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Global Kids' Second Life Curriculum LESSON PLANS – LEVEL 9

Global Kids' Second Life Curriculum. Fall, 2007. Š2007.

Global Kids, Inc. 137 East 25th Street, 2nd Floor, New York, NY 10010 Phone: 212-226-0130 Email: info@globalkids.org ABOUT GLOBAL KIDS, INC. Founded in 1991, Global Kids aims to educate and inspire urban youth to become successful students, community leaders, and global citizens. Through dynamic, content-rich learning experiences grounded in a youth development approach, Global Kids participants develop the knowledge, skills, and values necessary for effective citizenship and success in the sophisticated workplace of the 21st Century. Annually, Global Kids reaches over 19,000 youth and 1,000 educators through its youth and professional development programs, and several million others through its Online Leadership Program. Over 90% of the seniors in Global Kids Leadership Program graduate from high school and go on to college and receive financial aid.


FOREWORD Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement. Global Kids’ Online Leadership Program integrates a youth development approach and international and public policy issues into youth media programs that build digital literacy and STEM skills, foster substantive dialogues, develop resources for educators, and promote civic participation. In 2006, following research into the educational potential of virtual worlds, Global Kids became the first non-profit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). This work has been made possible through funding by or partnerships with the MacArthur Foundation, UNICEF, the U.S. Holocaust Memorial Museum, the Field Museum, IBM, the Motorola Foundation, the Robert Wood Johnson Foundation, Ashoka’s Youth Ventures, the Microsoft Corporation, and a variety of school and after-school programs, amongst others. More specifically, Global Kids conducts intensive leadership programming for youth, bringing teenagers from its New York-based programs into the virtual world, working with youth already involved with TSL, and collaborating remotely with youth organized through schools, museums, and libraries. Global Kids works with adults as well, conducting programs within Second Life on a range of issues, streaming the audio and video of major events and conferences into Second Life, and offering a range of professional development services, such as managing RezEd.org, the hub for learning and virtual worlds. Global Kids’ Second Life Curriculum is a key component of Global Kids professional development services. They cover everything an educator or student would need to know to use Second Life, whether on their own or within an educational setting. At the same time, it teaches global literacy skills. Components of the curriculum can be used as hand-outs to develop specific Second Life-specific skills or within a broader educational program designed to teach such subjects as science, filmmaking or literature. The curriculum is composed of nine sequential “levels.” Each level is composed of modules which, in turn, are composed of individual lesson plans or “missions”. In total there are 163 missions. We offer these missions under a Creative Commons license (attribution-noncommercial-share alike) and encourage educators to adapt this curriculum in any way they see fit, but to always give credit to Global Kids and to share significant changes or best practices with other professionals implementing the curriculum at RezEd.org. Building on its nationally recognized approach to using virtual worlds to promote global awareness and civic engagement, Global Kids offers services to nonprofits, educational organizations, and other institutions interested in using Second Life and other virtual worlds to extend their work. While Global Kids is proud to offer Global Kids’ Second Life Curriculum for free to all qualified educational institutions, Global Kids can be retained to adapt it for specific uses or train others in its use. More information can be found at GlobalKids.org/?id=50. To download additional copies of the curriculum, please visit GlobalKids.org/?id=117. This curriculum was developed by Global Kids Staff and co-produced with Cathy Arreguin. We are grateful to Kate Farrell, Sean Farrell, Blueman Steele, Jeremy Koester, Ross Perkins, Jonathan Richter, John Wallace, the Second Life Educators Listserv, and countless beta testers.


TABLE OF CONTENTS

STANDARDS

Learning Standards addressed in this curriculum

1

1

COMMUNICATION: VOICE

2

Module Overview

2

9-1.0 Introduction 9-1.0.1 Learning Standards addressed in this module 9-1.0.2 Action Plan

Setting Voice Preferences 9-1.1 Introduction 9-1.1.1 Instruction 9-1.1.2 Practice

Speaking With People Nearby 9-1.2 Introduction 9-1.2.1 Instruction 9-1.2.2 Practice 9-1.2.3 Action Plan

Using Voice to Instant Message 9-1.3 Introduction 9-1.3.1 Instruction 9-1.3.2 Practice 9-1.3.3 Action Plan

LAND: INTRODUCTION TO ESTATES

Module Overview 9-2.0 Introduction 9-2.0.1 Learning Standards addressed in this module 9-2.0.2 Action Plan

Region Powers 9-2.1 Introduction 9-2.1.1 Instruction 9-2.1.2 Practice 9-2.1.3 Action Plan

Managing Lag 9-2.2 Introduction 9-2.2.1 Instruction 9-2.2.2 Practice 9-2.2.3 Action Plan

Ground Textures and Terrain 9-2.3 Introduction 9-2.3.1 Instruction 9-2.3.2 Practice 9-2.3.3 Action Plan

2 2 3

5 5 5 5

8 8 8 8 10

11 11 11 11 12

13

13 13 13 14

16 16 16 16 17

18 18 18 18 19

20 20 20 20 21


Estate Access 9-2.4 Introduction 9-2.4.1 Instruction 9-2.4.2 Practice 9-2.4.3 Action Plan

Estate Covenants 9-2.5 Introduction 9-2.5.1 Instruction 9-2.5.2 Practice 9-2.5.3 Action Plan

LAND: TERRAFORMING

Module Overview 9-3.0 Introduction 9-3.0.1 Learning Standards addressed in this module 9-3.0.2 Action Plan

22 22 22 22 23

24 24 24 24 25

26

26 26 26 27

Beginning to Terraform

28

9-3.1 Introduction 9-3.1.1 Instruction 9-3.1.2 Practice 9-3.1.3 Action Plan

28 28 28 30

Sculpting Land 9-3.2 Introduction 9-3.2.1 Instruction 9-3.2.2 Practice 9-3.2.3 Action Plan

Subdividing and Joining Land 9-3.3 Introduction 9-3.3.1 Instruction 9-3.3.2 Practice 9-3.3.3 Action Plan

31 31 31 31 32

33 33 33 33 34


Standards The following is a list of standards from the McRel Learning Standards, as well as 21st Century Skills, which you can expect the modules of this curriculum to address. This list is a collection of the most common and frequent standards met in each module. In each module’s overview you will find a more comprehensive list of standards addressed within that module. Along with the following standards, many modules will also address the areas of math, engineering, the arts, geography, civics, behavioral studies, and life work.

Learning Standards addressed in this curriculum McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Language Arts – Listening and Speaking – Uses listening and speaking strategies for different purposes - Adjusts message wording and delivery to particular audiences and for particular purposes (e.g., to defend a position, to entertain, to inform, to persuade) o Arts and Communication – Understands the principles, processes, and products associated with arts and communication media o Behavioral Studies – Understands that group and cultural influences contribute to human development, identity and behavior. o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Technology - Knows the characteristics and uses of computer hardware and operating systems - Knows features and uses of current and emerging technology related to computing o Working with Others – Displays effective interpersonal communication skills - Knows strategies to effectively communicate in a variety of settings (e.g., selects appropriate strategy for audience and situation) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Learning and Innovation Skills – Communication and Collaboration o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Social & Cross-Cultural Skills Global Kids Professional Development Curriculum - Level 9

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Communication: Voice Module Overview LEVEL: 9 MODULE: COMMUNICATION: VOICE – OVERVIEW

9-1.0 Introduction The ability to actually hear someone’s voice is a wonderful Second Life tool. Voice is especially useful when you are trying to explain how to do something, or working together to create a common object. It’s a much quicker form of communication! However, using the voice feature is always a choice. You can choose to enable voice or leave it off. It’s up to you. In this module, you will learn how to set up (or enable) the voice feature and speak with other residents both near you and in other regions.

9-1.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Listening and Speaking – Uses listening and speaking strategies for different purposes - Adjusts message wording and delivery to particular audiences and for particular purposes (e.g., to defend a position, to entertain, to inform, to persuade) o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Working with Others – Displays effective interpersonal communication skills - Knows strategies to effectively communicate in a variety of settings settings (e.g., selects appropriate strategy for audience and situation) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Learning and Innovation Skills – Communication and Collaboration o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Social & Cross-Cultural Skills Global Kids Professional Development Curriculum - Level 9

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POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Setting up (enabling) the voice feature o Hearing and speaking with residents close to you o Having a conversation with a resident that’s in another region or sim o Beginning a group conversation with residents that are in different locations You will demonstrate your new powers by: o Setting up your computer with your microphone and speaker o Setting up your Second Life preferences to enable voice o Speaking with other avatars near you o Having a distance conference call with other members of a group o Selecting a few friends and beginning a conference call

Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power)

o Levels 1-8

TERMS: VoIP: Voice over Internet Protocol. A way to have a phone conversation over the Internet.

MATERIALS: Item

Location

A VoIP headset/mic or a microphone and speakers on your computer.

N/A

Before learning this power, you need to have completed the following levels/modules:

Note: While a headset/mic is not absolutely necessary, using one is highly recommended and will greatly reduce feedback echoes for both you and anyone with whom you are speaking.

9-1.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it.

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TAKE ACTION: Speaking is different than communicating by typing. Speakers may be evaluated on the quality of their voice, rather than on their ideas. You may know someone for quite a long time in Second Life and be surprised when you hear his or her voice for the first time! Second Life offers the chance to appear as we are… or are not. But when we use our voices, we tell a little about our “real” selves. After having a few conversations with other avatars, what has surprised you about them? What was different between how they present themselves through avatar and typed chat, and how they appear through their voice? What do these differences tell you about him or her? What do they tell you about yourself and your own preconceived notions? Blog it!

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Communication: Voice Setting Voice Preferences LEVEL: 9 MODULE: COMMUNICATION: VOICE – MISSION 1

9-1.1 Introduction Have you ever been typing with someone in Second Life and just wanted to speak with him or her? Perhaps you need to explain something complicated, want to use a different language or are just tired of typing! You can speak with someone else in Second Life using the Voice feature! However, you must first set up your voice preferences so voice is enabled.

9-1.1.1 Instruction By default, voice is not enabled in Second Life. You cannot just log on and begin speaking. You must first choose a few options from the Voice tab in your Preferences window. Once you have those preferences set, you will be able to speak whenever you wish.

9-1.1.2 Practice TRY THIS: Step 1: Setting up your own computer preferences for voice Before you enable voice in Second Life, you must first check to see that your computer’s microphone and speaker preferences are correct. On a computer running Windows: o Open the Windows Control Panel o Open the Sounds and Audio Devices function o Select the Volume tab and make sure Mute is not checked and the volume is correct o Choose the correct audio devices from the dropdown Audio tab On a Mac: o Open System Preferences to Sound o In Output select the correct device to hear with and appropriate volume o In Input select the correct device to speak into and appropriate volume Global Kids Professional Development Curriculum - Level 9

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Tip: Before you log into Second Life, make sure that: o Your headphones are already plugged in o Skype is not running. Skype seems to interfere with the voice feature in Second Life. Step 2: Enabling voice You can enable voice by changing some of your Preferences. You can open your Preferences from either the opening login screen button, or in-world, by selecting Edit > Preferences > Voice. TRY THIS NOW: Open your Preferences to the Voice tab. Step 3: Using the Voice Set Up Wizard Although you can select each voice option separately, the Voice Set Up Wizard will guide you through enabling voice for the first time. You can go back later and change different options at any time. TRY THIS NOW: Follow the Voice Set Up Wizard instructions: A) Select Yes, enable Voice Chat. Select Next. B) Select Hear Voice Chat from avatar position. This will allow you to hear the voices of avatars standing near you. C) Also select Start Viewer in Push-to-Talk mode. This will allow you to use either an in-world button control or a keyboard trigger when you want to speak with someone. Global Kids Professional Development Curriculum - Level 9

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That way, you can make sure you decide when you want everyone to hear you, and when you don’t. D) By default, the Middle Mouse Button is selected as a keyboard Push-to-Talk trigger. If you don’t use that kind of a mouse, or you want to use a different key, select the Set Key button and press the keyboard key you want to use. Tip: Select a keyboard key you do not usually use in normal typing chat! Select Next. E) Select the correct input (microphone) and output (speaker) devices from the drop down lists. If either your microphone or speakers don’t show, try relogging into Second Life with them already connected. F) Speak into your microphone to test the volume level and adjust using the sliders. Select Finish. Fantastic! You should be set up to begin speaking out loud in Second Life. Go to Mission 2 to learn how to speak with other avatars near your location.

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Communication: Voice Speaking With People Nearby LEVEL: 9 MODULE: COMMUNICATION: VOICE – MISSION 2

9-1.2 Introduction You’re all set up and ready to talk! Let’s go have a conversation!

9-1.2.1 Instruction When you type your chat with avatars nearby, you can see their chat clearly. No one is too “loud” or too “soft”. You can also easily see who said something to you. When you speak with other avatars nearby, you can adjust your voice level, and each individual avatar’s, so that everyone is heard as clearly as possible. Just like with text chat, you can be “heard” for a specific distance.

9-1.2.2 Practice TRY THIS: Step 1: Finding voice-enabled land Land owners have a choice whether they will allow voice on their land. If voice is allowed, you will see a voice icon at the top of your screen that looks like headphones within a blue circle. TRY THIS NOW: Make sure you are on land that is voice-enabled. Step 2: Find some other avatars! TRY THIS NOW: You can’t have a conversation with yourself! Find a few friends or friendly folks, text chat them and ask if they would be willing to speak using voice with you. Tip: Not everyone wants to, or can, use voice. Asking by using text chat first gives everyone a chance to agree.

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Step 3: Speak! Before you begin to speak, take a minute to notice the Speaking Indicator above each avatar’s head. This little white dot indicates an avatar has voice enabled. When an avatar is speaking, the white dot is replaced with green waves. To begin speaking, hold down the Talk button at the bottom right of your screen. If you select the Lock icon next to it, you will be heard, even if you release the talk button. To Unlock the lock feature, just press it again. TRY THIS NOW: Push down the Talk button and speak to some other avatars near you! Step 4: Adjusting volume levels You may need to adjust either your volume level or the volume levels of each individual speaker. The Voice Intensity Indicator allows you to adjust volume levels. It also allows you to see who the active speaker is. TRY THIS NOW: Open the Voice Intensity Indicator and view the Active Speakers around you. The person listed at the top if the list is the current speaker. Adjust the volume slider so that each speaker is neither too loud nor too soft. You can also Mute a speaker if you wish. Try walking around a bit as you speak. Do you notice other speakers fading away as you move farther away? See how far you can stand from each other and still be heard. Step 5: Using Speech Gestures Sometimes, it can be difficult to see who exactly is speaking. However, you can activate Speech Gestures that will play when you are speaking. You can find Speech Gestures under: Inventory > Library > Gestures > Speech Gestures. You can activate them by double-clicking on each one and checking the Activate box at the bottom of the Gesture window. Global Kids Professional Development Curriculum - Level 9

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TRY THIS NOW: Activate a Speech Gesture and speak out loud. Do you like seeing your avatar’s hands move? Do you think it helps others know when you are speaking? Activate other Speech Gestures if you’d like.

9-1.2.3 Action Plan SHOWING OFF YOUR NEW POWER: Find someone to speak with and ask them what is one thing they would like to change in the world, in their community, and whether there is a relationship between the two.

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Communication: Voice Using Voice to Instant Message LEVEL: 9 MODULE: COMMUNICATION: VOICE – MISSION 3

9-1.3 Introduction Have you ever wished you could tell someone about something you’re seeing or doing in Second Life? You can do more than type it as a text IM – you can speak it!

9-1.3.1 Instruction You can open a voice Instant Message (IM) to either an individual avatar or an entire group. Each person has the opportunity to accept or decline the call. If they do not currently have voice capability, the caller will be informed that they must use spatial (text) chat. Unlike text chats, you can only have one active voice chat at a time. If you are speaking to another avatar in front of you and open an IM voice chat, you will only be heard in one of your conversations. If you begin a group IM voice chat, everyone who participates will hear everyone else – like a party line or conference call!

9-1.3.2 Practice TRY THIS: Step 1: Voice IM one person You can invite a friend to a voice chat using: Communicate > Friends > IM/Call Select the Call option. They will receive an invitation to accept your call. Once they accept, use the Talk button and Voice Intensity window, just as if they are nearby no one else will hear you speaking to them. TRY THIS NOW: Using the Communicate button, see which friends are in-world. IM one of them and ask if they can take a voice call. When they say yes, use the Call button to begin a long distance voice chat! Global Kids Professional Development Curriculum - Level 9

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Step 2: Calling a group You can invite an entire group to a voice chat using: Communicate > Groups > IM/Call Select the Call option. Each person in the group that is currently logged in will receive an invitation to Join Call. Just as with other Voice conversations, use the Talk button and Voice Intensity window. No one outside your conference call will hear you speaking. TRY THIS NOW: Use the Communicate button to select a group you belong to. Use the Call button to begin a long distance conference voice chat! Step 3: Calling a few friends You can also start a Conference call with a few friends who are not in the same group by multiselecting them in Communicate > Friends. To multi-select, hold down Ctrl and click on each person’s name. When everyone is selected, choose the IM/Call button and Call button to begin the call. TRY THIS NOW: Use the Communicate > Friends tab to multi-select a few friends. Select the IM/Call button and Call them!

9-1.3.3 Action Plan TAKE ACTION: Speaking is different from communicating by typing. Speakers may be evaluated on the quality of their voice, rather than on their ideas. You may know someone for quite a long time in Second Life and be surprised when you hear his or her voice for the first time! Second Life offers the chance to appear as we are… or are not. But when we use our voices, we tell a little about our “real” selves. After having a few conversations with other avatars, what has surprised you about them? What was different between how they present themselves through avatar and typed chat, and how they appear through their voice? What do these differences tell you about him or her? What do they tell you about yourself and your own preconceived notions? Blog it!

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Land: Introduction to Estates Module Overview LEVEL: 9 MODULE: LAND: INTRODUCTION TO ESTATES – OVERVIEW

9-2.0 Introduction Knowing just what you can do as an Estate Owner is important to understand before you have your own island or sim. Managing an estate takes all the About Land skills you have... and then adds a layer of additional abilities. When you have just a parcel of land, you can decide what can and cannot be done on your land. You can decide who has access and who is banned. You can also, to some extent, decide how you would like your land sculpted, or terraformed. As an estate owner, you make those same kinds of decisions, and more, for everyone who may rent or buy land on your sim! Although individual land owners and renters can change some things, YOU will make all important decisions for that sim or estate. You can also select Estate Managers to help you manage your estate. It's important to choose them wisely as, you will see, they have considerable power!

9-2.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Geography – Place and Regions – Understands the concept of regions 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy Global Kids Professional Development Curriculum - Level 9

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o Life and Career Skills – Productivity and Accountability – Demonstrating diligence and a positive work ethic POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Allowing flying, building and other characteristics for an entire region or estate o Allowing or disallowing scripts and other actions that can slow down performance o Changing the terrain texture and elevations o Controlling access to an estate o Determining rules for an estate You will demonstrate your new powers by: o Deciding which characteristics you would like other avatars to have on a region o Choosing to allow or disallow scripts, both generally and for individual avatars o Choosing how high and low the land and water elevations will be in a region o Choosing who will visit an estate and where they will land o Selecting voice, teleportation and other user experience options for your estate o Writing an estate covenant for residents to follow Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o Levels 1-8 MATERIALS: Items

Location

Terrain textures

Inventory > Library > Textures

TERMS: Estate: Privately owned or group-owned land. Usually a region or a collection of regions (sims). An estate has additional land management tools not available to other land owners.

9-2.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module!

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If not, complete the missions and learn how to do it. TAKE ACTION: What if you had your own estate? As an estate owner, you have the ability to create a very powerful environment for people to experience. What is a global issue that deeply concerns you? Using all of your estate abilities, what kind of environment (natural and built objects) could you create that would inform and inspire visitors to make a change in their real lives? Create a project plan detailing what your estate would look like, how visitors would experience it, what visitors would learn and how they would learn it. You can use this plan to inspire others to get involved! Blog it and see if others are interested in helping you.

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Land: Introduction to Estates Region Powers LEVEL: 9 MODULE: LAND: INTRODUCTION TO ESTATES – MISSION 1

9-2.1 Introduction So, you are going to buy your own sim! Or maybe a friend has asked you to help manage their new estate. Either way, you will have a lot of new powers to learn and to use carefully. Managing an entire estate can be very exciting. You have the ability to change the environment in ways not available to other land owners. Your decisions will affect everyone who visits or lives on your sim. Even if you don’t currently have the opportunity to own or manage a region or estate, understanding these abilities will help you when you talk to landlords, work with estate owners or prepare yourself for the day you manage a region!

9-2.1.1 Instruction Many estate abilities are similar to those you have when owning just a parcel of land. However, your choices will apply to anyone who rents or buys land on your region. Let’s look at them now.

9-2.1.2 Practice TRY THIS: Step 1: The Region/Estate window When you make decisions for a small parcel of land, you use the About Land window. Estates and Regions can be modified using the Region/Estate Window. You can open this window from the upper menu bar: World > Region/Estate

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TRY THIS NOW: Open the Region/Estate window. Note: If you don’t currently own an estate, you might ask a friend to temporarily give you permission to view theirs. Step 2: Land abilities Many land abilities can be found in the Region tab of the Region/Estate window. Like smaller land parcels, you can choose to allow terraforming, flying, damage, pushing, and subdividing. However, you have additional abilities. Many of your new abilities have to do with other avatars. You can choose how many avatars are allowed on your region at one time. Most regions can hold at least 40 avatars, depending on how powerful the server is that is powering your sim. It’s best to set the number of avatars a little lower than what a region can handle. That way, you won’t overwhelm the server, causing the region to crash. You can also instantly teleport everyone off your region! Have you ever teleported to a new place and found yourself at a central location, called a telehub? An estate owner or manager can choose where everyone arrives. You can also choose to give a region an M (Mature) or PG rating (only on the main grid; in the Teen grid all sims are PG). The Region Tab allows you to send a message to everyone currently in that region. Have you ever received a message in a blue box in the upper right hand corner of your screen? Maybe you were told that the region was restarting or that a problem had been resolved. TRY THIS NOW: As you look at the Region tab, what choices would you make and why? How would that affect the experience of everyone visiting your region.

9-2.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Go to your favorite privately owned region and notice what privileges visitors have. You can see the icons indicating building, scripting, damage, etc at the top of your screen. Are these the abilities you would choose for your sim?

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Land: Introduction to Estates Managing Lag LEVEL: 9 MODULE: LAND: INTRODUCTION TO ESTATES – MISSION 2

9-2.2 Introduction Have you ever had an experience in Second Life where your avatar seemed sluggish and couldn’t really respond quickly? Most people refer to that as lag – a slowdown in performance. This can occur when either your computer or the one running your region of Second Life is overtaxed.

9-2.2.1 Instruction There are many causes of lag. Lag can occur when too many avatars are in the same region or when too many scripts are active. As an estate owner or manager, you can allow or disallow certain activities that are known to cause lag.

9-2.2.2 Practice TRY THIS: Step 1: The Debug tab The Debug tab allows you to disable scripts, collisions and other physics actions that can use computer resources and cause lag. By not allowing those scripts, many people find they crash less frequently and have better performance. The downside is that all those great scripted gadgets everyone loves will not be able to work on your region. If you notice unusual lag in your region, it might be caused by a visitor bringing in a particular scripted object that is slowing down the entire region. One way to figure out where unexpected lag is coming from is to use the Choose Avatar or Get Top Scripts buttons to select just a specific avatar’s scripted objects or the scripted objects you suspect might be causing the most lag

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TRY THIS NOW: Look at the Debug tab. What options would you choose to disable? How would they affect what you usually do in Second Life?

9-2.2.3 Action Plan SHOWING OFF YOUR NEW POWER: Go to a private region that doesn’t allow scripts. You will notice a no script icon at the top of your screen. How does being there affect your experience? Why do you think the owner made that decision?

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Land: Introduction to Estates Ground Textures and Terrain LEVEL: 9 MODULE: LAND: INTRODUCTION TO ESTATES – MISSION 3

9-2.3 Introduction Have you ever been to a region with steep mountains or deep lakes? What about areas that have really different looking land textures? The abilities to terraform and customize a region are some of the most powerful tools you have as an estate owner or manager.

9-2.3.1 Instruction You may remember that land parcel owners can only change the level of their land by 4 meters up or down. As an estate owner, you can allow major elevation changes. In addition, you can apply different textures to different areas and elevations in your region. You can have snowy mountaintops and sandy beaches ‌ or the other way around!

9-2.3.2 Practice TRY THIS: Step 1: Ground textures Ground, or terrain, textures are applied to land in a region by both elevation and direction. The chosen textures are displayed in the Ground Textures tab from lowest to highest elevation. You can also set the elevations for the textures to appear in different parts of the region. Note: All textures must be 512 x 512, 24 bit .tga files. You can use the terrain textures you have in your Library or import your own.

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TRY THIS NOW: If you have the ability to change textures, try changing just the lowest terrain texture and see what happens. If you are just following along, what kinds of textures would you choose? Step 2: Changing terrain elevations Forget about digging little holes or making small hills. As an estate owner or manager, you can create mountain ranges! The Terrain tab lets you set various land features for an entire region. You can select how high and how low you raise or lower the land. You can also choose how high the water level will be. Leaving the water height alone will allow it to blend in with any water next to an island region. Have you ever been in a region where the sun never seems to set? You can also fix the sun using the fixed sun feature and sliding the sun slider to a specific time of day. This can make it always high noon‌ or permanent midnight. But what if you have more than one island in your estate? Would you have to set it for EACH island? No need. Just click the Use Estate Sun box. NOTE: While you can set the sun in your sim, each user has the option to personally override it, shedding some light on your permanent midnight - but only for him or her! Finally, if you are using an outside application to make a RAW file showing the topography of your region, you can apply it here, using the Upload RAW terrain button. TRY THIS NOW: If you have the ability, try fixing the sun at a certain point in the sky. Also try changing the water level on your sim so that it’s 20 meters higher. What happened? Make sure to put in the original settings when you are done experimenting. If you are just following along, what choices would you make?

9-2.3.3 Action Plan SHOWING OFF YOUR NEW POWER: Now that you understand how those mountains and deep lakes are made, visit a favorite mountainous region and look carefully at how the owner used both elevation and different textures to get that look.

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Land: Introduction to Estates Estate Access LEVEL: 9

MODULE: LAND: INTRODUCTION TO ESTATES – MISSION 4

9-2.4 Introduction Who will visit your region? Just as with land options, you can choose to ban and allow certain avatars.

9-2.4.1 Instruction You can ban and allow individuals and groups, just like you can for smaller parcels of land. However, your decisions will affect everyone who rents or owns land on your estate! If your estate is large and covers many regions, your decisions will carry a lot of weight. You can also send a message to everyone in your entire estate, to announce that an event is about to begin. Finally, if you want to make an estate with a specific theme or purpose, you can put that in your Covenant for all owners and renters to agree to.

9-2.4.2 Practice TRY THIS: Step 1: The Estate tab The Estate tab allows you to allow and disallow individuals and groups for your entire Estate, even if others have rented or bought land from you. Just like the About Land parcel controls, you can either allow specific groups or individuals or ban them. You don’t have to shoulder this responsibility all by yourself, however! If you are an estate owner, you can also select Estate Managers to help you. Global Kids Professional Development Curriculum - Level 9

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They have the ability to change estate settings also. Step 2: Global time Because large estates can contain many regions, you can also set the time and sun position for all the regions in your estate at the same time, by selecting the Use Global Time option. TRY THIS NOW: If you have the ability and are on an estate that is made up of more than one region, select the Use Global Time settings to reflect your favorite time of day. Now visit each of the regions to see that they are all on the same time. Step 3: Voice chat What is the experience you would like others to have while visiting your estate? Are people roleplaying or are they reflecting their real life personalities? Do you want to hear real life voices or only have people type their conversations? Selecting the Allow Voice Chat button will activate voice options for your entire estate. TRY THIS NOW: Choose to select or deselect the voice option. Step 4: Teleporting directly Are you creating a wonderful area for people to explore from a specific beginning point? What about an amazing venue for performing musicians? You wouldn’t want someone just appearing on stage during a performance! You can make sure that won’t happen by not selecting the Allow Direct Teleport button. Then, everyone will teleport to a specific place on your estate that you decide. TRY THIS NOW: Where is the best place for others to teleport to on your estate? Does it matter? Select or deselect the Allow Direct Teleport option.

9-2.4.3 Action Plan SHOWING OFF YOUR NEW POWER: Find a region that is similar to the one you would like to create. Visit it and pay careful attention to the choices the owner made regarding voice, teleportation and access. Do those choices make sense for your project?

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Land: Introduction to Estates Estate Covenants LEVEL: 9 MODULE: LAND: INTRODUCTION TO ESTATES – MISSION 5

9-2.5 Introduction If you want to make an estate with a specific theme or purpose, you can put that in the estate covenant for all owners and renters to agree to.

9-2.5.1 Instruction As with land parcel covenants, an estate covenant states rules and guidelines you would like everyone to follow on your estate, even if it contains many regions. For example, you can ask people to build using a certain style of architecture, or role-play from a specific historical time period.

9-2.5.2 Practice TRY THIS: Step 1: The Covenant tab To make an estate covenant, you must first type your covenant on a notecard. Then, drag the notecard with your covenant onto the Covenant window to change the agreement. TRY THIS NOW: Whether or not you actually have an estate, create a notecard with a covenant you would want to have for your estate. If you actually do own an estate, drag that notecard out of your inventory into the Covenant window. What are some themed regions or estates you have visited? Have you ever viewed their Covenants? You can use the About Land tool to see what residents must agree to. Visit a themed region and see what the covenant is. Could you live with it?

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9-2.5.3 Action Plan TAKE ACTION: What if you had your own estate? As an estate owner, you have the ability to create a very powerful environment for people to experience. What is a global issue that deeply concerns you? Using all of your estate abilities, what kind of environment (natural and built objects) could you create that would inform and inspire visitors to make a change in their real lives? Create a project plan detailing what your estate would look like, how visitors would experience it, what visitors would learn and how they would learn it. You can use this plan to inspire others to get involved! Blog it and see if others are interested in helping you.

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Land: Terraforming Module Overview LEVEL: 9 MODULE: LAND: TERRAFORMING – OVERVIEW

9-3.0 Introduction When you were young, did you ever dig in the sand or dirt with a toy tractor? You can do the same thing in Second Life if you have the land privileges to terraform, or sculpt, land. Whether you fancy making mountains, lakes or something in between, you can quickly and easily sculpt and change land in Second Life!

9-3.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing- Uses a variety of techniques to convey a personal style and voice o Technology - Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Geography – Understands global development and environmental issues Understands why policies should be designed to guide the use and management of Earth's resources and to reflect multiple points of view 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation

o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Changing the look and elevation of land Global Kids Professional Development Curriculum - Level 9

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o Subdividing and joining parcels of land You will demonstrate your new powers by: o Flattening, raising, lowering, smoothing and roughening land o Dividing land into smaller parcels and joining parcels back together Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules:

TERMS: Terraform: The ability to sculpt land.

o Levels 1-8 MATERIALS: Item

Location

Land you can terraform Plants, and natural objects

Your own land, or group land on which you have terraforming privileges. Inventory > Library

9-3.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it. TAKE ACTION: What is one natural environment you think should be conserved… a wetland, desert or woodland area? Design your own in Second Life using your new terraforming skills. The Library in your Inventory contains many plants, grasses, flower and trees that can be used. It also has rocks and many textures you could use to make natural looking items. If you are not on land that is near sea level, you can even create water using textures and other items in your Library!

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Land: Terraforming Beginning to Terraform LEVEL: 9 MODULE: LAND: TERRAFORMING – MISSION 1

9-3.1 Introduction In Second Life, you can sculpt, or Terraform, your land without ever picking up a shovel or breaking a sweat! You can also try out different landscaping ideas any time you choose.

9-3.1.1 Instruction The ability to terraform your land allows you to create environments that compliment your buildings or other objects. You can make a pond, hill, or almost any other landscaping feature you can imagine. While the terraforming tools are very easy to use, there are a few tricks that will make your land sculpting even easier.

9-3.1.2 Practice TRY THIS: Step 1: Find some land to terraform You have permission to terraform on land that: a) You own b) Is owned by a group you are in. You also must have a group ability that gives you terraforming power. If you don’t own land, try asking a friend if they will allow you to practice on their land. The owner can check Edit Land under About Land options, giving you (and anyone else) terraforming abilities. TRY THIS NOW: Find some land you can terraform. Step 2: Editing land

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You edit land using controls in the Land Edit window. You can open it two ways. a) the pie menu Pie Menu > Edit Terrain b) the Tools drop-down menu Tools > Select Tool > Land You will see your cursor turn into a little bulldozer. TRY THIS NOW: Open the Land Edit window.

Step 3: Selecting land to terraform To terraform land, you select two things: a) What you want to do: (ex: Flatten) b) How much land you want to affect: (ex: Small, Medium or Large) NOTE: If you do not select the size, your choice might affect the entire parcel of land! TRY THIS NOW: Select the Flatten Land radio button and the Small size. (Make sure you actually click on the word “Small�.) Now position your cursor over the land you wish to flatten and click. You will see a square of little dots over the area of land you are changing. Tip: Flatten Land is a great tool to use when you need to set out a building or other flatbottomed structure. Step 4: Reverting land If you wish to start over, you can choose the Revert Land button. However, the land will revert to its original state. This is the state it was in when the land was first created!

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TRY THIS NOW: If you are willing to live with any unexpected results, select the Revert Land button and size (Small, Medium, Large), click the ground, and see what happens!

9-3.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Do you have a small building you would like to put out? Use the Flatten Land feature to make a nice spot for it.

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Land: Terraforming Sculpting Land LEVEL: 9 MODULE: LAND: TERRAFORMING – MISSION 2

9-3.2 Introduction Time to make holes and hills! Using the terraform tools, you can make park-like landscapes or rugged craggy wilderness. Can you imagine putting your cabin in the midst of a mountain hideaway or your skyscraper in a business park? Or vice versa! Now you can.

9-3.2.1 Instruction The sculpting tools in the Land Edit window allow you to lower and raise the level of your land. Usually, you will be able to change the land elevation by about 4 meters either way. You can also smooth out or roughen the land to look bumpier. This can be a fast way of adding a more naturalistic feel to a place. Do you want a more refined or wilder look?

9-3.2.2 Practice TRY THIS: Step 1: Raising and lowering land The Raise Land and Lower Land buttons work just like the Flatten Land button you learned about in the last mission. First you select the button. Then you also select the size of land you want to affect. Remember: If you don’t select a size, your action will affect the entire parcel! TRY THIS NOW: Select the Raise Land button and the Small size and click on the ground a few times to make a small hill. Now select the Lower Land button and Small and lower the hill back down. Do you notice that you can only make a small hill? Only owners of an entire estate or sim have the ability to make mountains. Global Kids Professional Development Curriculum - Level 9

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Tip: If your land parcel is almost at sea level, a hole will probably be filled with water! You will have an instant pond or lake. Step 2: Smoothing land Did you notice that when you lowered your hill back down it might not have seemed quite the same? You can use the Smooth Land button to smooth out those little rough edges or bumps that seems to be left. TRY THIS NOW: Select Smooth Land and Small and click around on the area you used to make and lower the hill. You can also click and drag your mouse around to help smooth the area. Tip: When you in Land Edit mode, the land will appear to be a different color. It can be difficult to see the changes you are making. After a few changes, take a minute to view the land out of Edit mode to see the progress of your work. Step 3: Roughening land If you are looking for a more natural and wilder look, you can use the Roughen Land button. It will add random small bumps to your landscape. TRY THIS NOW: Select Roughen Land and Small and click and drag your mouse over a small area of land. Do you see it begin to look rougher? Note: Although you can raise, lower, smooth and roughen land, you cannot dig a tunnel or cave. However, you can make a cave or tunnel by digging a hole and placing rock-like prims over it.

9-3.2.3 Action Plan SHOWING OFF YOUR NEW POWER: Do you need to tidy up your digging a bit? Take a few minutes to smooth or fill in your holes.

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Land: Terraforming Subdividing and Joining Land LEVEL: 9 MODULE: LAND: TERRAFORMING – MISSION 3

9-3.3 Introduction What if you wanted to play different music or movies on different parts of your land? What if you wanted to charge admission or only let people land in a certain spot. You can do that by subdividing your land!

9-3.3.1 Instruction You can subdivide your land into many smaller parcels using the Land Edit window tools. You can also join these parcels back together. When your land is subdivided, you can make decisions about one parcel that won’t affect the other parcels.

9-3.3.2 Practice TRY THIS: Step 1: Subdividing land Land can be subdivided into parcels as small as 4 x 4 meters (16 sq. m.). To subdivide a parcel, select the Subdivide button in the Land Edit window and drag your cursor over the part you’d like subdivided. You will see a dialog box asking to confirm your choice. Click OK. TRY THIS NOW: Select the Subdivide button and drag your cursor over a small area of your land. Click OK to subdivide your land. Step 2: Viewing subdivided land

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If you turn on View Property Lines, you will see your smaller parcel along with the rest of your land. View > View Property Lines TRY THIS NOW: View your subdivided parcel Step 3: Joining land If you buy an adjacent piece of land or just want to join two parcels together, you can use the Join button. Select Join and then drag your cursor from one parcel to the other. A dialog box will appear asking if you really want to join the parcels. Click OK. TRY THIS NOW: Use the Join button and join the two parcels you previously subdivided.

9-3.3.3 Action Plan SHOWING OFF YOUR NEW POWER: What is one natural environment you think should be conserved‌ a wetland, desert or woodland area? Design your own in Second Life using your new terraforming skills. The Library in your Inventory contains many plants, grasses, flower and trees that can be used. It also has rocks and many textures you could use to make natural looking items. If you are not on land that is near sea level, you can even create water using textures and other items in your Library!

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GK Second Life Curriculum Level 9  

This is level 9 of 9 of the Global Kids Second Life curriculum. To read more about it go to http://globalkids.org/?id=117. Description:...

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