Designer Edition Bitter Woods
20
EXAMPLES OF PLAY 12SS attacks US 2/9 in Eupen at 1-1 (-1DRM for flanking attack, doubled defense for attacking a town, 1 CRT shift left for attacking a town across a river). The result is D2. The Allied Player may retreat to either hex 1501 or 1601 as either hex is within one hex of a friendly supply road. Note that US 9/39 negates the German ZOC in hex 1401 for the purpose of tracing supply.
It is the German 17AM game-turn. Panzer Brigade 150 attempts a "Skorzeny Sneak" from hex 1311 to hex 1411 to surround US 2/23. A die roll of 2 results in a successful attempt. Panzer Brigade 150 must end its movement in hex 1411. It may not move to Ligneuville or Baugnez as it must end its movement upon entering the first Allied ZOC.
US 4/12 is attacked at 4-1 (1 CRT shift left for broken terrain). The result is D3. The first two retreat hexes must be along the supply road. Since a retreating unit may not voluntarily retreat off map, the Allied player may choose hex 2034 or hex 2135 as the final retreat hex. Had the result been a D4, the Allied player may retreat to any of the following hexes, being careful not to enter the same hex twice, as all are within one hex of a friendly supply road: 2033, 2034, 2134, 2135, 2234, and 2235.
2033 2134 2034
2234 2135 2235
Š 2018 Compass Games, LLC.
Bitter-Woods-Rulebook-01.indd 20
20.03.2018 18:30:25