


“The Maze House” is a residential conceptual design study that only uses two interior doors, the main front entrance and back door. The primary input in the maze house design study was words like dead ends and paths. The “paths” of a maze become the circulation of the house. The “dead ends” become spaces of use like closets and utility spaces.
The study of mazes
The primary function of a maze is that it has a start- and endpoint that are connected by a complex network of paths with branches containing dead ends and loops,
The study focuses on having no interior doors while still providing security and privacy.
The primary input in the maze house design study was words like dead ends and paths.
It’s designed in such a way as to misguide and confuse Intruder and to make it difficult to find you the end user in the safe points. The diagram above is showing not only the distance with form the front door to the master bedroom, its showing how difficult it could be for an intruder to find there way to the master bedroom with the two people are.
In a recent project with the non-profit organization CMS in Detroit, I had the opportunity to contribute to the revitalization of a historic site in the Tireman District. CMS aimed to re-purpose an old Catholic school into a vibrant community centre, with the goal of uniting the two distinct communities—Hispanic and Black—that now reside in the area. Our design focused on transforming the school into a welcoming space that serves as a central hub for community engagement and interaction. By leverage the community centre as a focal point, we aimed to foster connection and collaboration among the diverse populations in the Tireman District.
The pictures illustrate the deteriorating conditions of the existing building before any renovations took place. Ceiling is collapsing, causing debris to fall, while the floor is also breaking apart. Additionally, the windows are shattered, exposing the interior to further weathering and decay. For the exterior images, the open space covered with a blue tarp serves as a temporary solution to prevent rainwater from seeping into the building’s basement.
The renderings illustrate the transformation of the existing space into an indoor basketball court, re-imagined as a dynamic double-height space. All windows were replaced to enhance natural light. Additionally, the building’s entrance was strategically relocated to the side of the exterior, where previously there was no defined access point.. To further activate the space, a glass-enclosed volume was introduced on the second level, providing an additional community area.
“The Gateway is a mixed-use skyscraper. This 250-foot project is in the heart of Chicago’s downtown River Walk. It will be a glass beacon of the river. I wanted to give people the feeling of walking through a draw bridge to get to the river-walk. Using a public place to connect the river, the building also has a double skin feature that users can walk between to see the cables and structure
“Hive-Z” is a highly innovative technology design focus centre. With custom-designed curtain wall is made up of custom panels. Panels are made out of aluminium with a triangle-shaped cut out of it made of tinted glass. The panels are adaptive response panels that will reactive to the sun, warming and cooling the building. This 61,700 sp ft project is located in New York in the Manhattan district across from the High-line. The main goal of the project was to interact with the High-line. This design allows multiple views of the High-line and allows the people on the High-line to interact with the users of the building at the 30-foot level of the High-line. This project was completed in the first year of my master’s program.
The stakeholders of the building are designers from all design fields: footwear, graphics, fashion, and architectural design . Its principal function is to allow designers a focal location to meet and learn from each other. Inspired by the organic social structure of a beehive. The programming of Hive-Z is divided into three key levels: Studio Level, Fabrication Level, Interactive Lev el,