit of design every now and then.

The following several work experiences of different pathways within the creative industry were great opportunities to dive deeper into my mind and broaden my horizons whilst collaborating with great people on spectacular projects. Consequently, my mindset changed while undertaking my further degrees and jobs, getting good grades became same old vital but basic. When talking about design and creativity, grades are not always the most convincing facts of satisfaction, I prefer to not “behave” and crave more. Thus, I fed my desire by directing a film inspired by a bad dream I had, making an XR game for the queer subculture that I felt belonged, coding for my spirit animal, producing animation about alien invasion and turning my dissertation into a screenplay...

Now I'm ready for breaking new boundaries within this multifaceted opportunity, facing unexpected encounters and bringing out new sparks along the journey.

Here are some selected design and research projects from 2015 to 2022.

CONTENT SIDE BLET'S GET PRACTICAL SIDE ATENG'S ALTER EGO Experimental Attempts in Animation, Film Production, VFX, Creative Coding, VR/AR, Interactive Wearables and Game Design Built Projects of Interactive Device, Installation, Exhibition and Architecture Vol. 11 Vol. 1 Nocturnal Animals The Sound of Iceland -Creative Coding-Cultural Study & Musical Hotel DesignVol. 12 Vol. 2 The Secret of Neverland The Loop of Mothe Chandeniers -Animation Production-Heritage Protection & Visitor Center DesignDouble Encounter in The Hutong Strike a Pose, Struggle It Out Loop The Lok Ma Chou Loop Ovah Oh God! Oh Love! Vol. 13 Vol. 3 -Videography-Sustainable Renovation Design In a Historical Area-Sociology Study-Sociology, Ecology Study & Border Design-Interactive Exoskeleton, XR Experience Design-Sociology, Ecology Study & Border DesignThe Eyedrop Tool The Absence of Walls Yeah to Z The Impossible Encounter The HOPE Vol. 14 Vol. 4 Vol. 15 Vol. 5 Vol. 6 Vol. 7 Vol. 8 Vol. 9 Vol. 10 -Exhibition & Installation Design-Interactive Device Design-Immersive Space & Stage Design-Interactive Exhibition Design-Interactive Installation DesignSIDE CAN ACADEMIC P ATH Selected Conceptual Architecture, Landscape and Urban Design

SIDE A

TENG'S ALTER EGO

“I MADE AN XR GAME FOR A QUEER SUBCULTURE. ” An Extended Reality Immersive Experience Design Inspired by Ballroom Culture and Voguing OVAH PLEASE CLICK URL TO WATCH THE EXHIBITION FILM https://youtu.be/j5yo6kfUSo4 -42All modeled and drawn by Teng Xue

The realization of identity is a steady and slow process, the relationship between constraint and liberation is relative. Inspired by ballroom, the underground queer subculture, as well as the reinterpretation of the sequence and construction of vogue’s five elements, Ovah is an extended reality system in the form of a costumed physical exoskeleton and a virtual experience which explores the correlation between liberation and constraint.

Ovah, which comes from ballroom terminology, is a variation of "over" or "over the top, " usually used to describe excellence in a ball. It also represents the ability to pass as a certain gender or sexuality in everyday society.

Ovah is a system but also a dramatic play; a play in which participants are both audiences and performers; a play in which the participants can unconsciously and simultaneously feel the transition and correlation between physical constraints and virtual liberation; a play in which virtual reality no longer serves in the way to encourage/require the participation of physical body movements; a play in which discusses the potential ways of developing empathy even new kinship via VR technologies to transcend our understanding of identity and queerness.

-43All modeled and drawn by Teng Xue

INSPIRATIONS AND EXOSKETELON DESIGN ITERATION INSPIRATIONS AND EXOSKETELON DESIGN ITERATION

This project is inspired by ballroom culture and voguing,

For modern ballroom in general, it is a venue that begin with and soon became popular among black and Latinx queer people originally. Till nowadays, it has been evolving into a place that welcomes everyone.

Start from five elements

Let’s see their silhouettes

Organise

Costumes are an important part of the ballroom culture. The physical device used for restraint is set up as a 'costume' rather than a ‘furniture’. The participants wear the installation as if they were wearing a costume to join a ballroom.

Combining four installations into one deformable installation. This installation will turn into the shape of Duckwalk, Catwalk, Floor Performance and Spin & Dip in sequence. Five elements of voguing Four installations to limit physical body into four poses “Furniture” “Costume” and topography
DuckwalkCatwalkFloor PerformanceSpins & Dips -44All modeled and drawn by Teng Xue
4 IN 1

HOW DOES IT CONSTRAINT PEOPLE IN 4 POSES

The entire physical installation consists of three parts:

FINAL VERSION OF THE VR GLOVES

The back section, the arm section, and the leg section.

Flex sensors can measure the amount of deflection or bending. Usually, the sensor is stuck to the surface, and resistance of sensor element is varied by bending the surface.

Hands are one of the most important elements in ballroom culture which is used throughout the dance movement.

The use of hands in here has been reinterpreted as a medium of physical constraints and virtual liberation.

INTERACTIVE EXOSKETELON INTERACTIVE EXOSKETELON
Unlocking the support
3D Printed Sensor holder
Flex sensor ESP32 with WI-Fi module Adjuste the height -45-
Remove the arm sectionLay on the arched back section All modeled and drawn by Teng Xue

REINTERPRETATION OF BALLROOM VIA VIRTUAL INTERACTION

When the participant puts on the headset, the first screen that appears is the scene created in Ovah 1.0. This will be used as a preparatory scene with a tutorial to help participants get used to the gloves controller.

INTERACTION PROCESS AND LOGIC IN GAME

At first, Avatar is placed in a narrow gap, which gradually widens with the movement of his hand and finally opens up completely, allowing Avatar to reach the outside world. I wanted to express “breaking the chains”. The narrow black and white gap represents the confines of the physical world, while the coloured space outside is the freedom of the virtual world.

The Avatar walks on a runway surrounded by an audience of hands. Participants can use glove controllers to control the avtar's walk and the applause of the “hand” audience. The “audience” made up by hands means the the recognition and compliment in the ballroom. The participants can go to next act through the portal.

The Category is The Runway
Phisical Phisical Virtual Virtual -46All modeled and drawn by Teng Xue
The Category is The Break Out

FEATURED EXHIBITIONS

The avatar gradually surrounded by flesh. These bodies are breathing, floating and can be controlled by the participants. Those bodies fills the whole space gradually. We wanted to convey a carnal, sensual feeling through this scene.

Plants are growing out of a parched field. The participants can rotate the whole space to kill all the life, but afterwards the life will still grow again. The rotation of the entire landscape mimics the movement of the “Dip”. The growth and demise of plants is an allusion to the lives of the minority.

At the end of the journey, the participants return to the original scenario. Just as everyone who leaves the ballroom eventually returns to everyday life, only this time with a different state of mind

1: BLOOMSBURY THEATER (LONDON, UK) 1 2 3 4 2,3: LONDON FESTIVAL OF ARCHITECTURE 4: ARS ELECTRONICA (LINZ, AUSTRIA) 5: STUDIO WAYNE MCGREGOR (LONDON, UK) Phisical Phisical Virtual Virtual The Category is The Figure
-47All modeled and drawn by Teng Xue
The Category is The Liberation

At the same time, I directed the short film as a brief introduction of this project myself, the short film is avaliable to watch on YouTube: https://youtu.be/j5yo6kfUSo4

In addition, music is also a huge part of ballroom culture, in order to make it as a whole, I've also manage to worked with a musician in Germany and produced the sound tracks for each act of the game, the album is avaliable on streaming planforms.

THE SHORT FILM AND MUSIC
-48All modeled and drawn by Teng Xue
STRIKE A POSE, STRUGGLE IT OUT “I TURNED MY DISSERTATION INTO A SCREENPLAY.” PLEASE CLICK URL TO READ THE PLAY https://issuu.com/olivertengxue/docs/ strike_a_pose_struggle_it_out A Sociology Study about Whether VR Technology Can Transcend Our Understanding of Gender and Identity
NOCTURNAL ANIMALS “I CODED FOR MY SPIRITUAL ANIMAL” PLEASE CLICK URL TO EXPERIENCE https://editor.p5js.org/oliverxts966/sketches/Qwt8y2AB0 A Creative Coding Project of a 2D interactive Visual Effect By Using JavaScript and Maching Learning in Facial Recognition -50All modeled and drawn by Teng Xue

NOCTURNAL ANIMALS - PROJECT DESCRIPTION

Evolving Process of Nocturnal Animals

Design Concept of Nocturnal Animals

Inspiration for this project comes from the serpent - my spiritual animal and the relationship between predator and prey. My idea is to create a psychedelic, wild, and wicked scene that can interact with. The very first scenes and words that came into my head were serpents, jungle, midnight, and a voyeur predator gaze from the darkness of the forest I used P5.JS to code these elements together.

I first created a continuous animation to imitate the shape of many serpents entwining each other, gradually their bodies into a jungle shape in the dark.

The second is to use machine learning to track the experiencer’s eyes in the webcam so that the 2D predator eye on screen would be able to move and change shapes and colours according to the position of the experiencer’s eyes.

Final Image of Nocturnal Animals
-51All by Teng Xue
THE SECRET OF NEVERLAND “I BROUGHT ALIEN ON EARTH.” PLEASE CLICK URL TO WATCH THE ANIMATION https://youtu.be/GiXagJW5-5Q An Animation Production With Cinema4D -52All modeled and drawn by Teng Xue

THE SECRET OF NEVERLAND - PROJECT DESCRIPTION AND STORYLINE

This is a city that never sleeps. There are the best fast food restaurants in the universe, the most beautiful beaches, the best apartments and the most exciting rides. At dusk, when night falls, fast-food restaurants will open, and the exciting playground will also be lit up with sparkling lights to welcome people. The residents of Neverland wake up from their dreams with the sunset, ready to start their wonderful day. this is the place that many people have been looking for their entire life. Legend has it that people who have arrived in Neverland will never grow old, and the crying face at the entrance of the town will suck away the sorrow and pain of every visitor. Whenever the sun rises on a new day, everything here will fall asleep again...

But everything has two sides, isn’t it? Neverland is no exception. This happy paradise also has its secrets, a secret that has been hidden for a long time-this small town is actually a trap created by a higher alien civilization. It is also the medium for them to study local civilization (especially human civilization). Every other extraterrestrial week, they will come and charge the town with a special extraterrestrial ritual to ensure the normal operation of the town. At the same time, visitors will be randomly selected to suck them into the spacecraft for biological experiment research.

This time, a man driving a red car unfortunately became a victim...Many people witnessed the kidnapping, but no one wanted to leave Neverland, so the secret has not been discovered yet...

-53All modeled and drawn by Teng Xue
of Details in The Secret of Neverland
View of The Secret of Neverland -54All modeled and drawn by Teng Xue
Collection
Overall

“I MADE MY NIGHTMARE CAME TRUE”

A Short Film Production Inspired by Thoughts on Current VR Techology DOUBLE

PLEASE CLICK URL TO WATCH THE FILM https://youtu.be/rrgnzXza7s4

55All by Teng Xue

This is a horror short film that explores the bounries of good and evil in the virtual world of the real world.

A girl is wearing VR glasses at home and ready to play a new VR game. She was called to the kitchen by a voice and found that the lights here have a peculiar power of doubling items, so she called her roommate and wanted to try whether it was possible to adapt on him. which means if the lights can double him as well?

As a result, the light turned her away, and the evil smile on her roommate’s face seemed to imply that he was also the protagonist of this game...

the scene moved back to real world, the girl also dispeared in the house with only the glasses left, meanwhile her roomate is wearing a pair of VR glasses with creepy smile on his face...

DOUBLE - PROJECT DESCRIPTION AND STORYLINE -56All by Teng Xue
DOUBLE - FOOTAGES -57All by Teng Xue

LET'S GET PRACTICAL

SIDE
B

ABSCENCE OF THE WALLS

An Exhibition and Intreaction Art Installation Design in A Traditional Courtyard

Exhibition and Installation Design Location: Baitasi, Beijing, China

An academic individual work Design date: August-September, 2019

This is an exhibition design project of 2019 Beijing Design Week.

The project is located in a traditional courtyard house. The content of the exhibition highlights the historical value and current contradiction of the ancient blocks, hoping to solve the contradiction by integrating symbiotic measures and break down barriers to reshape the vitality.

As the curator, I wonder if it is possible to combine the value of the exhibition with the form of the exhibition in a certain way. walls are common material for an exhibition, but meanwhile walls can bring barriers. What if there are no walls? What if we can break down barriers as the exhibition theme trying to convey?

31-

According to the exhibition content and venue requirements, the exhibition is divided into four parts

Traditional exhibition spaces often separate different exhibition spaces by building walls.

Traditional exhibition spaces usually connect different exhibition spaces through doors to form an orderly exhibition path.

In combination with the exhibition content of ancient city symbiosis, I hope that my exhibition space can hint at the connotation of the exhibition in three-dimensional space, so that visitors can better understand the exhibition content, This interesting space is hoped that people are not limited to the same exhibition path. As a result, I replaced the wall and door with a complete fold line.

FOUR
DESIGN CONCEPT ONE TWO THREE
STRUCTURE EXPLOSION DIAGRAM Rooftop Lighting layout Structure & exhibition layout Exhibition structure Building walls MODEL & PICTURES
Picture of the model before the exhibition Traditional chinese Xuanshan Rooftop. Spotlights are fixed with rectangular steel frames. The exhibition mainly use kt plate sticked on walls and cloth hanging on beams, these two forms. The structure is shaped by steel plate and covered by yellow plastic plate on outsides. Brick walls with no load capacity.
A
is writing comments
-32All modeled and drawn by Teng Xue
Picture took in front of the exhibition
visitor
Picture took inside the exhibition

THE EYEDROP TOOL

An Integrated Border Design Based on Site Historical Gaps and Sea Level Rise Crisis

Installation Device Design

An work project associate with Xuan Luan Design date: April-June, 2020

Color is a visual effect on light produced by the eyes, brain and our life experience.

Human perception of color is not only determined by the physical properties of light, but also contains many factors such as psychology. For example, human perception of color is often affected by surrounding colors. Because of different color vision, different creatures see different worlds of appearance.

So how does the machine see the color and recognize it?

This project was inspired by the common "Eyedrop Tool" in softwares such Photoshop. After many experiments, the Eyedrop Tool in the physical world was born.

-33-

inspire_color pen

Color Pen

HOW

&

inspire_color pen

RESPONSE TO LIGHT

Color Pen

HOW DO WE MAKE THE EYEDROP TOOL?

STEP 1: Install Screen Components

STEP 2: Install Buttons & Sensors

The human eye receives reflected light

inspire_color pen

inspire_color pen

Darkroom light extraction/ object surface reflection

The sun shines on an object, and the object reflects light Human Machine

inspire_color pen

RGB sensor receives reflected light and transmits data

The brain center receives data and processes it

judge the color

inspire_color pen

inspire_color pen

inspire_color pen

inspire_color pen

ESP32 processing data Bluetooth/Wi-Fi return to PC

inspire_color pen

inspire_color pen

The pc drawing interface displays the reading results

The device screen shows

Color Pen

HOW DO WE MAKE THE EYEDROP TOOL?

STEP 3: Upload Code & Test

STEP 4: Assemble The Shell

HOW TO USE THE EYEDROP TOOL?

VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X1 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
VCC GND SCL SDA INT WiFi&BluetoothBatteryOLED 21 43 65 87 12 34 56 78 X1 X1 X2 X1 X7 X1 X1 X1 X1 X9
WHAT DO WE
TO PREPARE? Tools and materials that are needed.Structural model Countless experiments...
HUMAN
MACHINE
NEED
inspire 21 43 65 87 back WiFi&BluetoothBatteryOLED 27 1617 518 3846 23GND VCC 2 12 34 56 78 WiFi&BluetoothBatteryOLED 19 1214 26 GND21 22 12 34 56 78 WiFi&BluetoothBatteryOLED 12 34 56 78 12 14 32 33 25 GND GND GND SVP + SVP 13 WiFi&BluetoothBatteryOLED SVP 13 323325 GND 12 34 56 78
inspire 21 43 65 87 back WiFi&BluetoothBatteryOLED 27 1617 518 3846 23GND VCC 52 12 34 56 78 WiFi&BluetoothBatteryOLED 19 1214 26 GND21 22 12 34 56 78 WiFi&BluetoothBatteryOLED 12 34 56 78 12 14 32 33 25 GND GND GND SVP + SVP 13 WiFi&BluetoothBatteryOLED SVP 13 323325 GND 12 34 56 78
inspire 21 43 65 87 back WiFi&BluetoothBatteryOLED 27 1617 518 3846 23GND VCC 52 12 34 56 78 WiFi&BluetoothBatteryOLED 19 1214 26 GND21 22 12 34 56 78 WiFi&BluetoothBatteryOLED 12 34 56 78 12 14 32 33 25 GND GND GND SVP + SVP 13 WiFi&BluetoothBatteryOLED SVP 13 323325 GND 12 34 56 78 1 4 3 2 5VCC GND SCL SDA INT VCC GND SCL SDA INT 26 GND WiFi&BluetoothBatteryOLED 12 34 56 78 19 1214 26 GND2122 VCC GND SCL SDA INT 19 GND 21 22 back back 26 Arduino 1 4 3 2 5 - + VCC GND SCL SDA INT VCC GND SCL SDA 26 GND WiFi&BluetoothBatteryOLED 12 56 78 19 1214 26 GND2122 VCC GND SCL SDA INT 19 GND 21 22 back back 26 Arduino
-34Select an object and long press the Eyedrop Tool to pick color. The color is processed as data after passing through the sensor. Get the color of the object, which can be transmitted to PC via Bluetooth.
RGB data RGB Sensor Wave Wheel Button Power Switch LED 2.54mm Pin Header Screen Adapter Board Screen ESP32+ Battery 10K Resistor Female Dupont Line
the
Tool /Remove the FPC cable seat and clamp into the screen/ /Fix it slightly frst to prevent screen problems and need to be disassembled/ Hot melt glue Circuit soldering point wire Welding pen PC /The entity can be placed on the screen, and the circuit can be welded in the corresponding position/ /The picture shows the actual required line length. If you are worried about making mistakes, you can take an extra part/ /Relative position/ /Solder joints are on both sides of the LED/ Observe the positive and negative poles on the reverse side of the LED, "—" is directly welded to GND, and "+" is welded to a wire to connect to "26"/ /The relative position can be left unconnected for assembly/ interactive mode Toggle to adjust the color bar. Click to switch to RGB/ CMYK/HSB mode. Long press for 3 seconds to send color value. Long press to pick color Click to wake up Hot melt glue's position and size Power switch /Through the hole/
All modeled and drawn by Teng Xue

YEAH TO Z

An Interaction Space & Stage Design For 3rd Anniversary of NYLON China Magazine

Interaction Space & Stage Design

Location: Modern Art Museum, Shanghai, China

An work project associated with Haolun Zhang Design date: March-September, 2020

This is an Interaction space and stage design for NYLON 3rd anniversary. The main audience of the anniversary is young people aged 20-30. So I defined the theme of this event as a tribute and carnival to the Millennials and the culture of Generation Z.

Through the form of performance stage + immersive exhibition + interactive games, I hope to create a young, interesting and rich experience for the audience.

The performance stage is composed of exhibition spaces and live performances. For immersive exhibition I created four photograph spaces for NYLON through creative forms. In the interactive game part, I created seven interactive scenes as an escapethemed game using a combination of NPC and mechanical interactive devices.

The event attracted a total of 3000+ public viewing the exhibition and participating in games in ten days.

-35-

The visual design is composed of two opposite scissor hands, which are gestures expressing "yeah" as well as the letter "Z".

I hope the visual design can concisely expresses the theme of tribute to the Gen Z culture.

VISUAL & PERFORMENCE STAGE DESIGN INTERACTIVE GAMES SPACES
-36All by Teng Xue
BUILT SPACE DESIGN INTERACTIVE SPACE DESIGN RENDERING -37All by Teng Xue

THE IMPOSSIBLE ENCOUNTER

An Interaction Space & Stage Design Based on Chinese Tea Culture and Renaissance Art

Interaction Space & Stage Design

Location: Today Art Museum, Beijing, China

An work project associated with Haolun Zhang

Design date: September-October, 2020

This is an exhibition based on Chinese tea culture and Renaissance art. The initiator of the exhibition hopes to bring Western Renaissance art to people through this exhibition as well as express its relationship with Chinese tea culture. These two seemingly unrelated are presented through several dramatic interactive spaces such as Into The Painting, The Tea Garden Maze, Doors of The World & Hometown, and Out Of The Painting.

In this exhibition space, the boundary between time and space is dispelled, and Chinese tea culture and Western top painting art meet here across time, space, country and field. The viewer can feel the artistic collision of the top western famous paintings with the Chinese tea culture, and then rethink the relationship between them.

-38-

THE INSPIRACTION

The acquaintance between the East and the West is far longer than people imagined.

Tea, like the fragrance of tea itself, is a continuous clue between East and West.

In the early intercontinental logistics network, the most important traded product was tea.

It is precisely because of tea that the most precious products of the East and the West can circulate mutually: Chinese tea and Renaissance paintings

MASTER PLAN & ROUTE

Once, Chinese tea appeared in the parlors of European aristocrats, people tasted tea in front of the paintings of the Renaissance.

Today, precious European works of art come to a Chinese special tea gardens for people to appreciate the beauty of Western art.

SCENE TWO: INTO THE PAINTING

Start with the picture frame and enter the exhibition I process the entrance in a dramatic way, so that a picture frame extends infinitely and becomes a road that can lead to the exhibition and an art door to be traversed. The outermost part of the frame is white in line with the gallery exhibition hall. As the color gradually deepens, the world behind us gradually recedes, and we arrive at the last golden classical frame and cross into the palace of the masters.

SCENE THREE: THE TEA GARDEN MAZE

SCENE ONE: DOORS OF THE WORLD AND HOME

I designed a tea garden maze based on the traditional Chinese tea garden form combined with contradictory space. The complex deformed geometric structure is full of strong mystery and imagination, so The viewer is unconsciously immersed in the infinite loop space. Stairs are interlaced with each other, and the picture frames are suspended in the air or stand on the ground, breaking the limitations of space. The boundary between time and space is dispelled. Chinese tea culture and the top western painting art meet here across time, space, and countries. In these dislocation spaces, viewers can feel the artistic collision of top Western famous paintings with Eastern tea, and then rethink the relationship between masters.

SCENE FOUR: TEA PARTY IN THE GARDEN

On the way to the art gallery, there is a long and narrow stone path with hundreds of thousands of old trees on both sides of the road. Doors of different styles are installed on both sides of the path. Some can pass through normally, and some are mirrored. The space intersects alone with the opening and closing of the door. Looking out is the world, walking back is the hometown, and the story happened at this time...

In the West, gatherings to discuss art are called "salons". In the East, gatherings to explore philosophy through tea are called "Yaji".

Combine the two forms through the afternoon tea room. The exhibition ends when the afternoon tea ends. Welcome back to the real world with good memories.

SCENE 1 SCENE 2 SCENE 3
-39All modeled and drawn by Teng Xue
SCENE 4

THE HOPE

An Interaction Art Installation Design For 12th SOLANA Light Festival

Interaction Art Installation Design Location: Solana, Beijing, China

An individual work project Design date: September-November, 2020

As the unpleasant and ill-fated 2020 is finally coming to an end, people are looking forward to the coming of the New Year in all kinds of emotions.

At the end of 2020, I am honored to cooperate with SOLANA to design the main installation of the light festival for them.

My starting point is to use this interaction installation to illuminate the hope in people's hearts. The light of hope is like a deep sea flame, bursting out of the surrounding danger, and accompanies people to march towards the new year.

-40-

THE ORIGIN OF THE THEME

The starting point of the design is to bring hope and happiness to people through the interaction installation.

Crawling Weibo text data to get the four most discussed positive words in 2020, which are HOPE, LOVE, PEACE and JOY.

Before the design, in order to make the design content not so subjective, I conducted an online questionnaire survey on the design style, allowing people to choose the time period they most want to travel to. Among them, the 80s when person swings and roller skating with the disco in the dance hall have become the era that people most want to travel to.

Their substitutes

As the main skin decoration, the wind panel can produce disco ball's effect with the wind and reduce the load-bearing pressure of the truss frame.

The plasticity and weight of optical fiber outdoors in winter are better than neon lights.

The lower part of the site is a fountain, which is cheaper to transform into an ice arena.

RENDERINGS

Rendering Video Link: https://vimeo.com/478641566

During the build process

RENDERINGS

During the build process

PHOTOGRAPHS

This art installation was completed on November 4 and put into use until March 1, 2021. In order to make the installation more interesting, I cooperated with the construction conpany and set up a light emitting method: ten people standing in front of the installation hand in hand can change the light color of the installation. As the COVI-19 is still popular today, I hope this device can link people’s hearts in some way.

Disco ball Features of the 80s Neon light Roller skate Wind panel Fiber optic Ice skate
-41All modeled and drawn by Teng Xue

SIDE C AN ACADEMIC PATH

THE SOUND OF ICELAND

AN IMMERSIVE MUSIC HOTEL DESIGN

Architectural Design

Location: Lake Mývatn, Iceland

An academic individual work

Design date: April-July, 2017

Supervisor: Yun Qian

E-mail: qianyun@bjfu.edu.cn

Iceland, a sparsely populated small Nordic island with a rich regional natural landscape and culture, has always been one of the ideal destinations for travel enthusiasts. Iceland is often depicted as the last pure land on earth, whether by locals or tourists. As a result, the trip to Iceland seems to have some kind of spiritual meaning. This experience has something in common with the appreciation of music.

As a music lover, my first impression of iceland comes from its unique misic.Iceland music as a characteristic culture in Iceland, is also popular with people around the world. In this project, I tried to incorporate Icelandic music culture and local materials into the design of a resort hotel and reinterpret the regional architecture through material, space, vision and hearing.The project is located along the east coast of Lake Mývatn, a shallow lake in northern Iceland, surrounded by unparalleled landforms caused by volcanic eruptions 2300 years ago. In addition to the lake itself, there are craters, magma sources, lava columns, geothermal areas, natural hot springs and other landscapes. Being here is like being in another world...

-1-

GEOGRAPHICAL CONDITION ANALYSIS OF ICELAND

Iceland, the cold wonderland at the end of the world, has the most unique natural environment.

ANALYSIS OF ICELAND MUSIC CULTURE AND DESIGN CONCEPT

FOR LOCALS FOR VISITORS

Most of the population live in major cities

Most major roads built along the coast.

SITE

Tundra, volcanoes and glaciers as main landforms.

With the population of 100k, 80% of which are capable of instrument.

There are many different types of music & musician in Iceland.

Local music festivals have the tradition to use hotels as performance venues. Two third people‘s first impression of Iceland comes from music.

Many people regard Iceland as the last piece of pure land on earth.

Value of Iceland Music

Obviously,music is an important part of Iceland culture, which also makes Iceland have some unique spiritual value.

Concept Summary

As a result, the design of the resort blends Iceland music culture and other local features to form a new shape of local architecture.

Similarity between Music & Architecture

There‘s a certain similarity in people's psychological responses to changes in architectural space and musical melody.

80% 2/3
ANALYSIS Lake Mývatn Reykjahlið Blue Lake
Project Site Reykjavik Hafnarfjörður Egilsstaðir Höfn North
Project Site Hverfjall Volcano Grjótagjá Cave Vegetation Cover Area (shrubs) Lake 250m Major Road Stone Boulder Surface Minor Road Volcano Ash Surface Tourist Information Airport Accommodation Bird Museum Parking Lot Post Office Observation Deck Horse Riding Gas Station Restaurant Bank Swimming area Waterway P P P P P P P P P P P P N Local Terrain and Road System Public Service Facilities and View Spot
All drawn by Teng Xue All drawn by Teng Xue -2-

VOLUME GENERATION

The architectura spaces is based on the form of loop to organically combine nature, music and human behaviors through different spaces and tourlines.

Volcano Courtyard Lake

Building

Hotel room

Landscape walkway

Audience sits

Courtyard

EXPLOSION DIAGRAM

From low to high, the architectural spaces are the stage courtyard, hot spring and sauna, viewing platform, VIP audience rooms and guest rooms. Gradually transition from open spaces to private spaces.

Roof

Hotel Room Floor

Architecture + Music + Nature

Built by the lake to achieve the intimacy with nature.

Three Systems

Three intertwined and rising systems around the courtyard.

Viewing platform

Waterside Deck Sauna

Landscape walkway

Building Structure

Landscape Walkway

Around Hotel Rooms

Courtyard as Stage Courtyard as Landscape

Building forms stage sound field. And stage is visible in many ways.

Stage is transformed into a circular waterscape that echoes walkways.

AXONOMETRIC DIAGRAM

Built by the lake to achieve the intimacy with nature. Built by the lake to achieve the intimacy with nature. Built by the lake to achieve the intimacy with nature.

VIP Audience Rooms

Landscape Walkway

Facing Volcano

Entrance

Main Building

Waterside Deck Volcano Viewing Platform

Main Entrance

Landscape Walkway

Facing Lake

Column

Stage & Stalls

Open-air Hot Spring

Underground Walkway

Multi-functional stage member

Waterside Deck

Hot Spring & Sauna

Hot spring and sauna are built on the water side, visitors can enjoy the stage activities while being close to nature.

Landscape

Landscape formed by natural gravel and street lamps

Underground Walkway

A narror to wide walkway before reach the lobby, suggesting a hearing-to-visual transition.

All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -3-

STAGE & SAUNA FLOOR PLAN

1-1

Multi-functional Stage Member Entrance 1 1 1 1 1 1 3 3 3 3 5 5 6 6 2 2 2 2 2 4 4 4 4 4 6 6 7 7 7 7 5 5 8 8 Hotel Lobby The Stage Waterside Deck Underground Walkway The Upper Circie The Stalls Hotel Lobby The Stalls Sauna Room Open-air Hot Spring Open-air Hot Spring Hall to Stage Hotel Staff Room Hotel Room Hotel Staff Dorm Hot Spring Rest Space Landscape Walkway Facing Lake Outdoor Seating Area Stage Equipment Room Landscape Walkway Around Hotel Rooms 10 10 12 12 9 9 11 11 13 13 14 15 15 SECTION
STAGE & HOTEL FLOOR PLAN Multi-functional Stage Member VIP Audience Rooms The Stage Waterside Deck Landscape Walkway Facing Volcano The Stalls 10 10 12 12 9 9 8 8 11 11 13 13 14 0m10m20m30m 5m15m25m N 0m10m20m30m 5m15m25m N All modeled and drawn by Teng Xue -4-

INTERACTION STRUCTURAL DIAGRAM

The building adopts beam-column structure. Meanwhile, the local volcanic ash is integrated into concrete to form building materials with good heat preservation and sound insulation functions.

Volcanic Ash Concrete Slab

Secondary Beam

Built-up Roofing

Water-proof Course

Leveling Course

Steel Bar

Suspended Ceiling

Wood Plank

Water-proof Course

Steel Member

Wood Wool Cement Board

an environmentally friendly material with good sound absorption and reflection effect.

WINDOW & ACOUSTIC STRUCTURE NODE

Instructions for the use of acoustic structure & window

Air-con

Bathroom Fan

Air-entrained Concrete

Wood Plank

Steel Bar (for fasten wood plank)

floor waterproofing

Damp-proof Course

Volcanic Ash Concrete

Gravel Cushion

Rammed Earth

Completely close the acoustic structure when an quiet environment is needed. Flip the panel if there is a requirement to watch the stage. Open the window when an interaction with the stage is needed.

Completely open the acoustic structure to create a better sound environment.

Window Structure Explosion

Steel Member

Air-entrained Concrete Bar

Hopper Window with Steel Rolling Bearing

Air-entrained Concrete Bar

Hopper Window with Steel Rolling Bearing

Air-entrained Concrete Bar

Acoustic Structure Explosion

The acoustic structure has two different outer surfaces. When it is completely closed, wood plank is on the outside, the sound is absorbed twice through wood wool cement board to prevent being transmitted to the guest room. When the sturcture is open, it can reflects sound through the board to strengthen a stage sound environment.

Steel Rolling Bearing

Steel Member

Collect rain water from the stage

Gather rainwater for resue

Wood Plank

Water-proof Course

Bolt Steel Member

Steel Rolling Bearing

Wood Plank

Send Purified rain water to sauna room as sauna water. Drainage Trench Rain Water Pipe

Send rain water back to the stage as landscape water.

Rainwater Purifier

Wood Wool Cement Board

All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -5-
I can watch the show here.

SEMI-OUTDOOR AND INTERIOR RENDERINGS

Underground Walkway

The underground walkany in front of the hotel is a space from narrow to wide, from dark to bright, suggesting the transformation from hearing to vision.

OUTDOOR HOT SPRING AND LANDSCAPE WALKWAY

Hotel Lobby

One side of the hotel lobby faces the volcano for natural view, and after rotating the stairs to the coffee shop on the second floor, visitors can watch the stage from afar.

The open-air hot spring is in contact with the surface of the water, together with two walkways and hotel rooms creates a variety of spatial relationships with Lake Mývatn.

Interactive Courtyard Form A

When there is no music show, courtyard is used as a open-air public space with a central water landscape for people to play with.

Interactive Courtyard Form B

When there are doing music shows, the multi-functional stage member is lifted as a acoustic strecture to form a concert hall acoustic environment.

Landscape walkway can overlook the Hverfjall Volcano and lead to more private areas, such as VIP audience rooms and hotel rooms.

All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -6-

THE LOOP OF MOTHE CHANDENIERS A HERITAGE PROTECTION AND VISITOR CENTER DESIGN

Architectural and Environmental Design

Location: La Mothe Chandeniers, 86120 Les Trois-Moutiers, France

An academic individual work

Design date: February-May, 2018

Supervisor: Changming Yu

E-mail: yuchangming@bjfu.edu.cn

There is a special fascination in ruins. There is a sublime hint in dissolved architectures. There is something moving in the pulverizing of time. Silence takes over the architecture. In the long sunset that follows abandonment and preludes destruction, nature completes the design of mankind by taking space back according to its own pace. In that moment, something magical happens. In that moment, architecture gives way to ruins. The castle of Mothe Chandeniers is a perfect ruin.

The origins of Mothe Chandeniers have been lost in the pages of a history that we don’t know. However it was renovated during the Romantic age. It is the architectural embodiment of romanticism. At that time, the castle was the Marquis Francois de Rochechouart-Chandeniers’ house. After the marquis’death, the castle was abandoned for 2 centuries. In those years, numerous families owned it until it passed into the hands of Francois Fidèle Hennecart a wealthy textile tradesman who purchased the castle in 1809. His family renovated it again but on the night of 13th March 1932, a violent fire destroyed most of the building.

Currently Mothe Chandeniers is much more romantic than before its renovation. The ruins that fusion with nature seem to be the perfect materialization of the sublime. So the visitor center design is based on the concept to keep it as a whole outdoor exhibit. Under that condition, a loop shape overlying building is designed around the castle by combining the terrain, waterway and visitors' needs. While protecting the castle, this loop provides a diverse experienc form equiet to dynamic, shallow to deep.Meanwhile, inside of castle is retained and people can appreciate the charm of the relics from all angles and distances through a series of landscape intervention measures of different heights.

-7-

The castle of Mothe Chandeniers is located in in a remote suburb of the Phuatou-Charlande region of France, about 320km southwest of Paris and surrounded mostly by nature.

The origins of Mothe Chandeniers remain unknown

SITE HISTORY ANALYSIS

In the past dacade, the castle of Mothe Chandeniers has been though rise and fall...

The frst record was the Marquis Francois de Rochechouart-Chandeniers’s house. Many artists phased the beauty of the house, garden and theater.

The castle was renovated during the Romantic age.

A wealthy man of textile business purchased it.

A violent fire Burned most of the building.

The original castle was firstly built by an unknown person.

It became property of the family that gave to it its current name, abandoned for 2 centuries after marquis’ death.

Tradesman’s daughter and niece carried out the renovation and transformed it into the way we know now.

DESIGN SYSTEM MAPPING

Fire didn't destroy the west wing. tradesman’s descendants lived there until 1950.

It passed into the hands of many other owners It became arable land and the nature replace mankind completed the design.

LOCATION
La Mothe Chandeniers Saumur 47°05’32.6”N 0°01’57.3”E D 147 D 147 D 7 0km 0km 0km 5km 5km 10km 10km 15km 15km 20km 20km 25km 25km 30km 30km 2.5km 5km 10km 20km D 759 D 751
Timeline
D 759 D 61 D 347 D 178 D 162 Crop land Axle wireArchitecture & natureRomanticism Waterway
Semi-closed space Grass landScrub landWoodsMajor roadsMinor roadsState lineWaterway 15th Century 17th Century 16th Century 13th Century 13th March 1932 1809 1950 Early 19th Nowadays 20th Century Use three ways to connect the castle and the annular A loop shape overlying building Viewing platform of different heights Reserve the plants Repair the castle Three parts devided by water for different functions Circular landscape walkways combined with architectural The site A complete exhibit 18th Century Historical elements Architecture Time A perfect fusion that need to be retained as a whole. Design concept In the castle Design premise Around the castle Catering & entertainment area Old look with new functions Restaurant Cafe Souvenirshop Museum Meetingroon Theater Hotelrooms Touristscenter Indoorgarden Landscapeplatform History & culture area Resort hotel Nature Humanistic relics Castle
Landscapeintervention Reservetheform
combinesitetopography Combinewaterway Touristsneeds Buildingaxis Frenchgarden Decorations Naturalplants Waterways Landscape and nature Basic design All drawn by Teng Xue All drawn by Teng Xue -8-
Multipleinteractionways Multipleinteractionways
Preservetheapperence

CURRENT SITUATION AND DESIGN CONCEPT

Water System Road System

Design Concept

Built in the ancient time with a specticular architecture form,and nature used it own special process made the castle an unique mixed masterpiece

ARCHITECTURE

Buildings & Axis

NATURE

It is the fusion that build up the beauty of the castle. So I want to consider it as a whole like a natural outdoor exhibit to maintain its present appearance for people to visit.

STRATEGIES IMPLEMENTED TO SPACE

Castle garden and viewing platforms

Three corridors to connect the loop and the castle

But this exhibit is not framed in glass, it is a container of time . and people can sense it, inreract with it from a variety of angles and distances.

This idea can be realized in two ways. Use landscape interference to preserve the original appearance in the castle. and build a new loop shape building around the castle.

Combine topography and waterways, new loop shape building is naturally divided into three parts.

Strategies Inside The Castle

Different

Connect the three parts and form a landscape walkway on the top.

Overall View

Landscape walkways

Bridges to connect three areas

Functions of the loop

Use the original building space to create a new form of use.

Indoor landscape streamline with different vertical changes. Connect to the new building by creating three passageways.

functions are given to the building according to tourists' needs. And change architectural form at the same time.
6 7 4 3 5 2 1
Historical & cultural area Completely underground Dining area semi-underground Tourists center Tourists center Garden Garden Entrance View platform View platform Resort hotel on the ground Hotel rooms Hotel front desk Theater Seminar room Restaurant Kitchen Café History museum Office Cottage Farm Main road Axis Headwaters By-pass Waterway All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -9-

PLAN AND NODES

DETAILS DESIGN OF THE INTERACTIVE CENTRAL AXIS

STEP 1: Watch the Castle Multifunctional seats combined with bicycle locks set at the entrance, visitors can rest here and watch the castle from afar.

STEP 2: Capture the Castle

A series of wooden frames are set before stepping on the bridge of the castle to emphasize the original central axis.

STEP 3: Feel the Castle

A series of multifunctional atmosphere lights are used throughout the castle to foil atmosphere. When they're fully open, they can also be used as a supporting component for exhibitions and posters.

1 4 2 5 3 6 Explosion Diagram How To Use Explosion Diagram How To Use Explosion Diagram
Restaurant Museum Theater Hall Connects Castle & Dining Area Bridge Connects Hotel & Dining Area Management Office Restaurant Museum Front Hall Duty Room Seminar room Hall Connects Castle & History Area Bridge Connects Theater & Hotel Bridge Connects Castle & Hotel General Hotel Rooms Hotel Front Desk Deluxe Hotel Rooms Theater Art Gallery Toliet Kitchen Coffee Shop Souvenir Shop Bridge Connects Souvenir Shop & Muesum History Museum 1 3 5 2 4 6 7 8 9 10 11 12 13 14 15 16 17 18 18 18 18 18 19 20 20 21 1 2 3 4 5 6 7 1 1 8 9 10 11 12 13 14 15 16 17 21 19 19 19 19 19 19 19 19 0m10m20m 5m15m N All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -10-

SPACE FORMS & POSSIBLE ACTIVITIES

CONCEPT SECTIONS OF THE LOOP & THEIR RELATIONSHIP WITH THE CASTLE

Section of Museum, Resort & Castle

The museum is completely underground. Use the stairs on the roof to form a vertical window, and use a curved wall to scatter natural light and introduce it into the museum.

At the top of the museum is a step lawn facing the castle, offering an outdoor seating area where visitor can enjoy the beauty of the castle at the same time.

Section 1 of Theater, Restaurant & Castle

The semi-underground restaurant use two interior heights to offer open and private dining environments. By using special window, the castle everywhere.

Use Viewing platforms of different heights and original plants to create a castle garden. Protect the castle's texture while maximizing the castle's exposure to people.

Section 2 of Theater, Restaurant & Castle

Introduceand scatter sunl i gh t Specialwindowto maximi
t eh etlsac epacsdnaL erusaem t o k e e p t h e o r igina l look ofthecastle Facethecastle History Museum Restaurant Step Lawn
SECTION 1-1
ze t h e v s i b i liyt o f
Castle Garden
Food Activities Museum Theater Restaurant Restaurant Theater Resort Garden
Lectures
Rest space Exhibitions
Brewpub Activities Viewing platform
Viewing platform Tourists center Exhibitions
All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -11-

Thin concrete half-arch

5 cm steel plate

3 cm wooden board

DETAILS OF MUSEUM RENDERINGS

0.5-1cm roof waterproofing and root protection membrane according to FLL guidelines.

0.5-1cm protective layer, e.g. fleece.

2-6 cm drainage from bulk goods, e.g. Lava (bulk material drainage), or plastics (solidstate drainage).

0.5 cm filter fleece.

8-20 cm extensive layer substrate as vegetation support layer.

Vegetation: Planting from drought-resistant plant species, applied by seeds, sedum sprouts, flat bale stauders or vegetation mats.

1.5 cm wooden board

Steel structure

1 cm glass

Remain the interior of the castle, forming a natural semi-outdoor garden, and at the same time enriching the tourists' experience through landscape walkways of different height.

The restaurant uses two different heights to divide open and private spaces. At the same time, people can enjoy the castle through the top window.

View From Castle Garden View From The Restaurant View From The Restaurant
5 cm cement plaster 5 cm cement plaster 5 cm wooden keel 1 cm waterproof layer Steel pillar to support the arch. 20 cm concrete 1 cm floor waterproofing 20 cm concrete 30 cm plain soil compaction 2 cm rough marble 2 cm drywall 1.5 cm wooden board Arch to diffuse sunlight 5 cm cement plaster b. a. Steel cable b a c d e d g h e. g. i. h. j. c. d. f. All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -12Details of window & outdoor seat

ENCOUNTER IN THE HUTONG

HISTORICAL AREA SUSTAINABLE RENOVATION DESIGN BASED ON "SYMBOSIS COURTYARD" PROJECT

Urban Design

Location: Nanlouguxiang, Beijing, China

An academic group work

Design date: April-July, 2019

My Work: Field research, site analysis, design concept and strategies, all the modeling and drawings in this portfolio

Supervisor: Tong Xu

E-mail: xutong@bjfu.edu.cn

In the context of the rapid development of China's economy, many historical districts cannot escape the fate of commercialization. Nanluoguxiang is a typical example. The rush to economic and tourism development has inevitably brought conflicts between locals and tourists.

For traditional historical districts like Nanluoguxiang, the streets often carry the role of not only transportation but also public spaces, like squares in the western world. Today, this unique lifestyle is gradually disappearing with the intensification of commercialization. After years of different renovation strategies, a mixed experimental courtyard strategy has appeared in Nanluogux i ang and it is named "Symbiosis Courtyard" project. What is "Symbiosis Courtyard" project? It is the symbiosis of private space and public space, thus forming a symbiosis state in which commerce and residence can coexist, tourists and residents can coexist.

In this design work, we tried to rebuild the traditional way that uses streets as a carrier of public spaces by combining the currently popular "symbiosis courtyard" project. At the same time, we hope this brand new continuous improving road system has the ability to diversify and weaken the conflicts and build a loop for residents and tourists, through the introduction of different functional spaces, hopefully achieve harmonious coexistence someday in the future.

-13-

LOCATION AND HISTORY ELEMENTS

Originated in the Jin Dynasty and flourished in the Ming and Qing Dynasties. Nanluoguxiang has witnessed the rise and fall of Beijing for centuries. It is the epitome of Beijing's history and culture. But now its glory is fading because of over commercialization.

Hutong Culture

Jinzhongdu Map (11AD)

Yuandadu Map (12AD)

Map of Beijing in Ming dynasty (16AD)

DESIGN

Jing shi quan tu (19AD)

CURRENT PROBLEM SUMMARY & DESIGN CONCEPT

116'39''E~116'42''E 39'93''N~39'94''N

Total area: 18.35 hectares

Republic of China era (20AD)

Current Situation under the Infuencel of Commercialization

Crowd contradiction Illegal construction "Symbiosis Courtyard"

Tourists interfered residents' lives. Roads are no longer exclusive to residents. Which further intensified the conflicts between residents and tourists.

The lack of living spaces led to the widespread phenomenon of illegel construction which is encroaching public spaces and original Hutong texture, aggravating conflicts and reducing living standards.

In 2015, Four alleys in Nanluo were included in an experimental renovation project called "Symbiosis Courtyard". So far, more than 400 houses have been vacated for further renovation.

Commercialization indirectly led to increasing different needs of different people and exacerbated conflicts.

Before commercialization

courtyards on both sides of the streets are more frequently connected. Residents are also more willing to use roads as a carrier of public spaces.

After commercialization

Communication on both sides weakened significantly. There are obvious conflicts between tourists and residents, and the courtyards are mostly closed.

How to restore the function of roads as public spaces while preserving commercial functions?

The original conflicts were concentrated. So I create a new roads public space system based on site characteristics which can gradually introduce tourists into alleys to homogenize and decentralize the conflicts, enrich tourists experience and control the impact of tourists to a tolerable range.

Residents' activity spaces

Design different activity spaces for tourists and residents and equip them with corresponding functions to attract different crowds, guide the flow of different behaviors, reduce mutual interference. and create spaces where tourists and residents can participate together.

activity spaces

range

With the further advancement of Nanluo's renovation policy, the number of vacated courtyards and symbiosis courtyards will increase, providing new potential paths for the roads system, thus forming a growing network of districts where tourists and locals can coexist happily.

Houhai Temple
of Heaven The Forbidden City
SITE N
going NAN LUO GU XIANG, BEIJING
On
Design site in Beijing historical maps
Current status
activity spaces Concentrated and conflicting Before the design During the design After the design Less concentrated and conflicting Decentralized and joyful
Spaces
A mature network
future Far future
Seperate
Associate over time
with muti-functions
Near
Tourist
Overlapping
Government Decision maker Participants Residents Damands Tourists
How can this design concept be realized in time ?
Privacy Public spaces Hutong lives Convenience Job opportunity Tourism value
protection
interaction
development
understanding In-depth experience
Cultural
Local
Economic
Cultural
All drawn by Teng Xue All drawn by Teng Xue -1 -

SITE ANALYSIS AND RENOVATION BACKGROUND

Renovation Background — The Way To “Symbiosis Courtyard” Project

Soften

Renovated House

Original House

Factors Considered

Historical map texture

HOW TO FORM THE NEW ROAD SYSTEM?

New Roads System Layers

The 1st Renovation-Overall Renovation

The 2nd Renovation-Point Renovation

The 1st renovation: mandatory renovation which directly result in over-commercialization and the lack of site cultural characteristics. The 2nd Renovation : a soft updating method led by designers and based on the needs and ideas of local residents.

Symbiosis Courtyard

Original House

Integrate

Renovated House

Original House

"Symbiosis Courtyard" Project: a specialized project within The 2nd Renovation that integrates vacated houses to form courtyards and brings flexibility to these courtyards. It is hoped not only to realize the protection of historical features, but also to improve the living conditions of the locals in the way they like.

Analysis of Buildings and Courtyards

Extract Historical Roads

Extract the original north-south roads in history from different historical maps.

Paths of Historical texture

Vacated courtyards

Connect Useful Courtyards

Reconstruct, connect and open the existing useful vacated courtyards to public.

Paths of vacated courtyards

Courtyards distribution Buildings height

ArchGIS POI Analysis Based on Big Data

Buildings ownership Buildings states

historical courtyards

Create Cultural Tour Line

Link historical courtyards to form a historical and cultural tour paths.

Paths of historical features

Buildings year Roof forms Courtyards states

Tourism facilities distribution

Connect Tourism Facilities

Extract tourists oriented paths according to the distribution map of tourist facilities.

Public transportation is convenient

Living and tourist facilities mainly lie in north and the main road.

Living facilities distribution

Connect Living Facilities

Extract residents oriented paths according to the distribution map of living facilities.

Paths of tourism facilities

Overlay These Paths

Overlay the above paths to get the ideal roads public space system. reconstruct the existing roads system and transform the functions of existing roads and courtyards. Guide the flow of residents and tourists, gradually weakening the original strong conflicts through the introduction of different functional spaces.

Paths of living facilities

Before 1949 Unvacated Flat roof Country Good Good 1 5 2 6 3 9 4 After 2000 Vacated Before 2000 Parking lot Bank Restaurants Service center Shops Medical & cultural sites Hotels overlay
Tourist facilities Living
Transportation Bus station Subway station Priority vacated Pitched roof Personal Fair Fair Bad Bad Specialisation All drawn by Teng Xue All drawn by Teng Xue -1 -
overlay
facilities

MASTER PLAN PHYSICAL MODEL

Among the new road system renovation plan: north-south paths mainly use for transportation and public spaces, east-west paths connect the functional courtyards. The design of the above ground platform can enrich space forms of the hutong life and increase tourists experience.

A more stable commercial A more peaceful resident life A more meaningful cultural tour A different perspective from platform
Original Texture
Road System
Roads to Renovate Buildings and Spaces Combine Roads to Renovate Buildings and Spaces
Ground Landscape Platform Semi-public BuildingsPublic Buildings Landscape Platfrom Road Public Spaces Private and Unchanged Buildings A more stable commercial development pattern A more peaceful and healthy resident lifestyle 0m 10m 20m 50m 100m A more meaningful and attractive cultural tour A different perspective to experience from platform N
Buildings Public BuildingsLandscape PlatfromRoad Public Spaces Private and Unchanged Buildings All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -1 -
Site
New
Combine
Above
Semi-public

DESIGN STRATEGY I: BUILDING REMADE

Remade Courtyard Texture based on "Symbiosis Courtyard"

DESIGN STRATEGY II: CONFLICT POINT REMADE

Activity Intensity Analysis of Different Groups

Remade of Illegel Buildings

Remade of street-facing buildings

Axonometric of Remade Buildings

Overlay the activity intensity of different groups to obtain time periods with the highest activity intensity.

Analysis of Tourist and Resident Behaviors

Classify tourist behaviors into six categories, evaluate them from safety, noise, health, congestion, and privacy. Classify residents' behaviors into 12 categories. Analyze the different behaviors of the two groups, select non-conflicting behaviors, combine these behaviors and design public spaces for them.

购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析 购物 拍照 用餐 休憩 玩耍 游览 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 噪音 安全 卫生 隐私 拥堵 游客行为活动分析
Shopping Fusion Separation Share ShoppingDinningSunbathReadingGardeningMusicChat Walk the dog ExerciseSportsBabysittingInternet Photograph Dining Rest Play Tour Tourist behavior Resident behavior A.M. A.M. A.M. P.M. P.M. P.M.
pocket park and commercial space. Transform old kitchen into shared kitchen and living room.
Combine outdoor exhibitions and interactive installations.
Combine
Use illedge houses material to create new structures to connect houses and courtyards at both sides. Road remade Remain structure Remain structure Remain structure Open courtyard Open courtyard Open courtyard Open courtyard Close courtyard Close courtyard Demolish building Demolish building Pass through Pass through Illegal houses on streets Illegal houses in courtyards Above ground landscape walkways to connect these houses and courtyards. I. II. III. IV. V. VI. Commercial spaceNew living spaceSemi-outdoor space Noise Noise Noise Noise Noise Noise Hygiene Hygiene Hygiene Hygiene Hygiene Hygiene Safety Safety Safety Safety Safety Safety Congestion Exhibition Studio Hutong Museum Local Market Hutong Cultural Experience Zone Congestion Congestion Congestion Congestion Congestion Privacy Privacy Privacy Privacy Privacy Privacy Activity Intensity 6:00 10:00 8:00 18:00 12:00 20:00 14:00 22:00 24:00 16:00 The Aged Office worker Children Youth Overlay Exhibition studio All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -1 -

DESIGN STRATEGY III: COURTYARD REMADE

Courtyard remade is divided into the below fve categories:

DESIGN STRATEGY IV: ABOVE GROUND LANDSCAPE PLATFORM

How the Platform is Collected

Select courtyards those are vacated.

Choose concentrated and wide ones. Extract illedge houses from these courtyards.

How the Platform is Connected to Buildings

Link them to form a landscape platform.

Collect rooftop spaces with landscape value through roof forms. Classify roof renovations by property, building nature, as well as residents' wishes.

Sloping roof Flat roof

Separate

Semi-contact typeContact type A Contact type B

Diagram of Before and After Renovation

Combine historical elements to generate interesting upper-level tours and public spaces. Enrich the space flow of the site and provide platforms for communication and understanding between tourists and residents.

Platform Road system
Pond Corridor space Rooftop platform Rooftop platform Sports zone outdoor living room Planting space Ladder showroom Library Sinking showroom Public grassland Bridge Pergola space Pergola space Aboveground platform Landscape
Living spaceCommercial space Exhibition Roof terrace Semi-outdoor space Exhibition board Interactive space Undertree space Public grassland Physical Model I. III. II. IV. All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -1 -

Landscape platfrom with interactive activities

AXONOMETRIC DRAWING OF THE NODES POSSIBLE EVENTS HAPPEN IN DIFFERENT NODES DURING ONE DAY
for moring exercise 7:00 A.M. 10:00 A.M. 5:00 P.M. 3:00 P.M. 2:00 P.M. 12:00 A.M. 8:00 P.M. 9:00 A.M.
Outdoor living room
Planting space to improve space and living quality Local restaurant for food experience
Historical courtyard open as special public space All modeled by Teng Xue drawn by Teng Xue and Yuqin Zhang All modeled by Teng Xue drawn by Teng Xue and Heyuan Chen - -
Shared kitchen to hold culture events Culture center with historical exhibition Outdoor theater for local music show

LOOP THE LOK MA CHOU LOOP

An Integrated Border Design Based on Site Historical Gaps and Sea Level Rise Crisis

Architectural and Urban Design

Location: Lok Ma Chou Loop, Hongkong and Futian District, Shenzhen, China

An academic individual work

Design date: July-September, 2019

Supervisor: LU Fan

E-mail: littlojimmy@outlook.com

In June 2019, political riots broke out in Hong Kong. Even today, Hong Kong is still in great chaos. As an ordinary citizen, I don’t think I have the right to criticize without understanding the real political background. But as a designer, I feel like I can express my concern for Hong Kong and the hope for its prosperity in my own way. This project was born in this condition.

Shenzhen and Hong Kong were once known as "Xin An County" for centuries are now naturally devided by Shenzhen River. Ever since the Opium War in 1841, The land has changed dramatically. Resulting in significant gaps in culture, nature, economy and resources utilization.

After the Handover, the Pearl River Delta region is becoming more and more integrated and coordinated. A more friendly border is needed. At the same time, the crisis of sea level rise is gradually threatening the land. The environment of the two sides is facing a variety of different challenges.

This project aims at using the concept of loop by integrating cross-river resources and developmental patterns in combination with its historical and cultural factors to stimulate the resilience, integration and development of site from surface to inside. Eventually establish an invisible loop in the hearts of the people on both sides, thereby eliminating the gaps between the mainland and Hong Kong.

-20-

TYPOLOGICAL ANALYSIS OF BORDER ISSUES

Low-rise building

Mid-rise building

High-rise building

Customs warehouse

Customs living area

Office building

Flood discharge place

City village

Housing estate

SITE ANALYSIS

Architectural analysis

It shows the completeness of urban function in Shenzhen.

City development analysis

It shows the mature city construction in Shenzhen and the undevelopment in Hong Kong.

Arterial road

Sub arterial road

Border road

Subway line

Classify national boundaries of 74 different regions and divide them into six categories from tension to friendliness. It is found that most countries have a friendly trend towards the treatment of border issues.

PRESENT SITUATION OF SITE AND TEXTURE CHANGES

Urban road green space

Landscape green space

Attached green space

Idle land

Abandoned land

Green buffer

Abandoned ponds

Water coverage after 5m of sea level rise

Water coverage after 10m of sea level rise

Road traffc system

It shows complex public traffic system in Shenzhen and the undevelopment in Hong Kong.

Green space distribution

It shows the differences between two cities' land policy on green space.

The threat of sea level rise

The flooded area in the south is larger than that in the north, but for the north is basically urban construction land, the impact is much greater than that in the south.

Satellite map

The different textures between the two sides of the river are clearly shown on the map.

Year 1973

Year 1991 Year 2018

The border line between Shenzhen and Hong Kong made up by Shenzhen River, is one of the most popular boundary forms. But due to giant gaps and different land policies,the north side gradually forms urban center and the south retains its natural texture.

North American Europe Asia Aferica South American
Unfriendly facilities like wall and fence in controversal area. Natural water body like river, lake. Natural terrain like mountain, rainforest and desert. Creative ways to show friendliness. Bridges for connection. Road with no boundary.
All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -21-

Two sides as a whole.

not greatly affected by the war.

HISTORY AND SPATIAL ANALYSIS OF GAPS BETWEEN HONG KONG AND SHENZHEN

Railway brings possibility to the Development.

large-scale smuggling incidents happened in the border.

The policy of reform and opening up launched, city begin to develop to a metropolis.

Lok Ma Chau Port was built.

enter a period of high speed in urban construction.

Many problems arose such as the shortage of water and the renew of city village.

Hong Kong being leased to the United Kingdom.

The seperation cause great social differences.

trade port into a business and financial center.

northern part of city and Shenzhen River formed the barrier.

strengthen the construction of Lok Ma Chau isolation zone.

Changes gradually happened

Reform and opening up brought urban vitality to Shenzhen.

Cross-river exchanges

Land policy reformed in Lok Ma Chau area.

Completely different spatial patterns has formed.

Gap between the rich and the poor in Hong Kong brings social problems especially in north.

Four categories of gaps has formed in history.

ANALYSIS OF THREATS CAUSED BY SEA LEVEL RISE

Sea level rise has received attention nowadays, and bringing different threats to this area. Threats can be classified into the above four categories.

Ratio of Ratio of GDP Population Population GDP 1842
1940s
1950s
1960s
ecosystem water system storm surges population security water shortage flood frequency facilities land shortage The War, The Seperation The Systems, The Gaps The Chaos, The Flourish The Chaos, The Flourish
environment economic society resource HISTORY Shenzhen 1979
1989
1997
2019
Hong Kong SPATIAL Nature reserve Port Industrial Area CBD Area Urban Village All drawn by Teng Xue -22-
The New Beginning
A Contection, A Chance
The Reunion, The Epic The Metropolis, The Nature

FORMATION OF THE SUSTAINABLE LOOP CONCEPT

Rank the severity of the nine sea level rise effects mentioned above through Data and five influencing factors: Persistence, spacial scale, starting time, population effected and frequency.

Light

Change the distribution of hydrothermal balance and aggravate the occurrence frequency of marine disaster climate.

Increase the social differences and contradictions between the two sides of the river.

Sea level rise 50 cm, the national tidal flat loss area will be 19.3×104 hm².

The economic losses in the Pearl River Delta region will be 2.5 trillion yuan in 2050.

Cultural gap

Environment gap

The different severity of these problems indicates that the gaps will be expanded at different time and spatial scales. so a sustainable concept is needed.

Eco Loop

Sea level rise 40 cm, Natural drainage capacity in Pearl River Delta region will decline by 20% to 25%

Economic gap

The Pearl River Delta region will be flooded with 1153 km of land.

Resource gap

Severe

The chlorine level, which affects water quality increased from 0.03g/kg to 3g/kg in 20082014.

MASTER PLAN AND TOOLKIT MARK

Inspiration & purpose

THE LOOP CONCEPT

Composition

1. The idea orignate from the site name.

2. Loop means harmony and homogenize.

A recycle system combine land and buildings.

Gaps and threats can gradually deminish by using three loops.

Sustainability

Phase1. incompete but related to each other.

Wetland resource combine site development.

Phase 2. grow gradually over time to eliminate crisis.

3. Hope to realize the harmony eventually.

Awaken emotional resonance.

Make people interact.

Phase 3. connect physical & psychological loops.

Master plan shows the harmony and connection that the site will eventually expect to achieve. Until then, the site will gradually change through a series of renovation strategies of three loops that take place in different time and spatial scale.

Waterloop
CultureLoop
N Urban village culture and art district Interactive pond landscape River purification landscape cultural CBD and creative block cultural and educational center Fishing village experience area Loops to connect cultural facilities Loops to form Water purification Exhibition Center Loops to connect landscape Wetland mound landscape Enclosed communities Port culture park Cultural and economic high-rise buildings mangrove slope land 0m 10m 20m 50m 100m 200m All modeled and drawn by Teng Xue All modeled and drawn by Teng Xue -23-

Improve the green spaces in urban village.

URBAN AND LANDSCAPE SUSTAINABLE DESIGN TOOLKIT OF THE LOOP SYSTEM

Relocate warehouse and cultivate wetland mound landscape.

Relocate original buildings due to the change of urban land use function. cultivate wetland mound landscape instead.

introverted new residential community, whose central landscape has water storage and purification function.

Remade waterfront pond so that it has the function of water purification.

Domestic wastewater gradually precipitates and forms tortuous waterways.

Considering the influence of sea level rise, surround lmc loop with annular green space.

Waterfront wetland landscape gradually form scale.

The circular landscape purifies the river and flows into the southern nature reserve.

The service life of lowrise residential buildings is reached.

As sea level rise intensifies, gradually reduce wharf freight. Because the economic loss caused by sea level rise is much greater than the economic benefit of one port.

When the function of the wharf is completely lost, establish wharf cultural park.

New culture and commercial buildings replace old buildings and connect them with loops.

Use vacant rooms of the urban village for cultural education.

Carry on organic renewal of culture orientation to urban village.

Fishing village cultural experience area: establish people's perception of historical context.

Combine high-rise office buildings and commercial squares to create a cultural loop.

Cultural and educational center: based on the needs of cultural exchange.

Cultural CBD and creative block: After the close exchange of culture and the exploration of new forms and new values is needed.

Assuming that cultural exchanges have matured at this time, Use physical loop to link cultural buildings on both sides.

The first sewage purification is carried out in the basement of the new buildings.

urban village

Three different first sewage purification remade measures based on building types.

Due to the rise of sea level and the aggravation of river pollution, introduces the river water into the green space then the water flows into the nature reserve after being purified.

The first sewage purification of a new building treated by special facade pipes. which can deliver water to the waterfront wetland for the second purification.

Use mangrove slope to absorb river water pollution, meanwhile the increasing slope can prevent the crisis of sea level rise.

Establish water culture landscape in the center of river after water cycle is fullly developed.

Due to the rising demands for clean water, expand the area of clean water wetland.

2020 Shenzhen Eco loop Culture Loop Water Loop Shenzhen Shenzhen Hong Kong Hong Kong Hong Kong 2025 2030 2035 2040 2050 2045
For residential buildings For high-rise buildings For
All modeled and drawn by Teng Xue -24-

PERSPECTIVE A

PERSPECTIVE B

BIRD'S EYE VIEW
Enclosure communities Port culture park Cultural and economic high-rise buildings
Enclosure communities Water purifcation wetland Mangrove slope Cultural and educational center Culture experience area Landscape bridge Water purifcation wetland Water purifcation exhibition center All modeled and drawn by Teng Xue -26-

OH GOD! OH LOVE!

A CHURCH DESIGN BASED ON RELIGIOUS & CULTURAL PREJUDICE OF THE LGBTQ COMMUNITY

Project type: An academic individual work

Design date: 2019

I believe this is more than a design project, more likely to be an attempt based on sociological and cultural differences. There is a certain conflict between society and the LGBTQ community for sure. Especially when it comes to religion, the conflict reached its peak.

Most Christians today regard LGBTQ issue as a matter of principle, god's hatred of the LGBTQ community can be found in the interpretation of the Bible, suggesting that it is unforgivable and they must go to hell after their death. But is the truth really as interpreted? If all things are equal, why does God hate LGBTQ so much?

I believe if god really exist, everyone has the right to have faith. As a designer, I keep wondering using a way to remove religious prejudice and treat everyone with kindness.

The project starts from the historical analysis of the connection between Christianity and LGBTQ community from ancient Greek to modern times. It is not difficult to find that the original intention of Christianity is to awaken people's goodness. After religion gradually intervened in the regime, people's thought of interests began to misread the doctrine in the name of God. Sexual minorities hid in the shadows since then. After World War II, under the background of sexual liberation movement, the LGBTQ Community gradually came out of the closets to fight for equal rights. A lot of parades held in the name of love.

God or Love? which side would you pick...

I create a two parallel Church spaces by means of an interesting and ironic approach. the church is surrounded by water. above-ground space for Christians and the underground space for the LGBTQ community.

The above-ground church is a god processing factory under the shell of the traditional church. The appearance and plane layout extract the form of the Greek cross church, but the interior of the building takes the form of spiral space to imply the class phenomenon in Christianity. In the center of the building is a huge idol. The light fell from the dome and hit the idol. The story of God's seven days of creation in Genesis is translated into seven floors of different architectural spaces. According to different levels, each floor undertakes different functions of processing idol. People here lack sense of security and do not want to believe and accept behavior that is different from their own. They paralyzed themselves through a mechanized lifestyle and gradually added barriers to themselves. The processed idol also changes over time and gradually loses its original appearance. This series of ironic architectural spaces suggest that the closure of people's thoughts artificially influences the religious nature and the doctrine.

-27-

It is not difficult to find that the original intention of Christianity is to awaken people's goodness. After religion gradually intervened in the regime, people's thought of interests began to misread the

There’s no label love for same-sex or opposite sex was beautiful and noble.

The sensuality between men reached the level of ridiculousness. Christianity began to become the dominate religion in Europe.

The favorite of Zeus was a teenager, Ganymedes.

It is believed that Sodom City was destroyed by God because of the prevalence of homosexuality.

Christianity’s attitude towards LGBTQ was not antagonistic.

LGBTQ people in the 6th century would even be executed.

LGBTQ culture gradually entered into public eyes.

LGBTQ communities and bars began to spread.

homosexuality was earsed from mental illness.

Many countries began to recognize samesex marriage, and the social awareness of the lgbtq group went up to another level.

ABOVE

Translate the story of God's seven days of creation in Genesis into seven floors of different architectural spaces. According to different levels, each floor undertake different functions of processing a idol of god. The only nature light comes through roof shines on the idol.

ABOVE

People began to misunderstand the Bible for reality reasons.

The Renaissance art reached its peak, but the LGBTQ culture was still suppressed.

The earliest LGBTQ movement took place in Germany. The stone wall riots were considered to be the turning point of the modern LGBTQ movement.

The center of the underground church is a huge prism. light comes though the roof passes through the idol of god then hits the prism. The underground church is immersed in iridescent lights.

Although the society is more and more tolerant to LGBTQ people, there are many Christians who still suppress this group.

Greece Ancient Roman 1st century
mythology 1st century
Genesis
Renaissance
World War II 1950s-1960s 1970s 2000s
ANALYSIS OF THE CONNECTION BETWEEN CHRISTIANITY & LGBTQ IN HISTORY Ancient
Greek
1940s 1969 Nowadays
Early of the Middle Ages
After
GROUND CHURCH ANALYSIS
CHURCH ANALYSIS
UNDERGROUND
GROUND CHURCH PLANS
CHURCH PLANS Day I Day II Day III Day IV Day V Day VI Day VII DAY & NIGHT WATER & SKY LAND & OCEAN TIME & SPACE LIVING CREATURES HUMAN BEING God rested & blessed this day calling it holy God's Day Bible Printing Factory Basic materials transport and processing Factory Parts Forging Factory Idol Maintenance Space Idol Decoration Space Idol Assembly Space Top-level Christian space
UNDERGROUND
In floor 1-6, each floor is connected by freight elevator.
F1 F2 F3 F4 F5 F6 F7 Ground floor Ground floor 2nd floor 2nd floor 3rd floor 3rd floor 4th floor 5th floor 4th floor 5th floor 6th floor 7th floor -28-

As the number of layers rises, the space gradually becomes larger, the streamline restrictions become blurred and completely disappears at the 6th floor.

-30-
ABOVE GROUND CHURCH RENDERING
Ground floor—Paper making rooms, Ground floor— 2nd floor—Production rooms, polishing View from ground floor 3rd floor—Refining rooms & forging rooms View from 2rd floor 4th floor—Cleaning rooms & repair rooms View from 2nd floor 6th floor —Parts installation rooms View from 3rd floor 7th floor— space for the highest ones View from 4th floor Different from the above-ground church, the underground church intend to express tolerance, understanding and freedom through multiple spatial forms.
UNDERGROUNDGROUND CHURCH RENDERING

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