Portfolio 2024 - Jane Zhuoan Dai

Page 1

PORTFOLIO 2019-2024 ZHUOAN DAI JANE. Crafting holistic multidisciplinary, empathetic and inspiring design

Phone: Email: IG:

Behance: Site: +39 3314455642 janedza panlsar.studio zhuoan.dai@outlook.com @panlsar

戴 卓 安 C.V.

ZHUOAN DAI JANE.

LANGUAGES

English

EDUCATION

Interior and Spacial Design [M.S.] 2020.9 - Present

Milan, Politecnico di Milano

Architecture for Outer Space

[High-level Training Courses] 2023.1 - 2024.2

Online, Bologna, Yacademy

Environmental Design [Exchange] 2022.4 - 2022.10

Kyoto, Kyoto City University of Arts

Interior Design [B.A.] 2016.9 - 2019.7

Milan, Istituto Europeo di Design

Born in Shanghai, China Based in Milan since 2016

Dreamer & Explorer I value the past experiences, cherish the present moment and always vision for a better future.

SKILLS

Interior Design

Graphic Design

Communication Design

UIUX Design

Visual Art

Photography

Cinematography

Illustration

Design Research

Space Architecture

SOFTWARE Photoshop Illustrator InDesign Premiere AfterEffect AutoCAD Rhino Vray Enscape Blender Processing
Proficient IELTS 7.5/C1
Fluent CILS B2
Native Speaker
Italian
Mandarin

EXPERIENCES

2022.12 - present

Freelance at The Playful Living

Graphic & Communication Design; Interior Design Assistant

Production of digital and exhibition visuals, technical drawings, social media follow up, video & photography. projects include:

Zona Sarpi_ New Design Neighourhood in Milan, uniting Italian and Chinese Community, Milan Design Week (MDW) 24'

Cleopatra & Antonio_ Italy & Egypt Bilateral Platform, MDW23',

A Casa Ovunque_ inspiration&solutions to feel home anywhere_ MDW 23'-24'

2023.1-3 (3month)

Internship at FOM Studio / IIS Design Studio

2022.11-12 (2month)

Internship at Bizzotto Italia

Interior & Graphic Design

Assisting on Design Research, Collage, Concept Design, 2D,3D drawing. Main designer for Lanova exhibition stand design project(HK) & PhoneLab interior design(Torino)

ACTIVITIES

2023.8

Since 2016

Freelance as

Design Research and Strategy

Research on future trend and case studies to create a new product and propaganda for the brand's 50 anniversary.

Graphic Designer & Video Editor

Aug.2020 - present - at LOZO &Contiuum

Packaging Designer

Aug.2023 - present - at FLOW Design

Social Media & Communication

Sep.2023 -present - at Red Hook Design

...

2022.3-5

2022.7

[ Competition ] MIlano,Italy [ Workshop] Milan, Italy

Eterna Bellezza

| Product Deisgn Project: Nuur | Group: DoppiaD Gold Mention _ Italian Designer at YACdemay

They Will Design

| “Riprogettare un’istituzione”, Project: HUM

Exhibited during Fuorisalone, Milan Design Week 22’ with Base Milano

[ Exhibition ] Kyoto, Japan

Church of Rebirth

| Conceptual Architecture Model

International Student Exhibition at Kyoto City University of Art (KCUA)

2022.5-12

[ Workshop ] Kyoto, Japan

A garden for sharing the pleasure of life within t he universe In construction & Published Paper with CERN, Idea-square at KCUA

Multidisciplinary Designer I aspire to craft holistic, empathetic and inspiring design, make memorable experiences, leave a positive imprint on those who I encounter, and bringing dreams into reality.

This portfolio focused on my graphic design work with a variety of approaches, including branding, viusal identity, digital communication, conceptual exploration, visualisation and model making.

My goal is to create meaningful and memorable experience in all forms, shapes, and scales. Enjoy!

3D VISUALISATION

inspired boardgame design

& product design

6 7
COMMUNICATION
INTERACTION
2D
09. CHURCH OF REBIRTH P54 experimental model and video 10. 3D MODELLING & RENDERING P58 interior
Content GRAPHIC &
DESIGN
&
co-design
06. 15MIN CITY NEIGHNOURHOOD P38 APAP visual identity P8 03. LOZO
visual identity & UI P16 05. CLEOPATRA & ANTONIO exhbition graphic and communication design P30 02. ABOR ACADEMY logo proposals P12 04. CHIRI exhbition graphic and communication design P24 interactive interface 08. INTO THE GALAXY AND BACK P48 07. A PLACE OF BELONGING P44 conceptual research and visualization 01.
TRAVEL

VIUSAL IDETITY

Objective:

APAP is a photographic studio focused on professional highquality architectural and environmental photo shooting. The logo is designed to reflect its name by pixelating the letter AP while recall the construction and deconstruction of building process, with a modern and minimal touch.

PIXEL ARCHITECTURE

01
Commission Project Client: Architecture Pixels Architecture Photography Tool:
Photoshop Year: Dec
PROJECT 04 ASPA 8 9
PHOTOGRAPHY
Illustrator,
2022
ARCHITECTURE

WORKING LISCENSE

LOGO VARIATIONS

DIGITAL PORTOFLIO

POSTERS

PIXEL ABSTRACTION COMPOSITION DECOMPOSITION

ART PHOTOGRAPHY

CONSTRUCTION ARCHIECTURE

BEHIND THE LOGO

PROJECT 04 ASPA 10 11

ARBOR ACADEMY

Commsion Project

Client: Arbor Academy Tools: Sketching, Illustrator

Year: Feb 2024 - on going

Objective:

Arbor Academy is an educational institution focused on computer science, STEM and AI training for high school students. Arbor represents a tree of knowledge. The logo and typeface want to transmit the image of a tree from a technological perspective, giving avantgarde and young spirit.

13 12 ARBOR ACADEMY PROJECT 02 02
LOGO
PROPOSALS

LOGO DESIGN STUDY & PROPOSALS PAGES

Arbor - a shelter of vines or branches or a structure of crossed wood or metal strips covered with climbing shrubs or vines. The logos experiments with the from of tree combined with elements like eagles, electronic circuits, book and stars, adding an extra value to the logos.

LOZO TRAVEL

EXCEPTIONAL TRAVEL EXPERIENCE FOR YOUNG PEOPLE

Commission Project Case:

LOZO Travel Agency

Deliverables: Visual Identity Guide UI mockups Campain Posters Customized Cover - Travel Guide Book

Year: January - March, 2020

VISUAL
UI 03
IDENTITY &
17 16 PROJECT 03 LOZO TRAVEL

THE CLIENT

LOZO is a start-up brand specialised in providing cultural consulting services for young people to learn by traveling around the world. The Chinese transliteration is Le Zhou, a metaphor for a joyful boat ride. The world is very large, LOZO not only want to take you to see the world, but also to participate, feel and experience . Make every trip be your exclusive carnival, and make the whole world like your backyard.

CHALLENGES

The idea behind born from the needs of Chinese parents who want their children to broaden their horizon by having an international experience. Thus the target clients of LOZO ages between 16-28, whose family support their children to explore the tiptop of the world through exclusive guided trip and customised services. The visual identity needs to highlight its serious yet fun, young yet expertised, exclusive and caring figure. The Logo need to be minimal yet transversal with a coherent visual system that adaptable for all kind of trip and usage needs like advertising, digital and physical product for the company.

CONSTRUCTION

LOGOS

COLOUR PALETTE

TYPOGRAPHY

PRIMARY SHAPES

TANGRAM & COLLAGE

PLAYFUL & SIMPLE

MAIN LOGO PAYOFF

ICON

The Joyful Boat with Chinese Type “LOZO“ Logomark & Logotype

GRAPHIC MOTIF

Two “O”s play a more joyful role, as the last one elevates from the ground, looking for a personal growth and being exceptional.

The letter “L” is made like typing “I_” representing the process of learning new things, and a constant search for new destination /experience.

The Letter “Z” consists of 2 triangles, representing the encounter, the collision with different culture and nature and the full immersion in the experience, also used as a start button.

BUSINESS CARD

Pant one 2 76 8C RGB 2 2 9 73 CMYK 00 9 9 59 3 0 # 02 1d49 Pant one 75 48 C RG B 25 5 19 8 CMYK 0 2 9 10 0 0 # ffc 60 0
A VIUSAL SYSTEM --SIMPLE ADAPTABLE FUN EXCLUSIVE 19 18 PROJECT 03 LOZO TRAVEL

BOOKLETS

Travel Book with personalized cover and colour based on trip’s theme. With an exclusive passport.

POSTERS

“Learn & Have Fun”, “Explore & Experience“ “Art & Life“, “Nature & Culture“

VI GUIDLINE
21 20 PROJECT 03 LOZO TRAVEL

The application focused on presenting themed trips to our clients and being able to have a direct connection with our staffs and brand. It will automatically switch on “Trip Mode” when your journey begins. as a digital guide. JOURNEY MODE CALENDAR FUNCTIONS USER CENTER

EXPLORE MODE JOURNEY MODE ON

Talk with Consultant_

Pinned travel group guides & assistants and friends chats

_ Ask for details or set up a meeting. _ Each unique tour has its own colour theme _ With all personalized homepage, colour theme and calendar depends on the journey chosen

Write down your journey, make friends and more ... Details, Edit & Record

TRAVEL CALENDAR MESSAGE CENTRE
PROFILE
Tour
Overview_ Homepage _01
UI INTERFACE
New client or client search for new journeys Mode automatic on when the journey time is close. Homepage _02 Tour Hightlight_
23 22 PROJECT 03 LOZO TRAVEL
TOUR SECTION

INTERACTIVE EVENT

CALENDAR/ INTRO POSTS

PHOTOGRAPHY FESTIVAL AWARD EXHIBITION

EVENT COMMUNICATION DESIGN 05 CHIRI

Comission Project: CHIRI PHOTOGRAPHY FESTIVAL BEIJING EDITION

Year: SEP-OCT 2021

Objective:

Deliverables: Posters

Entrance Tickets Flyer Cover Interactive Wechat Posts

CHIRI is a new platfrom to discover emerging artists, new perspectives and expressions, aiming to broaden the boundaries of photographic media and promote the development of Chinese youth photography art and culture.The winning works of the Photography Award will be exhibited during the Chiri Photography Festival and displayed at Yue Art Museum. The graphic adopted the name (late Sun) united with the Chinese natural traditional expression of mountains and waters in a modern perspective.

25
24 CHIRI PHOTOGRAPHY FESTIVAL PROJECT 04 25

EVENT TICKETS

DIGITAL INVITATION

Three Levels of Award

The visual wants to speak a poetic and romantic language with the audience and a sense of peacefulness and slowness that guides the audience to view the photography work with this undisturbed mind and feel connected with the artwork.

FLYER COVER

26 CHIRI PHOTOGRAPHY FESTIVAL PROJECT 04 27

WINNERS' ARTWORK POST HEADER | ON WECHAT

| 21 IN TOTAL

The event is organised based on enthusiasm from a online community of photographers, thus the communication is mainly digital though the platfrom of wechat.

To honour each participant, each post containing the work is personalised based on the style of the artist; thus each one is unique.

PERSONALIZED ARTICLE GRAPHIC

28 CHIRI PHOTOGRAPHY FESTIVAL PROJECT 04 29

Objective: Cleopatra&Antonio is a Cairo Milano Bilateral Platform for hosting phygital thematic event that aims to explore the contemporary lifestyle, open new opportunities for culture, business and market between the two shores of the Mediterranean Sea.

Milan Design Week 23 is the first edition of the format, presenting an apartment at the centre of Milan, where Cleopatra, Antonio and their two kids as if they lived in the present day.

The graphic and communication project of the event aims to communicate the bilateral setting using send-like texture, iconic motifs and colours to showcase a style of elegancy of Mediterranean design.

Collaboration Project: Cleaopratra & Antonio

Year: January-April 2023 & Luca Fois Studio & Il Salotto di Milano

Role:

Communication & Graphic Designer & Photographer

Deliverables: Posters Signs for Exhbition Company Postcards IG Posts Interior Photography Character Design Website

05 EXHIBITION COMMUNICATION DESIGN

| Milan Design Week 2023 |

Il Salotto di Milano | Corso Venezia, 7 | 17 - 30 April 2023

CLEOPATRA & ANTONIO

THE FORMAT

Cleopatra&Antonio – Cairo Milano Bilateral Platform is a phygital format, a program of physical and digital thematic events, a contemporary journey of contents, proposals and projects intended for the B2B e B2C: B2P, B2M, B2Student. The format aims to explore contemporary lifestyle and travel, touching on topics ranging from hospitality to psycho-physical well-being, all in search of the most profitable and mutual opportunities in the field of cultural innovation for business.

MILANO EDITION

The first edition of the format at Milan Design Week 23 started with a question: what would the lifestyle of Cleopatra and Antonio be if they lived in the present day? Within Il Salotto di Milano, we staged the rituals and traditions of contemporary life of the famous couple, contextualizing them in a Milanese setting together with two teenage children, Leo and Raya. The apartment was set up thanks to the collaboration with Italian-Egyptian companies, and the story was the pretext to open new opportunities for culture, business and market between the two shores of the Mediterranean Sea.

WHAT IF...

Cleopatra and Antony were living today what would their lifestyle look like?

COMMUNICATION PROJECT

The entire design of the exhibit – and more generally of the event – was flanked by a digital and physical communication project useful for creating a popularizing and informational system, which are fundamental characters for making interested parties aware of the new format.

The communicative basis of the event was a narrative storytelling that contextualizes Cleopatra and Antonio – as well as their children – within Il Salotto di Milano and the metropolis itself: small tales were therefore developed to stimulate curiosity and interest starting with the Italian-Egyptian origins of the family.

32 PROJECT 05 CLEOPATRA & ANTONIO 33
Visitors Press 5000 80 in which 700 architects and designers approx. approx. Brand Partners Media Partners 10 6 Postcards Brochures Pictures Videos 1542 1200 500 18 given out given out taken produced approx. approx. NUMBERS | Milano Design Week 2023 | CHARACTERS

WEBSITE LINK

DAILY POST DURING DESIGN WEEK

PRE EVENT POST CONCEPT ILLUSTRATIONS

PRE EVENT POST FOR EACH BRAND

ONLINE COMMUNICATION
34 PROJECT 05 CLEOPATRA & ANTONIO 35

THE LOCATION:

The location where the event was held is Il Salotto di Milano, located in the heart of Milan, at Corso Venezia 7. It is a multisensory space built to bring the best of Italian know-how to the world and now, thanks to the collaboration with Italian-Egyptian realities, it becomes a theater of experiences and a bi-cultural storytelling, narrating a story of beauty, emotions, traditions and cultures.

FLYER POSTCARD REUSABLE TOTEM PRINTED MATERIALS THE APPARTMENT FLOOR PLAN EVENT INTERIOR PHOTOGRAPHY 36 PROJECT 05 CLEOPATRA & ANTONIO 37

FROM A SPATIAL DESIGN PROJECT TO A BOARDGAME!

Neighbourhood revival UX& BOARDGAME DESIGN 06

Concept:

WonderWander is a board game derived from the “15-Minute City” concept. It’s an engaging and educational game to inspire discussion and imaginative thinking for neighbourhood improvement. The game allows players to collaborate on building with their own real estate asset management strategy while raising awareness of urban planning, sustainability and community involvement.

The goal of the game is to transform an old-fashioned neighbourhood into a thriving community, improving the well-being of the residents by: Transforming the neighbourhood environment, investigating and solving residence needs, and hosting community activities and initiatives.

Competition Project: WonderWaner 15mincityNeighbourhood revival Organizer: ENTRA IN GIOCO Award: Finalists

Group Project: Zhuoan Dai & Zixi Chen

Personal Contribution: Game Concept, Game Play & Rules, Graphic Design, Card Layouts

Year: October-November 2023

39 38 PROJECT 06 NEIGHBOURHOOD REVIVAL

Initially, a project of investagting community space based on the 15-minute city concept, during which we interviewed the locals and hosted a co-design session. After this, we used the material of the meeting created a board game.

Curiosity Engagment Change

Co-design Planning Sustainability

GAME OBJECTIVE:

To transform an old-fashioned neighborhood into a thriving community improving residence well-being, by:

Transforming the neighbourhood environment, Investigating and solving residence needs, Hosting community activities and initiatives.

The player who is be able to buy a community centre and accumulate the most happiness point, win the game.

41 40 PROJECT 06 NEIGHBOURHOOD REVIVAL
Original Output Project Boards “Meet Experience” Community Greenary
EVENT CARD CITIZEN CARD RESOURCE TOKEN PALYERS
NEED CARD INSPIRATION CARD
Board
Game Prototype
and
A game designed for fun
community engament
Prototype in Exhibition (Entra in Gioco 2024)
43 42 PROJECT 06 NEIGHBOURHOOD REVIVAL Number of Player: 3-6 p Play time: 40min+ COMPONENTS: RULE CARD GAME SETUP: Land Cards Personalizable Map Module 30 Types 7 Types 7 Types 8 Types Event Card Event Cards Ultimate Tool Card Resources Token Hear t Token Use to Make Friends Collectable Iteams Event Card Magi Even Inspi +n* Happiness Inspir Inspiration Cards 12 Types 10 Types 10 Types Tool Card Needs Card s Tool Card Character Neighborhood Reviva Character Cards Citizens of the Neighthood Sun&Star 05 Character Card Inspi tion Card unding Wealthy Lady many things can be improved this neighbourhood DonÕt you think so? LANDCARD CHARACTER CARD EVENT CARD The game comprises Land Cards Modules to construct the map, Character Cards to interact with and functional tool cards such as Needs Cards, Inspiration Cards, Event Cards, Resource Tokens and Heart Tokens. Players move through the game by rolling dice.

A PLACE OF BELONGING FOR SPACE NOMADS

Exchange Program

Reseach Project:

Environmental Design

2022 Spring Semester

Kyoto City Univeristy of Arts

Indiviual Project

Tools: illustrator,Photoshop

Year: May-July 2022

Objective:

Without limitation of a topic, I choose to investigate and concept a spatial project in space, inspired by various sci-fi novels and movies, especially the setting from the TV series Expense (2015-2022) with the question of how hope to cope with the physical and psychological influence on a person during our conquest into the space. The research covered the basic explanation of space living conditions and hypotheses in various directions that are possible to dive deeper into to create a living space for new generation of human

45 44 BELONGING CONCEPTUAL RESEARCH
VISUALIZATION 07 PROJECT 07
&
TO SEE THE FULL RESEARCH PRESENTATION: LINK
47 46 BELONGING PROJECT 07 To accompany this self-initiated research and make it into a narration from fiction to reality, the key points are summarised and presented in a storytelling way, as if in a sci-fi movie.
SELECTION OF PAGES

void setup() { size(800, 800);

font = createFont(“IBMPlexMono-Bold.otf”, 100); title = createFont(“Gries.otf”, 100);

for (int i = 0; i < images.length; i++) { images[i] = loadImage((i+1) + “.jpg”); images[i].resize(height+100,height+100); }

NasaImage(); sp1=images[0];

gif = new Gif(this, “earth1.gif”); gif.play();

sh1 = createGraphics(height,height);

U = createGraphics(width,height); icon1 = loadShape(“vinyl.svg”);

for (int i=0; i<agents.length;i++) { agents[i] = new Agent();

}

minim = new Minim(this); intro = minim.loadFile(“Spaceship Takeoff Sound.mp3”); intro.play();

UI_1 = minim.loadFile(“UI_1.mp3”); UI_2 = minim.loadFile(“UI_2.mp3”); UI_3 = minim.loadFile(“UI_3.mp3”); SWave = new SinOsc(this); noise = new WhiteNoise(this); lowPass = new LowPass(this);

song = minim.loadFile(“Alex Boychuk - Stellar Flow.mp3”); //song.play();

video = new Capture(this, width, height); in = minim.getLineIn(Minim.MONO, width, 44100, 16); }

void draw() { background(0); imageMode(CENTER); push(); if(frameCount<440){ image(gif, width/2, height/2, gif.width*3, gif.height*3); }else{ translate(0,(frameCount-440)*(frameCount-440)); image(gif, width/2, height/2, gif.width*3+(frameCount-440)*2, gif.height*3+(frameCount-440)*2); } pop(); push(); noStroke(); fill(0,frameCount/3); rect(0,0,width,height); pop();

//particals noStroke(); for(Agent a : agents){ a.display(); a.update(); }

_ pixelization experiments - >>

Course Title: SHAPES AND ALGORITHMS: COMPUTATIONAL TOOLS FOR GENERATIVE DESIGN

Organizer: Politecnico di Milano

Indiviual Project Tools: Processing Objective: Through a digis scope observing the universe.

Year: July2023 - Feb2024 [3month+]

Objective:

The project was born through a series of experimental plays using processing, combined personal passion for the cosmos and the idea of a pixelated universe. The result is a simulator of a star found by space jump to a different galaxy; the exercise project explores the use of images, sound and interactivity with the user.

INto the GALAXY and back

AN EXPLOARION USING PROCEESING, FUSING COMIC OBJECT WITH DIGITAL LANGUAGE

49 48 PROJECT 08 IN TO THE GALAXY AND BACK
08

AN INTERGALAXY TRAVEL SIMULATION

51 50 PROJECT 08 IN TO THE GALAXY AND BACK
VISUAL
SOUND
INTERACTION + + + + =
User
JAMES WEBB SPACE TELESCOPE -- NASA local data User generated
THE DAY
NASA
VIDEO
CONTROL
CONTROL STEREO WHITE NOISE SOUND EFFECTS SOUND TRACK
REACTION SOUND REACTION Internet API 1.1
animation, launching from earth 1.2
interface 2.2
using the colour lens 2.3 Music
and more... 2.1 Main Interface
_
SCAPE
SCAPE
Programnning language Space Exploration
Interaction
ASTRONOMY PICTURE OF
(APOD) --
AUDIO INPUT (USER)
CAPTURE (USER) KEYBOARD
MOUSE
MOUSE
Opening
Welcoming and entering the
Observe
and Sound Interaction
PART 1_ DEPARTURE _ CHAPTERS
STRUCTURE OVERVIEW PART 2_ EXPLORE
PART 3_ SOUVENIR

_ USER EXPERIENCE

-->

53 52 PROJECT 08 IN TO THE GALAXY AND BACK 02 INSTRUCTIONS 01 YOUR STATUS 03 GALAXY BACKGROUND 05 RESPONSIVE DOTS 07 STAR ATOM INDICATOR 09 CD PLAYER 08 POSITION NAVIGATOR 04 TARGETING STAR DETECTOR 06 SOUND REACTOR 10 GALAXY PREVIEW _ MAIN INTERFACE BREAKDOWN
Unique Star Finder Operator Number
Observe travel to different galaxies
Detacting the stars
Enjoy some space music
Take a pictures in the galaxy
-->
-->
-->
-->

WHAT IF AN ARCHITECTURE SRART TO DREAM?

09 CHURCH OF REBIRTH

Objective:

As part of the international student exhibition, free of topic I decided to make a physical model, with the aim to investigate different stages of the life of a butterfly and create a symbolic architecture in terms of its significance and meaning

PROJECT VIDEO LINK

The video aims to captivate the enigmatic aesthetic of this fascinating architecture.

Exchange Program Exhibition Project:

Environmental Design

2022 Spring Semester Kyoto City Univeristy of Arts

Individual Project Free Topic

Tool: Illustrator, Rhino, Lasercut

Year: June 2022 [2weeks]

EXPERIMENTAL MODEL & VIDEO

55 54 PROJECT 09 CHURCH OF REBIRTH

STEP 01

THE SYMBOLISIM OF A BUTTERFLY

The personification of a person’s soul.

in Greeks, Japanese Culture

REINCARNATIONS

A symbol of resurrection. Rebirth after death. Christians and Native Americans

morph, rebuilding and evolving a metaphor representing spiritual rebirth, transformation, change, hope, and life.

LIfe Cycle

A COMMUNITY THAT SUPPORT PERSONAL GROWTH AND TRANSFORMATION

02

03 WHAT CAN A MORDEN SPIRITUAL PLACE BE ?

A Place for non religous people gathering

& AGNOSTICISM

No absolute rules, No composive believe

WELLBEING

SUPPORTIVE COMMUNITY

Attending to their well being spiritually, physically and mentally

Kindness, compassion in every day life. An open and suppotive system for self growth and self discovery.

We need a new spiritual place for people without religious beliefs. yet seeking meaning in one’s inner world. A place and a community with no absolute rules.

CHURCH OF REBIRTH

The Church of Rebirth incarnated the symbolism of the metamorphosis of a butterfly and its meaning of “Reincarnations, Soul, Love, Hope and Dream”.

A Museum of memories of people’s life stories, stories of growth and transformations.

A Oasis of refuge from the outside world to find peace with oneself, a place with no judgements.

A Home of tender and love that accept people at their weakest moments. welcome and encourgae change.

OLD TO NEW:

Recognition of divine Recognition of Indiviuality

Initiation of movements and agencies for its realization in the world;

Transmission of the Spirit’s power for the social regeneration.

Agencies for self discovery and slef transformation in everyday life;

Transmission of the goodness and love for the social regeneration.

MODEL

POSTCARDS

Chinese Literature
STEP
STEP
SOUL
HOPE LOVE DREAM
INDIVIDUAL
METAMORPHOSISTRANSFORMATION
ATHESIM
A
57 56 PROJECT 09 CHURCH OF REBIRTH

[1] Competition Project: NUUR -- Eterna Bellezza a timeless object that recall the eternal beauty..

Organizer: YACdesign Award: Golden Mentions

Group Name: DoppiaD Zhuoan Dai & Chiara Davoli

Personal Contribution: Design, Technical drawing

3D Renders (Rhino, Vray)

Year: May-July 2023 [1month]

3D MODEL & RENDERING

3 INTERIOR & PRODCUT DESIGN PROJECT SAMPLES USEING RHINO & VRAY

10
59 58 PROJECT 10 RENDERING

Individual Project: CYC - A SERIES OF 3d printed cycling energy generator chair FOR SPACE

Course Title: Architecture for Outer Space Project Topic: Modular Furniture in Space Organizer: YACademy, Bologna Tool: Illustrator, Rhino, Vray, Photoshop

Year:

Mach-April 2024 [ 1week ]

[3] Course Title: Architecture for Outer Space

Project Topic: Luna Research Lab

Organizer: YACademy, Bologna

Team Members(4): Lea Tabaja ; Marta Rossena Raffaele Schiavello

Personal Contributions: Location Analyse(quickmap.irco), Research, Concept Function Program & Pods Design

- Tecnical Drawing, - 3D Modelling - Rendering (Rhino,Vray)

Year: Janurary-Feburary 2024 [ 6weeks ]

[2]
61 60 PROJECT 10 RENDERING

PORTFOLIO 2019-2024 DESIGN

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