Futuregames_International_Growth

Page 1


One of the best gamedev schools in the world

FACTS:

• 22 years of development in Sweden

• Six sites in Sweden, one in Poland, two more in planning phase

• Organic bond with Swedish industry

• Strategic Parntership with CD PROJEKT

• Over 14% of active Swedish gamedevelopers are Futuregames alumnies

An organic part of the international gamedev industry FACTS:

• Hands-on education – learning by making games. Our students produce around 100 games each year (!)

• All gamedev related educations – Game Art, Design, Programming, Production, Marketing, QA, VFX, Animation, Indie Games, and more

• Close cooperation with international industry –Advisory Board consists of AAA, AA, indie studios representatives and organizations.

• Our educations are always up-to-date

We are growing

We are in active search for new locations for our schools

OUR MODEL

Futuregames has successfuly established in Warsaw (Poland) in 2023. With 123 international students we are fully operational, and have a blueprint of effective establishment of a new site.

We attracted students from 22 different countires to Poland, which makes us an internationally appealing school.

NEW MARKETS / PARTNERS

We always open a new school with close cooperation with local actors involved in gamedev industry.

These may be VC’s, governmental agencies, studios, gamedev hubs or other entities that see Futuregames establishment as a facotr for local industry growth.

WHAT WE OFFER

We are able to launch our three basic programs (Game Art, Design and Porgramming) within 4-6 months.

We bring expertise from the whole Futuregames ecosystem. Our educations are delivered cross-site in a hybrid mode.

New school is instantly fully operational, delivers the same education quality. Its students are immedaitely interconnected and build network with Swedish, European and World industry from day 1.

School is a networking booster and operates as an agent for all its students, actively looking for the opening in the global industry for our talented and well-trained students.

WHAT WE NEED TO START

We are looking for a parnter, who can secure one or more of the following:

- 30-45 paying students who will enroll on all three courses

- support in creation of the school infrastructure (free office rental, sponsoring of local teachers fees, sponsoring of hardware purchase)

- introduction to the key regional/local game industry players (studios, gov. agencies, municipalities, others)

- funds for the PRESTUDY – 40k EU for the in-depth analysis of the local market and opportunities for education development

Director HAZELIGHT

“Most of Hazelight’s experienced team members are Futuregames alumni! And every year we are impressed with the new students we bring in to Hazelight for internships.”

Per Stenbeck, Lead Designer HAZELIGHT

"Futuregames provide a great base for designers to build upon when starting their careers within the games industry. In fact, the majority of our design team are Futuregames alumnis, myself included."

Starbreezeis a top player within the Swedish gaming industryas an independent developerand publisher that revolutionizedGames as a Service. We have a close cooperation with Futuregames and takes on a few of their studentsas interns every LIA period.

The qualityof Futuregames different Gamedev programs has preparedand trained the studentsto a level where it allows us as a studio to let the internskickstart their carrers by puttingtheir skills directly to work whilst keep learningfrom the best in game development.

They get to bui dtheirportfoliowith direct in game assets for smash hit IP’s such as PAYDAY,a multiplayerheist with the largest community on steam, (currently+ 8 million and counting),meaning theirwork is seen in game by hundreds of thousandsof people playingour games.

“The quality of Futuregames different Gamedev programs has prepared and trained the students to a level where it allows us as a studio to let the interns kickstart their carrers by putting their skills directly to work whilst keep learning from the best in game development.”
-- STARBREEZE STUDIOS

“Futuregames students’ work is seen in game by hundreds of thousands of people playing our games (currently +8 million and counting)”

-- STARBREEZE STUDIOS

“During the making of our latest title "Warhammer 40.000: Darktide" several team members started out as interns from the Futuregames LIA program and most of them are now permanent members of our staff.”

-- Victor Magnuson, Head of Design at Fatshark

EMPLOYABILITY FACTOR AMONG FUTUREGAMES ALUMNIES

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.