GK Second Life Curriculum Level 2

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Global Kids' Second Life Curriculum LESSON PLANS – LEVEL 2

Global Kids' Second Life Curriculum. Fall, 2007. Š2007.

Global Kids, Inc. 137 East 25th Street, 2nd Floor, New York, NY 10010 Phone: 212-226-0130 Email: info@globalkids.org ABOUT GLOBAL KIDS, INC. Founded in 1991, Global Kids aims to educate and inspire urban youth to become successful students, community leaders, and global citizens. Through dynamic, content-rich learning experiences grounded in a youth development approach, Global Kids participants develop the knowledge, skills, and values necessary for effective citizenship and success in the sophisticated workplace of the 21st Century. Annually, Global Kids reaches over 19,000 youth and 1,000 educators through its youth and professional development programs, and several million others through its Online Leadership Program. Over 90% of the seniors in Global Kids Leadership Program graduate from high school and go on to college and receive financial aid.


FOREWORD Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement. Global Kids’ Online Leadership Program integrates a youth development approach and international and public policy issues into youth media programs that build digital literacy and STEM skills, foster substantive dialogues, develop resources for educators, and promote civic participation. In 2006, following research into the educational potential of virtual worlds, Global Kids became the first non-profit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). This work has been made possible through funding by or partnerships with the MacArthur Foundation, UNICEF, the U.S. Holocaust Memorial Museum, the Field Museum, IBM, the Motorola Foundation, the Robert Wood Johnson Foundation, Ashoka’s Youth Ventures, the Microsoft Corporation, and a variety of school and after-school programs, amongst others. More specifically, Global Kids conducts intensive leadership programming for youth, bringing teenagers from its New York-based programs into the virtual world, working with youth already involved with TSL, and collaborating remotely with youth organized through schools, museums, and libraries. Global Kids works with adults as well, conducting programs within Second Life on a range of issues, streaming the audio and video of major events and conferences into Second Life, and offering a range of professional development services, such as managing RezEd.org, the hub for learning and virtual worlds. Global Kids’ Second Life Curriculum is a key component of Global Kids professional development services. They cover everything an educator or student would need to know to use Second Life, whether on their own or within an educational setting. At the same time, it teaches global literacy skills. Components of the curriculum can be used as hand-outs to develop specific Second Life-specific skills or within a broader educational program designed to teach such subjects as science, filmmaking or literature. The curriculum is composed of nine sequential “levels.” Each level is composed of modules which, in turn, are composed of individual lesson plans or “missions”. In total there are 163 missions. We offer these missions under a Creative Commons license (attribution-noncommercial-share alike) and encourage educators to adapt this curriculum in any way they see fit, but to always give credit to Global Kids and to share significant changes or best practices with other professionals implementing the curriculum at RezEd.org. Building on its nationally recognized approach to using virtual worlds to promote global awareness and civic engagement, Global Kids offers services to nonprofits, educational organizations, and other institutions interested in using Second Life and other virtual worlds to extend their work. While Global Kids is proud to offer Global Kids’ Second Life Curriculum for free to all qualified educational institutions, Global Kids can be retained to adapt it for specific uses or train others in its use. More information can be found at GlobalKids.org/?id=50. To download additional copies of the curriculum, please visit GlobalKids.org/?id=117. This curriculum was developed by Global Kids Staff and co-produced with Cathy Arreguin. We are grateful to Kate Farrell, Sean Farrell, Blueman Steele, Jeremy Koester, Ross Perkins, Jonathan Richter, John Wallace, the Second Life Educators Listserv, and countless beta testers.


TABLE OF CONTENTS

STANDARDS Learning Standards addressed in this curriculum

1 1

FINDING STUFF: INVENTORY PART 1 Module Overview

2 2

2-1.0 Introduction 2-1.0.1 Learning Standards addressed in this module 2-1.0.2 Action Plan

Library versus Personal Inventory 2-1.1 Introduction 2-1.1.1 Instruction 2-1.1.2 Practice 2-1.1.3 Action Plan

Using “Search” in Inventory 2-1.2 Introduction 2-1.2.1 Instruction 2-1.2.2 Practice 2-1.2.3 Action Plan

“Rezzing” Objects in Your Inventory 2-1.3 Introduction 2-1.3.1 Instruction 2-1.3.2 Practice 2-1.3.3 Action Plan

Taking Back and Deleting Inventory Items 2-1.4 Introduction 2-1.4.1 Instruction 2-1.4.2 Practice 2-1.4.3 Action Plan

Notecards 2-1.5 Introduction 2-1.5.1 Instruction 2-1.5.2 Practice 2-1.5.3 Action Plan

Exploring the Inventory Library 2-1.6 Introduction 2-1.6.1 Instruction 2-1.6.2 Practice 2-1.6.3 Action Plan

COMMUNICATING: FRIENDS Module Overview 2-2.0 Introduction 2-2.0.1 Learning Standards addressed in this module 2-2.0.2 Action Plan

2 2 3

4 4 4 5 5

6 6 6 6 7

8 8 8 8 9

10 10 10 10 11

12 12 12 12 13

14 14 14 14 15

16 16 16 16 17


Giving and Receiving Calling Cards 2-2.1 Introduction 2-2.1.1 Instruction 2-2.1.2 Practice 2-2.1.3 Action Plan

Inviting and Declining Friendship 2-2.2 Introduction 2-2.2.1 Instruction 2-2.2.2 Practice 2-2.2.3 Action Plan

Friendship Permissions 2-2.3 Introduction 2-2.3.1 Instruction 2-2.3.2 Practice 2-2.3.3 Action Plan

Sending A Friendship Invitation 2-2.4 Introduction 2-2.4.1 Instruction v2.4.2 Practice 2-2.4.3 Action Plan

AN INTRODUCTION TO BUILDING Module Overview 2-3.0 Introduction 2-3.0.1 Learning Standards addressed in this module 2-3.0.2 Action Plan

“Rezzing” Your First “Prim” 2-3.1 Introduction 2-3.1.1 Instruction 2-3.1.2 Practice 2-3.1.3 Action Plan

Moving and Rotating a Prim 2-3.2 Introduction 2-3.2.1 Instruction 2-3.2.2 Practice 2-3.2.3 Action Plan

Resizing a Prim 2-3.3 Introduction 2-3.3.1 Instruction 2-3.3.2 Practice 2-3.2.3 Action Plan

Linking a Prim

19 19 19 19 20

21 21 21 21 22

23 23 23 23 24

25 25 25 25 26

27 27 27 27 28

30 30 30 30 31

32 32 32 32 34

35 35 35 35 36

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2-3.4 Introduction 2-3.4.1 Instruction 2-3.4.2 Practice 2-3.4.3 Action Plan

37 37 37 39

AVATAR: CLOTHING Module Overview

40 40

2-4.0 Introduction 2-4.0.1 Learning Standards addressed in this module

40 40


2-4.0.2 Action Plan

Changing your Clothes 2-4.1 Introduction 2-4.1.1 Instruction 2-4.1.2 Practice 2-4.1.3 Action Plan

Modifying Clothes

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43 43 43 43 45

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2-4.2 Introduction 2-4.2.1 Instruction 2-4.2.2 Practice 2-4.2.3 Action Plan

46 46 46 48

Making New Clothes

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2-4.3 Introduction 2-4.3.1 Instruction 2-4.3.2 Practice 2-4.3.3 Action Plan

49 49 49 51


Standards The following is a list of standards from the McRel Learning Standards, as well as 21st Century Skills, which you can expect the modules of this curriculum to address. This list is a collection of the most common and frequent standards met in each module. In each module’s overview you will find a more comprehensive list of standards addressed within that module. Along with the following standards, many modules will also address the areas of math, engineering, the arts, geography, civics, behavioral studies, and life work.

Learning Standards addressed in this curriculum McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Language Arts – Listening and Speaking – Uses listening and speaking strategies for different purposes - Adjusts message wording and delivery to particular audiences and for particular purposes (e.g., to defend a position, to entertain, to inform, to persuade) o Arts and Communication – Understands the principles, processes, and products associated with arts and communication media o Behavioral Studies – Understands that group and cultural influences contribute to human development, identity and behavior. o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Technology - Knows the characteristics and uses of computer hardware and operating systems - Knows features and uses of current and emerging technology related to computing o Working with Others – Displays effective interpersonal communication skills - Knows strategies to effectively communicate in a variety of settings (e.g., selects appropriate strategy for audience and situation) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Learning and Innovation Skills – Communication and Collaboration o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Social & Cross-Cultural Skills Global Kids Professional Development Curriculum - Level 2

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Finding Stuff: Inventory Part 1 Module Overview LEVEL: 2 MODULE: FINDING STUFF: INVENTORY PART 1

2-1.0 Introduction Your Inventory is already full of interesting items – all put there for you to use and enjoy. In this module, you will begin to learn what’s already tucked away in your Inventory and how to use it!

2-1.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Life Work – Makes effective use of basic tools - Uses work space effectively (e.g., organizes materials, information, computer records) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Understanding the important differences between your default Library and your very own personal inventory (called My Inventory) o Searching for (and finding) any item in your Inventory o Taking and object out of your Inventory and having it appear in front of you (otherwise known as “rezzing” an object). o Taking rezzed items back into your Inventory Global Kids Professional Development Curriculum - Level 2

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o Deleting rezzed items o Understanding that taking a Library item copies in into My Inventory o Knowing what’s in your Inventory Library You will demonstrate your new powers by: o Locating items most likely to be in your Library or personal Inventory o Searching successfully for items in your Inventory o Rezzing various items in your Inventory Library o Putting away items rezzed in the last mission and locating them in My Inventory o Exploring your Inventory Library and choosing a few items to rez, take and/or delete o Finding those items in your My Inventory Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o Level 1 MATERIALS: Item

Location

Inventory items

Inventory > Library

2-1.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module!

TERMS: Inventory: All the items (objects, images, sounds, scripts – everything) that you possess in Second Life, except money. Library: The part of your inventory containing standard free items every Second Life resident is “born” with. My Inventory: Items that you yourself create, buy, collect, or are given. It is empty when you begin your Second Life experience. Rez: Taking an item out of Inventory for use. Sandbox: An area in Second Life where building and rezzing is allowed, even if you are not the owner. Server: A computer that delivers information to another computer linked by a network.

If not, complete the missions and learn how to do it. TAKE ACTION: If you had to furnish a room using only the items in your Library, what would you choose? Rez a room arrangement that suits you. Make sure to take all your items when you are through. Then, look for them in your My Inventory to see what is now copied there. What objects would you need to make the room of your dreams? Blog it!

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Finding Stuff: Inventory Part 1 Library versus Personal Inventory LEVEL: 2 MODULE: FINDING STUFF: INVENTORY 1 – MISSION 1

2-1.1 Introduction As you have already begun to discover, your avatar came into Second Life with all sorts of things. You’ve already seen just a little of that in the Appearance module in the previous level. You also may have noticed that your Inventory has two main sub-sections: My Inventory and Library. In this mission, we will begin to look at their similarities and differences... and how they relate to one another.

2-1.1.1 Instruction About the Library: In the Appearance module you may have peeked just a little into the Library part of your Inventory. However, there is SO much more there! We’ll be looking at all the nifty stuff as we go through all the missions in this module. Important tips to remember about the Library: o You cannot delete items from it. o Using a Library item will create a copy of it in your My Inventory section. o Many Library items are useful for learning Second Life skills such as modifying and editing objects – skills you will learn soon! o It’s full of surprises and good stuff. About My Inventory: Right now, your My Inventory may look a bit empty. However, as you collect items, you will find it rapidly grows to be much larger than your Library. Important tips to remember about My Inventory: o It’s where all your new “stuff” goes. o It has a trashcan. You can throw items away. o It also has additional folders, such as: Animations, Calling Cards and Lost And Found. o You can organize My Inventory in ways that are useful for you.

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2-1.1.2 Practice TRY THIS: Step 1: Finding your Inventory Either choose the Inventory button at the lower right of your screen or choose View > Inventory (Cmd-I) to bring up your Inventory window. Step 2: Comparing both My Inventory and Library If your Inventory folders are all open, choose File > Close Folders from the Inventory window. Now, your Inventory should be collapsed to just two folders: My Inventory and Library Step 3: Comparing sub-folders Click once on each folder to see which sub-folders are the same and different between the two sections. Both sections of your Inventory were set up for you with some sub-folders. Some of those also have sub-folders. In fact, in future missions, you also will create sub-folders to help organize your items. We will explore some of these amazing items in the next few missions, but for now, just notice that while your Library is full of stuff, your My Inventory is, for the most part, E-M-P-T-Y!

2-1.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Practice opening and closing a few folders in both the My Inventory and Library section of your Inventory. Try looking at the Textures folders in each section. See the difference? Are you becoming curious as to what else is in there? Then on to the next mission!

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Finding Stuff: Inventory Part 1 Using “Search” in Inventory LEVEL: 2 MODULE: FINDING STUFF: INVENTORY 1 – MISSION 2

2-1.2 Introduction Have you ever had a hard time finding a matching sock? Or that watch you misplaced? In Second Life, things are easier to track down. No matter how messy your Inventory may get, you can usually find what you need with a simple text search. In this mission, you will learn how to use this Search feature and practice searching – and finding – fun items (but, sorry about that sock…)!

2-1.2.1 Instruction While keeping a well-organized Inventory is a noble goal, chances are you will occasionally need a little help to find just what you are looking for. Your Inventory has a few tools to make finding a particular item quick and easy. Similar to other database systems, your Inventory has a Search feature. You can also sort your items using the All Items or Recent Items tabs to find things.

2-1.2.2 Practice TRY THIS: Step 1: Opening Inventory As in the last mission, open your Inventory window using (Cmd-I), the Inventory button or View > Inventory. Step 2: Finding the All Items and Recent Items tabs At the top of your Inventory window, you will see both tabs. By default, the All Items tab is always chosen. Try this now: Switch between the tabs by clicking on each one. If you had recently added an item to your Inventory, it would be listed in the Recent Items tab. Step 3: Using the Search feature You may be saying, “How can I search for something if I don’t even know what’s there?” Good point! Let’s search first for some things you do know are there: body parts!

Global Kids Professional Development Curriculum - Level 2

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Try this now: Make sure you have the All Items tab chosen. In the Search bar at the top of the Inventory window, type the word “eyes” (without the quotes). You should see all the eyes listed in your Inventory. You might also see that one pair of eyes is in bold. In parentheses it will say it is (worn). That is the pair of eyes you are wearing right now. If you would like to change your eyes, just double-click on another pair of eyes! (It may take a few seconds for them to change, or “load”.) You may also R-click (Cmd-click) and choose Wear. Step 4: Search: Your choice Take a moment and practice searching for one or two items you’d like to find in your Inventory. Be careful! Spelling counts.

2-1.2.3 Action Plan SHOWING OFF YOUR NEW POWER: If you would like, try finding a “torch” and a “domino”. Now that you can find items in your inventory, what do you do with them other than put them on? The next mission will show you!

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Finding Stuff: Inventory Part 1 “Rezzing” Objects in Your Inventory LEVEL: 2 MODULE: FINDING STUFF: INVENTORY 1 – MISSION 3

2-1.3 Introduction In Second Life, you can pull a rabbit out of thin air… that is, if you already have one in your Inventory. Now that you can search for your stuff, it is time to take things out and start playing with them! (Aren’t you glad you finally got to this mission!?) Let’s play!

2-1.3.1 Instruction Because you don’t have a tremendous number of items in your My Inventory, we will be taking items out of the default Library. We’ll also be looking at these items briefly to see what we might learn about them.

2-1.3.2 Practice TRY THIS: Step 1: Find a place where you can build Note: The following steps must be taken in an area where you have permission to build. Anyone may build on his or her own land or in a public “Sandbox” (an area set aside for building.) Make sure you’re in one of these areas before you begin. Otherwise, you will not have the ability to rez objects. If you can’t find a place to build, ask someone. Try this now: Find a place where you can build and go there. Step 2: Open your Inventory As in the last couple of missions, navigate to your Inventory window. Try using a different way to get there than you usually do. Step 3: Search for “Parrot” In the Inventory Search box, type in the word: Parrot. You may have more than one result that contains the word, parrot! You are going to use “Chat Parrot”. Global Kids Professional Development Curriculum - Level 2

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Step 4: Rez the Chat Parrot Try this now: To make your Chat Parrot appear in front of your (and everyone else’s) eyes, click on the Inventory item: Chat Parrot and drag it to the ground in front of you. Within a few seconds, a parrot on a perch will appear in front of you – most likely talking to you. It might even ask you to ask it for a kiss! If you like, ask nicely and see how it responds. The Chat Parrot is a good example of a script inside of an object. A script is a set of instructions that tells an object to do something – in this case, talk to you. You will learn much more about scripts in future modules. Step 5: Rez the Beach Ball Try this now: Use Search again and type in the words: Beach Ball. When you find the Beach ball, click and drag it to the ground near you. Is it bouncing around a bit? Try to make it move. As you might guess, the Beach Ball also has a script in it, telling it how to react. It also has something called “Physics” enabled – a feature that allows it to act more like a “real” Beach ball would react when kicked or touched.

2-1.3.3 Action Plan SHOWING OFF YOUR NEW POWER: You could just run around all day, kicking your Beach ball and rezzing everything in your Library. But, before you go and make a bigger mess, please continue to the next mission and learn how to clean up!

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Finding Stuff: Inventory Part 1 Taking Back and Deleting Inventory Items LEVEL: 2 MODULE: FINDING STUFF: INVENTORY 1 – MISSION 4

2-1.4 Introduction Well, you left a bit of mess in the last mission, didn’t you? Time to play well with others and clean up your Chat Parrot and Beach Ball!

2-1.4.1 Instruction Everything you see in Second Life, such as your Parrot and Beach Ball, represent information stored on a server. When too many objects are rezzed in one area, it gets “full” and no more items can be rezzed. In simple terms, the server for that area doesn’t have the ability to handle any more information. So – cleaning up after yourself is more than being a neat freak; it is a way to make the Second Life experience more enjoyable for everyone. It also allows you to take your Inventory items with you to other areas as you work and play with others.

2-1.4.2 Practice TRY THIS: Step 1: Find your rezzed Parrot and Beach Ball If you are doing this mission right after mission 3, you are probably standing right in front of your parrot and beach ball. However, if some time has passed, it’s possible that those items have been returned to you. If you cannot see them, please rez them again. Step 2: Taking the Chat Parrot There are several ways to put away an item. One way is to simply take it. You can take any rezzed item that belongs to you and put it back into your Inventory. To take the Chat Parrot, right-click (Cmd-click) on it and choose Take from the pie menu. Try this now: Take the Chat Parrot. Global Kids Professional Development Curriculum - Level 2

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Step 3: Deleting the Beach Ball You can also clean up after yourself by deleting an item. If it’s a copyable item, a copy will still remain in your Inventory. If it’s “nocopy”, a message will alert you before you accidentally delete it permanently. To delete the Beach Ball, right-click (Cmd-click) on the Beach Ball. A pie menu will appear over it with several choices. Choose More > Delete from the pie menu. Try this now: Delete the Beach Ball. Step 4: Finding an item you just took Any item you take goes to the “My Inventory” section of your Inventory. Using Inventory Search, look for the Chat Parrot. Do you notice that now you have a Chat Parrot in your Library and in My Inventory? Anytime you take anything originally from the Library section, it will then be copied to My Inventory.

2-1.4.3 Action Plan SHOWING OFF YOUR NEW POWER: You may wish to rez and take a few more items from your Inventory Library. Can you rez and then take a chair? In the next mission, you’ll be exploring what else is in the Library!

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Finding Stuff: Inventory Part 1 Notecards LEVEL: 2 MODULE: FINDING STUFF: INVENTORY 1 – MISSION 5

2-1.5 Introduction Have you ever wanted to write a note to a friend or give them some instructions? You can do that!

2-1.5.1 Instruction In Second Life, when people want to give information, they usually create a Notecard. Notecards can contain information, instructions, or anything else you would like to write down. They can also contain landmarks, photos, or even objects!

2-1.5.2 Practice TRY THIS: Step 1: Finding Notecards in your Inventory. You have a Notecard folder in both the Library and My Inventory section of your Inventory. To find some important Second Life Notecards, go to: Inventory > Library > Notecards To read a Notecard, double-click on it. Try this now: Double-click on the Notecard titled Welcome Note. When you are done looking at it, click on the “X” in the upper right of the Notecard to close it. Step 2: Creating a Notecard You can also create Notecards right in your Inventory. Any Notecards you create will appear in the Notecards folder of your “My Inventory”. To create a notecard, open your Inventory and select: Create > New Note. Your Inventory will highlight New Note. Global Kids Professional Development Curriculum - Level 2

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R-click (Cmd-click) on New Note and choose Rename. Rename your Notecard so you can find it later. Your new Notecard will also open on your screen. In the open Notecard, you can type anything you would like to say. You can also drag landmarks or photos into your Notecard.

Note: The landmarks and photos will look like their inventory icons. Users need to click on them to open them on their screen. When you are done adding content to your Notecard, select the Save button at the bottom of the Notecard. Try this now: Create a new Notecard and rename it “My Favorite Places” In the open Notecard, describe some of your favorite places to visit in Second Life. If you have landmarks to those places, drag them into the open Notecard. When you are done, select the Save button. Step 3: Giving a Notecard If someone is near you, you can give them a Notecard by finding it in your Inventory and dragging it onto them. If someone is not in view, you can open their profile and drag your Notecard to the Give Item slot on their “Second Life” tab. In either case, they will be given the option to accept or not accept your offer of a Notecard. Try this now: Ask someone near you if they would like a list of your favorite places to go in Second Life. If they say yes, drag your notecard onto them. If you have a friend you think would like your Notecard, open their profile and drag your Notecard into their Give Item slot. If they are not currently in Second Life, they will get your note the next time they log in.

2-1.5.3 Action Plan SHOWING OFF YOUR NEW POWER: Create a Notecard to send around and let many people add to it! You can list an important social or global issue that you care about and one organization or individual that is doing something about it. Then, give it to a friend and ask them to add to it before they pass it on. If you want, you could even suggest that people “sign” their entries with their Second Life name and send a copy back to you. Global Kids Professional Development Curriculum - Level 2

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Finding Stuff: Inventory Part 1 Exploring the Inventory Library LEVEL: 2 MODULE: FINDING STUFF: INVENTORY 1 – MISSION 6

2-1.6 Introduction You know how to get things out of your Inventory, put them away and then find them again. This mission is your chance to finally look through the interesting and amazing resources you have been given!

2-1.6.1 Instruction Your Inventory contains all the materials you need to begin to express yourself, communicate, build and create. However, many people zip right past what’s in their Library, never realizing the rich resources that have been given them. Even veteran Second Life builders and creators routinely look through these resources for ideas and inspiration.

2-1.6.2 Practice TRY THIS: Step 1: Open your Library Using your favorite method, navigate to the Library section of your Inventory. Click once on the Library folder to show its sub-folders. We will explore a sampling of what’s there. Step 2: Investigating Body Parts and Clothing As you learned in the Appearance Module, additional body parts are located in these sub-folders of your Library. The Body Parts folder has, well, body parts. However, Clothing also has body parts! Try this now: Click once on any of the folders in Clothing to see additional body parts available to you. If you double-click on any of those parts, two things will happen: o You will wear that body part o That body part will be copied into the My Inventory section of your Inventory (in the Body Parts sub-folder). Step 3: Investigating Landmarks and Notecards These two folders contain landmarks to helpful locations as well as informational notecards. It is worth a quick look to see what is there. Global Kids Professional Development Curriculum - Level 2

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Try this now: Click on the Notecard folder to open it. Double-click on any of the notecards listed to see the information it contains. When you’re done reading, close it by clicking on the “X” in the upper right corner of the notecard. Note: Double clicking on a Landmark will bring up a window with an option to teleport you to that new location. Feel free to do that later! Step 4: Investigating Objects This folder contains the bulk of your Library. It’s filled to the brim with great stuff! Let us look at just a few items. Click once on each of the sub-folders inside the Objects folder. As you explore the contents you will see buildings, stores, furniture, toys, plants and even all the Orientation Island information stations! Try this now: Choose an item and rez it to the ground or drag it onto yourself if indicated. Pretty neat, huh? When you are done looking at it, either Delete it or Take it (R-click/Cmdclick). That item should now also be in your My Inventory.

Note: You may not be able to rez some trees, plants or grasses unless you actually own the property you’re standing on or have been given special privileges by the owner. Note: The Scripts folder will be covered in depth in later modules.

2-1.6.3 Action Plan TAKE ACTION: If you had to furnish a room using only the items in your Library, what would you choose? Rez a room arrangement that suits you. Make sure to take all your items when you are through. Then, look for them in your My Inventory to see what is now copied there. What objects would you need to make the room of your dreams? Blog it!

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Communicating: Friends Module Overview LEVEL: 2 MODULE: COMMUNICATING: FRIENDS – OVERVIEW

2-2.0 Introduction One of the amazing things about Second Life is that you can experience it with other people. It is not just a graphically-rich 3D environment; it is also a social network, like MySpace or Facebook. What do you do when you meet someone you would like to get to know? In this module, you will learn how to befriend people and give them privileges that will allow them to contact you more easily.

2-2.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Listening and Speaking – Uses listening and speaking strategies for different purposes -Uses a variety of verbal and nonverbal techniques for presentations (e.g., modulation of voice; varied inflection; tempo; enunciation; physical gestures; rhetorical questions; word choice, including figurative language, standard English, informal usage, technical language) and demonstrates poise and self-control while presenting o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Working with Others – Displays effective interpersonal communication skills - Knows strategies to effectively communicate in a variety of settings (e.g., selects appropriate strategy for audience and situation) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o • Learning and Innovation Skills – Creativity and Innovation o • Learning and Innovation Skills – Communication and Collaboration o • Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o • Life and Career Skills – Social & Cross-Cultural Skills Global Kids Professional Development Curriculum - Level 2

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POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Giving and receiving information about another person (calling card). o Finding calling cards in your inventory o Assigning different privileges to friends o Inviting someone to be your friend You will demonstrate your new powers by: o Giving and receiving calling cards o Choosing privileges for your friends o Inviting others to be your friend Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules:

TERMS: Calling Card: A profile of information about an avatar.

o Level 1 MATERIALS: Item

Location

Calling Cards

Inventory > My Inventory > Calling Cards

2-2.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it. TAKE ACTION: People are partly defined by the people they befriend - and by those they chose not to befriend. Sometimes, those may be wise choices. Other times, we tend to exclude people for less than noble reasons. In fact, sometimes we may exclude people in unkind ways. In Second Life, you have the opportunity to expand your circle of friends and interact safely. Global Kids Professional Development Curriculum - Level 2

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Here is your challenge: Using the Calling Card and Friends Window tools, befriend someone you probably would not spend time with in your real life. Make an honest attempt to get to know them and find common activities and things to talk about. SHOWING OFF YOUR NEW POWER: Reflect on your new friendship. What made you choose this person? What did you learn about him or her? Did you learn anything about yourself in the process? If you have access to a blog, write about your experience. Please be sensitive to the other person and decide if it makes sense to mention him or her by name.

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Communicating: Friends Giving and Receiving Calling Cards LEVEL: 2 MODULE: COMMUNICATING: FRIENDS – MISSION1

2-2.1 Introduction What do you do when you meet someone interesting and want to keep in touch? You exchange phone numbers or email addresses or business cards. In Second Life you exchange Calling Cards.

2-2.1.1 Instruction Calling cards help to keep a quick contact list of residents you've met and may want to get in touch with later. First, you will learn how to give someone your calling card. Then, you will learn how to find calling cards people have given you.

2-2.1.2 Practice TRY THIS: Step 1: Giving someone your Calling Card To give someone your calling card, they need to be located nearby. R-click (Cmd-click) on them. A pie menu will appear. Choose More. In the second pie menu that appears, choose Give Card. The other avatar will see a window with an option to Accept or Decline your offer. If accepted, then your calling card will be added to their Inventory. Try this now: Give your calling card to someone nearby. (If you are alone, find someone!) Ask someone to give you their calling card. (You may need to tell them how!)

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Step 2: Finding a Calling Card from someone else Open your Inventory and navigate to a folder in My Inventory named Calling Cards. Inventory > My Inventory > Calling Cards Click once on the arrow to open and view all your calling cards. Double-click on a calling card to open and view. Try this now: Open the Calling Card folder in My Inventory and view a calling card.

2-2.1.3 Action Plan Now you do it. SHOWING OFF YOUR NEW POWER: Calling cards are a wonderful way to remember folks you have met. In Second Life, as in real life, some people choose to make friends more slowly. However, most people will be more than happy to give you their calling card. Try asking folks you meet for their calling cards. Having that information will help you remember those contacts later.

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Communicating: Friends Inviting and Declining Friendship LEVEL: 2 MODULE: COMMUNICATING: FRIENDS – MISSION2

2-2.2 Introduction Second Life allows you to keep track of all your friends. You can start with exchanging calling cards and then become friends - or you can become friends right away. In either case, Second Life gives you the option to maintain a special friend list that you can add people to.

2-2.2.1 Instruction In this mission you will learn how to add a friend and view your friend list.

2-2.2.2 Practice TRY THIS: Step 1: Add Friend Right-click on an avatar and select Add Friend from the pie menu. The other person has the option to Accept or Decline your offer. If the person accepts then he or she gets added to your friend list and calling cards are automatically exchanged. Step 2: Accept Friendship When someone offers you friendship, you have the choice to Accept or Decline. Click on Accept to add the person to your friend list or click on Decline if you want to reject the offer. Step 3: View Friends Click on the blue Communicate button at the bottom of your screen and then the Friends tab in the window to see the list of people who have agreed to be your friend in Second Life. Step 4: Calling Cards You can also find their calling card in your inventory.

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2-2.2.3 Action Plan TAKE ACTION: Friends can really help you learn Second Life skills much faster. Add a friend to your friend list. Then, find the calling card of your new friend in your inventory.

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Communicating: Friends Friendship Permissions LEVEL: 2 MODULE: COMMUNICATING: FRIENDS – MISSION 3

2-2.3 Introduction Friends are great! But sometimes, you may want a bit of alone time to work on a project. On the other hand, sometimes you might want to have friends around all the time as you work together to create something fantastic. Fortunately, Second Life allows you to assign privileges to your friends that will help you do those very things.

2-2.3.1 Instruction In this mission, you will learn how to manage your friends’ ability to see you on a map and know when you are logged in. You will also be able to let a friend actually modify items that you create.

2-2.3.2 Practice TRY THIS: Step 1: Exploring the Communicate window Click on the Communicate button at the bottom of your screen and select the Friends tab. You will see a list of your friends. Friends that are currently logged into Second Life are in bold. You will also see icons indicating what privileges you have given them. Means they can see when you are logged into Second Life. Means they can see your location on the map. Means they can modify and change anything you have built. Means someone has given you modifying privileges.

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Step 2: Assigning privileges To select privileges for someone, click once on their name to highlight Then check the boxes at the bottom of the window. If you later change your mind, you can go back anytime to check or uncheck options. Try this now: Select a friend and assign them privileges.

2-2.3.3 Action Plan SHOWING OFF YOUR NEW POWER: Go through your friends list and assign privileges for each one.

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Communicating: Friends Sending A Friendship Invitation LEVEL: 2 MODULE: COMMUNICATING: FRIENDS – MISSION 4

2-2.4 Introduction Sometimes we only hear about someone we would like to be friend with. In Second Life, you can offer friendship without the other person being right in front of you.

2-2.4.1 Instruction The Friendship window allows you to search for someone and invite them to be your friend. Let’s learn how.

v2.4.2 Practice TRY THIS: Step 1: Add a friend With the Friends tab selected in the Communicate window, click the Add button on the right side. There are two ways you can search for a new friend to invite. Step 2: Searching by name If you know at least part of someone’s name, you can enter it in the search bar at the top. All residents matching your search will be shown. To offer your friendship, click on someone’s name and choose the Select button at the bottom of the window. Step 3: Searching by calling card If you already have someone’s calling card, you can click on it and choose the Select button the same way.

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Try this now: Use the search feature or calling card feature to find someone to befriend. They do not need to be located near you to receive an invitation. If they are not currently logged in, your invitation will be delivered the next time they log on to Second Life.

2-2.4.3 Action Plan TAKE ACTION: People are partly defined by the people they befriend - and by those they chose not to befriend. Sometimes, those may be wise choices. Other times, we tend to exclude people for less than noble reasons. In fact, sometimes we may exclude people in an unkind way. In Second Life, you have the opportunity to expand your circle of friends and interact safely. Here is your challenge: Befriend someone you probably would not spend time with in your real life. Make an honest attempt to get to know them and find common activities and things to talk about. SHOWING OFF YOUR NEW POWER: Reflect on your new friendship. What made you choose this person? What did you learn about him or her? Did you learn anything about yourself in the process? If you have access to a blog, write about your experience. Please be sensitive to the other person and decide if it makes sense to mention him or her by name.

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An Introduction to Building Module Overview LEVEL: 2 MODULE: AN INTRODUCTION TO BUILDING – OVERVIEW

2-3.0 Introduction See all those amazing plants, buildings, vehicles and objects around you? Someone built them, right in Second Life! And you can do the same. You have all the tools you need. All you have to do is learn how to use them. Ready? Let’s begin!

2-3.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Engineering Education – Understands elements of planning construction projects – Understands the steps involved in designing construction projects (e.g., planning, generating layouts, developing drawings with measurements and details of construction considering constraints, selecting materials) o Mathematics – Understands and applies the basic and advanced properties of the concepts of geometry - Uses properties of and relationships among figures to solve mathematical and real-world problems o Mathematics – Understands and applies basic and advanced properties of the concepts of measurement - Uses unit analysis to solve problems involving measurement and unit conversion (e.g., between metric and U.S. customary systems, foreign currency conversions) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Social & Cross-Cultural Skills

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POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Creating (rezzing) a basic building block (a prim) o Moving and rotating prims o Changing the size of a prim o Joining (linking) several prims together to form a more complex shape o Cloning prims You will demonstrate your new powers by: o Rezzing prims of different shapes o Moving and rotating prims o Changing the size of a prim o Making an object that uses several prims o Duplicating shapes and objects that you make Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o Level 1 MATERIALS: Item You will create what you need

Location You will store your creations in your Inventory

TERMS: Rez: To create something Prim: Short for “primitive”, the basic building block used in Second Life Sandbox: An area where building is allowed, even if you are not the owner Sim: An area of virtual land approximately 65,536 square meters (about 16 acres)

2-3.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it.

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TAKE ACTION: Statues are used all over the world to symbolize values important to different cultures and peoples. If you made a statue to symbolize an idea, event or person important to you, what would it look like? Using your new building skills, make a statue to symbolize that idea, event or person. Make sure you link and name your creation before you take it into your Inventory. SHOWING OFF YOUR NEW POWER: Take your sculpture out of your Inventory and put it on display for others to see. Why did you choose that idea, event or person for your statue? How do others respond to your choice? Blog it!

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An Introduction to Building “Rezzing” Your First “Prim” LEVEL: 2 MODULE: BUILDING: INTRODUCTION – MISSION 1

2-3.1 Introduction One of the most enjoyable things to do in Second Life is to build your own environment. The interface building tools are available for everyone to use. Your creations can be saved, shared, modified and even bought and sold. Learning how to build can seem intimidating at first. Not to fear! Beginning with this mission, you will learn – step by step.

2-3.1.1 Instruction Every object you see in Second Life – from the common cube to the most amazing vehicle or building – has been built, or created, using tools that are available to you. In this mission, you will learn how to find a place to build and create basic shapes, called primitives, or prims for short..

2-3.1.2 Practice TRY THIS: Step 1: Find a place to build In Second Life, you may build only in certain areas: 1. On land you own 2. On land owned by a group you belong to 3. On land owned by a friend that has given you rights to build 4. In Sandboxes – land set aside just for building If you cannot build where you are located, you will see a cube icon with a slash through it located at the top of your screen. Sandboxes are located many places throughout both the teen and main grids. If you don’t know of one, ask someone. Everyone has favorites they can recommend. Try this now: Find a place where you can build, and go there now.

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Step 2: Rezzing a prim The basic building block in Second Life is called a prim, which is short for primitive. Creating, or making something appear, is known as rezzing. To rez a prim, R-click (Cmd-click) on the ground and choose Create from the pie menu. You will see your cursor turn into a wand. Click on the ground where you would like your prim to appear, or rez. By default, you will see a plywood cube appear. Try this now: Rez a cube! Step 3: Rezzing other shapes using the Edit window You are not limited to cubes. In fact, you can choose to rez several shapes to use in your building. When you created your first cube, you may have noticed a new window open on your screen. This is the Edit window. To rez a different shape, R-click (Cmd-click) on the ground and choose Create. When the Edit window appears, select one of the other shapes you see. Then click on the ground with the wand. Try this now: Practice rezzing prims using the different shapes available to you. Step 4: Cleaning up after yourself It is important to leave room for others to build. When you are through rezzing prims, R-click (Cmd-click) on each of your prims and choose More and then Delete from the pie menu.

2-3.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Being familiar with each part of the building process is very important. Make sure you practice rezzing all the shapes available.

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An Introduction to Building Moving and Rotating a Prim LEVEL: 2 MODULE: BUILDING: INTRODUCTION – MISSION 2

2-3.2 Introduction Congratulations! You can make building blocks! However, just as with regular building blocks, you need to learn how to move them around to create complex objects. That is what this mission is all about.

2-3.2.1 Instruction Second Life offers two primary ways to move and rotate objects. You can drag an object around and just “eyeball” it where you want it. Or, you can use numbers to place it exactly where you want it to go. Although you may find you prefer one way more than the other, a good builder knows them both. After this mission, so will you.

2-3.2.2 Practice TRY THIS: Step 1: Dragging a prim Rez a cube near you. You will see red, green and blue directional arrows showing the x, y and z axes. Red: x axis Green: y axis Blue: z axis If you place your pointer over the head or tail of an arrow, you will see it glow more brightly. Click and hold to drag your cube along that axis. You might have to try a few times to get it right, so be patient and point with precision. Hint: you can move your camera angle if necessary to get a better shot. Try this now: Practice dragging your prim using each of the directional arrows. Also try dragging using a two-colored arrow if one is visible; this will allow you to move a prim diagonally. Step 2: Using numbers to position a prim A prim’s position can be described mathematically, using a number for each axis. The number represents exactly where a prim is located on a section of land, called a sim. Global Kids Professional Development Curriculum - Level 2

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When you want to line objects up exactly, building by the numbers is very helpful. You can see these numbers using the Edit window. To do this, either create a new prim, or R-click (Cmd-click) on an existing prim you’ve created and choose Edit. Expand the Edit window by choosing the More button at the bottom right of the Edit window. Select the Object tab to view the mathematical position of your prim. Edit Window > Object Tab > Position To change an object’s position, you can type in a number or use the up/down arrows to the left of each number. Try this now: Use the up/down arrows to the left of each number to slightly adjust the position of your object. Notice how far an object moves using only small adjustments. Depending on the axis you choose, your prim will move the following way: X (Red): East or West Y (Green): North or South Z (Blue): Up or Down Tip: If you type in a new number, make only small changes at first. If you drastically change an object’s position, you may not be able to find it easily! Step 3: Rotating a prim To rotate a prim, make sure you have it in Edit mode. If you can’t see the directional arrows, R-click (Cmd-click) on it and choose Edit for the pie menu. Control-click on the object to replace the arrows with colored circles. Dragging on each of these circles allows you to rotate a prim. You may also select the Rotate button from the Edit window to show the colored circles. Try this now: Control-click on your prim and rotate it to your liking.

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Step 4: Using numbers to rotate a prim A prim’s rotation can also be described mathematically. If you remember common angle degrees from geometry, you will see how they look in Second Life! Select the Object Tab to view the rotation degrees of your prim. Edit Window > Object Tab > Rotation To change an object’s rotation, type in a value between 0 and 360 degrees. You can also use the up/down arrows to the left of each number to change the rotation one degree at a time. Try this now: Change the numbers of each rotation axis and notice what happens to your prim.

2-3.2.3 Action Plan SHOWING OFF YOUR NEW POWER: Take some time to move and rotate all the prim shapes. Just using the shapes you know, can you make an ice cream cone? What else can you make?

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An Introduction to Building Resizing a Prim LEVEL: 2 MODULE: BUILDING: INTRODUCTION – MISSION 3

2-3.3 Introduction Now that you’ve seen all the different basic shapes you can rez, it’s time to learn to change their size.

2-3.3.1 Instruction You can resize a prim to be larger or smaller. You can also change a prim by changing just one dimension of it. For example, you can begin with a cube, and s-t-r-e-t-c-h it into a rectangle. Just like moving and rotating a prim, you can eyeball a prim’s shape and size, or resize it mathematically. This mission will teach you how to do both.

2-3.3.2 Practice TRY THIS: Step 1: Rez a cube R-click (Cmd-click) on the ground. Select Create from the pie menu. Click the wand where you want your prim to rez. Step 2: Stretching a prim With your Edit window open, select the Stretch button or just type CntrlShift. The small colored squares are handles you can click and drag to s-t-r-e-t-c-h your prim. Dragging a white square will make the prim smaller or larger, while keeping the exact shape of the prim. Try this now: Practice dragging the different colored squares to alter both the shape and size of your cube. Try making a large flat rectangle, tall thin tower and everything in between.

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Step 3: Using numbers to resize a prim Just as with positioning and rotating a prim, you can use exact numbers to size a prim. A prim is always rezzed a particular size. A cube, for example, always begins as half a meter (0.500) on each side. Tip: You may have noticed that when you stretched your prim, it stopped at some point. You cannot make a prim larger than 10 meters in one direction. Prims also cannot be smaller than 0.010 meters when you resize them using these methods. Try this now: Practice entering different values for each of the axes to see how they affect the size and shape of the cube. Step 4: Practice stretching and resizing other shapes Other shapes stretch and size in slightly different ways. Try this now: Take a few minutes to see how you can alter the other shapes you have to work with.

2-3.2.3 Action Plan SHOWING OFF YOUR NEW POWER: Now you can stretch and make shapes different sizes. Can you put them together to make a more complex shape? A snowman, for example? Take some time to create something that takes several prims. You can move prims so they are partially inside each other to create really interesting shapes! When you are done experimenting, make sure to take a few minutes to clean up!

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An Introduction to Building Linking a Prim LEVEL: 2 MODULE: BUILDING: INTRODUCTION – MISSION 4

2-3.4 Introduction In the last mission, you started to put together a more complex object using at least a few prims. You may have wished to “glue” it together somehow and keep it. But how? That is what you will tackle in this mission!

2-3.4.1 Instruction Linking is the process of attaching prims together so they can be moved as one object. In this mission you will learn how to link and unlink prims. You will also learn how to edit a prim, even when it’s linked to another prim. Finally, you will learn about root prims and why they are important.

2-3.4.2 Practice TRY THIS: Step 1: Linking two prims Rez two prims close to each other. R-click (Cmd-click) on one of the prims to select it and choose Edit mode. Holding down the Shift Key, click on the other prim. You will notice that they are now both highlighted in yellow. From the top menu bar, choose Tools > Link (Ctrl-L) to link them both. Now, if you go position them, you can move them both. Try this now: Rez two prims and link them. Move and rotate them around. Note: If prims are too far apart, you will get a message saying they cannot be linked. The smaller the prim, the closer it must be to another prim to be linked.

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Step 2: Unlinking a group of prims To unlink a group of prims, R-click on them and choose Tools > Unlink (Ctrl-Shift-L) from the top menu bar. Try this now: Unlink the two prims you just linked. Step 3: Linking more than two prims If you are working with many prims, you can R-click (Cmd-click) on the first one, press the shift key down and carefully shift-click on each other prim. When you are certain you have selected all of them, Select Tools > Link (Ctrl L). Try this now: Rez at least three or four prims and link them all. Check to see if they are linked by moving them as a group. If one gets “left behind�, you can select the group of prims and then shiftclick on the ungrouped prim and link it as well. Step 4: Editing just one prim To change or delete just one prim in a group, select Edit Linked Parts from the Edit window. Then, click on the prim you want to edit. Try this now: Use the Edit Linked Parts button to edit just one prim. Try adjusting the position, resizing or rotating it. Step 5: Unlinking just one prim To unlink a single prim, make sure Edit Linked Parts is selected in the Edit Window. Click on the prim you want to unlink. Then select Tools > Unlink (Ctrl-shift-L) to unlink. Now, you can delete that prim without it affecting the other linked prims. Try this now: Select, unlink and delete just one prim in a linked group. Make sure you can do this without unlinking all the other prims! Step 6: About Root Prims A root prim is the last prim you select when linking a group of prims and has some special qualities you will want to be aware of: o The position of a group of linked prims is based on the location of the root prim. o The name of a group of prims is based on the name of the root prim. o Some scripts will act on the root prim in a special way. To find the root prim of a linked object, R-click (Cmd-click) on it so that it is in Edit mode. All the prims will be highlighted in blue except the root prim, which will be highlighted in yellow. Global Kids Professional Development Curriculum - Level 2

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Try this now: Find something that looks complicated enough to be made from more than one prim. R-click (Cmd-click) on it and choose Edit. You should see each prim highlighted, with the root prim in yellow. Note: This is a wonderful way to see how objects have been made! Step 7: Renaming and keeping your new Object By default, any group of linked prims is called Object. As soon as you create and link something you think you’d like to keep, you should rename it with a descriptive name. To rename an object, R-click (Cmd-click) on it and choose the General tab from the Edit window. Double-click on Object in the Name field and type in your new name. You may also type a description in the Description field if you wish. Now, when you put your new creation into your Inventory, you’ll be able to find it much more easily.

2-3.4.3 Action Plan SHOWING OFF YOUR NEW POWER: What object can you make using some of the skills you now know? A chair? Simple house? Table? Take some time and try to make and link something using at least 5 prims. Remember to name your object when you are done.

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Avatar: Clothing Module Overview LEVEL: 2 MODULE: AVATAR: CLOTHING – OVERVIEW

2-4.0 Introduction Tired of that t-shirt and jeans your avatar may be wearing? Wouldn’t it be great to put on something that reflects your style? You can make new outfits from clothes you already have in your Inventory! In fact, you can make and style new, one-of-a-kind creations just by using the tools in Second Life. This module will show you how.

2-4.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing. Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Behavioral Studies – Understands that group and cultural influences contribute to human development, identity and behavior. 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Social & Cross-Cultural Skills.

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POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Finding other clothes in your Inventory o Changing your clothes in different ways o Modifying your clothes using the Appearance menu sliders o Saving modified clothing o Making new clothes using the Appearance menu sliders o Changing the texture or fabric of your new clothes You will demonstrate your new powers by: o • Using basic Library clothing to further individualize your look o • Modifying and saving an item of clothing o • Making and saving a new item of clothing

Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o Level 1 MATERIALS: Item

Location

Library clothing items Inventory > Library > Clothing

Fabric Textures Inventory > Library > Textures > Fabrics

2-4.0.2 Action Plan

TERMS: Drag onto: Clicking and holding an item – and then dragging it across the computer screen to a specific area. Permissions: Rules that define what an object’s owner can do with it (For example: copy, modify and/or transfer). Texture: An image or graphic applied to an item of clothing (or any other object or part of an avatar). Modify: To make changes to an avatar, object or script.

Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it.

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TAKE ACTION: How do people around you think about someone who dresses “a certain way�? Are their views always accurate? What would others think about you if you dressed differently? Using all of your clothing skills, combine a few clothing items already in your Inventory with a few items you made from scratch or modifed to dress differently than you would in real life. SHOWING OFF YOUR NEW POWER: Show off your new clothes-making skills by proudly wearing your new outfit for your friends and others around you. As you walk around in Second Life wearing your new outfit, what does it feel like? How do people treat you? Blog about it!

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Avatar: Clothing Changing your Clothes LEVEL: 2 MODULE: AVATAR: CLOTHING – MISSION 1

2-4.1 Introduction You’ve done a great job modifying your avatar to look a certain way. This module will help you use some of those same skills to modify Clothing.

2-4.1.1 Instruction As you explored the Inventory in Level 1, you may have noticed more clothing items under Inventory > Library > Clothing. You may have even begun to try a few items on! However, there are a few different tricks and ways of finding and putting on clothing items. Knowing these tips will help you find just what you’re looking for quickly and easily.

2-4.1.2 Practice TRY THIS: Step 1: Find out what you are already wearing. If you just want to change one item of clothing, it can be useful to see exactly what you already have on. Fortunately, there is an easy trick that will help you. In the Inventory search bar, type: Worn. All the items you are wearing will show up – Shape, Skin, Eyes, and Clothing items. Try it now: Type Worn in the Inventory search window and notice what you are currently wearing. Step 2: Noticing Clothing Layers Just as in real life, clothing in Second Life appears on your avatar in layers. Understanding how clothing items will show up can help you invent really interesting outfits. The upper half of your avatar puts on the following layers from first to last: Gloves > Undershirt > Shirt > Jacket The jacket layer is longer than the other layers and can be used for shirts that go over pants or skirts.

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The lower half of your avatar puts on the following layers from first to last: Socks > Underwear > Pants > Skirt The skirt and pants layer can be worn at the same time. Note: The Teen Grid does not offer undergarment options. Step 3: Changing a single item of clothing Now that you understand how clothing can be layered, try changing one item of clothing. Let’s try changing a shirt. In the Inventory Search bar, type: Shirt. All the items that contain that word in their description will show. You can drag and drop an item directly onto your avatar. Try it now: Choose a shirt you would like to put on. Click and drag that shirt from the inventory onto your avatar. In a few seconds, you will see the new shirt appear! You can also R-click (Cmd-click) on that item in your inventory. A menu will appear that includes an option to Wear. Try it now: In your Inventory, choose a shirt you would like to wear and R-click (Cmd-click) on that item. Choose Wear. Step 4: Changing an entire outfit You can also completely change an outfit at one time. Let’s find some outfits to practice with. Go to Inventory > Library > Clothing. You will notice folders containing complete clothing outfits (as well as shapes and skins). You can change all your clothes at one time by dragging a folder of clothing items onto yourself. Try it now: Choose a folder of clothing items and drag onto yourself. It will take a moment for everything to appear. Note: You may also find that you are still wearing some item from your first outfit – a skirt for example. If this is the case, R-click (Cmd-Click) on that item and choose Detach from the pie menu that appears. You may also find that you’ve lost other attachments – like some types of hair! If this happens, Search in your Inventory for what you’ve lost and Wear it again. Global Kids Professional Development Curriculum - Level 2

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2-4.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Now you do it! At this point, you may look a little… eclectic. :-) Take a few moments and use your new skills to change your clothes to reflect your avatar’s personality.

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Avatar: Clothing Modifying Clothes LEVEL: 2 MODULE: AVATAR: CLOTHING – MISSION 2

2-4.2 Introduction Just as with avatar shapes and skins, you can modify clothing items to reflect your personal taste! In fact, you can modify the fit, style and color, just by using the Appearance pane tools.

2-4.2.1 Instruction Modifying already created items in Second Life is fun and easy. As long as the clothing maker has set permission to modify, you can really play around with an item and change it a lot! Using the Appearance pane, you can use Clothing sliders to modify the fit, style and color of an already existing piece of clothing.

2-4.2.2 Practice TRY THIS: Step 1: Finding an item of clothing to modify An item can only be changed if the original creator has given permission for it to be modified. It’s easy to find this out. Let’s find an item of clothing and then check to see if it has modify permissions. Try this now: Navigate to the following item: Inventory > Library > Clothing > More Outfits > Ruth > Light Blue Pants R-Click (Cmd-Click) on Light Blue Pants. In the drop down menu that appears, choose Properties. In the information window that appears, you should see the Modify option as checked.

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Step 2: Wearing pants and opening Appearance pane Try this now: Using the drag and drop technique you learned in the last mission, drag those pants onto your avatar. Try this now: R-click (Cmd-click) on your avatar. Choose Appearance from the pie menu. Step 3: Using the Appearance sliders to modify style and fit Would you like those pants to be looser, longer or flared? You can use the Appearance sliders to adjust the style. Try this now: Choose the Pants button on the left hand side of the Appearance pane. A number of slider options will be available to change the look of those pants. Adjust the sliders to change the style of the pants to your liking. Step 4: Using the Appearance sliders and Color Picker to tint an item of clothing You can also adjust the color of an item of clothing! The pants you have on are a light color, which makes them easy to tint. Try this now: In the Appearance pane, Click on the Color Tint box. The Color Picker window will appear with a number of pre-selected color choices, as well as a spectrum of colors to select. Double-click on a color to change the tint of your pants. You may notice that lighter colors allow the details of the pants to show through more clearly. Experiment with different colors until you’ve settled on one you like. Step 5: Renaming and Saving your new pair of pants When you modify an item, you can save and rename it as a brand new item! (Your original pair of pants will still be in your inventory.) Try this now: Choose Save As from the Appearance pane. Click on the box that appears and type in a descriptive name for your new pair of pants. Choose Save.

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2-4.2.3 Action Plan SHOWING OFF YOUR NEW POWER: For extra practice, find at least one other piece of clothing to modify, rename and save. A good shirt to modify is also in the same “Ruth” folder that contained the pants you just worked on. Inventory > Library > Clothing > Ruth > Violet Shirt Make sure you modify both the style and color of the shirt! Don’t forget to give it a new name and Save!

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Avatar: Clothing Making New Clothes LEVEL: 2 MODULE: AVATAR: CLOTHING – MISSION 3

2-4.3 Introduction You aren’t limited to only modifying clothing someone else has made. You can create clothing from scratch! While highly detailed clothing is made using image editors, such as Photoshop, you can use the Appearance pane to make simple clothing items.

2-4.3.1 Instruction In the last mission, you learned how to modify and tint an item of clothing. In this mission, you will also learn to create a brand new item, and apply a Texture. Your Inventory Library has several fabric textures, such as cotton, linen, wool and leather. In fact, there’s nothing to stop you from making a shirt or pair of pants with any texture! Let’s learn how to do this now.

2-4.3.2 Practice TRY THIS: Step 1: Creating a new clothing item Let’s try making a new shirt! Note: You may wish to have an Undershirt on during this mission. If you aren’t wearing one, search in your Inventory and drag one onto yourself now. Try this now: R-click (Cmd-click) on yourself, choose Appearance, and open up the Appearance pane. Choose the Shirt button on the left hand side. Choose the Take Off button to take off your current shirt. Now, choose Create New Shirt. You are now wearing a brand new shirt!

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Step 2: Choosing a style for your new shirt As in the last mission, you can modify this shirt to your liking. Try this now: Using the Clothing sliders, give your new shirt a new style and fit. Step 3: Choosing a Fabric for your shirt You can also choose a Texture for your shirt. There are many Textures that look like fabrics – as well as many other materials! Try this now: Above the Color/Tint box is a Fabric box. Double-click on it to open the Texture Picker. Within the Texture Picker is an inventory of all the textures you currently have. Open the following files to get to the fabric textures: Library > Textures > Fabric Click once on the texture named: Fabric – Stripes Horizontal 2. If the pattern on your shirt doesn’t change, either choose the Select button on the Texture Picker, or check to see that the Apply Immediately box is checked. Step 4: Choosing a Color for your new shirt Now might be a great time to tint your new shirt. You can do that using the Color Picker you learned about in the last mission. Try this now: Using the Color/Tint box and Color Picker, choose a nice color for your shirt. Step 5: Make last adjustments, rename and save Now’s your chance to readjust the style, color or texture of your new shirt. After you’re happy with the changes, rename and Save! Try this now: Save As and rename your shirt with a distinctive name. Step 6: Finding your new shirt When you make new clothing, it will show up in your My Inventory under Clothing. Try this now: Find the shirt you just made Inventory > My Inventory > Clothing

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2-4.3.3 Action Plan TAKE ACTION: How do people around you think about someone who dresses “a certain way�? Are their views always accurate? What would others think about you if you dressed differently? Using all of your clothing skills, combine a few clothing items already in your Inventory with a few items you made from scratch or modifed to dress differently than you would in real life. SHOWING OFF YOUR NEW POWER: Show off your new clothes-making skills by proudly wearing your new outfit for your friends and others around you. As you walk around in Second Life wearing your new outfit, what does it feel like? How do people treat you? Blog about it!

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