Tech&Learning’s45th AnniversaryCelebratio n

Tech&Learning’s45th AnniversaryCelebratio n
ADVERTISING SALES
Sales Manager Allison Knapp allison.knapp@futurenet.com
Sales Associate Anne Gregoire anne.gregoire@futurenet.com
MANAGEMENT SVP, MD, B2B
August 18-20, 2025 | Chateau Elan Winery & Resort, GA
The EdExec Summit returns in August and will be hosted at the stunning Chateau Elan Winery & Resort!
This premier 3-day conference gathers senior executives from leading companies in the K-12 industry for unparalleled networking and insights, all focused on advancing the business of education.
The Tech & Learning Awards of Excellence: Best of 2024 celebrate educational technology from the last 12 months that has excelled in supporting teachers, students, and education professionals in the classroom, for professional development, or general management of education resources and learning.
Nominated products are divided into three categories: Primary, Secondary, or Higher Education.
Tech & Learning’s panel of expert judges scored each nominated product on ease of use, value, versatility, and utility. Those products that score highly across the criteria were named winners.
“We saw an explosion of innovation in educational technology in 2024, and these nominated products represent the best of the best,” says Christine Weiser, content director for Tech & Learning. “Our judges were impressed with the breadth of these winning products that empower deeper learning, personalized experiences, and student engagement. Congratulations to the winners!”
• Anthology, Blackboard by Anthology
• AVer Information Inc. USA, TR315
• BenQ, ideaCam S1 Pro, BenQ Board RP04
• Bloomberg, Bloomberg for Education
• Cisco, Cisco Networking Academy
• ClassLink
• Copyleaks, AI Detector
• Crestron Electronics, Inc., Crestron 1 Beyond i-Series Cameras
• D2L, D2L Lumi
• Gale, part of Cengage Group, Gale Digital Scholar Lab, Gale Literature Resource Center
• Instructure, Canvas LMS
• IXL Learning, Rosetta Stone
• Realms IP.TV, EduxGen.AI
• Samsung Electronics America, WAD, Smart Monitor M80D, 27” ViewFinity S8
• Science Interactive Group, Science Interactive
• Sharp Information and Imaging Company of America, X171 Laser Projector
• Turnitin, Turnitin’s AI Writing Detection Feature + Product Portfolio
• WIN Learning, Academic Skills Courseware, My Work Ready
• Zoom Communications, Inc., Zoom Workplace for Education
Primary Education
• 95 Percent Group, 95 Literacy Intervention System
• Acer, Chromebook Plus 514
• Age of Learning, My Reading Academy Español, My Math Academy, My Reading Academy
• Amplify Education, Amplify Desmos Math
• AVer Information, U50+ USB FlexArm Document Camera, M15W Mechanical Arm Wireless Document Camera, AmpliWave Lite
• Benchmark Education Company, Benchmark Universe
• BenQ, BenQ Board RP04, ideaCam S1 Pro
• Capstone, The PebbleGo Suite
• Cignition, Cignition K-12 Math & ELA High Dosage Virtual Tutoring
• ClassLink
• Clear Digital, The Müv
• Clear Touch Interactive, Inc., The
• CTL, CTL Chromebook NL73 Series
• Curriculum Associates, i-Ready
• D2L, D2L Lumi
• Defined, Defined Learning
• Discovery Education, DreamBox
Math, Mystery Writing, Experience
• Edmentum, Exact Path
• eGlass, eGlass Lightboard
• FEV Tutor, FEV Tutor
• HoverCam, HoverCam Orbit
Wireless USB Document Camera
• Inletech, ArtMath
• Inquisitive,InquisitiveK-5Science
• Instructure, Mastery Connect
• IXL Learning, IXL
• JLab, JLab JBuddies Pop 2 in 1
Wireless + Wired Kids Headphones, JLab JBuddies ANC - Noise
Canceling 2 in 1 Wireless + Wired Kids Headphones
• Kibeam Learning, Inc., Kibeam
Reading Wand
• Kibeam.com, Kibeam
• Learning Genie, Inc., Learning Genie, Inc.
• LG Electronics USA, LG CreateBoard
• Magic EdTech, MagicBox
• Makina Editorial, MakeMake Digital Library en Español
• MAXCases, MAXCases Shield
Extreme-X2 Case with 3.5mm Adapter and Tamper-Resistant Design, MAXCases Extreme Headsets/Headphones
• MobyMax, MobyMax
• Otus
• Pikmykid, School Messaging
• Pitsco Education, LUMA
• Pixton Comics Inc., Pixton
• Pocketalk, Pocketalk S2 Plus
• Presence, Presence Therapy Platform
• Read Naturally, Inc., Read Live
• Reading Horizons, Reading
Horizons Discovery roduct Suite
• Sadlier, Building Reading Success with Wiley Blevins
• Samsung Electronics America, WAD
• SchoolStatus, SchoolStatus Attend
• Seesaw Learning, Seesaw Instruction & Insights
• Share-A-Cart, Share-A-Cart+
• Sirius Education Solutions, Sirius Online
• SMART Technologies, Lumio
• Sphero, Inc., Sphero BOLT+
• Teachers’ Curriculum Institute (TCI), Bring Science Alive! and Social Studies Alive! K-5 programs
• TeachTown, enCORE
• TechTerra Educaton, STEM in a Box
• TouchMath, Wittly by Classworks, TouchMath
• Vivi, Vivi Video and Text
Announcements
• Wonder Workshop, Make Wonder
• Xello Inc, Xello Secondary Education
• Acer America, TravelMate P4 Spin 14, Acer Premier Service Programs
• Ativion, StudentKeeper Powered by ContentKeeper
• BenQ, BenQ Board RP04, ideaCam S1 Pro
• Bloomberg for Education, Bloomberg Finance Lab
• ClassLink
• Compro Technologies, Engage / comproDLS
• D2L, D2L Lumi
• Defined, Defined Careers
• Discovery Education, Career Connect, STEM Careers Coalition
• Edmentum, EdOptions Academy, Edmentum Courseware, Exact Path, Edmentum Virtual Tutoring
• Everway (Formerly Texthelp), uPar, Read&Write, Equatio
• ExploreLearning, Gizmos
• Follett Software, Destiny Library Manager, Destiny Resource Manager, Destiny Fundraising Manager
• Gale, part of Cengage Group, Gale In Context: For Educators
• Hiveclass, HiveclassPE
• HoverCam, HoverCam Orbit
Wireless USB Document Camera
• Incident IQ, iiQ Resources
• Instructure, Canvas LMS, Mastery Connect
• IXL Learning, Rosetta Stone, Vocabulary.com, Wyzant, IXL
• Lightspeed Systems, Lightspeed Insight
• MAXCases, MAXCases Shield
Extreme-X2 Case with 3.5mm Adapter and Tamper-Resistant Design
• Medal of Honor Character Development Program, Path to Honor
• Mynd.aiPromethean,Inc.,Explain Everything Advanced
• National Renewable Energy Laboratory and IKM 3D, Renewable Energy Discovery (REDi) Island
• NetSupport, classroom.cloud
• NoRedInk Co., NoRedInk
• Otus
• ParentSquare, Smart Sites
• Pikmykid, School Messaging
• Presence,PresenceTherapyPlatform
• Proximity Learning Inc., Live Virtual K-12 Education
• PSNI, LLC., SNAP Health Center
• Read Naturally, Inc., Read Live
• Reading Horizons, Reading Horizons Elevate®
• Realms IP.TV, EduxGen.AI
• Samsung Electronics America, WAD
• Savvas Learning Company, Savvas CTE
• Scholar Education
• Senturo LLC, Senturo Unified Mobile IT Asset Protection
• Sergeant Laboratories, AristotleK12
• Share-A-Cart, Share-A-Cart+
• Sirius Education Solutions, Sirius Online
• SmartPass, SmartPass Pro
• Sooth Inc., Sooth.fyi
• Study.com, Praxis Core Test Prep
• TeachTown, enCORE
• Tutor.com, High-Dosage Tutoring
• UL Research Institutes, Xplorlabs
• Vernier Science Education, KidWind Wind Experiment Kits
• Vivi, Vivi Wireless Screen Mirroring and Share Camera
• Xello
• YouScience, YouScience Brightpath
Discover, connect, and lead the future of education at our free Tech & Learning Regional Leadership Summits. These exclusive events offer a unique opportunity to gather in a relaxed, face-to-face setting with fellow education leaders to tackle the big questions:
• How do we best support students and faculty?
• What does a future-focused approach look like for our schools?
Share, listen, and learn about the great work going on in your region!
Join us at a summit near you:
Southeast: March 21
New England: May 2
San Antonio PREITSE : June 28
Texas: September 19
Midwest: November 7
Northeast: November 22
By Ray Bendici
ince Tech & Learning was launched in 1980, “educational technology” has come a ridiculously long way. We’ve gone from dedicated computer labs in which students learned Basic code to every student having a computer in their pocket that’s capable of AI-generated videos.
In that evolution, there have been a few platforms, tools, and innovations that have played a special role–for example, societal-shifting inventions such as smartphones, and AI are among the major technologies at the top of the list. Although the technological transformation in education really started with the most
Home computers - If you’re older, you remember typing papers on manual typewriters and wearing out correction ribbons. (Look it up, kids!) Having a device at home to help with assignments, word processing, research, and more, has been an enormous sea change.
important invention of all: the internet.
“Connectivity was non-existent until the mid 1990s in many schools,” says Beverly Miller, a 30-year educator at Greeneville City Schools in Tennessee. “Not only did it provide an avenue of connectedness for computers, it did that for people and programs throughout the school, the district, and the world. Our entire scope and circle of influence grew when the Internet became widely and affordably available!”
Here, in no particular order, are a few others of note, as identified by Tech & Learning’s editors, advisors, and readers.
Email - Okay, this is an afterthought now but when it first really came into prominence in the 1990s, it helped transform communication around the globe–being able to send a message nearly instantaneously anywhere at any time. Bonus if you remember the connecting sound of your dialup
internet provider!
SIS/Learning Management Systems (LMS) - Be it Canvas, Blackboard, Schoology, or your solution of choice, providing access for students, staff, and families to all necessary functionalities, from learning to financials
to communication, has made staying connected easier.
“My own experience working in technology shifted when Edmodo first came out,” says Leanna Mul len, Student Data Coordinator and RtI Data Coach at Egg Har bor Township School District in New Jersey. “Students were able to interact in an LMS that looked and felt like a social media platform. To me, this was about meeting stu dents where they are and how to make their independent learning feel engaging and relevant.”
“It isn’t sexy but damn if it doesn’t drive so much of what happens in schools -- from the classroom up to the district,” says Dan Ryder, Director of Design & Innovation at Community Regional Charter School in Farmington, Maine. “Parents accessing grades online. Assignments and rubrics available. Student profiles. And we see how much money and resources goes into it–and we’ve seen schools adopt or NOT adopt innovations in their pedagogy because ‘Well, our gradebook just can’t do that so we won’t.’”
the format to engage and teach?
Now, the vast majority of digital teaching platforms have some sort of gamified component, be it earning badges or leveling up.
Esports - Piggybacking on gamification, the addition of competitive gaming on the scholastic level has opened extracurricular participation to a wider swath of students, particularly those who might not be physically gifted or active.
Immersive technology - Augmented and virtual reality has been able to transport students to new worlds, sites around the world, and moments in history, often putting them into the middle of the action, all without leaving the classroom. And no permission slips required!
Tablets/Chromebooks - Yes, computers and laptops were groundbreaking and can do more but for classrooms, however, the price of most tablets and Chromebooks has allowed equity to be scalable so nearly every student can access basic technology offerings.
“The individuality and ability to adjust devices to best fit the needs of the learners is an important part of not only IEPs and 504s, but also helps ‘general ed’ learners with various best practices,” says Nikki Schafer, Instructional Technology Specialist for Millard Public Schools in Omaha, Nebraska.
Gamification - On its surface, this seems like the simplest learning solution ever conceived: kids love video games, so why not use
“Chances are you have an underserved population that is looking for a place to call home within your school,” says Chris Aviles, veteran educator and founder of Garden State Esports. “Esports can be that place.”
“Education is going to continue to become more individualized with curriculum adjusting to meet students where they are at. Accessibility options on the devices used to access said curriculum will be a key element in learner success.”
Wifi - Another staple of life that we forget wasn’t a thing until
recently. Having wireless connection for all devices has allowed a tremendous amount of innovation in classrooms and learning environments–and saved on needing cables, dongles, and connectors.
of
- From smartboards and interactive displays to sensors that monitor student engagement or learning environments, being able to network all the devices together–often wirelessly–to create smart classrooms has helped to optimize learning spaces. It’s all connected now!
(OER) - Given ever-tightening budgets, having access to free and freely accessible, openly licensed text, media, and other digital assets has become critical for many educators looking for quality learning content. These have also supported
collaboration and even expanded professional horizons across international borders.
Digital textbooks - Like OER, the price point and convenience of digital formats have helped to put content in more hands than traditional books. Also given students’ attachments to their devices, meeting them where they are has also created more learning opportunities.
Interactive whiteboards and projectors - Goodbye chalk, hello dynamic instruction! Being able to
stand in front of a class and present material in a more engaging manner, plus collaborate and access all sorts of additional tools and resources, have made learning spaces more flexible and interactive.
The Cloud - The area of data storage and computing power has evolved at a meteoric pace over the past 45 years, going from the first step of just being able to save electronic documents on your individual computer to harnessing massive networks of high-powered servers off-site to run enormous platforms and provide computing and here-to-unseen levels.
“Storage used to be a literal floppy 5.25” disc,” says Sandra Paul, recently retired Director Of Information Technology at Township of Union Public Schools in New Jersey. “Now you don’t even have to think about saving documents, it’s all done automatically. Everything is in the cloud now.”
Google Classroom - While many digital platforms have found homes in the classroom, the resources and features powered by Google have given teachers and students unrivaled opportunities for teaching and learning at a price–free!--that fits into every
school’s budget.
“Google Classroom has changed how we collaborate, period,” says Jon Castelhano, Executive Director of Technology for the Gilbert Public School District in Gilbert, Arizona.
Analytics - Roughly, analytics is “doing the math,” allowing educators to leverage available learning-related data to fine tune learning approaches, track and assess student behaviors, and tailor curriculum and interventions as needed. It has also helped inform trends and even identify needs.
and
- Although online learning was slowly gaining acceptance five years ago, the COVID-19
pandemic launched that process into overdrive. And although it’s taken a slight step back with the return to classrooms, asynchronous learning continues to be popular and effective for students–and educators!
Video Conferencing - The pandemic also boosted Zoom, Teams, Google Meet, and the other video meeting conference platforms (except Skype, which somehow went from being the only platform to being left behind). In addition to providing a direct instructions platform, video conferencing has helped all of us stay connected and collaborate without having to travel, and often, while still in sweatpants.
Artificial Intelligence - We’re just at the beginning of the AI evolution, but it’s clear that it’s going to impact our lives in ways we–and even our students–have yet to imagine. Learning to navigate the tools, best practices, pitfalls, and other unimagined consequences may be the biggest challenge facing education currently as we prepare students for careers and lives that feature it. The good news is that we can still rely on our natural intelligence to guide us as we do.
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By Michael Millington
Most of the conversation around AI tools deals with in-the-classroom educational tools, but how can these help to make some of the more mundane administrative tasks less intrusive to give more time back to educators during (and outside of) the school day?
Santi Khairassame, founder and CEO of Project Recess, discusses how to discern the most efficient ways to employ AI tools in education,
WHAT AI ACTUALLY DOES
“One of the things we want folks to walk away with is to try to be as safe as possible when you’re using these tools,” Khairassame says. “You have to really think like a teacher, think like an educator. Be critical. Even now, more than ever, the idea of looking at things through a critical lens is so important because misinformation can be spread so quickly, especially with these tools. It’s a double-edged sword.”
HUMAN SIDE OF AI
“One thing that we really wanted to emphasize is let’s not forget that we’re human beings,” says Khairassame. “We all have a voice. Our schools…have a mission, whether it’s the arts or STEM or what have you. We are trying to remind people that yeah, these things can write text for you, but don’t forget your own voice. Don’t forget who you are and what your school stands for. [It’s] very important to make sure that your voice is being heard and not sterile. Keep yourself in the loop. Keep humans in the loop.”
ADVICE FOR EDUCATORS LOOKING TO TAKE ADVANTAGE OF AI
“There’s a new AI tool every week,” says Khairassame. “I recommend people remember that they can go to the source, meaning that a lot of these tools that are out there are wrappers wrapped around these existing large language models that exist, such as ChatGPT.”
By Erik Ofgang
For those of us who teach, better AI prompt writing can help save time, allowing for more interactions with students. Equally as important, a better understanding of AI prompts can help us mentor students in how to effectively use AI, and give us a better sense of how students might use AI to cheat.
With both these goals firmly in mind, I’ve begun trying to better understand the AI prompt writing process and improve as a prompt writer. While I would not consider myself an expert (yet!), here are some of the simple strategies I’ve learned to write better AI prompts.
If you’re struggling with AI use, Graham Clay, an AIin-education expert, recently advised me — and others — to start with an assumption that it’s your prompt, not the AI tool, that needs work.
Embracing that philosophy has led me to better understand AI prompt writing and improve my skills at it overall while also getting more effective outputs when I do experiment with AI.
2.Use
Use the CRE framework in which C stands for context, R stands for role, and E stands for expectations. Each prompt should include the context of the task you are asking an AI to perform, as well as the role you want it to play, and the expectations you have for the task.
3.See
I find using prompts developed and tested by others can help save time. For instance, the AI For Education website offers prompt libraries based upon common education needs ranging from fundraising prompts to ones built around Bloom’s Taxonomy.
The final part of the prompt writing process may be obvious to others but took me time to accept: If my prompt doesn’t work at first, I need to adjust it and tweak the inputs. This process may involve asking the AI to provide more examples, or to try again while avoiding something I don’t want.
By TL Editors
Welcome to the February 2024 Edtech Show & Tell, in which our editors share some of the new edtech products that have caught our attention this month. This month’s new offerings, many of which were showcased at ISE and TCEA, include new chromebooks, platforms, projectors, wall mounts, and more!
Acer | Chromebooks - Acer has expanded its line of Chromebooks for education with three updated models: the Acer Chromebook Spin 512 convertible with a 12.2-inch display, the Acer Chromebook Spin 511 convertible with an 11.6-inch display, and the Acer Chromebook 511 clamshell with an 11.6-inch display.
Cooler Master | MasterLiquid
360 Atmos Stealth - The MasterLiquid 360 Atmos Stealth is a new non-LED version of the MasterLiquid 360 Atmos AIO cooler. It features a refined dual chamber design, customizable pump top cover, a removable
pump top cover, and more.
Epson | PowerLite 810E - A newly designed extreme short throw display, the PowerLite 810E enables an 80-inch display from as close as one inch away and can project a 160-inch image from as little as 14 inches away.
Magewell | Q-SYS Plugins for Pro Convert - The new plugins enable monitoring, configuration, and control of Pro Convert devices through the Q-SYS Platform. For Pro Convert encoders, users can configure NDI encoding settings; specify the NDI transmission method; access an NDI Discovery Server; and adjust image settings.
Snap Circuits | Spy Kit - Spy Kit is a dynamic STEM toy that lets kids dive into the exciting world of spy gadgets and covert operations. It combines play with education, and helps kids develop critical thinking and engineering skills in an engaging way.
Sonnet | Echo 13
Thunderbolt 5 SSD DockThe Echo 13 Thunderbolt 5 SSD Dock features a choice of Thunderbolt certified PCIe 4.0 NVMe SSDs, and also includes: Four Thunderbolt 5 ports; Four USB 3.2 Type A ports; 2.5Gb Ethernet (RJ45) port; 3.5mm headset jack; and SD and microSD card slots.
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Chief | dvLED Universal Wall Mounts - The TiLED Universal dvLED Wall Mounts offer total x-y-z axis adjustability, enabling precise alignment and eliminating pixel misalignment and gaps.
Asus | Zenbook A14 - The Asus Zenbook A14 is the lightest 14inch Copilot+ PC on the market, and is also the first ASUS laptop to have an all-Ceraluminum build, offering the ultimate combination of power, portability, and luxury.
Kramer | PoE-Powered Dante Speakers - The new PoE-powered Dante speakers enable seamless integration into networked AV systems. These soakers reduce installation complexity and wiring requirements, making for a perfect fit for modern installations.
| Create and Play app -
The Crayola Create and Play app will now be available on Google Chrome, and all versions are now FREE for educators. By being accessible through a web-based version on Google Chrome, it makes it easier for teachers to use across devices.
Designed as a video-enhanced flipbook, this hands-on professional learning tool helps administrators and teachers set meaningful goals, identify instructional strengths, and elevate classroom learning.
Acoustics | SPL-X subwoofers - The SPL-X subwoofers are available in 10”, 12”, 15”, and 18” sizes. The cabinets feature 38mm thick walls, internal bracing for added rigidity, and support for the powerful magnet systems of the high-performance drivers.
Percent
LLC | 95 Phonics Lesson Library 2.0 and Sortegories by 95 Percent Group
-95 Phonics Lesson Library 2.0 supports a proven intervention solution with an array of both digital and print tools. Sortegories by 95 Percent Group is a digital literacy practice tool that pairs with any core literacy curriculum.
tools for real-time collaboration, industry-leading digital inking, and high-quality audio and video for hybrid meetings and instruction.
Overdrive’s app Sora, a key platform for digital reading in classrooms, will now be integrated with TeachingBooks and allow students and educators to access any ebook or audiobook from TeachingBooks.
StarTech.com | 240W MultiDevice USB-C Charger - The 240W Multi-Device USB-C Charger is a 4-Port USB-C PD3.1 charger that delivers up to 140W EPR per port (240W total power) to charge four laptops/devices simultaneously while providing unique mounting, security and charging capabilities.
Corwin | RIGOR Unveiled: A
Video-Enhanced Flipbook -
-The SMART Board Mini interactive podium addresses various needs in modern instructional settings, letting presenters more freely face and engage their audiences with robust
Designed in collaboration with educators and aligned with the CASEL framework, The Edge is the first curriculum to meet educators’ demands for highquality instructional materials for SEL and life-skills readiness. Read
This past January, more than 1,000 New York City educators attended an in-person day of professional learning, networking, and discussion about the latest tech available to NYC DOE schools at Brooklyn Tech High School, the largest high school in the United States. Sponsored by Tech & Learning, the event also featured training sessions and opportunities to meet directly with school solution providers, plus learn best practices, practical advice, and strategies that empower both
teachers and students to thrive.
The day was kicked off by ISTE/ASCD CEO Richard Culatta and NYC DOE’s own Lisa Nielsen, who discussed helping educators harness the power of AI to enhance learning experiences and foster creativity, critical thinking, and problem-solving in students. Attendees then spent the day attending multiple sessions, ranging from learning about specific platforms to improving their classroom management of devices and more.
The #NYCSchools Tech Summit offered more than 80 sessions exploring the latest education technology.
The event closed with an awards ceremony recognizing exceptional leaders in the district.