EN

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Name of your organisation: Description of your organisation: Key competence area referred (Please tick where appropriate): Communication in the mother tongue Communication in foreign languages Mathematical competence and basic competences in science and technology Digital competence Learning to learn Social and civic competences Sense of initiative and entrepreneurship Cultural awareness and expression Starting date End date Total time Nr Sessions Case Study Template EN Context  What is the background to this case?  What subject is was being taught?  Was there any previous lesson/activity which needs to be known to make a complete picture of this case?  Anything else that is important about the situation?  What are the characteristics of the school?

EN Case     

What was the learning objectives? Give as many details as possible to help with understanding. Which materials were used? Why? What is the mechanism chosen? And why? Who were the students (age, grade, number etc.)? Who was/were the teacher(s) (age, experience,...)?

Approach •What actions were undertaken to meet the needs? •What activities did you do? Page 1 The project ‘Clockwork objects, enhanced learning: Automata Toys Construction in 1mary education for Learning to Learn promotion, creativity fostering & Key Competences acquisition’ has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.


•What were the interactions that allowed the activities (between students and teacher, among students)? •What were the key milestones in the process? •What guidance was provided to students? •What did the students do, if anything? Challenges  What problems did you encounter? i.e. cultural issues, use of tools, prerequisites to action.  How did you overcome/deal with it?  What would you do differently next time?  What could be improved?  What specific challenges to the automata construction/use did you overcome? How?

Successes  What went well?  What were the biggest contributors to these successes?

Outcome  What was the achieved?  Was it a successful or an unsuccessful outcome? Why?  How did you find out that? (With Questionnaires or how?)  Did the activities arouse interest in students?  What were the verbal reactions of the students?  What were the non-verbal reactions of the students?

EN Evaluation  What benefits were realized?  What would be the future potential benefits?  Would you say the use of automata enhances learning? If yes, in what ways do you think automata contributes to the teaching and learning process?  Would you say the use of automata allows learning to learn? If yes, in what ways do you think automata contributes to the learning/study skills?  Would you say the use of automata served well to the achievement of your specific objective in this case? If yes, in what ways do you think automata contributes it?  What were the lessons learned?

Page 2 The project ‘Clockwork objects, enhanced learning: Automata Toys Construction in 1mary education for Learning to Learn promotion, creativity fostering & Key Competences acquisition’ has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.


Page 3 The project ‘Clockwork objects, enhanced learning: Automata Toys Construction in 1mary education for Learning to Learn promotion, creativity fostering & Key Competences acquisition’ has been funded with support from the European Commission. This document reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.


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