
Phone: Email: IG:
Behance: Site: +39 3314455642 janedza panlsar.studio zhuoan.dai@outlook.com @panlsar
戴 卓 安 C.V.
Phone: Email: IG:
Behance: Site: +39 3314455642 janedza panlsar.studio zhuoan.dai@outlook.com @panlsar
戴 卓 安 C.V.
LANGUAGES
English
Interior and Spacial Design [M.S.] 2020.9 - Present
Milan, Politecnico di Milano
Architecture for Outer Space
[High-level Training Courses] 2023.1 - 2024.2
Online, Bologna, Yacademy
Environmental Design [Exchange] 2022.4 - 2022.10
Kyoto, Kyoto City University of Arts
Interior Design [B.A.] 2016.9 - 2019.7
Milan, Istituto Europeo di Design
Born in Shanghai, China Based in Milan since 2016
Dreamer & Explorer I value the past experiences, cherish the present moment and always vision for a better future.
Interior Design
Graphic Design
Communication Design
UIUX Design
Visual Art
Photography
Cinematography
Illustration
Design Research
Space Architecture
2022.12 - present
Freelance at The Playful Living
Graphic & Communication Design; Interior Design Assistant
Production of digital and exhibition visuals, technical drawings, social media follow up, video & photography. projects include:
Zona Sarpi_ New Design Neighourhood in Milan, uniting Italian and Chinese Community, Milan Design Week (MDW) 24'
Cleopatra & Antonio_ Italy & Egypt Bilateral Platform, MDW23',
A Casa Ovunque_ inspiration&solutions to feel home anywhere_ MDW 23'-24'
2023.1-3 (3month)
Internship at FOM Studio / IIS Design Studio
2022.11-12 (2month)
Internship at Bizzotto Italia
Interior & Graphic Design
Assisting on Design Research, Collage, Concept Design, 2D,3D drawing. Main designer for Lanova exhibition stand design project(HK) & PhoneLab interior design(Torino)
2023.8
Since 2016
Freelance as
Design Research and Strategy
Research on future trend and case studies to create a new product and propaganda for the brand's 50 anniversary.
Graphic Designer & Video Editor
Aug.2020 - present - at LOZO &Contiuum
Packaging Designer
Aug.2023 - present - at FLOW Design
Social Media & Communication
Sep.2023 -present - at Red Hook Design
...
2022.3-5
2022.7
[ Competition ] MIlano,Italy [ Workshop] Milan, Italy
Eterna Bellezza
| Product Deisgn Project: Nuur | Group: DoppiaD Gold Mention _ Italian Designer at YACdemay
They Will Design
| “Riprogettare un’istituzione”, Project: HUM
Exhibited during Fuorisalone, Milan Design Week 22’ with Base Milano
[ Exhibition ] Kyoto, Japan
Church of Rebirth
| Conceptual Architecture Model
International Student Exhibition at Kyoto City University of Art (KCUA)
2022.5-12
[ Workshop ] Kyoto, Japan
A garden for sharing the pleasure of life within t he universe In construction & Published Paper with CERN, Idea-square at KCUA
Multidisciplinary Designer I aspire to craft holistic, empathetic and inspiring design, make memorable experiences, leave a positive imprint on those who I encounter, and bringing dreams into reality.
This portfolio focused on my graphic design work with a variety of approaches, including branding, viusal identity, digital communication, conceptual exploration, visualisation and model making.
My goal is to create meaningful and memorable experience in all forms, shapes, and scales. Enjoy!
inspired boardgame design
& product design
Objective:
APAP is a photographic studio focused on professional highquality architectural and environmental photo shooting. The logo is designed to reflect its name by pixelating the letter AP while recall the construction and deconstruction of building process, with a modern and minimal touch.
WORKING LISCENSE
LOGO VARIATIONS
DIGITAL PORTOFLIO
POSTERS
PIXEL ABSTRACTION COMPOSITION DECOMPOSITION
ART PHOTOGRAPHY
CONSTRUCTION ARCHIECTURE
BEHIND THE LOGO
Commsion Project
Client: Arbor Academy Tools: Sketching, Illustrator
Year: Feb 2024 - on going
Objective:
Arbor Academy is an educational institution focused on computer science, STEM and AI training for high school students. Arbor represents a tree of knowledge. The logo and typeface want to transmit the image of a tree from a technological perspective, giving avantgarde and young spirit.
LOGO DESIGN STUDY & PROPOSALS PAGES
EXCEPTIONAL TRAVEL EXPERIENCE FOR YOUNG PEOPLE
Commission Project Case:
LOZO Travel Agency
Deliverables: Visual Identity Guide UI mockups Campain Posters Customized Cover - Travel Guide Book
Year: January - March, 2020
LOZO is a start-up brand specialised in providing cultural consulting services for young people to learn by traveling around the world. The Chinese transliteration is Le Zhou, a metaphor for a joyful boat ride. The world is very large, LOZO not only want to take you to see the world, but also to participate, feel and experience . Make every trip be your exclusive carnival, and make the whole world like your backyard.
The idea behind born from the needs of Chinese parents who want their children to broaden their horizon by having an international experience. Thus the target clients of LOZO ages between 16-28, whose family support their children to explore the tiptop of the world through exclusive guided trip and customised services. The visual identity needs to highlight its serious yet fun, young yet expertised, exclusive and caring figure. The Logo need to be minimal yet transversal with a coherent visual system that adaptable for all kind of trip and usage needs like advertising, digital and physical product for the company.
PRIMARY SHAPES
TANGRAM & COLLAGE
PLAYFUL & SIMPLE
The Joyful Boat with Chinese Type “LOZO“ Logomark & Logotype
Two “O”s play a more joyful role, as the last one elevates from the ground, looking for a personal growth and being exceptional.
The letter “L” is made like typing “I_” representing the process of learning new things, and a constant search for new destination /experience.
The Letter “Z” consists of 2 triangles, representing the encounter, the collision with different culture and nature and the full immersion in the experience, also used as a start button.
Travel Book with personalized cover and colour based on trip’s theme. With an exclusive passport.
“Learn & Have Fun”, “Explore & Experience“ “Art & Life“, “Nature & Culture“
The application focused on presenting themed trips to our clients and being able to have a direct connection with our staffs and brand. It will automatically switch on “Trip Mode” when your journey begins. as a digital guide. JOURNEY MODE CALENDAR FUNCTIONS USER CENTER
Talk with Consultant_
Pinned travel group guides & assistants and friends chats
_ Ask for details or set up a meeting. _ Each unique tour has its own colour theme _ With all personalized homepage, colour theme and calendar depends on the journey chosen
Write down your journey, make friends and more ... Details, Edit & Record
INTERACTIVE EVENT
CALENDAR/ INTRO POSTS
PHOTOGRAPHY FESTIVAL AWARD EXHIBITION
Comission Project: CHIRI PHOTOGRAPHY FESTIVAL BEIJING EDITION
Year: SEP-OCT 2021
Objective:
Deliverables: Posters
Entrance Tickets Flyer Cover Interactive Wechat Posts
CHIRI is a new platfrom to discover emerging artists, new perspectives and expressions, aiming to broaden the boundaries of photographic media and promote the development of Chinese youth photography art and culture.The winning works of the Photography Award will be exhibited during the Chiri Photography Festival and displayed at Yue Art Museum. The graphic adopted the name (late Sun) united with the Chinese natural traditional expression of mountains and waters in a modern perspective.
Three Levels of Award
The visual wants to speak a poetic and romantic language with the audience and a sense of peacefulness and slowness that guides the audience to view the photography work with this undisturbed mind and feel connected with the artwork.
FLYER COVER
WINNERS' ARTWORK POST HEADER | ON WECHAT
| 21 IN TOTAL
The event is organised based on enthusiasm from a online community of photographers, thus the communication is mainly digital though the platfrom of wechat.
To honour each participant, each post containing the work is personalised based on the style of the artist; thus each one is unique.
Objective: Cleopatra&Antonio is a Cairo Milano Bilateral Platform for hosting phygital thematic event that aims to explore the contemporary lifestyle, open new opportunities for culture, business and market between the two shores of the Mediterranean Sea.
Milan Design Week 23 is the first edition of the format, presenting an apartment at the centre of Milan, where Cleopatra, Antonio and their two kids as if they lived in the present day.
The graphic and communication project of the event aims to communicate the bilateral setting using send-like texture, iconic motifs and colours to showcase a style of elegancy of Mediterranean design.
Collaboration Project: Cleaopratra & Antonio
Year: January-April 2023 & Luca Fois Studio & Il Salotto di Milano
Role:
Communication & Graphic Designer & Photographer
Deliverables: Posters Signs for Exhbition Company Postcards IG Posts Interior Photography Character Design Website
| Milan Design Week 2023 |
Il Salotto di Milano | Corso Venezia, 7 | 17 - 30 April 2023
Cleopatra&Antonio – Cairo Milano Bilateral Platform is a phygital format, a program of physical and digital thematic events, a contemporary journey of contents, proposals and projects intended for the B2B e B2C: B2P, B2M, B2Student. The format aims to explore contemporary lifestyle and travel, touching on topics ranging from hospitality to psycho-physical well-being, all in search of the most profitable and mutual opportunities in the field of cultural innovation for business.
The first edition of the format at Milan Design Week 23 started with a question: what would the lifestyle of Cleopatra and Antonio be if they lived in the present day? Within Il Salotto di Milano, we staged the rituals and traditions of contemporary life of the famous couple, contextualizing them in a Milanese setting together with two teenage children, Leo and Raya. The apartment was set up thanks to the collaboration with Italian-Egyptian companies, and the story was the pretext to open new opportunities for culture, business and market between the two shores of the Mediterranean Sea.
Cleopatra and Antony were living today what would their lifestyle look like?
The entire design of the exhibit – and more generally of the event – was flanked by a digital and physical communication project useful for creating a popularizing and informational system, which are fundamental characters for making interested parties aware of the new format.
The communicative basis of the event was a narrative storytelling that contextualizes Cleopatra and Antonio – as well as their children – within Il Salotto di Milano and the metropolis itself: small tales were therefore developed to stimulate curiosity and interest starting with the Italian-Egyptian origins of the family.
WEBSITE LINK
DAILY POST DURING DESIGN WEEK
PRE EVENT POST CONCEPT ILLUSTRATIONS
PRE EVENT POST FOR EACH BRAND
The location where the event was held is Il Salotto di Milano, located in the heart of Milan, at Corso Venezia 7. It is a multisensory space built to bring the best of Italian know-how to the world and now, thanks to the collaboration with Italian-Egyptian realities, it becomes a theater of experiences and a bi-cultural storytelling, narrating a story of beauty, emotions, traditions and cultures.
FROM A SPATIAL DESIGN PROJECT TO A BOARDGAME!
Concept:
WonderWander is a board game derived from the “15-Minute City” concept. It’s an engaging and educational game to inspire discussion and imaginative thinking for neighbourhood improvement. The game allows players to collaborate on building with their own real estate asset management strategy while raising awareness of urban planning, sustainability and community involvement.
The goal of the game is to transform an old-fashioned neighbourhood into a thriving community, improving the well-being of the residents by: Transforming the neighbourhood environment, investigating and solving residence needs, and hosting community activities and initiatives.
Competition Project: WonderWaner 15mincityNeighbourhood revival Organizer: ENTRA IN GIOCO Award: Finalists
Group Project: Zhuoan Dai & Zixi Chen
Personal Contribution: Game Concept, Game Play & Rules, Graphic Design, Card Layouts
Year: October-November 2023
Initially, a project of investagting community space based on the 15-minute city concept, during which we interviewed the locals and hosted a co-design session. After this, we used the material of the meeting created a board game.
Co-design Planning Sustainability
GAME OBJECTIVE:
To transform an old-fashioned neighborhood into a thriving community improving residence well-being, by:
Transforming the neighbourhood environment, Investigating and solving residence needs, Hosting community activities and initiatives.
The player who is be able to buy a community centre and accumulate the most happiness point, win the game.
Exchange Program
Reseach Project:
Environmental Design
2022 Spring Semester
Kyoto City Univeristy of Arts
Indiviual Project
Tools: illustrator,Photoshop
Year: May-July 2022
Objective:
Without limitation of a topic, I choose to investigate and concept a spatial project in space, inspired by various sci-fi novels and movies, especially the setting from the TV series Expense (2015-2022) with the question of how hope to cope with the physical and psychological influence on a person during our conquest into the space. The research covered the basic explanation of space living conditions and hypotheses in various directions that are possible to dive deeper into to create a living space for new generation of human
void setup() { size(800, 800);
font = createFont(“IBMPlexMono-Bold.otf”, 100); title = createFont(“Gries.otf”, 100);
for (int i = 0; i < images.length; i++) { images[i] = loadImage((i+1) + “.jpg”); images[i].resize(height+100,height+100); }
NasaImage(); sp1=images[0];
gif = new Gif(this, “earth1.gif”); gif.play();
sh1 = createGraphics(height,height);
U = createGraphics(width,height); icon1 = loadShape(“vinyl.svg”);
for (int i=0; i<agents.length;i++) { agents[i] = new Agent();
}
minim = new Minim(this); intro = minim.loadFile(“Spaceship Takeoff Sound.mp3”); intro.play();
UI_1 = minim.loadFile(“UI_1.mp3”); UI_2 = minim.loadFile(“UI_2.mp3”); UI_3 = minim.loadFile(“UI_3.mp3”); SWave = new SinOsc(this); noise = new WhiteNoise(this); lowPass = new LowPass(this);
song = minim.loadFile(“Alex Boychuk - Stellar Flow.mp3”); //song.play();
video = new Capture(this, width, height); in = minim.getLineIn(Minim.MONO, width, 44100, 16); }
void draw() { background(0); imageMode(CENTER); push(); if(frameCount<440){ image(gif, width/2, height/2, gif.width*3, gif.height*3); }else{ translate(0,(frameCount-440)*(frameCount-440)); image(gif, width/2, height/2, gif.width*3+(frameCount-440)*2, gif.height*3+(frameCount-440)*2); } pop(); push(); noStroke(); fill(0,frameCount/3); rect(0,0,width,height); pop();
//particals noStroke(); for(Agent a : agents){ a.display(); a.update(); }
_ pixelization experiments - >>
Course Title: SHAPES AND ALGORITHMS: COMPUTATIONAL TOOLS FOR GENERATIVE DESIGN
Organizer: Politecnico di Milano
Indiviual Project Tools: Processing Objective: Through a digis scope observing the universe.
Year: July2023 - Feb2024 [3month+]
Objective:
The project was born through a series of experimental plays using processing, combined personal passion for the cosmos and the idea of a pixelated universe. The result is a simulator of a star found by space jump to a different galaxy; the exercise project explores the use of images, sound and interactivity with the user.
AN EXPLOARION USING PROCEESING, FUSING COMIC OBJECT WITH DIGITAL LANGUAGE
AN INTERGALAXY TRAVEL SIMULATION
_ USER EXPERIENCE
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WHAT IF AN ARCHITECTURE SRART TO DREAM?
Objective:
As part of the international student exhibition, free of topic I decided to make a physical model, with the aim to investigate different stages of the life of a butterfly and create a symbolic architecture in terms of its significance and meaning
PROJECT VIDEO LINK
The video aims to captivate the enigmatic aesthetic of this fascinating architecture.
Exchange Program Exhibition Project:
Environmental Design
2022 Spring Semester Kyoto City Univeristy of Arts
Individual Project Free Topic
Tool: Illustrator, Rhino, Lasercut
Year: June 2022 [2weeks]
STEP 01
THE SYMBOLISIM OF A BUTTERFLY
The personification of a person’s soul.
in Greeks, Japanese Culture
REINCARNATIONS
A symbol of resurrection. Rebirth after death. Christians and Native Americans
morph, rebuilding and evolving a metaphor representing spiritual rebirth, transformation, change, hope, and life.
LIfe Cycle
A COMMUNITY THAT SUPPORT PERSONAL GROWTH AND TRANSFORMATION
02
03 WHAT CAN A MORDEN SPIRITUAL PLACE BE ?
A Place for non religous people gathering
& AGNOSTICISM
No absolute rules, No composive believe
WELLBEING
SUPPORTIVE COMMUNITY
Attending to their well being spiritually, physically and mentally
Kindness, compassion in every day life. An open and suppotive system for self growth and self discovery.
We need a new spiritual place for people without religious beliefs. yet seeking meaning in one’s inner world. A place and a community with no absolute rules.
The Church of Rebirth incarnated the symbolism of the metamorphosis of a butterfly and its meaning of “Reincarnations, Soul, Love, Hope and Dream”.
A Museum of memories of people’s life stories, stories of growth and transformations.
A Oasis of refuge from the outside world to find peace with oneself, a place with no judgements.
A Home of tender and love that accept people at their weakest moments. welcome and encourgae change.
Recognition of divine Recognition of Indiviuality
Initiation of movements and agencies for its realization in the world;
Transmission of the Spirit’s power for the social regeneration.
Agencies for self discovery and slef transformation in everyday life;
Transmission of the goodness and love for the social regeneration.
POSTCARDS
[1] Competition Project: NUUR -- Eterna Bellezza a timeless object that recall the eternal beauty..
Organizer: YACdesign Award: Golden Mentions
Group Name: DoppiaD Zhuoan Dai & Chiara Davoli
Personal Contribution: Design, Technical drawing
3D Renders (Rhino, Vray)
Year: May-July 2023 [1month]
3 INTERIOR & PRODCUT DESIGN PROJECT SAMPLES USEING RHINO & VRAY
Individual Project: CYC - A SERIES OF 3d printed cycling energy generator chair FOR SPACE
Course Title: Architecture for Outer Space Project Topic: Modular Furniture in Space Organizer: YACademy, Bologna Tool: Illustrator, Rhino, Vray, Photoshop
Year:
Mach-April 2024 [ 1week ]
[3] Course Title: Architecture for Outer Space
Project Topic: Luna Research Lab
Organizer: YACademy, Bologna
Team Members(4): Lea Tabaja ; Marta Rossena Raffaele Schiavello
Personal Contributions: Location Analyse(quickmap.irco), Research, Concept Function Program & Pods Design
- Tecnical Drawing, - 3D Modelling - Rendering (Rhino,Vray)
Year: Janurary-Feburary 2024 [ 6weeks ]
PORTFOLIO 2019-2024 DESIGN