ARCH 230 Publication

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ARCH 230

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4-5 Lab 1 6-7 Lab 2 8-9 Lab 3 10-11 Lab 4 Hugh

16-25 Lab 6 26-31 Lab 7

12-15 Lab 5 32-33 Lab 8 ARCH 230 Portfolio 3
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Precedent: College of Design, Room 0340 Year: 1978 Style: Brutalist Location: Ames, Iowa Function: Studio Type: Floor Plan

The objective of Lab 1 was to gain an understanding of plan drawings. The basic concepts of a plan drawing are scale, orientation, line weight, space, and hierarchy.

In the orthographic plan of Room 0340, poche was used on the walls to add visual hierarchy. Varying line weights further increased hierarchy. Chairs, tables, and boards were added to increase the detail.

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Orthographic Elevation

Precedent: Stockholm Public Library

Year: 1928

Style: Nordic Classicalism Location: Stockholm, Sweden Function: Library Type: Elevation

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The objective of Lab 2 was to create an elevation of the Stockholm Public Library through orthographic projection. The basic concepts of an orthographic elevation are line weight and hierarchy.

In the orthographic elevation of the Stockholm Public Library, varying line weights were applied to create visual hierarchy and establish depth.

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Rendered Elevation

Precedent: Stockholm Public Library

Year: 1928

Style: Nordic Classicalism

Location: Stockholm, Sweden Function: Library Type: Elevation

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The objective of Lab 3 was to create a rendered elevation of the Stockholm Public Library with color, tone, texture, and shadow. The basic concepts of a rendered elevation are mass, depth, space, and materiality.

In the rendered elevation of the Stockholm Public Library, color was used to indicate mass and materiality. Shadows were added to the extrusions and insets to show depth and space.

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Precedent: Skin in the Game Year: 2022 Style: Contemporary Location: N/A Function: Gallery Type: Elevation

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The objective of Lab 4 was to create a collage elevation of a studio project, Skin in the Game, through the use of textures obtained from online libraries. The basic concepts of a collage elevation are texture, color, shadow, and materiality.

In the collage elevation of Skin in the Game, texture was used to show material and color. Shadows were created to bring depth. Entourage figures were implemented to display scale and occupation of the structure.

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Precedent: Scaffold House Year: 2022 Style: Residential Location: N/A Function: House Type: Axonometric

The objective of Lab 5 was to create an axonometric drawing of a house built using the scaffolding assembly method. The initial file provided was comprised of a 2D plan for each side of the house. The plans had to be used to reassemble the house in 3D. A script was used to convert the 3D structure into a 2D axonometric drawing. The basic concept of Lab 5 was to teach Rhino.

In the axonometric drawings, line weight is used to display depth, visual hierarchy, and space.

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The objective of Lab 6 was to gain an understanding of perspective, composition, and space through the use of the Rhino 3D camera to generate perspective drawings.

In the perspective drawings, the building is deconstructed, and the stairs are colored to display movement throughout the space. Hatched lines are used to represent the mass hidden behind the visible walls. Line weights and color are used to further reinforce the idea of depth and perspective.

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Precedent: Lagomarcino Hall Year: 2022 Style: Gothic Revival Location: Ames, Iowa Function: College of Education Type: Photography

The objective of Lab 7 was to gain an understanding of how photography can be used as an analytical tool to display spaces and communicate ideas. The basic concepts of architectural photography are composition, depth of field, and scale.

In the photographs, depth of field is prioritized to emphasize scale. A grayscale color theme is used to focus the attention on the space. Compositions including figures show occupation of the structure and scale.

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Movement through Space

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Depth of the Corridor

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Leaving the Space

Framing the Archway

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Entrance of the Space

Precedent: Mediated Representations Year: 2022 Style: Contemporary Location: N/A Function: Experiential Space Type: Hybrid Media Section

The objective of Lab 8 was to create a hybrid media drawing of a studio project, Mediated Representations, by combining analog and digital drawings. Analog textures were scanned and imported digitally. The basic concepts of hybrid media drawings are tone, color, shadow, texture, materiality, and depth.

In the hybrid media drawing, a grayscale color theme is used to set the mood of the piece. Entourage and site context are implemented to communicate scale and location. Various analog textures are combined with digital media to produce materiality.

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