International Research Journal of Engineering and Technology (IRJET) Volume: 08 Issue: 04 | Apr 2021 www.irjet.net
e-ISSN: 2395-0056 p-ISSN: 2395-0072
Proximity Detection Warning System using Ray Casting Prof. Sneha Vanjari1, Gayatri Kulkarni2, Ashutosh Bhorde3, Bhakti banne4, Samiksha Kudale5 1Professor,
Dept. of IT Engineering, Zeal College of Engineering and Research, Pune, India. Student, Dept. of IT Engineering, Zeal College of Engineering and Research, Pune, India. ---------------------------------------------------------------------***---------------------------------------------------------------------,3,4,5 UG
Abstract - In the current era of technology, we are seeing a lot of objects which work autonomously. These include drones, transportation vehicles, haulers, robots and many more. When these things are being operated autonomously, they need to learn their environment by detecting threats so human workers can work safely.
While experiencing Collision may be a negligible event to most beings, some objects are so fragile that even a slight collision could be catastrophic. Our method for detection is based upon vector algebra results on “Ray Casting “using mesh colliders which is provided by Unity game engine to each object present in the game scene.
The proximity detection analysis has importance for various working such as logistics, transportation, operation management, network and mining line. The shortest path analysis is an artificial intelligence concept which has significance of developing the capability about think cause and effect, learning and thinking like a human being. Heuristic technique is a method for solving a drag which gets a result or not. The solution based on this technique may return unexpected value which varies according to the given problem. In the 3D game industry, real-time strategists use shortest path analysis control for movement of character, vehicle, and animals. Heuristic algorithms increase efficiency to avoid barrier objects on maps and search for the shortest path for the operator in an environment. Thus, Heuristic Search Algorithms are core algorithms used for artificial intelligence applications like games, robotics, astronomy and network control. This research proposes two essences, detecting obstacles beforehand and finding an optimal shortest path for the user to navigate freely in an environment. Our project aims on developing a prototype system to give an early indication using ray casting and pathfinding algorithms.
We have developed and implemented a collision detection method whose pre-processing step is to construct a decomposition of free space into a 3D scene and obstacles map, marking the facets that correspond to obstacle boundaries. In this paper, we give details of our algorithm, and we describe the experiments that we have conducted to test the efficiency of this method. A primary goal of our study was to determine if, indeed, the methods based on computational vector algebra have a practical impact on the collision detection[2]problem. Our method for detection is based upon vector algebra results on “Ray Casting “using mesh colliders which is provided by Unity game engine to each object present in the game scene. A practical contribution of this project is our work on systematic experimentation for the Collision detection problem. The system we are going to design will use RayCasting Concept to address proximity of objects in an environment.
Key Words: Proximity detection, Raycasting, Pathfinding Algorithm, Heuristic technique, Artificial intelligence
The first phase of the project is going to be to design a prototype scene where all kinds of movable and immovable obstacles will be placed along with the user. Then we will use vector algebra to calculate the distance and proximity between the obstacle and the user to send an early warning to the operator that a potential threat is near our reach.
1. INTRODUCTION Nowadays, we are seeing a lot of objects which work autonomously. These include drones, transportation vehicles, haulers, robots and many more. When these things are being operated autonomously, they need to learn their environment by detecting threats so they can work safely. In this project, we are using raycasting[5] to anticipate potential collisions before they happen, so these autonomous objects can traverse around without getting damaged.
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In the last phase we will calculate optimal and shortest path using A * algorithm which is one of the most accurate heuristic pathfinding algorithms.[6]
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