Kelly Richardson Easily Entertained

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EASILY ENTERTAINED

retailers involvement on our shopping habits

SHOPPING AS ENTERTAINMENT

Research on shopping as a form of entertainment and the strategies that retailers abide to which keep comsumers entertained along with the negative implications these tactics leave.

causes overuse of finite resources and mass amounts of waste

causes time and money to be wasted

tactics retailers use to take advantage of the public

leads to emotional guilt, addictions, and compulsive buying

shopping as a form of entertainment

mental health, stress, bordom, etc

WHAT’S
ITS NOT JUST ME 1 2 4 6 8 SHOPPING AS ENTERTAINMENT 1 WHAT IN THE WORLD? 10
TABLE OF CONTENTS WHAT WE DO WHY WE DO IT
WRONG?
SWOT 14

WHAT WE DO

50%

96%

MILLENNIALS

spend more than an hour each day looking at retail sites

out of those millennials

70%

45% MEN WOMEN

consider shopping a form of entertainment

95%

ADULTS TEENS

admit they participate in some form of retail therapy

more than a third of adults and teens said shopping made them feel better than working out

the average American spends about $1,652 per year on purchases just to cheer themselves up

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WHY WE DO IT

TOP REASONS FOR RESORTING TO PURCHASE-BASED THERAPY

relief from anxiety boredom

44% 43%

busy schedule workrelated stress partner/ spouse issues

38%

In 2007 a team of researchers from Stanford, MIT, and Carnegie Mellon measured the activity of test subject’s brains, with the use of fMRI technology, as they made shopping decisions. The results show that the pleasure center of the brain, nucleus ambens, lit up when seeing an object the person liked and wanted to purchase. When it came to seeing the price, the medial prefrontal cortex weighed the decision, and the insula - the pain processor - reacted to the cost.

Deciding whether to buy put the brain, as the study put it, in a ”hedonic competition between the immediate pleasure of acquisition and an equally immediate pain of paying.” The mindset is in line with evidence that shows happiness in shopping comes from the pursuit, from wanting something.

27% 23%
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WHAT’S WRONG?

301

8.5 the average woman makes trips to the store annually spending close to hours a year shopping that equals years spent during a typical lifespan

400

$4,717

On average, an American between the ages of 18-65 has of credit card debt

American women own an average of

$550 of unworn clothes

40% of Americans admit that they feel guilty after engaging in retail therapy

If the consumer buys a product at the original price early in the season they might experience when it goes on sale later.

“high price regret”

But waiting can lead to if the product sells out before it goes on sale.

“availability regret”

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WHAT IN THE WORLD?

We are currently overusing Earth’s natural resources by more than

70%

If everyone on earth lived like the average American we would need

5.2 PLANETS TO SUPPORT US

70 MILLION TONS

of trees are cut down each year to supply the fashion industry’s demand for synthetic materials like rayon and viscose.

92 MILLION TONS

of clothing end up in landfills each year

5.0 BILLION POUNDS

of returned goods from retailers are dumped into landfills every year even if the items are still perfectly usable.

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ITS NOT JUST ME

33%

of retailers cited “targeting and personalization” among their top three tactical priorities for the year ahead, higher than for any other marketing tactic

STRATEGIES RETAILERS USE

Retailers like IKEA are using strategies to get people in the store, stay as long as possible, spend more money, and repeat the process.

THE GRUEN EFFECT. The more beautiful the displays and surroundings, the longer consumers are will want to stay in a shop. The more time shoppers spend in a store, the more they will spend.

Sigmund Freud’s Theory

human behavior is influenced by unconscious memories, thoughts, and urges. Using his theory in todays marketing tactics would be portraying products as symbolds of satisfaction for our unconscious desires and fantasies.

THE PEAK-END RULE. A cognitive bias that changes the way individuals recall past events and memories. Individuals judge a past experience based on the emotional peaks felt throughout the experience and the end of the experience.

40% of consumers today will pick a mall to visit primarily based on the restaurants located there

customers who eat at the mall will then spend an additional

35 min on average, browsing stores than the person who doesn’t eat there

SUNK COST FALLACY. The phenomenon whereby a person is reluctant to abandon a strategy or course of action because they have invested heavily in it, even when it is clear that abandonment would be more beneficial.

TEMPORAL DISTORTION. Changing a person’s perception of time.

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Fixed path design created to walk you through ALL of their product display as opposed to regular stores where only 33% of items are seen by customers

Intentionally confusing routes leading you to wander

Rotation of interesting displays that keep up with trends

Restaurants with smells & food to create sense of happiness, bins with cheap things

establishing conformity pressure create a fear of missing out prey on customers

playing on customers insecurities

GRID FREEFORM IKEA
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MORE TACTICS
emotions

SWOT ANALYSIS

strengths

• shopping temporarily cures boredom, stress, axiety

• economic growth

• jobs

weaknesses

• waste time and money

• feel guilty

• causes addictions

• mass landfill waste

• overusing earths resources

opportunities threats

• awareness of retail tactics

• budget

• shop 2nd-hand

• get mental health help

• recycle unused items

• fast fashion practices

• retail tactics

• online ads to retail sites

SOURCES

• https://qz.com/359040/the-internet-and-cheap-clothes-have-made-us-sportshoppers#:~:text=%E2%80%9CHalf%20the%20men%20and%2070,flash%20sales%20 or%20coupon%20offers.%E2%80%9D

• https://www.becomingminimalist.com/shopping-statistics/

• https://www.forbes.com/sites/melissamdaniels/2017/06/20/four-out-of-five-instore-shoppers-like-hearing-music-survey-finds/?sh=16d5e2983ee1

• https://porchgroupmedia.com/blog/50-statistics-about-retail-marketing-andconsumer-shopping-trends/

• https://news.ucr.edu/articles/2018/11/19/retailers-can-manipulate-consumerregret-beat-competitors

• https://qz.com/359040/the-internet-and-cheap-clothes-have-made-us-sportshoppers#:~:text=%E2%80%9CHalf%20the%20men%20and%2070,flash%20sales%20 or%20coupon%20offers.%E2%80%9D

• https://www.theatlantic.com/health/archive/2013/01/study-wanting-thingsmakes-us-happier-than-having-them/267216/

• https://nypost.com/2017/12/06/americans-spend-1652-per-year-on-retailtherapy/

• https://thedecisionlab.com/biases/the-sunk-cost-fallacy

• https://michaelglawson.medium.com/how-sigmund-freuds-ideas-gave-rise-tothe-entire-advertising-industry-36d409eab09d

• https://swnsdigital.com/us/2019/05/americans-spend-at-least-18000-a-year-onthese-non-essential-costs/

• https://www.verywellmind.com/freudian-theory-2795845#:~:text=In%20simple%20 terms%2C%20Sigmund%20Freud’s,operates%20in%20the%20conscious%20mind.

• https://www.cnbc.com/2018/04/10/one-attraction-still-drawing-shoppers-tomalls-food.html

• https://medium.com/illumination/the-top-5-manipulative-advertising-tacticsused-by-big-business-3828361a54d1

• https://www.actenviro.com/retail-industry-wastemanagement/#:~:text=Current%20Status%20on%20Retail%20Store%20Waste%20 in%20the%20US&text=146.1%20million%20tons%20of%20the,in%20an%20 incinerator%20or%20landfill.

• https://linkretail.com/how-important-is-retail-waste-management-in-the-year2023/#:~:text=In%20the%20United%20States%20alone,packaging%20ending%20 up%20in%20landfills.

• https://theroundup.org/textile-waste-statistics/

• https://www.linkedin.com/pulse/how-our-world-would-look-retail-green-dropitshopping/?trk=organization-update-content_share-article

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DESIGN IMPLICATIONS

Design a friendly user experience in the store . Instead of designing a space that brings customers through a maze of items, simplifying the space so that customers can easily flow through the space and grab what they need.

Designing an environment that offers a form of community engagement. Encouraging the gathering of people together, in a non-consumer way, that can cultivate a bonding experience.

Encourage donating unused clothing to be recycled back into the economy in multiple ways. Designing a space that allows room for donations and encourages those to donate and shop second hand.

Design checkout stands to have more employees operating checkouts and less self-checkout stands to provide more face-to-face interaction and promote accountability of purchasing only necessary items through social interaction.

Provide more price checking scanners throughout stores to promote transparency of prices and keeping customers aware of costs of items, information about products, and any coupon codes available to save money.

Design window/front displays to have encouraging words or “riddle of the day” to establish more human connections and social interactions versus photos of models, mannequins with clothing, displaying popular/ expensive items, or sales to lure people in.

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