We are one of the best gamedev schools in the world
FACTS:
• 22 years of development in Sweden
• Six sites in Sweden, one in Poland, and two more in the planning phase
• Organic bond with the Swedish games industry
• Strategic Partnership with CD PROJEKT RED
• Over 14% of active game developers in Sweden are Futuregames alumni
An organic part of the international gamedev industry FACTS:
• Hands-on education – learning by making games. Our students produce around 100 games each year (!)
• Comprehensive game development programs (2,5 years, on-site) – Game Art, Game Design, Programming, Production, Marketing, QA, VFX, Animation, Indie Games, and more to come soon...
• Close cooperation with the international industry – Our Advisory Board includes representatives from AAA, AA, and indie studios, as well as key organizations
• Always up-to-date – Our programs evolve with the industry's latest tools, trends, and needs
Josef Fares - CEO/Game
Director HAZELIGHT
“Most of Hazelight’s experienced team members are Futuregames alumni! And every year we are impressed with the new students we bring in to Hazelight for internships.”
PARTNERSHIP MODELS AND AREAS
We invite companies to:
• share their KNOW-HOW and help us train our students, future developers – format: guest lectures, mentoring, company presenteations, inspirational talks, participation in Industry Advisory Board
• fund SCHOLARSHIPS – our students got already scholarships from CD PROJEKT. We encourage companies to use this format
• help us in INTERNATIONAL GROWTH – we are in active search for a new location in MENA. Goal: create a school that will attract students from Asia and MENA. (slide 17 contains detailed proposition)
Per Stenbeck, Lead Designer HAZELIGHT
"Futuregames provide a great base for designers to build upon when starting their careers within the games industry. In fact, the majority of our design team are Futuregames alumnis, myself included."
GAMES FOR THE BETTER FUTURE
We believe games can contribute to a social and cultural growth and creation of a more inclusive society.
• We follow the GAMES FOR CHANGE philosophy of the game development.
• We inspire our students to create games that contribute to society and culture.
• We proactively encourage women to join the industry and empower those already in it.
• We incubate our students’ games and help them find venture capital and publishers.
• We empower students in their growth, helping them build personal brands.
Starbreezeis a top player within the Swedish gaming industryas an independent developerand publisher that revolutionizedGames as a Service. We have a close cooperation with Futuregames and takes on a few of their studentsas interns every LIA period.
The qualityof Futuregames different Gamedev programs has preparedand trained the studentsto a level where it allows us as a studio to let the internskickstart their carrers by puttingtheir skills directly to work whilst keep learningfrom the best in game development.
They get to bui dtheirportfoliowith direct in game assets for smash hit IP’s such as PAYDAY,a multiplayerheist with the largest community on steam, (currently+ 8 million and counting),meaning theirwork is seen in game by hundreds of thousandsof people playingour games.
“The quality of Futuregames different Gamedev programs has prepared and trained the students to a level where it allows us as a studio to let the interns kickstart their carrers by putting their skills directly to work whilst keep learning from the best in game development.”
-- STARBREEZE STUDIOS
“Futuregames students’ work is seen in game by hundreds of thousands of people playing our games (currently +8 million and counting)”
-- STARBREEZE STUDIOS
FROM STUDENT PROJECT TO A SMASHHIT (SOON :) FACTS:
• OUT OF SIGHT was created as a student project
• It was picked up by members of The Gang (jury) at the end of the project
• The student team was hired by The Gang, and the IP was acquired
• The game was developed into a full-fledged title
• STARBREEZE joined as the publisher
• The game premieres on Steam on May 22, 2025
“During the making of our latest title "Warhammer 40.000: Darktide" several team members started out as interns from the Futuregames LIA program and most of them are now permanent members of our staff.”
-- Victor Magnuson, Head of Design at Fatshark
EMPLOYABILITY FACTOR AMONG FUTUREGAMES ALUMNIES
International Growth Proposition
We are actively seeking new locations for our schools.
OUR MODEL
Futuregames successfully established a campus in Warsaw, Poland, in 2023. With 183 international students, we are fully operational and now have a proven blueprint for the effective launch of new sites.
We have attracted students from 22 different countries to Poland, demonstrating our strong international appeal. Now, we aim to expand into the MENA region and are actively seeking partners who can support this process.
NEW MARKETS / PARTNERS
We always open new schools in close cooperation with local stakeholders involved in the game development industry.
These may include VCs, government agencies, studios, gamedev hubs, or other entities that view the establishment of Futuregames as a catalyst for local industry growth.
WHAT WE OFFER
We are ready to launch our three core programs — Game Art, Game Design, and Game Programming — within 4 to 6 months. We bring the full strength and expertise of the Futuregames ecosystem, delivering education in a hybrid, cross-site format.
The new school will be instantly fully operational, providing the same high-quality education as our existing campuses. Students are immediately connected to networks within the Swedish, European, and global game industry from day one.
The school acts as a powerful networking hub, operating as an active agent for its students — continuously seeking opportunities within the global industry for our talented and well-trained graduates.
WHAT WE NEED TO START
We are looking for a partner who can help secure one or more of the following:
• 30–45 paying students enrolled across all three courses
• Support in establishing school infrastructure, such as:
• Free office space rental
• Sponsorship of local teacher fees
• Sponsorship for hardware purchases
• Introductions to key regional/local game industry stakeholders, including studios, government agencies, municipalities, and others
• Funding for the PRE-STUDY – €80,000 to support an in-depth analysis of the local market and educational development opportunities