ENG_The color race

Page 1

Gabriele Mari

10-15 MINUTES 2-6 PLAYERS 5-99 YEARS
INSTRUCTIONS

EVERYONE AT PLAY

“The idea stems from daily educational activities with children and young people with autism and disabilities to propose a board game that would work around the difficulties of the classic “game of the goose”, first and foremost the necessity of knowing numbers and being able to count”.

The colour run aims to recreate the fun of the typical board game, where the winner is the one who arrives first, by means of a mechanism that bases the movement of one’s token on the recognition of colours and/or figures and on the pairing of identical combinations of colours or figures.

Counting is therefore not required to play this game, which makes it suitable for everyone.

The four game modes are designed to gradually introduce strategic skills of choice and assessment of the consequences with regard to the choices themselves.

The game path can be arranged at will, and the duration of the game can be adapted to the players’ abilities.

The gradualness of the game levels, the presence of cards indicating the sequences of the turn, and the place cards indicating to which players the tokens belong, are elements that facilitate the gameplay for everyone, no matter their age or skills.

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Gabriele Mari

He is an educator for the Cooperativa Sociale La Pieve with a 20-year experience in the field of juvenile disability and autism; game designer and developer for the game production company Professor Cobblepot. He has been implementing structured gaming in his daily educational practice for years, working as a Game Educator in multiple contexts (disability, school, prison). Together with Gianluca Daffi he is one of the teachers of the Erickson Game Trainer course. In 2022 he published the book ‘Everyoneatplay. The structured game as an educational tool’ published by Homeless Book, and in 2023 he published the game ‘Shell hunting’ for Erickson.

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Contents of the box

• 6 tokens

• 9 Rules cards

• 6 Place cards

• 96 Movement cards

• 12 stripes (6 Coloured Roads, 6 White/Black Sides)

• 1 Start card and 1 Finish card

• These rules

6 tokens Start card and Finish card

96 Movement cards

6 Place cards

9 Rules cards

COMBO! Nel tuo turno prima di giocare la carta, puoi scartare 2 carte per prenderne 1 dagli scarti: + + + + = = BOOST! Nel tuo turno puoi giocare più carte dello stesso colore ma se lo fai non potrai pescare! BOOST!

6 Roads stripes

turno:

1. Gioca 1 carta.

Gioca 1 carta.

Gioca 1 carta.

Fai avanzare la tua pedina.

2. Fai avanzare la tua pedina (di 1 se non hai carte).

Pesca 1 carta.

6 Sides stripes

2 CABRIO! Tutti tengono le proprie carte scoperte sul piano di gioco di fronte a sé invece di tenerle in mano.

Cedi il turno alla tua sinistra. GIOCO 3 Nel tuo turno:

2. Fai avanzare la tua pedina (di 1 se non hai carte).

3. Pesca le carte indicate dalla Sponda.

3. Pesca le carte indicate dalla Sponda.

2 GIOCO 4 Nel tuo turno:

4. Cedi il turno alla tua sinistra.

4. Cedi il turno alla tua sinistra.

4 PRIMO GIOCATORE
2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 GIOCO 1 Nel tuo turno: 1. Scopri 1 carta. 2. Fai avanzare la tua pedina. 3. Cedi il turno alla tua sinistra. GIOCO 2 Nel tuo
1.
4.
2.
3.
1.
Nel tuo turno puoi giocare più carte dello stesso colore ma se lo fai non potrai pescare! CABRIO! Tutti tengono le proprie carte scoperte sul piano di gioco di fronte a sé invece di tenerle in mano. COMBO! Nel tuo turno prima di giocare la carta, puoi scartare 2 carte per prenderne 1 dagli scarti: R O R O A A A A A A A A A A A A A A A A A A B B B B B B B B B B B B B B B B B B

GAME 1

Goals

A simple board game, as well as a game of colour recognition. This game mode focuses on:

• respecting the turn

• recognising colours

• recognising one’s token

Game setting

1. On the game board, create a single path consisting of the Start card, 4 ‘A’ roads and the Finish card.

2. The one who is dressed in the most colourful way receives the First Player card. The game starts with this player and continues in clockwise order (to the left): each player takes one of the available tokens, placing it on the Start card, and the corresponding place card in front of him or her on the game board (unused tokens and place cards must be put back in the box).

3. Shuffle the deck of Movement cards and keep it on the game board, within everyone’s reach. Are you ready to run?

How to play

During your turn you must do three things:

1. Turn over the first card of the deck.

2. Move your token towards the Finish, up to the nearest square of the colour that corresponds to the colour of the card you have revealed.

More than one token may stand on each coloured square. If you do not come across any more squares of the corresponding colour, your token reaches the Finish point directly!

3. Pass the turn to the player on your left.

End of the game

The game ends immediately when a token reaches the Finish: its player wins the game!

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GAME 2

Goals

A board game to stimulate conscious choice. This game mode focuses on:

• Respecting the turn

• Recognising colours

• Recognising one’s token

• Binary choice

• Tactical

thinking

Game setting

1. On the game board, create a single path consisting of the Start card, 5 ‘B’ Roads and the Finish card.

2. The one who is dressed in the most colourful way receives the First Player card. The game starts with this player and continues in clockwise order (to the left): each player takes one of the available tokens, placing it on the Start card, and the corresponding place card in front of him or her on the game board (unused tokens and place cards must be put back in the box).

3. Shuffle the deck of Movement cards and keep it on the game board, within everyone’s reach. Each player, following the turn order, draws cards from the top of the deck and holds them in hand. Are you ready to run?

GIOCO 1 Neltuoturno:

1. Scopri1carta.

2. Faiavanzarelatuapedina.

3. Cediilturnoallatuasinistra.

IF I PLAY THE GREEN CARD, I GO ON THE SECOND GREEN SQUARE, SINCE THE FIRST ONE IS OCCUPIED.

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B B B

How to play

During your turn you must do four things:

1. Play one card among those in your hand.

2. Move your token towards the Finish, up to the nearest free square of the colour corresponding to the one of the card you have revealed. ONE token ONLY may stand on each coloured square and the one occupying it covers the colour of the square. If no more squares of the corresponding colour are available, your token reaches the Finish point directly!

3. Draw the first card of the deck and hold it in your hand together with the other card.

4. Pass the turn to the player on your left.

End of the game

The game ends immediately when a token reaches the Finish: its player wins the game!

GIOCO 2Neltuoturno: 1. Gioca1carta.

2. Faiavanzarelatuapedina.

3. Pesca1carta.

4. Cediilturnoallatuasinistra.

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B B B B B B B B B B B B B B B B B B B B B B B Draw pile

GAME 3

Goals

A board game that stimulates tactical and strategic thinking. This game mode focuses on:

• Respecting the turn

• Recognising colours

• Recognising one’s token

• Choosing between several options

• Tactical thinking

• Strategic thinking

• Inhibition

• Planning

Game setting

1. On the game board, create a single path consisting of the Start card, 6 ‘A’ Roads and the Finish card. To the side of each Road, place a black Side.

2. The one who is dressed in the most colourful way receives the First Player card. The game starts with this player and continues in clockwise order (to the left): each player takes one of the available tokens, placing it on the Start card, and the corresponding place card in front of him or her on the game board (unused tokens and place cards must be put back in the box).

3. Shuffle the deck of Movement cards and keep it on the game board, within everyone’s reach. Each player, following the turn order, draws cards from the top of the deck and holds them in hand. Are you ready to run?

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2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 A A A A A A 2 1 1 0 0 2 1 1 0 0 2 1 1 0 0 2 1 1 0 0 2 1 1 0 0 2 1 1 0 0

How to play

During your turn you must do four things:

1. Play one card among those in your hand. If you have none, move your token one square towards the Finish.

2. If you have played the card, move your token towards the Finish, up to the nearest square of the colour corresponding to the one of the card you have revealed. More than one token may stand on each coloured square. If no more squares of the corresponding colour are available, your token reaches the Finish point directly!

3. Draw from the top of the deck as many cards as indicated by the black Side, corresponding to the square which your token occupies, and add them to your hand.

4. Pass the turn to the player on your left.

End of the game

The game ends immediately when a token reaches the Finish: its player wins the game!

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2 2 2 2 2 2 A A A A A A 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 A A A A 2 2 1 1 0 2 2 1 1 0 2 2 1 1 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 A A A A 2 2 1 0 2 2 1 0 2 2 1 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 A A A A A 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 A A A A A A GIOCO 3 Nel tuo turno: 1. Gioca 1 carta. 2. Faiavanzarelatuapedina (di1senonhaicarte). 3. Pesca le carte indicate dallaSponda. 4. Cedi ilturno allatua sinistra. 2

GAME 4

This game mode allows you to combine all the options you have learnt about in the previous modes, in order to find the right balance to achieve the educational goals of your playgroup.

Game setting

1. On the game board, create a single path consisting of the Start card, 6 Roads (choose which ones to place on side A and which ones on side B) and the Finish card. Next to each Road, randomly place a Side (either black or white, as you wish).

2. The one who is dressed in the most colourful way receives the First Player card. The game starts with this player and continues in clockwise order (to the left): each player takes one of the available tokens, placing it on the Start card, and the corresponding place card, which he or she holds in front of him or her on the game board (unused tokens and place cards must be put back in the box).

3. Shuffle the deck of Movement cards and keep it on the game board, within everyone’s reach. Each player, following the turn order, draws 1 up to 4 cards (agree on the number together) from the top of the deck to hold.

4. Decide which special rules to apply (Boost, Combo, Cabrio) by revealing the card on the game board that summarises these rules, or invent new rules yourself! Are you ready to run?

COMBO! Nel tuo turno prima di giocare la carta, puoi scartare 2 carte per prenderne 1 dagli scarti: + = + = + + = = BOOST! Nel tuo turno puoi giocare più carte dello stesso colore ma se lo fai non potrai pescare! CABRIO! Tutti tengono le proprie carte scoperte sul piano di gioco di fronte a sé invece di tenerle in mano. 10
2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 2 2 1 1 0 0 A A A A A A Special rules B B B B B B 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0

How to play

During your turn you must mainly do four things, but remember to consider any special rules that may have been adopted:

1. Play one card among those in your hand. If you have none, move your token one square towards the Finish.

2. If you have played the card, move your token towards the Finish, up to the nearest square of the colour corresponding to the one of the card you have revealed. More than one token may stand on each Road A square; on each Road B square ONLY ONE token may stand, and the one occupying it covers the colour of the square. If no more squares of the corresponding colour are available, your token reaches the Finish point directly!

3. Draw from the top of the deck as many cards as indicated by the Side, corresponding to the square that your token occupies, and add them to your hand.

4. Pass the turn to the player on your left.

End of the game

The game ends immediately when a token reaches the Finish: its player wins the game!

Boost! During your turn, you may choose to play several cards of the same colour to move your token towards the Finish by the same number of squares of that colour. Remember, however, that you will not be able to draw cards, as you will have to ignore the instructions of the Side!

Combo! During your turn, before playing cards, you may choose to discard 2 of your cards to take 1 from the discards, respecting one of the following combinations of colours:

• discard yellow and orange to draw purple

• discard green and blue to draw red

• discard red and blue to draw green

• discard purple and yellow to draw orange

Cabrio! All players keep their cards uncovered on the game board in front of them, instead of holding them in their hands.

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COMBO! Nel tuo turno prima di giocare la carta, puoi scartare 2 carte per prenderne 1 dagli scarti: + = + = + + = =

CREDITS

Author: Gabriele Mari. Development: eNigma.it. Supervision and revision: Gabriele Mari.

Development: Gianluca Santopietro and Demis Savini.

Supervision: Gianluca Santopietro.

Prototyping: Giacomo Santopietro for Young Cobblepot.

Playtesting: Livio Valentini (direction), Marco Giulio, Lorenzo and Giovanni Mari, Maria Vittoria Pieri and the boys and girls from the centres of the Cooperativa Sociale La Pieve.

Illustrations: Riccardo Beatrici.

Coordination: Sara Lisa Di Mario.

Graphics and layout: Samuele Prosser.

Art direction: Giordano Pacenza.

ISBN 978-88-590-3750-7

© 2024 Edizioni Centro Studi Erickson S.p.A.

Professor Cobblepot is a trademark owned by Tiopi srl.

Edizioni

12
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0461 951500
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www.erickson.it
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