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Global Kids' Second Life Curriculum LESSON PLANS – LEVEL 8

Global Kids' Second Life Curriculum. Fall, 2007. Š2007.

Global Kids, Inc. 137 East 25th Street, 2nd Floor, New York, NY 10010 Phone: 212-226-0130 Email: info@globalkids.org ABOUT GLOBAL KIDS, INC. Founded in 1991, Global Kids aims to educate and inspire urban youth to become successful students, community leaders, and global citizens. Through dynamic, content-rich learning experiences grounded in a youth development approach, Global Kids participants develop the knowledge, skills, and values necessary for effective citizenship and success in the sophisticated workplace of the 21st Century. Annually, Global Kids reaches over 19,000 youth and 1,000 educators through its youth and professional development programs, and several million others through its Online Leadership Program. Over 90% of the seniors in Global Kids Leadership Program graduate from high school and go on to college and receive financial aid.


FOREWORD Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement. Global Kids’ Online Leadership Program integrates a youth development approach and international and public policy issues into youth media programs that build digital literacy and STEM skills, foster substantive dialogues, develop resources for educators, and promote civic participation. In 2006, following research into the educational potential of virtual worlds, Global Kids became the first non-profit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). This work has been made possible through funding by or partnerships with the MacArthur Foundation, UNICEF, the U.S. Holocaust Memorial Museum, the Field Museum, IBM, the Motorola Foundation, the Robert Wood Johnson Foundation, Ashoka’s Youth Ventures, the Microsoft Corporation, and a variety of school and after-school programs, amongst others. More specifically, Global Kids conducts intensive leadership programming for youth, bringing teenagers from its New York-based programs into the virtual world, working with youth already involved with TSL, and collaborating remotely with youth organized through schools, museums, and libraries. Global Kids works with adults as well, conducting programs within Second Life on a range of issues, streaming the audio and video of major events and conferences into Second Life, and offering a range of professional development services, such as managing RezEd.org, the hub for learning and virtual worlds. Global Kids’ Second Life Curriculum is a key component of Global Kids professional development services. They cover everything an educator or student would need to know to use Second Life, whether on their own or within an educational setting. At the same time, it teaches global literacy skills. Components of the curriculum can be used as hand-outs to develop specific Second Life-specific skills or within a broader educational program designed to teach such subjects as science, filmmaking or literature. The curriculum is composed of nine sequential “levels.” Each level is composed of modules which, in turn, are composed of individual lesson plans or “missions”. In total there are 163 missions. We offer these missions under a Creative Commons license (attribution-noncommercial-share alike) and encourage educators to adapt this curriculum in any way they see fit, but to always give credit to Global Kids and to share significant changes or best practices with other professionals implementing the curriculum at RezEd.org. Building on its nationally recognized approach to using virtual worlds to promote global awareness and civic engagement, Global Kids offers services to nonprofits, educational organizations, and other institutions interested in using Second Life and other virtual worlds to extend their work. While Global Kids is proud to offer Global Kids’ Second Life Curriculum for free to all qualified educational institutions, Global Kids can be retained to adapt it for specific uses or train others in its use. More information can be found at GlobalKids.org/?id=50. To download additional copies of the curriculum, please visit GlobalKids.org/?id=117. This curriculum was developed by Global Kids Staff and co-produced with Cathy Arreguin. We are grateful to Kate Farrell, Sean Farrell, Blueman Steele, Jeremy Koester, Ross Perkins, Jonathan Richter, John Wallace, the Second Life Educators Listserv, and countless beta testers.


TABLE OF CONTENTS

STANDARDS

Learning Standards addressed in this curriculum AVATAR: ANIMATIONS

Module Overview 8-1.0 Introduction 8-1.0.1 Learning Standards addressed in this module 8-1.0.2 Action Plan

Using Animations 8-1.1 Introduction 8-1.1.1 Instruction 8-1.1.2 Practice 8-1.1.3 Action Plan

Stopping Animations 8-1.2 Introduction 8-1.2.1 Instruction 8-1.2.2 Practice 8-1.2.3 Action Plan

COMMUNICATION: CREATING A GROUP

Module Overview 8-2.0 Introduction 8-2.0.1 Learning Standards addressed in this module 8-2.0.2 Action Plan

Introduction to Group Creation 8-2.1 Introduction 8-2.1.1 Instruction 8-2.1.2 Practice 8-2.1.3 Action Plan

Creating Group Roles 8-2.2 Introduction 8-2.2.1 Instruction 8-2.2.2 Practice 8-2.2.3 Action Plan

Inviting Group Members 8-2.3 Introduction 8-2.3.1 Instruction 8-2.3.2 Practice 8-2.3.3 Action Plan

Group Proposals 8-2.4 Introduction 8-2.4.1 Instruction 8-2.4.2 Practice

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8-2.4.3 Action Plan

Land and L$

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8-2.5 Introduction 8-2.5.1 Instruction 8-2.5.2 Practice 8-2.5.3 Action Plan

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LAND: ABOUT LAND

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Module Overview 8-3.0 Introduction 8-3.0.1 Learning Standards addressed in this module 8-3.0.2 Action Plan

About Your Land 8-3.1 Introduction 8-3.1.1 Instruction 8-3.1.2 Practice 8-3.1.3 Action Plan

Land Objects 8-3.2 Introduction 8-3.2.1 Instruction 8-3.2.2 Practice 8-3.2.3 Action Plan

Managing Media 8-3.3 Introduction 8-3.3.1 Instruction 8-3.3.2 Practice 8-3.3.3 Action Plan

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Standards The following is a list of standards from the McRel Learning Standards, as well as 21st Century Skills, which you can expect the modules of this curriculum to address. This list is a collection of the most common and frequent standards met in each module. In each module’s overview you will find a more comprehensive list of standards addressed within that module. Along with the following standards, many modules will also address the areas of math, engineering, the arts, geography, civics, behavioral studies, and life work.

Learning Standards addressed in this curriculum McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Language Arts – Listening and Speaking – Uses listening and speaking strategies for different purposes - Adjusts message wording and delivery to particular audiences and for particular purposes (e.g., to defend a position, to entertain, to inform, to persuade) o Arts and Communication – Understands the principles, processes, and products associated with arts and communication media o Behavioral Studies – Understands that group and cultural influences contribute to human development, identity and behavior. o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Technology - Knows the characteristics and uses of computer hardware and operating systems - Knows features and uses of current and emerging technology related to computing o Working with Others – Displays effective interpersonal communication skills - Knows strategies to effectively communicate in a variety of settings (e.g., selects appropriate strategy for audience and situation) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Learning and Innovation Skills – Communication and Collaboration o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Social & Cross-Cultural Skills Global Kids Professional Development Curriculum - Level 8

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Avatar: Animations Module Overview LEVEL: 8 MODULE: AVATAR: ANIMATIONS – OVERVIEW

8-1.0 Introduction Have you noticed avatars using complicated actions? Chances are, they are using animations, instructions that tell an avatar to perform a set of motions. Knowing how to easily use animations will allow you to express yourself in a variety of social situations. Note: Animations are different from gestures. While animations involve independent movements, gestures have movements that can be put in a sequence, combined with sounds and chat, and activated using a keystroke or chat trigger.

8-1.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Technology - Knows the characteristics and uses of computer hardware and operating systems - Knows features and uses of current and emerging technology related to computing o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Working with Others – Displays effective interpersonal communication skills - Knows strategies to effectively communicate in a variety of settings 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy POWER-UP: (What you will learn)

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By the end of this module, you will have the following power(s): o Using animations owned by yourself and others o Playing animations so you, or everyone, can see them in action o Stopping an animation that gets “stuck” You will demonstrate your new powers by: o Wearing an object that includes an animation o Dancing! o Making a scripted object that will stop all animations when touched Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules:

TERMS: Animation: Instructions that tell an avatar to perform a set of motions.

o Levels 1-7 MATERIALS: Item

Location

Torch

Library > Objects

8-1.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it. TAKE ACTION: Go test three dances, so only you can see them, then pick one to use and dance in public.

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Avatar: Animations Using Animations LEVEL: 8 MODULE: AVATAR: ANIMATIONS – MISSION 1

8-1.1 Introduction Have you seen avatars dance, eat or sip a cup of coffee? These movements are animations, a powerful way to express yourself through body language and movement.

8-1.1.1 Instruction Although your Inventory doesn’t come with animations, it does come with scripted objects that use animations when the object is worn or attached to you. In addition, you can find free animations many places in Second Life. You can use animations that you own, or that are put into objects owned by others.

8-1.1.2 Practice TRY THIS: Step 1: Objects with animations Animations can be put into objects and activated when the object is attached to your avatar. A cup of coffee that “makes” you drink, or the Library popgun that “makes” you perform a shooting motion are two examples. TRY THIS NOW: Find the Torch in your Library. Inventory > Library > Objects > Torch R-click (Cmd-click) on it and choose Wear. The animation built into the torch makes you hold it up high. Detach the torch by R-clicking on it and choosing Detach from the pie menu.

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Step 2: Using an animation Animations that you collect, buy or are given are stored in the Animations folder of your My Inventory. Double-clicking on an animation will open the Animation window. To have your avatar perform the animation so that only you can see, select the Play Locally button. This can be a good option when you receive a new animation and you want to look at it privately. To have everyone see, select the Play in World button. TRY THIS NOW: Search your Inventory to see if you have some animations. If you do not, ask a friend for some. Many animations, such as dances, are freely shared throughout Second Life. Double-click on an animation and choose Play in World. When you are done, select the Stop button from the Animation window. Step 3: Using animations that belong to others You may find yourself at a place, such as a dance, where many avatars are doing the same animation at the same time. Usually, there is a scripted object, such as a dance ball, that is controlling everyone’s movements. To participate in a group animation, you must first give the scripted object permission to animate your avatar by selecting a button that says you agree. You will also see a message telling you how to stop the animation. TRY THIS NOW: Use your search skills to find a dance club or ask a friend where a dance ball is located. Go there, touch the dance ball and follow the directions to begin dancing. Make sure you understand how to stop when you are finished!

8-1.1.3 Action Plan SHOWING OFF YOUR NEW POWER: If you don’t yet have many dance animations, ask a few friends if they have some they can give you. Try them out and decide which ones you want to use the next time you find yourself at a dance!

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Avatar: Animations Stopping Animations LEVEL: 8 MODULE: AVATAR: ANIMATIONS – MISSION 2

8-1.2 Introduction Have you ever tried to stop an animation, only to find you keep on doing it? Once in a while an animation can become stuck. Fortunately, there are a few tricks to make it stop.

8-1.2.1 Instruction When your avatar gets stuck in a never-ending animation, there are a few tricks you can try to stop. You can even use a script that will stop all animations.

8-1.2.2 Practice TRY THIS: Step 1: Stopping animations from attached objects What if you detached the torch from the last mission, and your hand continued to look like it was holding it? You would be stuck in an animation. Sometimes, this can happen because you accidentally choose Drop instead of Detach from the pie menu. You can force that animation to stop by reattaching and detaching that object. Step 2: Stopping an animation from the Tools menu If you cannot stop an animation, such as a dance, that was never “attached”, you can use a command from the Tools menu: Tools > Stop all animation TRY THIS NOW: Begin a dance or other animation and choose Stop all animation to stop it. Step 3: Stopping an animation using a script Once in a while, you may find that an animation is stuck. You can always quit Second Life and relog to stop it. Global Kids Professional Development Curriculum - Level 8

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However, you can also stop all animations your avatar is performing by touching an object that has a Stop All Animations script in it. These objects are very common in Second Life. If you do not have your own, you can easily make one using the script below. TRY THIS NOW: To make your very own Stop All Animations object, rez a prim and open the Edit window to the Content tab. Select the New Script button, copy and paste the following script into the script window. //Coded by Strife Onizuka //Public Domain default { state_entry() { llSetText("Stop All Running Animations",<1,1,1>,1); } touch_start(integer total_number) { llRequestPermissions(llDetectedKey(0), PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer a) { if (a & PERMISSION_TRIGGER_ANIMATION) { list a=llGetAnimationList(llGetPermissionsKey()); integer b; key c; for (b;b<llGetListLength(a);b++) //sometimes it gives you a null key, it's a bug. if (c = llList2Key(a,b)) llStopAnimation((string)c); } } } Note: Special thanks to Strife Onizuka for sharing this on the Second Life Scripting Library! Save and make sure the running box is checked. Name your object Stop All Animations and take into your Inventory. Now, if you ever get stuck in an animation, just drag it out of your Inventory and touch it! All animations your avatar is performing should stop.

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8-1.2.3 Action Plan SHOWING OFF YOUR NEW POWER: Go test three dances, so only you can see them, then pick one to use and dance in public.

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Communication: Creating a Group Module Overview LEVEL: 8 MODULE: CREATING A GROUP – OVERVIEW

8-2.0 Introduction Many people will compare Second Life with other games, like World of Warcraft or the Sims. But Second Life is more than “like a game.” It is also like a social networking website, such as Facebook or MySpace. You can always connect with others by joining existing groups. But what if you wanted to start your own network, with its own goals, purpose, and members?

8-2.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Listening and Speaking – Uses listening and speaking strategies for different purposes - Adjusts message wording and delivery to particular audiences and for particular purposes o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice Technology – Understands the nature and uses of different forms of technology o Behavioral Studies – Understands various meanings of social group, general implications of group membership, and different ways that groups function o Working with Others – Contributes to the overall effort of a group - Works cooperatively within a group to complete tasks, achieve goals, and solve problems 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Communication and Collaboration o Information, Media and Technology Skills – ICT Literacy o Life and Career Skills – Social & Cross-Cultural Skills o Life and Career Skills – Leadership & Responsibility

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POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Creating and customizing a new group o Customizing default group roles o Creating new group roles o Inviting new members to a group o Assigning roles to new group members o Creating and voting on group proposals o Viewing group land credits and donating land to a group o Viewing group L$, credits and debits You will demonstrate your new powers by: o Creating a new group and customizing the charter and insignia o Customizing group roles and creating new roles o Inviting new members and assigning their roles o Creating and voting on group proposals o Viewing group land credits and contributing land Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o Levels 1-7

TERMS: Quorum: The minimum number of members of a group necessary to conduct the business of that group.

MATERIALS: Items

Location

At least L$100

May be purchased through LindeX at Secondlife.com/currency

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8-2.0.2 Action Plan Before you begin any missions, letâ&#x20AC;&#x2122;s see if youâ&#x20AC;&#x2122;ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it. TAKE ACTION: Identify a global or social issue that you would like to learn more about. Create a new group to discuss and explore this issue with other residents. o Customize the group to clearly indicate the purpose of your group, including an insignia and group charter. o Be sure to customize the group roles and set the abilities you would like the other group members to have. o Invite at least one other person to join your group, and create a proposal polling your group members about whether they think the group should own land or not.

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Communication: Creating a Group Introduction to Group Creation LEVEL: 8 MODULE: CREATING A GROUP – MISSION 1

8-2.1 Introduction Have you ever wanted to start a group? When you decide to take on the role of a group founder, you will be able to customize the goals, membership requirements, and management of a Second Life group.

8-2.1.1 Instruction All Second Life groups are created by residents. You can start your own group and set the basic requirements for membership for only L$100.

8-2.1.2 Practice TRY THIS: Step 1: The Create a Group Window To begin creating a group, select the Communicate button to open the Communicate window. On the right side, click on the Create button to open the Group Information window. You can find the same information from Edit > Groups. TRY IT NOW: Open the Group Information window for a new group using the Create button. Step 2: Enter Basic Group Information Before you create a group you must decide on a Group Name. You can do that on the General tab. TRY IT NOW: Enter the name of your new group in the box that is labeled “Type your new group name here.” Leave this window open for the next step. Global Kids Professional Development Curriculum - Level 8

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Note: You cannot change your group name at a later date, so type carefully! Step 3: Group Charter and Insignia As the Group Founder you may write the Group Charter and select your Insignia. Your Charter can explain the purpose and goals of your group, and any membership requirements. The Insignia can be any texture or snapshot you have in your Inventory, and will visually represent your group. TRY IT NOW: Take a few minutes to type in your Group Charter. Leave this window open for the next step. Step 4: Group Preferences Do you want others to know about your group? Do you want to let anyone join? Group Preferences let you create the settings for your group privacy and joining options. You can choose to make the group open enrollment or invite only. You can also set an enrollment fee for people to pay when they join. TRY IT NOW: Decide if you want your group to be public or invite only. If youâ&#x20AC;&#x2122;d like it to be public, check the Show in Group List box, and the Open Enrollment box. If youâ&#x20AC;&#x2122;d like to charge a fee for joining, then click the Enrollment Fee box and set a price in L$. Step 5: Create the Group When you have entered your Charter & Group Name, and have set your preferences for enrollment, you are ready to create the group! Remember, it will cost L$100 to create your group.

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TRY IT NOW: Click the OK button to create your group. A confirmation box will appear asking if you are sure you want to pay L$100 to create your group. Click Yes if you are sure.

8-2.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Now that you are the proud founder of a group, perfect your group charter and select an image to be your insignia.

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Communication: Creating a Group Creating Group Roles LEVEL: 8 MODULE: CREATING A GROUP â&#x20AC;&#x201C; MISSION 2

8-2.2 Introduction Have you ever been an officer or had special responsibilities in a real life group? As a group founder, you can choose what roles other group members will have.

8-2.2.1 Instruction As founder you have ultimate control of all group features. Your greatest power is deciding which other members will also have control. Where group land is involved, or group funds, you will want to be careful about who has control.

8-2.2.2 Practice TRY THIS: Step 1: Viewing default group roles Open the Group Information window for the group you created, and click on the Members & Roles tab. This section is broken into three pages: Members, Roles and Abilities. All groups start with three basic Roles: Owners, Officers and Everyone. Each role has Abilities. All members will belong to Everyone by default when they join. Also, the Founder will automatically be an Owner. You, or another officer of the group, must assign all other group roles. TRY IT NOW: View the abilities that are checked for each of the default roles. You can see them at the bottom right of the Roles tab window. What responsibilities are in the Everyone role? Step 2: Creating a new role You can customize the existing roles by checking or unchecking different abilities.

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You can also create new, custom roles for your group. Let’s create a role that is specifically for group members in charge of recruitment. Try it now: Select the Create New Role button. Leave this window open for the next step. Step 3: Customizing a role There are four important pieces to customizing a new or existing role. o Role Name – Short meaningful name. o Role Title – What is seen above your avatar’s head when in this role. o Role Description – Short summary of the role’s purpose and abilities. o Allowed Abilities – Check all abilities that this role should have. TRY IT NOW: Create a role for Group Recruiters – members of your group that you trust to invite more members. Be sure to check the appropriate abilities and hit Apply when finished.

8-2.2.3 Action Plan SHOWING OFF YOUR NEW POWER: Based on the purpose or mission of your group (from your Group Charter) think of at least one more role that you would like to create OR customize the Officer role to better fit the needs of your group. Remember to customize the Group Title and Allowed Abilities.

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Communication: Creating a Group Inviting Group Members LEVEL: 8 MODULE: CREATING A GROUP â&#x20AC;&#x201C; MISSION 3

8-2.3 Introduction How will others learn about your new group? Learn now how to tell people about your group and invite them to join!

8-2.3.1 Instruction If you chose Open Enrollment for your group, it can be seen by everyone in Search > Groups. You can also directly invite your contacts to join your group, and assign them specific roles.

8-2.3.2 Practice TRY THIS: Step 1: Allowing Open Enrollment If you want anyone to be able to join your group, you can check the Open Enrollment option in the General tab of the Group Information window. You can also choose either free enrollment or set a membership fee. If you want others to easily search for and find your group, check the Show In Group List option. TRY IT NOW: Choose the Open Enrollment and Show in Group Lst options for your group. Use Search > Groups to search for your group. As long as Open Enrollment is checked, others will see an active Join button to select, along with the membership fee you have selected. Tip: You can change the enrollment options at any time.

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Step 1: View Member List All current group members are listed in the Members tab of Members & Roles. TRY IT NOW: Within the Group Information window, under Members & Roles, switch to the Members tab and view all current group members. It is most likely that you are the only one! Step 2: Invite a new person The Invite New Person button is located below the current Member list. This will open up a Group Invitation window so that you may invite other residents to your group. TRY IT NOW: Click the Invite New Person button to view the Group Invitation window. Leave this open for the next step. Step 3: Using the Person Chooser You are able to invite one resident at a time, or select multiple residents in one invite using the Person Chooser. The Person Chooser allows you to select residents from your calling card list, or to search the list of all residents by typing in a resident name. TRY IT NOW: Click on the Person Chooser button. In the Choose Resident window, search for the name of a resident you know in Second Life. Use the Select button to add them to your invite list. You may also select your friends name from your Calling Card folder, if you have exchanged friendship with this person already. Step 4: Selecting a role for new members Once you have the name of your new member(s) selected, you may decide which role they should join within the group. TRY IT NOW: Use the Role drop down box to select a role for the new member. Global Kids Professional Development Curriculum - Level 8

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Click the Send Invitations button after youâ&#x20AC;&#x2122;ve decided on a role.

8-2.3.3 Action Plan SHOWING OFF YOUR NEW POWER: Invite more of your friends or contacts to your new group!

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Communication: Creating a Group Group Proposals LEVEL: 8

MODULE: CREATING A GROUP â&#x20AC;&#x201C; MISSION 4

8-2.4 Introduction Have you ever been part of a group, and not been able to make any of the decisions? Itâ&#x20AC;&#x2122;s not much fun and can be frustrating. Group members in Second Life can work together to create and vote on issues important to them.

8-2.4.1 Instruction Group Proposals allow group members to vote on important decisions (proposals). The ability to create a proposal is an ability you can choose to give to some or all of the members of your group!

8-2.4.2 Practice TRY THIS: Step 1: Create a Group Proposal In the Proposal window you can view existing proposals, vote on active proposals, or create a new proposal. The Create Proposal button is in the Proposal window of the Group Information window. TRY IT NOW: Click the Create Proposal button to open the New Proposal window. Step 2: Proposal Details There are several options for Group Proposals. First you must describe what you are proposing! Next, you must decide if you want the vote to pass/fail based on: o Simple Majority (51% or more need to vote for it for it to pass) Global Kids Professional Development Curriculum - Level 8

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o 2/3 Majority (66.6% or more need to vote for it for it to pass) o Unanimous (if one person votes against it, then it will not pass) Last, you must decide on a Quorum, the minimum number of votes required for a vote to be valid. For example, if you decide you need a simple majority, and 60 of 70 people voting support the proposal, it will not pass if your quorum was 71 or greater, as fewer than 71 people submitted votes. You can also decide the vote Duration, which determines how long members can take before submitting their vote TRY IT NOW: Create a proposal to send to your group regarding enrollment options. Be sure to check over the description, pass/fail options, quorum and duration. When you have entered this information, click the Submit Proposal button. Step 3: View open group proposals The Proposal window will list any active proposals, when the voting ends for that proposal, and whether you have voted yet or not. To view a proposal, select the proposal and click the View Proposal button. TRY IT NOW: Use the View Proposal button to view the details of your proposal. Step 4: Vote on a proposal To vote on a proposal, you must have the proposal details open. You may choose to vote Yes, No or to Abstain (not place a vote at all). TRY IT NOW: View the proposal you sent and place your vote.

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8-2.4.3 Action Plan SHOWING OFF YOUR NEW POWER: Create a proposal to poll your new group members about the mission of your group. Are they happy with the groupâ&#x20AC;&#x2122;s goals, or do they want a meeting to rethink its purpose.

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Communication: Creating a Group Land and L$ LEVEL: 8 MODULE: CREATING A GROUP – MISSION 5

8-2.5 Introduction Objects and land are owned by one individual avatar. But groups allow you to own and manage land and items as a community.

8-2.5.1 Instruction It is important to understand how group land ownership is managed and maintained. As the Group Founder it will be your responsibility to be sure that your group, if it owns land, has the land tier to maintain it. If, as a group, you decide to sell items, you can manage the details of your group’s revenue.

8-2.5.2 Practice TRY THIS: Step 1: Viewing Land Credits In order for a group to own communal land, members of that group must donate land credits from their own personal Land Tier. Note: Land Tier is the amount of land a resident is allowed to own – whether or not they actually own it. Only residents who have premium (paying) Second Life accounts may own land. The amount of land a person may own depends on the amount of money they are paying for their land use fee Land tier details can be found at: http://secondlife.com/whatis/landpricing.php Not all members must donate land tier as long as there is enough Contribution to cover the amount of land the group is using (the group’s Land in Use). The contribution can come from one resident, or from many. For example, if your Second Life membership level has 512 sq. m. of land tier, you may contribute all or some of this to the group so that the group may own land.

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TRY IT NOW: If you have any free land tier (not being used as personal land) add that contribution to the group, and click the Apply button. Step 2: Group Land Bonus You may notice that there is a slightly higher value now in the available land. This is due to a 10% bonus when land is donated to a group. For example: if you donate 512 sq. m. of land to the group, you will be able to buy 536 sq. m. of group land! TRY IT NOW: If you have a paying account, check your Total Contribution. Notice that it is 10% more than Your Contribution. Remember to watch this window, and make sure that the Total Land in Use value is less than or equal to the Total Contribution. Step 3: Viewing Group L$ If your group has any income, that money is distributed daily to any group members with the financial ability in their role. TRY IT NOW: View the Planning tab of the Group L$ section. Does your group have a Balance? If so, you can see the Group Credits and Debits, as well as your individual share. Step 4: Group L$ details and sales You can view the details of your groupâ&#x20AC;&#x2122;s finances with the Details and Sales tabs. TRY IT NOW: View the Details tab. This shows total income from Object Sale, and any Debits the group may have. View the Sales tab. This tab outlines any purchases of Group Objects.

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8-2.5.3 Action Plan TAKE ACTION: Identify a global or social issue that you would like to learn more about. Create a new group to discuss and explore this issue with other residents. o Customize the group to clearly indicate the purpose of your group, including an insignia and group charter. o Be sure to customize the group roles and set the abilities you would like the other group members to have. o Invite at least one other person to join your group, and create a proposal polling your group members about whether they think the group should own land or not.

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Land: About Land Module Overview LEVEL: 8 MODULE: LAND: ABOUT LAND – OVERVIEW

8-3.0 Introduction What would you create if you had your own land? How large would your land parcel need to be to execute your idea? How would you decide who could have access to your land? Could people visit for free? Owning land is very different than just using land. You have the power to make decisions that will change the experience of everyone who visits. Learning what you can and cannot do is the first step to creating amazing environments for everyone who visits.

8-3.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing- Uses a variety of techniques to convey a personal style and voice o Technology - Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Geography – Place and Regions – Understands the concept of regions 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation

o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Productivity and Accountability – Demonstrating diligence and a positive work ethic POWER-UP: (What you will learn)

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By the end of this module, you will have the following power(s): o Finding information about specific parcels of land o Finding out how many prims a parcel of land can hold o Returning objects on your land that donâ&#x20AC;&#x2122;t belong to you o Setting music and videos to play on your land o Choosing who can and cannot access your land o Setting an admission price for your land You will demonstrate your new powers by: o Using the About Land window to find the size and owner of a parcel of land o Viewing any rules or covenants that have been set for the land by the owner o Viewing how many prims a parcel of land supports o Returning other peoplesâ&#x20AC;&#x2122; objects o Setting a music and video URL to play on your land o Banning and granting access to individuals and groups o Selling temporary passes to your land Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o Levels 1-7 MATERIALS: Item Location Texture

Inventory > Library > Textures > FloorTile6

TERMS: Covenant: Rules property owners agree to when purchasing land in a private sim or island. Prim Limit: The number of prims (primitives) a specific parcel supports. This is directly related to the size of the parcel. Griefer: A Second Life resident who bothers or harasses other Second Life residents.

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8-3.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it. TAKE ACTION: You may or may not already have land. But, if you could have a parcel of land, how much would you need? What would you use it for? Just as in real life, planning a specific project means planning and budgeting resources – in this case, prims, money and space. Collect your thoughts and figure out how many prims you would need to execute your idea. You may need to find a sandbox to rez items and see how many prims they take. It can add up! Once you have a total number of prims, determine how big a plot of land you need. Will your idea actually fit on that size parcel? Sometimes planning a project gets complicated. If you want others to help, you need to convince them your idea will work. Using the information you found out above, write up your plan and show it to someone, perhaps on a blog.

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Land: About Land About Your Land LEVEL: 8 MODULE: LAND: ABOUT LAND â&#x20AC;&#x201C; MISSION 1

8-3.1 Introduction Have you ever teleported to a place and wished you could find out more about the people who own it? Have you ever considered buying a parcel of land and wondered if many people stop by? You can find all this information using About Land.

8-3.1.1 Instruction The About Land window allows you to view information about specific parcels of land in Second Life. Anyone can view this information, not just the land owner.

8-3.1.2 Practice TRY THIS: Step 1: Finding information about land You can find general information about any parcel of land by opening the About Land window. Select: Pie Menu > About Land > General Tab TRY THIS NOW: R-click on some land nearby and view the General tab for that land. Tip: Land is divided into parcels. To see the property lines between them, select View > Property Lines. Step 2: Viewing land details The General Tab lets you see information about who owns the land. You can also see if the land is for sale. If you are the owner, you can also sell your land and set the sale price. The General tab also shows how large the parcel is and how busy itâ&#x20AC;&#x2122;s been over a period of time. Global Kids Professional Development Curriculum - Level 8

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TRY THIS NOW: Find the owner of the land you are on and select the Info button. If the owner is one person, you will see their profile. If it is group-owned, you will see group information. Tip: Have you ever found an amazing place? Viewing land details is a great way to track down a person or group you want to meet!

Step 3: Land Covenants Private estate owners and groups can choose to have rules, or Covenants, that all land owners must agree to. Many times, these Covenants will describe building or event guidelines. You can also learn who the Estate Owner is in case you have questions. TRY THIS NOW: Select the Covenant tab of the About Land window. Does the land you are on have a Covenant? Is there something you cannot do on the land?

8-3.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Unless you buy land from Linden Labs, you must buy land from a private person or group. Many times, private sims have Covenants that detail what can and cannot be built. Find a private sim or island that has land you are interested in. Does it have a Covenant? If so, could you agree to it?

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Land: About Land Land Objects LEVEL: 8 MODULE: LAND: ABOUT LAND – MISSION 2

8-3.2 Introduction One great reason people own land is to build and leave out objects! Understanding how many objects you can put out will help you make good building decisions – not only for yourself, but also for anyone else you allow to build on your land.

8-3.2.1 Instruction Objects are made up of prims. The number of prims you can have on a parcel of land depends on its size. For example, a 16 square meter area of land can support 3 prims. Here are some common parcel sizes and the number of prims they support: Area of land m2 512 1024 1536 2560 4608

Number of prims allowed

117 234 351 468 937

Unless you don’t allow building on your parcel, others will be able to leave objects on your land. Their objects will also count against your prim limit. If they put out objects containing many prims, they can rapidly use up your entire prim limit!

8-3.2.2 Practice TRY THIS: Step 1: Finding the number of primitives (prims) allowed on your land Objects are made up of prims (primitives). It’s important to consider if an object has a lot of prims when putting things out on your land!

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You can see how many primitives are on the parcel: About Land > Objects > Primitives parcel supports: TRY THIS NOW: Look to see how many primitives (prims) are on the parcel where you are located. How many are left to be used? Step 2: Finding out object owners Unless you have unchecked the building option (see Mission 3), other people may rez items on your land. They can use up your prims! This can be a big problem if you can’t find their item – if it is buried under the ground or is very small. You can easily see and return other people’s items by selecting the Name button. It will show all the owners of all objects on your parcel. TRY THIS NOW: Select the Name button and see who owns all the objects on your land. Step 3: Returning objects If you find objects that don’t belong on your land, you can return them easily. Using the Name button, select the name of the person who’s left objects on your land. A warning window will pop up asking you to confirm you want to return their objects. Select Yes. Note: ALWAYS take your time returning objects. If you accidentally return an object, you can’t undo the action! TRY THIS NOW: If you’ve discovered objects that aren’t yours, return them. Tip: If you want to have other peoples’ objects returned to them automatically, you can check Autoreturn and choose the number of minutes their objects will stay on your land. This is the way most sandboxes work!

8-3.2.3 Action Plan SHOWING OFF YOUR NEW POWER: Do you own land? Would you like to make your land a sandbox for friends to use? Set a time on Autoreturn! (Your objects will not be returned.)

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Land: About Land Managing Media LEVEL: 8 MODULE: LAND: ABOUT LAND – MISSION 3

8-3.3 Introduction Have you ever invited friends over to see a movie or listen to music? You can play music and video on land you own or rent in Second Life! It’s easy to set up. Let’s learn how.

8-3.3.1 Instruction Any music or video you would like played on your land must first be uploaded to the internet and have a URL address. The Media tab of your About Land window allows you to set URLs for both the music and video you would like to play on your land. Many internet radio stations have URLs you can use for music. If you know the URL, you can even let visitors listen to your favorite podcast! Videos must be in a Quicktime format. Usually videos that are Quicktime will have .mov at the end of their URL. ONE MORE THING: Make sure your computer has Quicktime installed to view video. (http://quicktimedownloads.com/) After installing, relog into Second Life to activate.

8-3.3.2 Practice TRY THIS: Step 1: Setting your Audio/Video preferences To actually hear and see music and video, you will need to set your Audio/Video preferences. Preferences > Audio/Video tab > Streaming Preferences TRY THIS NOW: Check both boxes to enable media streaming on your land. Close the Preferences window. You should now see music and video controls at the bottom of your screen. These will allow you and others to turn on/off, pause and control the volume of any media you set up. Global Kids Professional Development Curriculum - Level 8

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Step 2: Playing music on your land The About Land Media tab allows you to set URLs for both video and sound. Voice settings for your land may also be set from this tab. (See Voice module.) To set a music or podcast URL for your land, type the desired URL into the Music URL field. TRY THIS NOW: Put this URL into the Music URL field: http://pri.kts-af.net/redir/index.pls?esid=788246ff70d971482cbce8aaa426a88f&url_no=2 Now select the Play button on your music control. Can you hear it? Step 3: Playing video on your land To show video, you must enter a video URL. You must also select a texture that video will replace. Then, when you start your video controls, the video will replace that texture. Note: It’s best to choose a texture you aren’t using in any of your objects unless you want to make an entire wall or other object actually play your video! TRY THIS 1. 2. 3. 4. 5. 6.

NOW: Rez a cube, stretch and flatten into a movie screen shape. Use Select Texture and texture just the front with Library > Textures > FloorTile6 In the About Land Media tab, drag that same texture onto the Replace this texture: window. Change the media URL to: http://blip.tv/file/get/Holy_meatballs-testDemo234.mov Check Auto scale content. Close the About Land window and select the start button from the video player. Your video might take a minute or two to load. Can you see and hear it?

8-3.3.3 Action Plan SHOWING OFF YOUR NEW POWER: Media can entertain and inspire. It’s very powerful. Do you know of other Quicktime video URLs you could use that might teach someone something important? What about music podcast URLs? Take a moment and change your About Land Media settings to add one of each.

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GK Second Life Curriculum Level 8