Docume entation: Ca aren-Maria Jörß 29.01.2012 / Englissh: August 2012 2
Textu ureMan (Freak Client V V1) Progra am developer: Chris stian Tonn n
1. Introduction – the aim ms of Tex xtureMan eMan can be e used to sy ynthesize d ifferent texttures. Using g a single im mage as a source, s Texture Texture eMan can crreate a textu ure that is o only slightly different to o the originaal. TextureM Man can create ttextures using differentt methods, m making it po ossible to sy ynthesize a larger structure from a smaller structure.
2. Use er interfac ce
n user interfface Fig. 1 TextureMan Window w, top left: Central window:
View of the originall image Output window w
3. Tuto orial This tuto orial provide es an overv view of the d different tex xture synthe esizing apprroaches and creates a structurre for each. Start Textu ureMan and follow the steps s 1 to 4 as shown in the program’s user interface e.