Development Project
Project 1 Creature & Analogue MODEL DEVELOPEMENT
2
Analogue Organism innitial programming for Occupation
The Stingray - was the startup inspiration for the geometirical design and movement. The understanding of its own structure was what influenced the later programming and variation in the C4D program movement and elasticity, attempting to re-capture the unique elasticity and flow of the Stingray.
Will be aimed to consist of primarily curved forms. The rods/strands which will touch the ocean are programmed to have a higher water exposure. The rods/strands moving closer to the top will be programmed to gradually have more wind and turbulance exposure.
Strand Point & Shape Design 1
It has been argued by engineers that the stingray's unique way of swimming could improve deep-sea vehicles' agility and fuel efficiency as well as our ability to understand how a deep sea structure could function if it were to be built.
The vortices on the waves of the stingrays bodies cause favorable pressure fields, low pressure on the front and high pressure on the back, which push the ray forward. Because movement through air and water are similar, understanding vortices are critical. In particular, the scientists zeroed in on the so-called leading-edge vortex, which is the vortex at the front of an object in motion. As stingrays swim, vortices create favorable pressure fields on their bodies low pressure on the front and high pressure on the back which help push them forward in the water.
Aside from this , the parts of the organism which interact with the landcape are formed to its shape or through it (if/where the organism material permits).
Displayed bellow, is a stingray skeleton consisting of cartilage (as opposed to bone) giving the stinray more flexibility. This model was constantly refferenced in the progression of the P1 and P2 analogue developement. Strand Point & Shape Design 2
In order to explore an idea of different pressure, weight and flexibility manipulation a series of models was comprised - with the manipulation of one main model. It was done in such a way in order to observe the fluidity of the transitions from one point to the next. The chanches were undergone through primary movements of explansion and rotation.
Strand Point & Shape Design 3
Project
3
Geometry
Initial/Project2 Strand
The very first model exploration (which produced 12 variations of itself) is a symetrical form featuring curved and straight lines. The curved lines are incorprated as an experiment to observe whether the movement and fluidity would be influenced by pressure/anchor points produced along this curve.
Anchor points
Tripple (6 toothed) Strand
Given that the first analogue exploration was based on one flexible model (as opposed to multiple models) and that it had a particular curvature, - the next exploration would be based on a model with an increased rigidity meaning more straight lines and corners, to see how it would react to similar movements.
The 3rd model would increase in the amount of straight lines it has and the number of latex strands which flow through it from the the right to the left.
Slinky Ray - Movement
Twist left half-ring 45° anticlockwise
Start here...
Twist right half-ring 45° clockwise
Gradual Particle Dispersion
Move 5cm appart
Twist left half-ring another 45° anticlockwise
Twist right half-ring another 45° clockwise
45°
45°
45° 45°
45°
45°
45°
45°
45°
45°
Move 5cm in 45°
45°
Atomic Particle Dispersion Finish
MARIA
LUBOMUDROVA
300092470