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Thematic Integration Programme

Promote creativity and e-Learning in classrooms

Thematic Integration Programme in True Light

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The objectives of the Thematic Integration Learning Programme are of a wide range, from enhancing students’ learning motivation to fostering their generic skills and providing them with the opportunities to apply knowledge and skills they have learnt from different subjects. It has always been a major event of the year for our students, their parents and the teachers. Teachers of all subjects are involved to design, organize and conduct the whole programme. The theme intended for this programme in the school year 2021-2022 is titled “Caring Alliance”. In general, the choice of themes is usually discussed and determined by the Academic Department. Then a range of topics relevant to the theme are planned for learning and teaching in different subject panels. Different frameworks of learning, designed with engaging learning contents, are finally worked out for learners at various class levels. These all aim to enhance students’ knowledge on the topics and foster their generic skills across subjects. The climax of the programme comes to the Thematic Integration Activity Day, intended for providing an exciting context for students to apply the knowledge and skills they have learnt in the corresponding lessons of various subjects. Primary 1-4 students are grouped into small teams to take part in a competition in which they play educational games and finish learning tasks designed by our primary 5 and 6 students under the guidance of the teachers. The Thematic Integration Activity Day is one of the yearly mass learning programmes that bring a lot of fun and unforgettable memories to the whole school. Behind our lovely students’ happy faces, their subject knowledge, generic skills and motivation to learn are all enhanced tremendously.

Attempts made through English Language learning

Creativity, featuring one of the generic skills key to the development of a well-rounded education, has always been targeted as a major goal in our English Language curriculum. In the subject of English Language, students are regularly given various language production tasks that require them to invent ideas in situations that challenge their originality and problem-solving skills. While some of these are intended as imagined tasks, some exhibit authenticity and relevance to their everyday life or contexts embedded in course books or the story-lines in various readers. The development of thoughts and ideas is also enhanced through the extensive use of organisers, such as mind-maps and story boards, in the process of brainstorming and collecting of ideas and thoughts. What is no less important is however the opportunities for students to present and express their thoughts, winning the assurance or appreciation from others while inviting comments or suggestions from their peers, which activates further interactions for deep thoughts in the class.

To address the learning targets afore-mentioned, the use of information technology can no doubt support and assist the processes of exploring and tapping ideas as well as compiling and presenting students’ own thoughts. The wide range of software or apps no doubt facilitates the implementation of the whole process of learning. The convenience brought by various e-tools in recording, editing and producing appealing presentation reports, trailers, audio-visual images and so on definitely enhances the quality as well as feasibility for the students’ work to be shared among in class and at the school.

中文科

資訊科技的運用,提升了同學 對中國語文課的學習興趣和整體教學 效能。本科的資訊科技教學除一般 網站資源、電子簡報和電子課本外, 教師更經常運用nearpod、pearde ck、socrative、plickers、Google form等教育電腦程式或網上平台, 準備教材及為學生提供學習支援,例 如:網上問答遊戲、運用程式進行小 組創作、運用電子平台進行討論、即 時評估及回饋、課後網上鞏固練習。 透過老師製作的資訊科技教材和各種 網上平台的運用,為學生帶來有趣愉 快的學習體驗。

STEAM

The cross-curricular teaching approach and learning materials adopted in the subject of STEAM aim to assist students in developing knowledge and skills in various key learning areas, including information technology, science, computer coding, mathematics and other related fields. Students can also gain a variety of useful IT knowledge and skills in the iPad in the STEAM sessions. Through computer wares like the LEGO Education Set, Scratch, and Micro:bit of various levels, project-based coding learning tasks can help develop students’ creative and logical mindset, problem-solving talents, and collaboration skill.

Mathematics

In Mathematics classes, students can learn through interacting with the Interactive White Board installed in each classroom. Students are often absorbed in various fun-filled Math tasks, in particular those online inclass activities on the iPads. One most frequently adopted approach is that they try out interactive assessments by using online learning tools, such as Kahoot and Nearpod. Students can respond to their teacher’s questions via the iPad for entering data, drawing or taking photos. Then they get instant feedback and gain the chance to elaborate one another’s work.

Students also have the opportunity to design their project work. Students work hard in lessons and at their own time, trying to apply concepts and knowledge learned in a more lively way!

常識科 創意思維發展:

小朋友具備強烈的好奇心,會主 動探索身邊的事物, 然而他們對於 世界的認知有限,必須透過周遭的事 物和環境的互動刺激,從而引發創意 思維能力。因此,常識科會致力讓學 生具學習體驗,培訓學生創意思考, 我們透過專題研習來提升他們的創作 力。相信適切的學習環境,能夠鼓勵 學生創意思維發展。 在課程設計中,特別推行創意 教學活動,更積極為幼兒提供不同的 學習元素,以鼓勵幼兒將過去的經驗 連結成新的東西。即使是圖工活動, 也要重視創作過程,而非結果,亦應 該增加創作的思考空間、多元化的物 料、彈性創作時間及表達的機會。本 人認為每個小朋友都是獨特的,他們

普通話科 創意思維發展:

為了幫助學生在學習學科知識 的同時,發展其創意思維,普通話科 會根據課本的內容設計情景,再讓學 生以普通話演出話劇。排練期間,他 們需要加插適當的動作、語氣及對 白。此活動能訓練學生活用課本上學 到的知識並發揮其創意。 除了以話劇形式發展學生的創 意思維,學生也會從課文內容出發延 伸學習。例如六下《到電器店》,學 生學習了如何說明產品功能及推銷產 品。學生會以小組形式發明電子產 品,然後再向班上同學推銷。

電子學習:

普通話科着重學生的口語能 力發展,因此學生會進行恆常的課 文朗讀練習。學生會透過 Google Classroom上載錄音功課,然後老師 會在網上進行批改,讓學生了解自己 的學習進程。另外,學校也不會忽視 語音知識的學習。每個單元也會有網 上的譯寫練習讓學生完成,讓他們重 溫課堂上學習的知識。

都有自己的想法,不應該被框架所影 響到自我表達的機會。在創作過程 中,宜介紹與提供不同的素材,激發 幼兒去探索和使用素材,以提升他們 的創作空間。在完成創作後,宜讓幼 兒互相分享創作意念和介紹作品,並 將作品展示,讓大家都有機會欣賞。

電子學習:

常識科着重學生培養學生的探 究精神,自主學習,主動解難,找出 答案。老師會協助學生綜合應用知識 和技能,從做中學習。各個單元老師 也會透過google classroom,分享 與課文有關的資料,讓老師可在網上 跟學生有更多互動,探索新的資訊, 與時並進, 也藉此讓他們重溫課堂上 學習的知識。

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