Design Portfolio 2020

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GESTH I M A N I ROU MPA N I design portfolio



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CONTENTS

BRIEF RESUME

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INCOGNITO

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an investigation through media

SUBTERRANEAN TRADES

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a dark web allegory

ACADEMIC

SOMETHIN’ ICE

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realizing fiction

MOTEL MAKE-BELIEVE

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a Los Angeles story

FRAME OF AN EXQUISITE INFLATABLE

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trans.figure

MEDIA LITERACY CENTER

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children in film-making

AMUSEMENT ISLAND

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entertaining oneself

PROFESSIONAL

--N° 1475

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AIA selection for Silicon Valley Home tours 2018

SIX SENSES MYKONOS

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luxury spa

GHOST IN THE MACHINE code:ART

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gesthimani roumpani

brief résumé

www.gesthimaniroumpani.com

EDUCATION Aug 2019 - present

University of California, Los Angeles (UCLA, Architecture & Urban Design / AUD), USA. Master of Architecture II (post-professional degree, Entertainment Studio) Current G.P.A.: 4.0/4.0 (expected graduation: June 2020)

Sep 2008 - Nov 2014

National Technical University of Athens (NTUA, School of Architecture), Greece BA & MA in Architecture (5-year diploma, equivalent to US accredited degree) G.P.A. (58 courses & Diploma Thesis): 8.76/10 (29th among class of 212 students)

WORK EXPERIENCE Oct 2019 - present

Front Office part-time employee, UCLA AUD, Los Angeles, CA, USA Assisting with daily tasks as needed, handling communications & admissions emails.

May 2016 - Jun 2019

Architectural Design Associate (residential), Ana Williamson Architect, Menlo Park, CA, USA • Active throughout all project phases, communications, bids, and Project Management. • Project “No 1475” selected by the AIA for the 2018 AIA Silicon Valley Home Tours. • Firm’s designated “Template Master” and graphic standards coordinator.

Dec 2015 - May 2016

Designer (interiors), InteriorCrowd Over 50% selection rate by clients on www.interiorcrowd.com .

Oct 2013 - Jan 2016

Junior Architect (hospitality), Concept Boarding, Athens, Greece Elevated the brand’s visual presentation & expedited designs’ deliveries.

Oct 2008

Hostess of 3 documentary short films, Sporades islands, Greece Project run by Professor Wangtae Lim (Dong-Ah University). Produced by S. Korea Living TV.

RESEARCH EXPERIENCE Oct 2019 - Dec 2019

“This Person is Just a StyleGAN”, “Toward a Hyperfake-ism”, & “Regarding Vision”, UCLA AUD, Los Angeles, CA, USA. Academic research. Instructor: Natasha Sandmeier.

July 2013

Computational Design | Smart Materials: the parallel processing, NTUA School of Architecture, Athens, Greece. Academic research leading to a dissertation, with Kallirroi Taroudaki.

Oct 2010

Architectural & structural analysis of vernacular settlements, NTUA School of Architecture, Mani, Greece. On-site architectural & structural analysis. Program funded by the EU.

SKILLS main software skills:

Archicad

Photoshop

Octane(c4d)

AutoCAD

InDesign

VRay

Revit

Illustrator

Grasshopper

Rhino

PremierePro

UE4

Cinema4d

AfterEffects

Unity

other software:

SketchUp | Metashape | ZBrush | Maya | Substance Painter | Lumion

personal skills:

fast learner | leader | cooperative | dedicated | curious | public speaker


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AWARDS & DISTINCTIONS 2019

Gerondelis Foundation Graduate Study Scholarship | Merit-based scholarship. UCLA AUD Departmental Scholarship | Merit-based scholarship.

2018

AIA Silicon Valley Home Tours 2018 (winner) | “No 1475” selected to be part of the 2018 tour.

2017

Palo Alto intersection project (runner up) | Proposal for an alternative crosswalk. Code:ART Palo Alto (winner) | “Ghost in the Machine” interactive installation.

2012

ISARCH awards for architecture students (finalist) | Students’ international competition.

LANGUAGES Greek: proficient (native language)

English: proficient Certificate of Proficiency (CPE), University of Cambridge

German: intermediate Zertifikat Deutsch, Goethe Institut

LEADERSHIP, VOLUNTEERING, & OTHER cinematography:

Olympia International Film Festival for Children & Young People, and Camera Zizanio Representative & participant - Greece, Hungary, Romania, Germany, Croatia, South Korea Leader of the documentary workshop “Daily News”, interpreter, & hostess (2008 - present) Workshop leader - 8th Junior High School of N. Smyrni, Athens (Apr 2009) 1st prize - best film, DINFAC workshop, DIMA university, Anseong, South Korea (2012) 1st prize - best film in its category, 10th Camera Zizanio, Pyrgos Ilias, Greece (2010) Skopelos International Film Festival for Youth Organizing volunteer & hostess (Jul 2009)

other:

UCLA leadership Open House ambassador - selected to represent Entertainment Studio (Apr 2020) Student representative - MArch II program, elected for academic year 2019 - 2020 Symposium volunteer - assisting with the “Stranger Than Fiction” Symposium (Oct 2019) Exhibition coordinator - MArch II Summer exhibit (Aug 2019 - Sep 2019) Tour docent AIA Silicon Valley - Home Tours 2018 (May 2018) Dwell - Home Tours 2016, Silicon Valley (Sep 2016) AIA Santa Clara - Home tours 2016 (Aug 2016) Community & Education volunteering Habitat for Humanity Greater SF (Oct 2017 - Jan 2019) Blossom Birth - Halloween volunteer, Palo Alto, California (Oct 2015 & 2016) Stanford Splash - volunteer teacher (2016 - 2017) BUILD career cruiser - Sequoia High School, Redwood City (Oct 2017) Menlo-Atherton High School - career day panelist (Oct 2017) International Pierre de Coubertin Youth Forum Organizing volunteer - Olympia, Greece (Sep 2009) Team leader for the Greek team - Tabor, Czech Republic (Sep 2007)

general interests:

piano, swing dancing, strategic thinking games, table tennis, traveling


INCOGNITO an investigation through media

(concept art by Gesthimani Roumpani)



project

BRIEF INCOGNITO Winter Studio - UCLA AUD Instructors: Natasha Sandmeier, Nathan Su Contributors: Alekya Malladi, Gesthimani Roumpani, Yanrong Yang Type: academic, research, short film, narrative, storytelling, concept art Mar 2020

When a young girl goes missing, we follow a police officer investigating her timeline against corruptions of memory. In the format of a criminal investigationbased on a book, our film’s previsualization serves as an exposé on memory and spatial reconstruction, revealing how connections can be made across memory media. More importantly, it points out that “subjective”

memories such as witness testimonies might be looked at as the most volatile, and yet it is often the data-driven and digital memories that promote bias, exactly because of our approach to them as infallible. Therefore, regardless of human, digital, or object imprinted, memories can be seen as fictions of the past, introducing bias and narrative, and always open to a subjective interpretation.

FULL PREVIZ VIDEO


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*The “Incognito” book is also a product of fiction by Alekya Malladi, Gesthimani Roumpani, and Yanrong Yang.


(by Gesthimani Roumpani) (by Gesthimani Roumpani)


L O C AT I O N S E T T I N G The case happened around the area of Salton Sea, a shallow and saline rift lake located in California, near Imperial valley on the west and coachella valley on the north. It used to be a popular vacation spot, until the increasing salinity and pollution took over. Now, the shore line is famous for its bizarre environments of decay and nothingness.

INCITING INCIDENT The story starts with a police officer locating an abandoned car. The car belongs to Eileen Taylor, a 21-year old girl that has been reported missing.


(by Gesthimani Roumpani) (by Gesthimani Roumpani)


T H E G A S S TAT I O N S The first environments related to the case are two gas stations; one old and dilapidated, and another brand new and unrecorded.

THE BEDROOM Eileen’s bedroom is another environments where clues are collected.


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(by Yanrong Yang) (by Gesthimani Roumpani)


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T H E L A U N D R O M AT The Police are led to a laundromat that appears to play a significant role in Eileen’s disappearance.

EVIDENTIARY CAMERA One distinctive environment is the evidentiary room. It is the only environment that remains unaltered by the narration, creating an illusion of objectivity.


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SUBTERRANEAN TRANSACTIONS a dark web allegory (concept art by Gesthimani Roumpani)


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project

BRIEF SUBTERRANEAN TRADES Winter Technology Seminar - UCLA AUD Instructor: Nathan Su Contributors: Gesthimani Roumpani, Liang Yang, Ruohan Yang Type: academic, research, worldbuilding, short film Mar 2020 One internet condition: the dark web. One environment metaphor: the temple. The dark web is seen by most as a marketplace of illegal goods and services, this “underground” space one can only visit for satisfying their most dangerous desires. Therefore, its role as a “safe space” through the anonymity it offers is often overlooked. Journalists and witnesses navigate these unindexed pages in order to safely communicate with one another, not bound by the censorship of the surface web.

SHORT VIDEO

The sometimes confessional nature of the dark web draws a direct connection to the environment metaphor: the temple. Besides their imposing bodies, a common characteristic across temples is how they are organized in layers. Sometimes these layers refer to physical accessibility. Other times, the layering regards a stratification separating someone’s relationship with God. These layers remind us of the layered accessibility when it comes to unindexed web pages.

(concept art by Gesthimani Roumpani)


18 TEMPLE (DARK WEB AS A SAFE S PA C E & K N O W L E D G E TRANSMITTER) CONCEALED ENTRANCES

D AY W O R L D

TRANSITION

(VPN & TOR)

(INDEXED WEB)

(DEEP WEB)

DARK CANYON (DARK WEB)

“In this land, the sun reigns over the halcyon surface and beautifully highlights the imposing temple, situated in the very heart of the Kingdom. Albeit its prominent location, the lack of doors or windows makes it impossible for the citizens to get inside; the only access is through the Dark Canyon, the single place that the never-setting sun cannot reach. Though its existence is no secret, the Dark Canyon is not exactly a tourist destination for the people. Not so much because it is hard to find a way to descend into the Canyon, if not advised by a more experienced traveler, but because of the myriads of stories about it. The notion of planning does not exist down here; the deeper you descend, the less sense the infrastructure makes. There are no maps or plans depicting the Dark Canyon; one must either know their way around it, or

else wander aimlessly and become a victim. Neon-lights alluringly illuminate the intricate structures, promising wanderers the experiences, products, or services of their deepest desires. Convoluted circulation, impenetrable doors, and paths leading to nowhere dominate the shadows. But to get to the Temple you have to find your way around the shadows; the serene river flowing in the Canyon is too out in the open to use as a path, exposing oneself to con artists, salacious desires, or illegal and precarious activities. People do not exactly know what is happening in the Temple. It is rumored that those who enter, never come back. Did they disappear forever, or did they stay there by choice? A place whose entrance is through the Dark Canyon can only be at least equally dangerous, right? But what is this light the Temple is emitting?�


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“Into the Subterranean” video snapshot

“Into the Subterranean” video snapshot


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DOWNLOAD OUR L AT E S T K I T F O R F R E E !

“ B O T S TAT I O N ”


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SOMETHIN’ ICE realizing fiction


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project

BRIEF SOMETHIN’ ICE Fall Technology Seminar - UCLA AUD Location: Los Angeles, CA Instructor: Nathan Su Contributors: Chunsu Ouyang, Akash Ragde, Gesthimani Roumpani, Yanrong Yang Type: academic, research, narrative, storytelling, photorealism Dec 2019

The aim of this project is to examine how the value of art can be defined through documentation, exclusivity, and ownership, by fabricating a realistic fiction. Our team created Ice Bait, an ice artist based in Los Angeles, who installs large, signature ice cubes with unique orange figurines inside them, while maintaining her secret identity. Through so-

VIDEO TEASER

cial media presence (@ice.bait on Instagram) and posting pictures of the installations and the artist’s workshop, our goal is to tell her story through pure imagery. In this context, we examine art not as an exercise in skill, but in manipulating scarcity, maintaining a certain image toward the public, and establishing recognition through things being rare.


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Revealed in a series of photographs, Ice Bait’s workshop / studio captures a sense of mystery that evokes curiosity about the process behind the making of the ice cubes. Although the ice we see is mainly on display, there are elements that suggest this is where the artist finalizes the detailing and stores her end product. This glimpse to her workshop contrasts the secret identity of Ice Bait, and allows her followers to understand more about how she works and develop a sense of familiarity with the artist’s daily life. One can easily recognize similar elements among the workshop photos, suggesting this is all be taking place in the same room.

THE WORKSHOP


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P U B L I C I N S TA L L AT I O N S



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I N T E R A C T I O N S T R AT E G I E S

Preventing forgery

i. INSTAGRAM i. INSTAGRAM

Despite the aforementioned intricacies of the ice cube, it would still be fairly easy to claim someone has encountered Ice Bait’s art, and even own one of the orange that behind once Ice Bait’s people interaction withare theleft public is expressed in theice following forms: How does the artist the cube melts. prevent forgery? • A website where one can enter the serial number printed on the back of each figurine. to theprofile uniqueness of QR •Similarly Her instagram that doubles as acodes, portfoeach orange lio of her work. person has a serial number •on Sharing otherthat people’s posts be about her public its back, can later verified as installations through insta-stories. a real or fake. • A reddit page where the public is speculating about Ice Bait’s identity.

Ice Bait’s instagram profile layout is crafted as to readprofile holistically. Ice Bait’ssoinstagram layoutPhotois


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iii. OTHER REDDIT THREAD Through our research on Ice Bait, we also encountered a reddit thread where she was the main subject of interest. Reading the comments and speculations everyone talks about is quite entertaining in itself, and allows us to take a look at the general public’s mind. PROJECT BOOKLET


MOTEL MAKE BELIEVE a Los Angeles story



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project

BRIEF MOTEL MAKE-BELIEVE Fall Studio - UCLA AUD Location: Los Angeles, CA Instructors: Natasha Sandmeier, Nathan Su Contributors: Chunsu Ouyang, Gesthimani Roumpani, Yanrong Yang Type: academic, research, narrative, storytelling, worldbuilding Nov 2019

Los Angeles is the established world capital of filmmaking. Embracing its identity, the urban fabric has learned to facilitate all functional needs of the entertainment industry, and manages to contain smaller, constantly transforming worlds within its world, all at various scales. Everything is seen as a potential movie set. In this context, we discovered the story of Pink Motel, a 1949 motel in Burbank, whose identity is now being preserved only for the needs of the movie industry. Inspired by LA’s identity as a perpetual movie set and the

motel’s story, we stayed within the room scale to examine how an environment as mundane as a typical motel room can be treated as a blank canvas to accommodate different movie genres, moods, and ambiences, as an introduction of ourselves to worldbuilding. All these elements that visually and emotionally contribute to the fictional worlds we are creating, define a scene’s aesthetics and transform even the most seemingly rigid spaces. It is by utilizing these tools that we can create well-crafted fictions that resemble reality.


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RYAN GOSLING & CAREY MULLIGAN IN “DRIVE” (2011)

POSTER OF “PINK MOTEL” (1982)

EPISODE OF DEXTER (2006-2013)

CHRISTINA AGUILERA IN “YOUR BODY” (2012)

CHER LLOYD IN “WANT U BACK” (2012)

VEVO GO SHOW (2012) WITH ONE DIRECTION


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E X P L O R AT I O N S

Pink Motel’s dual identity had us imagine ways that multiple disparate elements could coexist in one space. Thinking of a typical motel room that has been the set for various film genres, we wanted to test the possibilities of expressing all these different scenes together, as if time in each little corner had paused at a certain point in the room’s life. Early version of the Room.


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1.

2.

3.

4.

5.

6.

Other early version of the room (below) & partial storyboard (above).

A first pass of this idea led us to the composition of a room with multiple identities. Although when visually isolating different pieces of the picture we could vaguely get the sense of separate stories, the full image was not convincing. The elements could not coexist holistically, the light was too uniform, and objects & colors were not sufficient to narrate a story, which led us to reconsider this approach.


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MINI WORLDS


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In the end, light, texture, & camera manipulation were key to a cohesive result. The final cut of our movie contains a multitude of little worlds hidden within it, all delivered in a photorealistic way. Variety in lighting, texturing, composition, and sound effects, translate in a

variety of moods for the viewer. Although scenes are meant to be delivered through video, we extracted a few stills to showcase some of the different worlds one could observe in our movie.

FULL MOVIE

PROJECT BOOKLET


FRAME OF AN EXQUISITE I N F L ATA B L E trans.figure


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project

BRIEF FRAME OF AN EXQUISITE INFLATABLE Summer Studio - UCLA AUD Location: Los Angeles, CA Instructor: David Jimenez Iniesta Contributors: Jingyi Huang, Gesthimani Roumpani, Jingyi Wang, Xiaoman Zhang Type: academic, technological research Sep 2019

Starting with four famous sculptures, the first step of this project was to disassemble them and create a matrix of parts (kitbashing). Our group examined the relationship between deformed inflatables and an agglomeration of solids as a single frame, following the idea of an exquisite corpse. Therefore we combined the matrix parts following that strategy

PROJECT VIDEO COMPILATION

and created a series of morphologies. The aim of this course was the acquisition of a diverse skillset through a series of exercises on the aforementioned morphologies. The final documentation of the project includes drawings, animation, 3 VR applications, and 2 AR applications.


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KITBASHING


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The arrangement of the Matrix parts outlined a unique sphere piece that was treated as an inflatable component for the morphology development. A combination of a 3d grid

GROUP 6

i. sphere

ii. deform

JINGYI WANG

populated with solids applied pressure to the inflatable based on density. To form the exquisite corpse, the agglomeration of solids was trimmed to adjust to the sphere shape.

GESTHIMANI ROUMPANI

iii. rebuild

JINGYI HUANG

XIAOMAN ZHANG

iv. exquisite corpse

v. population


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MORPHOLOGIES


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M E D I A E X P L O R AT I O N S by Gesthimani Roumpani


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Physical model by Jingyi Wang.

Robot footage by Gesthimani Roumpani.

Mister Wink, Cosmos Ball Takashi Murakami, 2000

Agglomeration Population 3D Grid

Right Arm Bowl

Ursula Von Rydingsvard, 2009

Untitled (Domestic) Rachel Whiteread, 2002

Rabbit

Jeff Koons, 1986

220 Layers Of Lasercut Cardboard Air Brushed

3d Printed Components Sanded, Painted White

Openings For Sticks

Wooden Sticks Painted White


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Augmented Reality applications by Jingyi Huang.

Virtual Reality applications by Gesthimani Roumpani.



MEDIA LITERACY CENTER children in film-making


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project

BRIEF MEDIA LIERACY CENTER Diploma Thesis - NTUA School of Architecture Location: Pyrgos, Greece Instructors: Sofia Tsiraki, Costas Caradimas, Irene Klampatsea Type: academic, large scale landmark building Nov 2014

Since 1997, the city of Pyrgos experiences a cultural outburst through the Olympia Film Festival every December. This project aims at permanentizing the effects the Festival has on the city, while accomodating all spatial needs for media education.

The impact of the Diploma Thesis has been immense on the local community. Its research basis and final proposal have been used as leverage for the institutionalization of the Festival by the Greek Parliament. As a result, in early 2018, the funding for actually erecting a media literacy center was approved by the Government and the Region of Western Greece, and I will be assisting with its design, due to my thesis’ extensive research.

The design emerged as a combination of contextual parameters, algorithmic parameters, and experiential knowledge of the Festival’s mechanisms.

THEN

agricultural superpower | tranportation innovator | cultural hub | | admin center | spatial segregation | degraded utilities | extreme contrasts

NOW


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Grey cardboard model at 1:200 scale (metric).


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A N A LY S I S

short films

fiction

workshops

participants

building program main uses

screenings

secondary

workshops

open plan admin

library

cafe

total area; 2.805 m2

weekly schedule Mon

Tues

Wed

Thu

week - long workshops | screenings

commercial

mixed

Fri

Sat

Sun

cinema school | screenings

residential

urban grid


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THE SITE


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METHODOLOGY

natural flows

flow grouping

calculate average drainage flows per group

attractor grid

create attractor grid using average flows as attractors

expand attractor effect to z axis

conclusions

PLAN

group individual flows

average flows

z axis

SECTION

calculation of natural drainage flows based on (E) terrain

gather conclusions & intents: _mass of building within highest areas on z axis _building to embrace pedestrian route & church backyard _maintain distance from built environment, mainly residential side

entrance placement

stroke break & flow diffusion

prism & spiral diffusion

topography

mirror

levels & access


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dayposition

LED panels

MEETING POINTS

OPEN-AIR CINEMA

ART SPACE

CHARGING STATIONS

INTERACTIVE FACADE

BIKE SHARING & PARKING

SHADOW THEATER

(E) ROUTES (N) ROUTES

nightposition


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C

A

1st floor plan

B A

B

C


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basement plan

2nd floor plan


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cross section

ramp section

longitudinal section

longitudinal section


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Four interior screening rooms, one open air cinema, one television studio, four workshop rooms, and various multi-use rooms, comprise a center fit to accommodate all Festival needs throughout the year. Strategically located across the current, temporary center, it maintains the memories imprinted on the city and utilizes the natural slope to respect the existing scale of the neighborhood.

southern side

open-air cinema screening room

screening room


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AMUSEMENT ISLAND entertaining oneself


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project

BRIEF AMUSEMENT ISLAND Summer Technology Seminar - UCLA AUD Location: Los Angeles, CA Instructor: Leah Wulfman Contributors: Negin Nayeri, Gesthimani Roumpani, Xianrui Wang, Yusi Zhang Type: academic, technological research, character development Sep 2019 Once entirely dedicated to an amusement park, “Amusement Island” permanently waved its guests goodbye on a rainy day, years ago. Devastated and heartbroken, four of its most loyal visitors got on their favorite rides for one last time, but they lost track of time and were left behind and forgotten. Today, these four girls are the only inhabitants of Amusement Island, still enjoying what’s left of its former glory. In the process of becoming the main characters of the park, they have developed animal features and abilities. Also, since every hero needs a sidekick and most rides are for two people, each

UNITY VIDEO

girl carries around her pet animal. Their outfits are made of several items they have found through the years, as well as flowers they have incorporated into their ornaments and beauty routine. One of the girls boasts a magical hat which can store unlimited goods. As for the other three girls, they are constantly dancing, since someone forgot to turn off the music when the park got shut down. This is no problem for the squad though, as they are not trying to escape, but rather keep enjoying their favorite place on earth; using music to feed their souls, and churros to fill their tummies.


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sheephorns

glowy eyes to see in dark

french bulldog sidekick emerald birthstone

fastpass tattoo

survival churros glove from “lost and found”

jungle green for camouflage

tropical flowers for camouflage

CHARACTER #2 FAVORITE RIDE: OUTERSPACE MOUNTAIN BIRTH MONTH: MAY

PROJECT BOOKLET


N° 1475 AIA selection for Silicon Va l l e y H o m e To u r s 2 0 1 8 (photo by Henrybuilt)



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project

BRIEF N° 1475 - AIA SILICON VALLEY HOME TOURS 2018 Completed project - AWArchitect Location: Los Altos, CA Contributors: Gesthimani Roumpani, Kimberly Yee Head architect: Ana Williamson Type: professional, residential addition/remodel Completed May 2018 What started off as a small kitchen remodel, turned into a 424 SF addition and an entire remodel of the existing 3,478 SF three story house. With its East Coast Colonial exterior, this house has been a well-known landmark in its residential neighborhood of Los Altos, and the clients wanted to maintain the allure of its style. Regarding the interior, they opted for a modern, warm, family-friendly living space. Square footage was added at the Kitchen and Laundry / Mudroom on the First Floor and at the back of the house, to create a larger Master Bathroom and ensuite Bed-

(photo by Dean Birinyi for AWA)

rooms on the Second Floor. The inside of the building envelope was taken down to the studs to allow for a clean slate of materials, for design and constructability reasons. Both flights of internal stairs were re-built with open rails, visually opening up the vertical circulation core. I was heavily involved throughout all phases of this project (SD /DD/Permit/Bid/CD/CA), as well as material selections and design customizations. All content belongs to Ana Williamson Architect, unless otherwise noted.

(photo by Kimberly Yee)


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existing section

proposed section

1st floor

2nd floor

3rd floor


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arbor attachment detail

front porch detail

01

05

01

03

04

02

04

04

01 / tribute to colonial forms 02 / clean implementation of traditional details 03 / custom design throughout 04 / soft & refined material palette 05 / task definition w/ ceiling changes

03


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(photo by Henrybuilt)

(photo by Dean Birinyi for AWA)

(photo by Dean Birinyi for AWA)

(photo by Dean Birinyi for AWA)

(photo by Henrybuilt)


SIX SENSES MYKONOS luxury

spa

(photo by Six Senses Spas)



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project

BRIEF SIX SENSES MYKONOS Completed project - ConceptBoarding Location: Mykonos, Greece Contributors: Domna Ioannidou, Gesthimani Roumpani Head architect: Domna Ioannidou Type: professional, hospitality remodel Completed Jun 2015

Six Senses Spas is a renowned spa brand with various locations throughout the world. Designing their new branch in Belvedere Hotel, Mykonos, was challenging due to the traditional architecture and design restrictions enforced in the area. After identifying the most crucial issues in this design case, we decided on the best strategies to overcome them. From entirely re-designing the existing interior, to the custom design of each furniture piece, the approach was consistent with the brand’s, hotel’s, and local architecture’s values, aiming for the best customer experience.

Reflecting the traditional architecture of Mykonos, the spa’s decor features classic white walls and marble floors complimented by locally crafted timber features. Natural fabrics in the shades of Aegean blue and white together with soft lighting & skylights, work around the absence of natural lighting, and add warm highlights to evoke the serenity of the island. My responsibilites included drawing set production, photorealistic renderings, and custom furniture design. All content belongs to Concept Boarding, unless otherwise noted.

before after

treatment rooms mani - pedi reception staff only


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(photo by Six Senses Spas)

(photo by Six Senses Spas)

(photo by Six Senses Spas)


GHOST IN THE MACHINE code:ART



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project

BRIEF GHOST IN THE MACHINE - COMPETITION WINNER Public Installation - code:ART Palo Alto Location: Palo Alto, CA Contributors: Ben Flatau, Gesthimani Roumpani Type: professional, open competition (winner) Jun 2017 This project uses technology to challenge how an individual perceives and interacts with others within their proximal space. Traditionally, we experience a space and our surroundings on a personal level. In contrast, this proposal allows users to experience space from another person’s point of view. In doing so, patrons step into the third person to examine themselves, their immediate surroundings, and their community as a collection of experiences activated by the general populace. To achieve these goals, two suspended “clouds” are placed at a neglected arcade in downtown Palo Alto. Each cloud has a network of sensors and motors that morph

UNIVERSITY

The resulting installation allows citizens of Palo Alto to form a greater connection with one another through an understanding that we all participate in making a space, neighborhood, and community. Analogous to Gilbert Ryle’s use of the phrase in critiquing mind-body dualism, this physical demonstration of the “Ghost in the Machine” highlights our connection to one another in an interactive and tangible way.

AVE

RAM

ON

AS

T

P

its shape, along with the underlying space, in response to a person or people moving beneath them. Instead of direct interaction between the sensors, person, and movement of the cloud, the partner cloud responds to the users underneath the cloud across.

P

PARKING

SHOPPING

NIGHTLIFE

PEDESTRIAN

EATING

LOCATION


AN URBAN SOCIALIZATION TALE.

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PLANAR SRF

TRIANGULATION

INTERACTIVE KINETICS

PATTERN

(photo by Josie Nevitt)

1,000FT of elastic shock cord

1,334 laser cut triangles

8,003 zip ties

6 sonar sensors

18 servos

(photo by Josie Nevitt)

4 arduino & Xbees


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(photo by Josie Nevitt)


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