SpaceMisfits-2

Page 1


Misfits Games Pitch Deck

game

Inspired by Star Trek, Treasure Island, and Disney’s Treasure Planet, Space Misfits envisions a hopeful future grounded in responsible technological progress, individual agency driven by values beyond profit, and the power of collaboration.

In this single-player adventure strategy game, players command a pirate spaceship in search for the legendary Starmap - an artifact leading to unknown planet, where pirates can establish a colony of their own.

To succeed, players must manage the ship, recruit and care for their crew, and overcome many challenges lurking in the cosmos. From encounters with Milky Way Whales to scavenging the remnants of less fortunate spacefarers, every decision counts.

The game targets early teens to young adults (14–21), appealing to those who resonate with themes of social rebellion, adventure, and the shared dream of building a better tomorrow.

Design pillars

Ship Management

As the Captain, players must strike a delicate balance when making decisions on fair wages for their crew, food rationing, and ways to maintain the vessel.

Crew Synergy

A strong crew is a diverse crew, one that draws on the unique skills and perspectives of its members. Captain has to find, recruit, and manage a team of Crewmates, as they are key to success.

Social Entrepreneurship

Not all business has to be about money - some of it is about more than that. Through our stories and adventures, we want to show that there are alternatives to current solutions - and how to apply them.

Audience & references

We're inspired by socially aware, bite-sized games like Beecarbonize, that tackle important social issues using engaging gameplay.

Mechanically we're heavily influenced by FTL and Frostraina game where the player manages a train going through frozen land. We want to use similar mechanics and apply them to space exploration.

The game is targeted for younger audiences, aged 13-21.

We take into consideration going for mobile platforms, leveraging their high popularity with this age group.

cURRENT DEVELOPMENT

As of now, the project is bootstrapped by funding from Better Cooperate's EU grant, with demo free-to-play version scheduled for release in Q3 2025. Current project timeline:

• 01.2025 - design & prototyping start

• 02.2025 - reached alpha stage of the game, with most gameplay systems in place

• 04.2025 - planned end of beta (all text and art assets in place, allowing for a single adventure)

• 06.2025 - polish and getting ready for free-to-play demo release for general public

We have an agreement allowing Misfit Games to develop the game further into a fully-fledged premium title sold on Steam, aiming for a release date in 2026. To make this possible, we’ll be seeking external funding to support our team as we continue development on the game.

Reference titles - marketing

Main reference titles:

• Frostrain - casual strategy game indirectly based on Snowpiercer movie

• Convoy - Mad Max + FTL - manage your convoy on a desert

• Lonestar - travel through space and use deckbuilding to manage ship

roadmap

FREE DEMO

roadmap

Early ACCESS

october january september november december

february

exact dates are subject to change - we can move this timeline forward, and aim for Steam Summer Sale for release

Fundraising strategy

Core Goals: Secure boostrap capital, boost recognition, ensure control & accountability through grant processes and audits. Look for publisher after the demo is released, but we are aiming to be 80-90% bootstrapped from grants.

• Small Grants

Frequent applications for projects up to PLN 150K

Purpose: Networking, credibility, public value, entry point to larger funding

Example partners: PFR Foundation, Central House of Technology, National Center for Culture, CRPK

• Startup Infrastructure

Leverage business accelerators, incubators (e.g., DD, PFR, PARP)

Support: Training, networking, investor access, event participation

• European Funds

We're considering taking part in Ministry of Education/Culture game-development competitions

The team

The team is built from among Futuregames Warsaw alumni, who have worked together on multiple student projects beforehand, supported by industry professionals and Futuregames' mentors. The team is led by Radosław Smyk, designer with 9 years of experience working on successful indie/AA titles, including The Medium and Forever Skies.

Radosław Smyk
Jonathan Johansson Stanisław Chabowski Julia budych Maria sikorska
Michał Szcząchor Antonio Obeid Martyna cichosz
Tala Taweel

Producer

Tala Taweel

tala.taweel28@gmail.com

Creative Direction

Radosław Smyk

rad.smyk@gmail.com

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.